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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    http://www.smogon.com/forums/showthread.php?t=3471484&page=3

    Orcinus Duo
    The ASB Steel Type Badge
    10 UC
    1x Metal Coat
    2 CC
    Simion the Infernape: 3 MC
    Pants the Scrafty: 3 MC, 1 KO
    Trace the Pyroak: 3 MC, 2 KO

    UC is stocked, I have 48 now. Metal Coat is stocked. 1 CC gives me 9.
    Simion gets Overheat
    Pants gets Snatch, Dark Pulse
    Pyroak gets Will-o-Wisp, Ancientpower

    Spending 7 CC to change Metagross to Quiet (5/5/4/3/60)
    Brains the Metagross has 50 MC. So uhhhh
    1 MC: Hyper Beam (1)
    2 MC: Icy Wind, Stealth Rock, Toxic, Sunny Day, Shadow Ball, Signal Beam, Psyshock, Sludge Bomb, Grass Knot, Flash Cannon, Rock Smash, Facade, Hidden Power Fire 7, Snore, Trick, Strength, Cut, Flash, (18)
    3 MC: Mimic, Mud-Slap, Secret Power, Body Slam (4)

    I stock the remaining 1 MC.
  2. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Spending 3 CC to buy a Cell Battery.
  3. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    Since the rewards have apparently changed, I'd like to claim one Sharp Beak for my Flying Badge :3 (also I got 10CC instead of 10UC does anything change for that?)

    EDIT: MOAR COUNTERS

    SubwayJ
    CC: 84--->86

    Othello the Reuniclus
    MC: 0--->4--->0
    Buys Thunderpunch (B2W2 Tutor) and Helping Hand (B2W2 Tutor)

    Catan the Venomoth
    MC: 0--->3--->4(KOC)--->0
    Buys Bug Buzz (LV UP) Poison Fang (LV UP) and U-Turn (BW TM)
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Another victory for the mighty Alakazam!
    +1 CC

    Houdin the Alakazam's KOC goes into MC, and he buys Ice Punch and Seismic Toss with hs 5 MC (HOLY SHIT THEY'RE SO FUCKING USEFUL)

    This is what I get for bringing Beautifly to a man's fight
    But not Dustox. Dustox is cool
    Combining the 5 CC I get from this match with the 1 CC from above to buy an Exp. Share, All KOC to MC

    Klavier Gavin the Syclant spends his 6 MC on Protect, Earthquake, and Giga Drain
    Beauty the Beautifly spends her 3 MC on Silver Wind and Protect, and is now at 3/5 DC
    Beast the Dustox spends his 3 MC on Silver Wind and Protect, and is now at 3/5 DC
    Mr. Freeze the Mamoswine spends his 3 MC on Avalanche
    Derpy Hooves the Slowbro spends her 3 MC on Rain Dance and Shadow Ball

    +5 UC +14 UC +7 UC +5 UC
    Stockpiling all of these
  5. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Claiming 4 UC from this match.
  6. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    If I'm going for the Dark Gym, I'd best get my act together.

    I currently have 4 CC. I will spend two of them on a Deino.

    Show Hide

    [​IMG]
    Dieno (Fear) (Female)
    Jolly Nature
    Type: Dark/Dragon
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability:
    Hustle: Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: 3
    Def: 2
    SpA: 1 (-)
    SpD: 2
    Spe: 44 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Accuracy: +7% (6.6758620689655172413793103448276% Unrounded)

    EC: 0/9
    MC: 0

    Attacks: (14 Moves Known)

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Fire Fang
    Ice Fang
    Thunder Fang

    Toxic
    Protect
    Thief


    Might as well grab another for my last 2 CC: a Stunky.

