Data Prize Claiming Thread (Update 5-09-13)

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FUCK YEEEEEEEEEEEEEEEEEAAAAHHHH
Frosty said:
Prizes:
Waterwarrior: 8CC
Weavile: 3KOC
Lucario: 3KOC
Alakazam: 6KOC
Frosty forgot the CC bonus for beating Lucy, so I actually get 13 CC. Stockpiling these.
All KOC to MC.
Dovahkiin the Weavile spends 2 of his MC on the BW TM move Reflect and stockpiles the other 1
Phoenix the Lucario spends 2 of his MC on the BW Tutor move Drain Punch and stockpiles the other 1
Houdin the Alakazam spends his 6 MC on the BW TM/Tutor moves Frustration, Return, and Snore. I HAVE OFFICIALLY BOUGHT ALL THE SPECIAL MOVES ZAM HAS! FUCK YEAH ACCOMPLISHMENTS THAT AREN'T ACCOMPLISHMENTS AT ALL!
 
http://www.smogon.com/forums/showthread.php?t=3473752&page=2

+ 8 CC

Crawdaunt uses the 3 KOC plus the MC he already had to learn Rock Slide and Rain Dance (Both B/W TMs)

Dodrio gets Endure (Past gen) with the 3 KOC.


Edit:

http://www.smogon.com/forums/showthread.php?t=3474118

+4 CC.

Spinda gets 5 MC total, wich are used for the following moves:

Drain Punch (B/W 2 tutor), Dig (B/W 2 TM) and Flail (Level Up).


Phanpy gets 2 EC, 1 DC and 3 MC, wich are used alongside the MC it already had for Gunk Shot and Double Team (B/W 2 tutor and TM).


Grimer evolves!

And gets 3 MC, wich are used for Memento and Brick-Break.


<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Innate):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Innate):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (DW UNLOCKED,can be enabled):

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).




Muk
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5


Attacks:

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento




Poison-Jab(*)
Flamethrower(*)
Payback(*)
Rock-Slide
Pain-Split
Giga-Drain
Rest
Venoshock
Sleep-Talk
Ice Punch
Thunderbolt
Endure
Brick-Break


Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)



Elgyem gets 2 MC and evolves! It learns Signal Beam (B/W 2 tutor)


<Beheeyem> [Peter] (Male)
Nature: Brave nature (+ Attack,-10% evasion)
Type: Psychic; Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.

Abilites:

Telepathy (Innate):

This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Synchronize (Innate):

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Analytic (Innate,DW UNLOCKED):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Confusion(*)
Growl(*)
Heal Block(*)
Miracle Eye(*)
Psybeam(*)
Headbutt(*)
Hidden-Power -> Fighting (7) (*)
Imprison(*)
Psychic
Recover
Simple-Beam

Trick-Room(*)
Thunderbolt(*)
Rock-Slide(*)
Shadow-Ball
Dark-Pulse
Energy Ball
Magic Coat
Pain-Split
Signal Beam

Skill-Swap(*)
Teleport(*)
Nasty-Plot(*)


Pansage gets 2 MC and evolves as well! Hurray!

It learns Focus Blast (B/W 2 TM), while keeping the MC it already had.


<Pansage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day
Focus Blast

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)



Using 8 CC to buy Leaf Stone and 2 CC to buy a mon for Athenodoros's Azurill.


Beldum (-)
Nature: Mild (+ 1 Sp.Attack, - 1 Def)
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks

Take Down(*)
Headbutt(*)
Iron Head(*)
Zen Headbutt(*)


This means i get a total of 2 CC from this post :P
 
BOOP!
With every loss there is a lesson, lol jks I just get my Voodoom (finally)
+3 CC (Total of 13)
Daddy [Voodoll > Voodoom]

Voodoom [Daddy] M

Nature: Naughty
Type: Fighting/Dark
Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20


Abilities

Volt Absorb (Innate): TThis Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.

Lightning Rod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round

Motor Drive (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.


