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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Claiming 8UC from here and 7UC from here.

    That's a total of 15UC. I'ma spend one real quick to purchase Super Fang (LU) for my Bidoof.

    Now for some smeargle fun. Smeargle has 4 Sketch Slots, and I'ma spend 4UC to buy 4 more, giving him 8 Sketch Slots and me 10UC. I'ma now spend 10 to replace 5 of those slots with the following moves:
    Encore (Samurott)
    Mirror Coat (Snivy)
    Glare (Snivy)
    Heal Bell (Monohm)
    Super Fang (Bidoof)


    This leaves me with no UC. That is all.

    EDIT: Claiming from here.

    Yep. Smeargle replaces his last 3 sketch slots with those 3 moves. I'm going to also use the 4MC from the match to buy 4 new Sketch Slots (Go Figure). I'll use his KOC in MC, and with his stockpiled MC, I'll replace one of the 4 sketch slots with Flamethrower (Chimchar), leaving him with 3 Sketch Slots and no MC. If it'll help the approvers, here's how he looks now:

    Picasso the Smeargle (open)
    [​IMG]
    Smeargle [Picasso] (Male)
    Nature: Hasty (+15% Spe, +9% Acc boost, -1 Def)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 1 (-)
    SpA: Rank 1
    SpD: Rank 2
    Spe: 87 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 11

    EC: N/A
    MC: 0
    DC: 5/5

    Moves:
    -Agility
    -Bide
    -Bite
    -Bonemerang
    -Counter
    -Dig
    -Disable
    -Earthquake
    -Encore
    -Endure
    -Extremespeed
    -Fake Out
    -Flail
    -Flamethrower
    -Glare
    -Heal Bell
    -Hi Jump Kick
    -Light Screen
    -Magic Coat
    -Mirror Coat
    -Protect
    -Power Split
    -Recover
    -Reflect
    -Sleep Powder
    -Substitute
    -Super Fang
    -Synthesis
    -Taunt
    -Torment
    -U-Turn
    -Sketch
    -Sketch
    -Sketch

    Total Moves: 34


    EDIT2: Oh yeah, my CC goes to 9.
  2. Yarnus of Bethany

    Yarnus of Bethany

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  3. Complications

    Complications

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    2,404
  4. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    Okay, spending 7 CC to Nature Change my Hippowdon to become Sassy.
    Stortamus the Hippowdon (open)
    [​IMG]
    Hippowdon(*) [Stortamus] (M)
    NATURE: Sassy (-10% Evasion) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    STATS
    HP: 110
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 40 (-)
    Size Class: 4
    Weight Class: 7
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (44)
    PHYSICAL
    Bite*
    Body Slam*
    Bulldoze
    Crunch
    Dig*
    Earthquake*
    Facade
    Fire Fang
    Fissure
    Giga Impact
    Ice Fang
    Iron Head
    Revenge
    Return
    Rock Slide*
    Rock Smash
    Sand Tomb*
    Stone Edge
    Strength
    Superpower
    Tackle*
    Take Down*
    Thunder Fang

    SPECIAL
    Earth Power
    Spit Up

    OTHER

    Attract
    Curse*
    Double Team
    Endure
    Protect
    Rest
    Roar*
    Sand-Attack*
    Sandstorm
    Slack Off*
    Sleep Talk
    Stealth Rock
    Stockpile
    Substitute
    Swagger
    Swallow
    Toxic
    Whirlwind
    Yawn*


    EDIT: Third Time's the Charm!

    4 CC, & a victory in the Gulch!
    ---
    [​IMG]
    Sunflora [Flowra] (F)
    EC: 6/6
    MC: 10 (+6 MC, +4 KO Counters) > 0
    DC: 5/5
    -Learns Toxic, Hyper Beam, Frustration, Return, & Attract (All BW TM)
    ---
    [​IMG]
    Ludicolo [Poncho] (M)
    EC: 9/9
    MC: 10 (+6 MC, +4 KO Counters) > 0
    DC: 5/5
    -Learns Hone Claws, Toxic, Hail, Hidden Power (Ground, 7), & Blizzard (All BW TM)
    ---
    That's all.

    14-7+4=14-3=11 CC
  5. Metal Bagon

    Metal Bagon

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  6. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    3,803
    Claiming from here.
    I'll allocate those and approve the above stuff a bit later.