    Show Hide

    [​IMG]
    Stunky (Abyss) (Female)
    Rash Nature
    Type: Poison/Dark
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Stench: Type: Trait
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: Type: Innate
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    (Dream World: Locked) Keen Eye: Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    HP: 100
    Attack: 3
    Defense: 2
    Special Attack: 3 (+)
    Special Defense: 1 (-)
    Speed: 84
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Toxic
    Feint
    Slash

    Flame Burst
    Haze
    Pursuit

    Protect
    Thief
    Payback


    That brings me down to 0 CC.
  7. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    http://www.smogon.com/forums/showthread.php?p=4457312#post4457312

    Manectric uses its 4 MC to buy Rest (BW TM) and Sleep Talk (BW2 Tutor)

    1CC brings my total to 19.

    Spending 8 of it on the following mons:
    Minccino (open)
    [​IMG]
    Minccino [CiCi] (F)
    Rash Nature(+1 Special Attack, -1 Special Defense)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 75
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (DW) [Locked]: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks:
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap

    Endure
    Flail
    Mud-Slap

    Thunderbolt
    Dig
    U-turn

    Remoraid (open)
    [​IMG]
    Remoraid [Grit] (M)
    Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 56 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW) [Locked]: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

    Attacks:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy

    Acid Spray
    Rock Blast
    Water Spout

    Ice Beam
    Flamethrower
    Charge Beam

    Cacnea (open)
    [​IMG]
    Cacnea [Kinsarti] (M)
    Brave Nature (+1 Attack, -15% Speed -10% Evasion)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW) [Locked]: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Attacks:
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand-Attack
    Pin Missile
    Ingrain

    Counter
    Disable
    Teeter Dance

    Protect
    Grass Knot
    Substitute

    Swinub (open)
    [​IMG]
    Swinub [Bacon] (M)
    Hasty Nature (+15% Speed +12% Accuracy, -1 Defense)

    Type: Ice/Ground
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW) [Locked]: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Attacks:
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard

    Avalance
    Body Slam
    Icicle Crash

    Dig
    Bulldoze
    Rock Slide


    Final CC total: 11
  8. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,688
    IAR curbstomped me, what's new?

    UllarWarlord: 4 CC
    Kai, Fluffee, and Ian: 1 EC, 1 DC, and 2 MC
    Teletubby: 1 EC, 1 DC, 2 MC, and either 1 EC or 1 DC.

    Stockpiling the 4 CC.

    Stockpiling the first three mon's MC as well.

    Teletubby the Munchlax, on the other hand, has...bigger plans...

    He has 5/6 EC and 2/5 DC after that battle. I will use 4 of my 7 UC to patch that up and transform him into...

    Teletubby the Snorlax (open)
    [​IMG]
    <Snorlax> [Teletubby] (Male)
    Nature: Relaxed (+Def, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity (Type: Innate)
    This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat (Type: Innate)
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (Type: Innate) [DW, Unlocked]
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 26 (-, -10% Evasion
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Belly Drum
    Yawn
    Body Slam
    Crunch
    Headbutt
    Rest

    Curse
    Whirlwind
    Zen Headbutt

    Work Up
    Substitute
    Protect

    Superpower

    He will use the 2 MC to purchase the level-up moves Body Slam and Crunch.

    EDIT:

    Ullar: 2 CC
    Darumaka: 1/2/1/1 KO
    Cottonee: 1/2/1 (lucky egg)

    Stockpiling the CC, and Fluffee the Cottonee will use that Lucky Egg towards her EC. Ian the Darumaka on the other hand...EVOLVES. (and puts the KOC towards my CC)

    Ian the Darmanitan (open)
    [​IMG]
    <Darmanitan> [Ian] (Male)
    Nature: Jolly (+Spe, -SpA)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force: (Type: Can be enabled)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode: (Type: Can be Enabled) [DW, Unlocked]
    Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 110 (+, +14% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks:
    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Superpower
    Flare Blitz
    Taunt

    Encore
    Endure
    Yawn
    Focus Energy

    Toxic
    Dig
    Substitute
    Protect

    Zen Headbutt


    DOUBLEDIT: Eh, I got enough UC left, so...wynaut evolve the last member of my Sun Team!
    Pumping my last 3 UC into Fluffee the Cottonee to evolve it into...
    Fluffee the Whimsicott (open)
    [​IMG]
    <Whimsicott> [Fluffee] (Female)
    Nature: Modest (+SpA, -Att)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster (Type: Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator (Type: Innate)
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Chlorophyll (Type: Innate) [DW, Locked]
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Charm
    Helping Hand
    Tailwind