EC: 6/6
MC: 0
DC: 5/5


Moves
Revenge
Night Slash
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Mach Punch
Counter
Focus Punch
Shock Wave
Substitute
Taunt
Toxic
Torment
Aura Sphere
Close Combat

3/6 EC > 6/6 EC (+KOC +Lucky Egg)
4/5 DW > 5/5 DW Motor Drive Unlocked
+Revenge +Night Slash (pre lvl 25) +Aura Sphere +Close Combat (-2MC Level Up moves)

Croconaw [Steve]
7/9 EC > 8/9 EC
+Low Kick (BW2 Tutor -2MC)

Riolu [Technicolour Then Lucy]
4/6 EC > 5/6
2/5 DW > 4/5 DW (+KOC)
+Ice Punch (-2MC BW2 Tutor)
 
http://www.smogon.com/forums/showthread.php?p=4424486
Elevator Music: 3 CC
Roobushin: 6 MC & 2 KO
http://www.smogon.com/forums/showthread.php?t=3473447
Elevator Music:2CC
Chikorita: 1EC, 3MC, 1DC, 1KOC
Slowpoke: 1EC, 3MC, 1DC, 1KOC
Mollux: 3MC, 1DC, 1KOC
http://www.smogon.com/forums/showthread.php?t=3473493
Elevator_Music:4CC
Revenankh: 3MC, 2KOC (Misdreavus and Starmie)
Girafarig: 3MC, 1KOC (Gardevoir)
Mollux: 3MC, 1DC
Slowpoke: 1EC, 3MC, 1DC
Chikorita: 1EC, 3MC, 1DC
Also 13 + 14 + 5 + 15 UC = 47 UC

Total:

[box]Elevator Music: 9 CC / 47 UC
- (Revenankh): 3 MC / 2 KOC
- Kirinriki (Girafarig): 3 MC / 1 KOC
- Roobushin (Conkeldurr): 6 MC / 2 KOC
- (Mollux): 6 MC / 2 DC / 1 KOC
- Yadon (Slowpoke): 2 EC / 6 MC / 2 DC / 1 KOC
- Chikoriita (Chikorita): 2 EC / 6 MC / 2 DC / 1 KOC[/box]
---
Currency Counters: 17 ---> 26
Universal Counters: 11 ---> 58 ---> 5 (spending)

(Revenankh): Placing the 2 KOC into MC and then purchasing Shadow Ball (BW TM) and Vacuum Wave (Past Gen Tutor) for 5 MC.

Kirinriki (Girafarig): Placing the KOC into MC and then purchasing Psyshock (BW TM) and Energy Ball (BW TM) for 4 MC.

Roobushin (Conkeldurr): Placing the KOC into MC and then purchasing Snore (BW Tutor), Hidden Power (Psychic, 7) (BW TM), Hyper Beam (BW TM), Double Team (BW TM), Rock Tomb (BW TM), Attract (BW TM), Round (BW TM), Focus Blast (BW TM), Fling (BW TM), Retaliate (BW TM), Work Up (BW TM), Poison Jab (BW TM), Grass Knot (BW TM), and Strength (BW TM) for 8 MC and 20 UC. This maxes out Conkeldurr's movepool!

(Mollux): Placing the KOC into MC, but I'll also use 3 UC to unlock its Dream World ability Illuminate. Then I'm going to buy Moonlight (Level-Up), Acid Armor (Level-Up), Heat Wave (Level-Up), Recover (Level-Up), Gunk Shot (Level-Up), Eruption (Level-Up), Gastro Acid (BW Tutor), Heal Bell (BW Tutor), Helping Hand (BW Tutor), Knock Off (BW Tutor), Venoshock (BW TM), Light Screen (BW TM), SolarBeam (BW TM), Thunderbolt (BW TM), Double Team (BW TM), Sludge Wave (BW TM), Flamethrower (BW TM), Will-O-Wisp (BW TM), Thunder Wave (BW TM), and Substitute (BW TM) for 7 MC and 27 UC.

Yadon (Slowpoke): Placing the KOC into MC and then purchasing Amnesia (Level-Up), Water Pulse (Level-Up), Zen Headbutt (Level-Up), Slack Off (Level-Up), Psychic (Level-Up), Rain Dance (Level-Up), and Heal Pulse (Level-Up) for 7 MC.