    E: Actually, I'm just going to horde everything.

    Glacier, Wobbanaut, Argetlam, Glacier, TheWolfe, waterwarrior, Ziposaki, Pwnemon, MrL, Yarnus, Complications, IAR, MB, approved. That brings me to 1.5 UC, and I'm approving myself.

    StarmieLazer: not approved. You can't use that amount of HC for both EC and moves.
  7. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Claiming 5CC from my first Battle Pike challenge.

    EDIT:

    You get 2CC
    All your pokes get 1EC, 2MC, 1DC
    and Feebas gets 1KOC

    From this battle: This battle
  8. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,543
    Claiming

    CC: 6->8

    Privatyke:
    EC: 0->1
    MC: 0->2->0
    DC: 0->1
    Moves: Mach Punch (LU), Focus Punch (LU)

    Bidoof:
    EC: 0->1
    MC: 0->2
    DC: 0->1

    That will be all.

    EDIT: Since Argetlam got approved...

    I guess...

    Syclar:
    EC: 0->1->3 (KOC)
    MC: 2->4->0
    Moves: Sheer Cold (LU), Bug Buzz (LU), Blizzard (TM)

    Slakoth:
    EC: 1->2
    MC: 2->4
    Moves: Counter (LU), Endure (Past Gen TM)

    And that will be all.
  9. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

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  10. C$FP

    C$FP

    Joined:
    May 6, 2011
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    4,715
    Arcade. I get 6 CC.

    Excadrill gets 12 MC and 6 KOC, and will learn Hidden Power (Fire 7), Hyper Beam, Sludge Bomb, Round, and Focus Blast, for a total of 10 MC. That completes its movepool, so I guess those 2 extra MC can be ignored and the 6 KOC go to my CC.

    Aerodactyl gets 12 MC and 3 KOC, and it has learned Earthquake twice, so it gets another 2 MC. It will learn Torment (2 MC), Fly (2 MC), Whirlwind (3 MC), Endure (3 MC), Double-Edge (3 MC), Double Team (1 MC + 1 KOC), and Bulldoze (2 KOC).

    Regirock gets 12 MC and 1 KOC, and has 4 MC stored. Dynamic Punch (3 MC), Focus Punch (3 MC), Smack Down (2 MC), Dig (2 MC), Giga Impact (2 MC), Thunder Wave (2 MC), Stealth Rock (2 MC + 1 KOC).

    Swampert gets 3 MC and 1 KOC. It learns Wide Guard (3 MC) and stores 1 MC.

    Krillowatt gets 2 MC, 1 DC, and 1 KOC. It finally unlocks Shell Armor, and learns Signal Beam (2 MC + 1 KOC).

    Regice gets 3 MC, and learns Mimic (3 MC).
  11. EndQuote

    EndQuote

    Joined:
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    +12 UC from here. Thanks!
  12. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
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    1,883
    Training Battle showing I still can't beat Alch


    Marina unlocks her DW ability with the DC. Then, I add 3 UC to her EC so that she evolves and another UC as MC to give her 3 MC. She then gets Fire Punch (Tutor)
    [-4UC]

    Black Swan puts her KOC into MC, then gets Spikes (Egg) and Substitute with this 4 and her 1 reserve MC.

    Eclipse gets Beat Up (Event) with its 3 MC


    Marina the Ludicolo (open)



    [​IMG]
    Ludicolo- Marina (F)
    Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW=Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    Hp: 100
    Atk: 3
    Def: 3
    SpA(+): 4
    SpD: 4
    Spe(-): 61 (70/1.15=60.86)
    SC: 3
    WC: 4
    BRT: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Fake Out
    Fury Swipes
    Water Sport
    BubbleBeam
    Hydro Pump

    Leech Seed
    Giga Drain
    Counter
    Teeter Dance

    Fire Punch

    Rain Dance
    Ice Beam
    Scald
    Toxic
    Substitute

    Total Moves: 21


    Black Swan the Froslass (open)



    [​IMG]
    Froslass- Black Swan (F)
    Nature: Modest (Sp Atk increases by *, Atk decreases by *)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW=Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 4
    SpD: 3
    Spe: 110
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Confuse Ray
    Ominous Wind
    Headbutt
    Protect
    Hail
    Blizzard
    Destiny Bond