    Encore
    Fake Tears
    Worry Seed

    Sunny Day
    Solarbeam
    Taunt

    Using her 4 MC to learn the Level-Up moves Giga Drain, Charm, Helping Hand, and Tailwind.
  9. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    From ASM:
    Sableye (open)
    [​IMG]
    Sableye [Nidstång] (F)
    Nature: Mild (+SpAtt, -Def)
    Type: Ghost/Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 50
    SC: 1
    WC: 2
    BRT: 16

    MC: 0
    DC: 0/5

    Abilities: Keen Eye (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stall (Innate)This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

    Prankster (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Moves:
    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Detect
    Fake Out
    Shadow Sneak
    Knock Off
    Faint Attack
    Punishment
    Shadow Claw
    Power Gem
    Confuse Ray
    Foul Play
    Zen Headbutt
    Shadow Ball
    Mean Look

    And from this match:
    Panpour goes to:
    EC: 1/6
    MC: 2
    DC: 1/5

    Those MC are used on Ice Beam.
  10. Espeon65

    Espeon65

    Joined:
    Aug 12, 2012
    Messages:
    786
    +2 CC on an epicly failed hall

    Pauly the Piplup: 2 HC spent as EC. Pauly also learns Scald (BW TM) 2 -> 0 MC.

    What? Pauly is evolving! (open)

    Prinplup [Pauly] (M)
    Nature: Quiet (+1 SpA, -15% Spe)

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (Innate) (DW;Locked): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-15%, -10 evasion)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 4/9
    MC: 2
    DC: 1/5

    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Fury Attack
    BubbleBeam
    Tackle
    Metal Claw

    Hydro Pump
    Icy Wind
    Mud Slap

    Ice Beam
    Double Team
    Surf
    Scald
  11. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,753
    I said it would never happen...

    I thought it would never happen...

    I ALMOST KNEW IT WOULD NEVER HAPPEN...

    But it must happen...

    For the good of the team...

    BEJEWELED LETS GO!!!

    Bejeweled is evolving :O

    [​IMG]
    Bejeweled the Huntail (F)
    Bejeweled the Huntail (F) (open)


    Nature: Rash (+SpAtk, -SpDef)

    Type: Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil: (DW-UNLOCKED) (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Stats: (Rash Nature)

    HP: 90
    Atk: Rank 4
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 2 (-)
    Spe: 52
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:

    Clamp
    Water Gun
    Whirlpool
    Iron Defense
    Shell Smash
    Ice Fang
    Scary Face
    Screech
    Bite

    Aqua Ring
    Brine
    Confuse Ray
    Muddy Water
    Refresh
    Mud Sport
    Body Slam
    Barrier
    Supersonic

    Ice Beam
    Rest
    Scald
    Dive
    Surf
    Hidden Power Grass (7)
    Blizzard
    Attract
    Endure
    Swagger
    Water Pulse
    Hail
    Sleep Talk
    Round
    Double Team
    Toxic
    Substitute
    Protect
    Return
    Frustration
    Waterfall
    Facade
    Rain Dance
    Captivate
    Natural Gift

    Mimic
    Icy Wind
    Snore
    Double-Edge

    Total Moves: 48

    (Gains Ice Fang, Bite, Screech and Scary Face FO FREE)

    :'( I'll miss you Clamperl, but youll be even better as a Huntail!
  12. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,961
    I should really buy items. But I won't. I'll buy Pokemon instead.
    7 for a Maractus
    Maractus (open)

    [​IMG]
    Maractus (Tussy) (F)
    Nature: Brave (+Atk, -Spe, -10 Evas)

    Type: Grass
    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    MC: 0
    DC: 0/5

    Attacks (15 Moves):
    Peck
    Absorb
    Sweet Scent
    Growth
    Pin Missile
    Mega Drain
    Synthesis
    Cotton Spore
    Needle Arm

    Leech Seed
    Spikes
    Wood Hammer

    Sunny Day
    SolarBeam
    Substitute


    And 7 CC for a Throh
    Throh (open)

    [​IMG]
    Throh (Chuck) (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Gust: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 0/5

    Attacks (14 moves):
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw

    Fire Punch
    Ice Punch
    ThunderPunch

    Earthquake
    Stone Edge
    Taunt
  13. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    http://www.smogon.com/forums/showthread.php?t=3473351

    CC: 9->11

    Efreet/Magmortar:
    MC: 0->2
    DC: 3->4->5 (KOC) - DW Ability Unlocked!