Chikoriita (Chikorita): Placing the KOC into MC and then purchasing Sweet Scent (Level-Up), Light Screen (Level-Up), Body Slam (Level-Up), Safeguard (Level-Up), Aromatherapy (Level-Up), SolarBeam (Level-Up), and Seed Bomb (BW Tutor) for 7 MC and 1 UC. Then I'm going to throw 2 UC into EC to evolve Chikorita:


Bayleef [Beiriifu] (F)
Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60 /1.15) (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Total Moves: 21

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
PoisonPowder
Razor Leaf
Reflect
Safeguard
SolarBeam
Sweet Scent
Synthesis
Tackle

Counter
Heal Pulse
Leech Seed

Energy Ball
Protect
Toxic

Seed Bomb
 
I have 24 UC and I'm spending 19 of it on Garchomp

Rock Climb, Fury Cutter, Headbutt, Secret Power, Captivate for 15 MC
Cut and Rock Smash for 4 MC

yoshinite: This time you failed to account for the nature changes for Necturna. These are very important. Additionally, your Necturna changes ability from a Necturine, it now has Forearn, not Anticipation. Until this is fixed you are NOT APPROVED
AOPSUser: APPROVED
Comlications: APPROVED
waterwarrior: APPROVED
Frosty: APPROVED
Matezoide: Approved
UllarWarlord: APPROVED
DFrog: Voodoom also gets Wrap as a pre-lv 25 move. Add this and you are APPROVED
Box: APPROVED
Elevator_Music: Trusting your self-judgement on this one, APPROVED


SELF-APPROVED

+0.9 UC

After that I have 6.4 UC, spending 6 of it on Garchomp for Fling, False Swipe and Strength, leaving me with 0 UC.

Self-Approved
 
Time for a big ole' Glacier sized claim!

first off, buying me a bellsprout (-2CC)
using my 10UC to get him the moves
1uc: Gastro Acid/Knock Off/Razor Leaf
2uc: Energy Ball/Grass Knot
3uc: Giga Drain


Bellsprout (Nepenthes) (M)
Nature: Quiet (+Spa, -Spe)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Vine Whip
Growth
Wrap
Sleep Powder
Poison Powder
Stun Spore
Acid
Gastro Acid
Knock Off
Razor Leaf

Weather Ball
Synthesis
Worry Seed
Giga Drain

Sunny Day
Sludge Bomb
Protect
Energy Ball
Grass Knot

Total Moves: 19


Then, claiming a lot of MC i have stockpiled

Mamoswine (5mc): Flail (1), Frustration (2), Rain Dance (2)
Cloyster (13mc): Tri Attack (3), Swift (3), Torment (2), Hidden Power Ground 7 (2), Mimic (3)
Weavile (6mc): Surf (2), Strength (2), Cut (2)
Walrein (14mc): Block (3), Dive (2), Waterfall (2), Giga Impact (2), Fury Cutter (3), Frost Breath (2)
Froslass (7mc): Destiny Bond (1), Ice Punch (3), Spite (3)
Abomasnow (8mc): Substitute (2), Role Play (3), Worry Seed (3)
Syclant (13mc): Electro Web (3), Toxic (2), Quash (2), Focus blast (2), Solarbeam (2), Swords Dance (2)
Jynx (9mc): Wish (3), Trick (3), Helping Hand (3)

I have 31CC left, buying 1 Everstone and 1 Rare Candy. IIRC, both are 15cc, so that means i have 1CC left.
 
Glacier Knight: Role Play and Worry Seed are BW tutors so Abomasnow gets 2 extra MC back. Wish and Trick are BW tutors so Jynx gets 2 MC back. Ice Punch and Spite are BW tutors so Froslass gets 2 MC back. Electroweb is a BW tutor so Syclant gets 1 MC extra. Retain your extra MC and you are APPROVED.
Box: APPROVED

+0.2 UC

http://www.smogon.com/forums/showthread.php?t=3473704
A match I forgot to claim from
I get 1 CC
Hydregin gets 4 MC spent on Flamethrower and Rest
Kingdra gets 5 MC spent on Whrilpool and Hidden Power Fire (7)

Self-Approved


EDIT: Box below is APPROVED

+0.1 UC
 
Small correction: By some manner of oversight, Necturine winded up with 2 Will-O-Wisps.