    Hex
    Disable
    Fake Tears
    Bide
    Spikes

    Pain Split

    Ice Beam
    Toxic
    Shadow Ball
    Thunderbolt
    Thunder Wave
    Water Pulse
    Substitute

    Total Moves: 26


    Eclipse the Honchkrow (open)



    [​IMG]
    Honchkrow- Eclipse (M)
    Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW=Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 110
    Atk(+): 6
    Def(-): 1
    SpA: 4
    SpD: 2
    Spe: 71
    SC: 2
    WC: 3
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Taunt
    Nasty Plot
    Dark Pulse
    Tailwind

    Roost
    Sky Attack
    Psycho Shift

    Beat Up

    Heat Wave
    Superpower

    Thunder Wave
    Snarl
    Toxic
    Fly
    Substitute

    Total Moves: 23

  13. Its_A_Random

    Its_A_Random Solves issues recursively
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  14. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Claiming from here.

    Pocketing my 5 UC.
  15. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Claiming from here.

    I get 2 CC

    Hippopotas gets 1EC, 2MC, 1DC, and 1KOC (MC)
    Nohface gets 1EC, 2MC, and 1DC

    Also claiming from here.

    I get 2 CC

    Nohface gets 2HC (MC)

    I'll be using the 4MC for nohface to get
    ShadowStrike (LU)
    Fake Out (LU)
    Rock Slide (BWTM)
  16. waterwarrior

    waterwarrior

    Joined:
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    From the same battle as Ziposaki and Aweshucks:
    Stockpiling the 3 CC, bringing me up to 3.

    Phoenix the Riolu:
    EC: 3 -> 4
    MC: 0 -> 3 -> 0
    DC: 2 -> 3
    +Past-gen tutor move Magic Coat

    Godot the Anorith buts both of his KOC into MC:
    EC: 0 -> 1
    MC: 0 -> 4 -> 0
    DC: 0 -> 1
    +BW LU moves Fury Cutter, Slash, Rock Blast, and Crush Claw
  17. Classical

    Classical

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    574
  18. Mr.L

    Mr.L

    Joined:
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    1,267
    Claiming from here.

    My CC goes to 11, and my Smeargle's MC goes to 4. I'ma spend 1 to buy a Sketch Slot, then use 2 more to replace the new sketch slot with Roar (Scratchet). My Smeargle's current 3 Sketch Slots are replaced with Thunderbolt/Ice Beam/Swift from the match as well. The remaining UC is used to purchase another Sketch, even if just to have a Psuedo-Mimic during his hall. Smeargle now has 0MC.
  19. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

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  20. LouisCyphre

    LouisCyphre heralds disaster.

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    King Serperior, AOPSUser, Imanalt, C$FP, EndQuote, Temperantia, IAR, Zips, Aweshucks, waterwarrior, Classical, Mr.L, Pwnemon approved.

    4.5
  21. Wobbanaut

    Wobbanaut

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  22. The Wanderer

    The Wanderer

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    7 UC, putting it all into CC as usual, 45 total.
  23. MrcRanger97

    MrcRanger97

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  24. danmantincan

    danmantincan

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    From here.
    Magmortar will pick up Mach Punch and Bulldoze, tossing it's last KOC into MC.
    Darmanitan will pick up Toxic (2) and Sunny Day (2), using it's one stored MC.
    Pyroak will pick up Grass Knot (2) and Roar (2), using it's stored MC.

    From here
    Shelgon will put his KOC into EC and pick up Protect (1).
    Slowpoke's KOC will go into EC and it will learn Psychic (1) and Slack Off (1).
    Ralts will learn Psychic (1).
    Rufflet evolves and unlocks his DW Ability. His KOC will go into MC and he learns Brave Bird (1), Slash (1) and Superpower (1).
    Tibarn the Braviary (open)
    [​IMG]
    Tibarn - Braviary (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Types: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Defiant (DW Unlocked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 80

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 3
    DC: 5/5

    Moves (15):
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Crush Claw
    Sky Drop
    Whirlwind
    Slash
    Brave Bird
    Superpower

    Rock Slide
    Rock Smash
    Fly
    Substitute
    Shadow Claw
    Facade


    My CC now becomes 17.

    Edit: hi mk!!
  25. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
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    So apparently this is over.

    2 TC takes me to 24.
    3 MC for Infernape used on Helping Hand.

    Edit: hi dan!!
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