    Using the MC to get Focus Blast

    Saria/Roserade
    MC: 0->4->5 (KOC)

    Using the MC to get Double Team (BWTM) and Nightmare (Past Gen Tutor)
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Smallish claim.

    +2 UC [14.2 UC]

    +8 CC [11 CC]

    +17 CC [28 CC]

    Achievement Get: Haxxed
    Krilowatt: +3 MC
    Electivire: +1 KOC --> CC [29 CC]
    Cyclohm: +1 KOC --> CC [30 CC]
    Rotom: +1 KOC --> CC [31 CC]

    +1 CC [32 CC]

    Eelektross: +4 MC

    +30 CC [62 CC]

    Makuhita: +30 KOC --> MC

    Krilowatt's 3 MC spent on Follow Me [Egg].

    Eelektross's 4 MC spent on Knock Off [Gen V Tutor], Superpower [Gen V Tutor].

    Makuhita's 30 MC spent on Hidden Power (Grass, 7) [28], Surf [26], Mimic [23], Whirlpool [20], Double Team [18], Smack Down [16], Revenge [13], Faint Attack [10], Rain Dance [8], Sunny Day [6], Focus Blast [4], Facade [2], Attract [0].

    Remaining (75 MC) (open)
    Body Slam (3 MC)
    Captivate (3 MC)
    Chip Away (3 MC)
    Cross Chop (3 MC)
    Detect (3 MC)
    Double-Edge (3 MC)
    DynamicPunch (3 MC)
    Fling (2 MC)
    Focus Punch (3 MC)
    Frustration (2 MC)
    Headbutt (3 MC)
    Mega Kick (3 MC)
    Mega Punch (3 MC)
    Metronome (3 MC)
    Mud-Slap (3 MC)
    Natural Gift (3 MC)
    Refresh (3 MC)
    Retaliate (2 MC)
    Return (2 MC)
    Rock Climb (3 MC)
    Rock Smash (2 MC)
    Rock Tomb (2 MC)
    Round (2 MC)
    Secret Power (3 MC)
    Strength (2 MC)
    Vacuum Wave (3 MC)
    Wide Guard (3 MC)
    Work Up (2 MC)


    Not approving atm since it is after 3 AM so I'll just do it tomorrow I guess?
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    From this reffing...

    Universal Counters: 120 + 17 = 137

    ...and this Battle Hall run...

    Currency Counters
    : 8 + 4 = 12

    [​IMG]
    Warmech - Beldum (-)
    EC: 0/9 + 4 HC = 4/9
    MC: 0
    DC: 0/5

    What? Warmech is evolving!

    [​IMG]

    Congratulations! Warmech evolved into Metang!

    Warmech the Beldum (open)
    [​IMG]

    Warmech - Metang(-)
    Nature: Careful (Adds one (1) Rank to Special Defense; Subtracts one (1) Rank from Special Attack)
    Type: Steel - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    KOs: 1

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
    Levitate (Command only): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Light Metal: (Dream World) LOCKED.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1
    SpD: Rank 4
    Spe: 50
    Size Class: 2
    Weight Class: 6
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 0/5

    Attacks:
    -Iron Defense
    -Iron Head
    -Take Down
    -Zen Headbutt

    Total Moves: 4


    Learned Magnet Rise, Metal Claw, Confusion, Scary Face, and Pursuit all from evolving.

    ...as well as this recent match...

    Currency Counters: 12 + 4 = 16

    [​IMG]
    Roy - Blaziken (M)
    MC: 0 + 3 + 3 from KOs = 6
    Using Move Counters to learn Focus Blast (5th Gen TM), Incinerate (5th Gen TM), and Will-o-Wisp (5th Gen TM).

    [​IMG]
    Hype Dog - Swampert (F)
    MC: 0 + 3 = 3
    Using Move Counters to learn Stomp (Egg Move).

    [​IMG]
    Serenity - Togekiss (F)
    MC: 1 + 3 = 4
    Using Move Counters to learn Magic Coat (5th Gen Tutor) and Solarbeam (5th Gen TM).

    ...And finally claiming these raid achievements.

    Currency Counters
    : 16 + 7 + 7 = 30
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Claiming from this

    RG gets 3 CC(Amulet Coin)
    Luna the Rapidash gets 4 MC and all the leftover candy from Nightmare Night(EXP.Share)
    Aceladus the Vaporeon gets 3 MC and 1 KOC
    Eirlasdar thge Serperior gets 3 MC

    Stockpiling all until I figure out what to do with it
    (KOC becomes MC)

    Buying this mon to round out the team

    Vexen the Snover (open)

    [​IMG]
    <Snover> [Vexen] (Male)
    Nature:Quiet
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning)
    Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

    Soundproof:Innate(DW-LOCKED)
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 34(-)(-10% evasion)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:(14)
    GrassWhistle
    Ice Shard
    Icy Wind
    Leer
    Mist
    Powder Snow
    Razor Leaf
    Swagger

    Avalanche
    Leech Seed
    Stomp

    Blizzard
    Frost Breath
    Protect


    - 2 CC
  18. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Victory!

    CC: 6 -> 8

    Embirch and Lileep get 1EC, 1DC, 2MC and Lileep gets an extra MC, and they each get 1 KOC

    And also...

    UC: 2 -> 4
  19. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Buying two lucky eggs
    -20 CC
  20. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
  21. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,744
    Read what I wrote for you.

    Leethoof: not approved. you need to include the accuracy boost for archen (15%) and rebble (30%), and you didn't apply rebble's nature to its stats. everything else is fine though.
    Matezoide: approved (you accidentally deleted the nature for Butterfree though, you should add that back in). actually atheno was wrong about omanyte, it doesn't get horn attack as a pre-25 move, so just take out horn attack when you add it to your profile. I guess you already added them though so..... yeah just apply the changes i said...
    DFrog: Numel also gets Take Down as a starting move, but approved.
    deadfox081: approved
    Pwnemon: Skiploom only has rank 2 SpA, not approved until you fix that, approved
    Imanalt: approved
    Gerard: approved
    King Serperior: approved, though 4v4 doubles are actually 3 CC, so you get an extra CC!
    TIO: approved, but see above^. Also, because the 4v4 doubles you reffed was above a 3v3 in match size, you get the KO Bonus applied to it, so you get another (4 (# of kos)/2 (doubles)) = 2 UC.
    AOPSUser: not approved. where did you get the UC that brings you from 11 to 24? you should link that. Also, your Garchomp already has Toxic and Frustration (also, Iron Tail is also a BW2 Tutor move, jsyk).
    Its_A_Random: approved
    Texas Cloverleaf: approved
    C$FP: approved
    Box: approved
    Orcinus Duo: approved
    zarator: approved
    SubwayJ: approved (idk about the cc/uc, sorry. >_>)
    waterwarrior: approved
    Complications: approved
    Eternal Drifter: approved
    LockDown: approved
    UllarWarlord: approved, but Snorlax also gains Headbutt and Rest upon evolution, Darmanitan gains Swagger, and Whimsicott gains Gust.
    MK Ultra: approved i guess haha
    Espeon65: Prinplup also gains Tackle and Metal Claw upon evolution, so you should include those as well, but approved.
    SubwayJ (2): approved :(
    jas61292: approved
    Frosty: approved
    The Wanderer: approved
    Dogfish44: approved
    TheWolfe: approved
    The Royal Guard: not approved, Snover doesn't start with Ice Shard...
    Box (2): approved
    Arcanite: Lucky Eggs only cost 6 CC each, so you only spend 12 CC, not 20. approved though
    Glacier Knight: approved

    rounding this up to 4 UC (it was 34 approvals) because fuck you all.
  22. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Claiming this.

    Krill gets 12 MC, Starmie gets 3 MC for Wonder Room (B2W2) and then earns 17 CC and Cyclohm gets 15 MC.

    Krill uses 7 MC to learn Endure, Electroweb and Icy Wind.

    I use the CC to buy 5 Heal Balls and 5 Quick Balls.

    And I self-approve.
  23. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    From here. Dragonite gains 7 MC (KOC) and will learn Heat Wave (2), Flamethrower (2) and Waterfall (2), storing 1 MC. Although it wasn't accounted for in the rewards post, Dragonite was holding an Amulet Coin so I get 3 CC.

    2 UC
    15 UC

    And now I'll spend my 45 UC and Gastrodon's (Devdan's) 2 MC to teach him some moves.
    Recover (1), Yawn (3), Earth Power (2), Pain Split (2), Rock Slide (2), Rain Dance (2), Earthquake (2), Dig (2), Endure (3), Double Team (2), Scald (2), Flash (2), Stone Edge (2), Bulldoze (2), Sleep Talk (2), Snore (2), Rest (2), Substitute (2), Surf (2), Waterfall (2), Memento (3) and Whirlpool (3).

    Self-Approved
  24. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  25. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,688
    [​IMG]
    "I believe that this seems like a good place to study the inner potential of Pokemon..."

    7+2+2+2+2=15 CC spent, 2 CC remaining.

    Laundromat the Rotom (open)
    [​IMG]
    <Rotom> [Laundromat] (Genderless)
    Nature: Modest (+SpA, -Att)
    Type: Electric/Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate (Type: Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Trick
    Astonish
    Thunder Wave
    ThunderShock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave

    Pain Split
    Snatch
    Signal Beam

    Toxic
    Thunderbolt
    Shadow Ball

    Bipolar the Magnemite (open)
    [​IMG]
    <Magnemite> [Bipolar] (Genderless)
    Nature: Calm (+SpD, -Att)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull (Type: Can Be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy (Type: Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Analytic (Type: Innate) [DW, Locked]
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Metal Sound
    Tackle
    Supersonic
    ThunderShock
    SonicBoom
    Thunder Wave
    Magnet Bomb
    Spark
    Mirror Shot

    Endure
    Mimic
    Magic Coat

    Thunderbolt
    Light Screen
    Reflect

    Tripolar the Magnemite (open)
    [​IMG]
    <Magnemite> [Tripolar] (Genderless)
    Nature: Modest (+SpA, -Att)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull (Type: Can Be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy (Type: Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Analytic (Type: Innate) [DW, Locked]
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Metal Sound
    Tackle
    Supersonic
    ThunderShock
    SonicBoom
    Thunder Wave
    Magnet Bomb
    Spark
    Mirror Shot

    Endure
    Mimic
    Magic Coat

    Thunderbolt
    Light Screen
    Reflect

    Simplicity the Klink (open)
    [​IMG]
    <Klink> [Simplicity] (Genderless)
    Nature: Mild (+SpA, -Def)
    Type: Steel
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Plus (Type: Trait)
    This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Minus (Type: Trait)
    This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

    Levitate (Type: Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Clear Body (Type: Innate) [DW, Locked]
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    ViceGrip
    Charge
    ThunderShock
    Gear Grind
    Bind

    Magic Coat
    Magnet Rise
    Signal Beam

    Protect
    Flash Cannon
    Thunder Wave

    E the Elgyem (open)
    [​IMG]
    <Elgyem> [E] (Female)
    Nature: Quirky (Neutral)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Telepathy (Type: Innate)
    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Synchronize (Type: Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Analytic (Type: Innate) [DW, Locked]
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power Ice 7
    Imprison

    Disable
    Nasty Plot
    Teleport

    Psyshock
    Shadow Ball
    Ally Switch
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