The BW2 TM/HM starting move has hence been replaced by Substitute


Necturine Andromeda Female
Nature: Impish (Defense increased by * ; Special Attack decreased by *)
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation (Type: Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Leer (*)
Vine Whip (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Will-O-Wisp (*)
Hex (*)
Power Whip
Pain Split

Sketch (*)
Ingrain (*)
Leaf Blade (*)

Toxic (*)
Substitute (*)
Protect (*)
Facade
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
http://www.smogon.com/forums/showthread.php?p=4463758#post4463758
i gain 18 cc, and poliwag gains 18 koc. 5 koc into ec, bringing it to 8 (EVO TO POLIWHIRL), 2 koc into dc, unlocking that. the other 11 koc obviously go into mc, buying amnesia (gen 1 level up), haze (egg), substitute, protect, dig (bw tms).

Poliwhirl "frogsarecool" (M)

Nature: Quiet (+1 satk, -15%spe, -10%evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 78 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 8/9
MC: 0
DC: 5/5

Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Hydro Pump
Wake up Slap
Mud Bomb
Belly Drum
Mud Shot
Amnesia

Encore
Endure
Endeavor
Refresh
Haze

Surf
Dive
Ice Beam
Protect
Substitute
Dig
25 moves


saving the cc
 
http://www.smogon.com/forums/showthread.php?t=3465879
So, i apparently get 6CC from my dqued pike...
Spending 7CC on buying a SMEARGLE!!!!

Smeargle (Da Vinci) (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (DW LOCKED): Innate
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1(-)
Spe: 87 (+, 86.25)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 0/5

Attacks:
Physical:
Fake Out
Dig
Super Fang

Special:
Discharge
Dragon Pulse
Flamethrower

Status:
Endure
Counter
Pain Split
Helping Hand
Sketch
Sketch
Sketch

Spent his starting 20MC on the moves seen in his profile, all of them being from various mons of mine, thus costing 2MC each, using up all of his 20MC.
 
Spending my 45 UC as follows:

Veran the Whimsicott
DC: 4 -> 5 (1UC) => Chlorophyll unlocked!

Moves:
- Switcheroo (Egg, -3UC)
- Knock Off (BWTutor, -2UC)
- Light Screen (BWTM, -2UC)
- Safeguard (BWTM, -2UC)

Diababa the Necturna
DC: 2->5 (3UC) => Telepathy Unlocked!

Moves:
- Knock Off (BWTutor, -2UC)
- Trick (BWTutor, -2UC)
- Sleep Talk (BWTutor, -2UC)
- Stone Edge (BWTM, -2UC)
- Rest (BWTM, -2UC)

Nudeln the Tangrowth

Moves:
- Natural Gift (LU, -1UC)
- Rage Powder (Egg, -3UC)
- Sleep Talk (BWTutor, -2UC)
- Endure (Past Gen Tutor, -3UC)
- Solarbeam (BWTM, -2UC)
- Brick Break (BWTM, -2UC)
- Bulldoze (BWTM, -2UC)

Blizzeta the Abomasnow

Moves:
- Block (BWTutor, -2UC)
- Focus Punch (Past Gen TM, -3UC)
- Bulldoze (BWTM, -2UC)

EDIT: Actually, scratch that:

http://www.smogon.com/forums/showthread.php?t=3473013&page=2

+12.5 (13) UC.

Still Abomasnow

DC: 3->4 (-1UC)

Moves:
- Focus Blast (-2UC)

Odolwa the Ludicolo
- Dive (Past Gen Tutor, -3UC)
- Drain Punch (BWTutor, -2UC)
- Icy Wind (BWTutor, -2UC)
- Focus Punch (Past Gen TM, -3UC)
 
Imanalt: APPROVED, but by my calcs, 1+3+2+2+2=10 MC, so you should have 1 MC left on Poliwhirl.
MrcRanger97: APPROVED, take note you should have 3 CC Remaining.
Frosty: You should note that you have 45 UC in the profile (It says you have 0)...Your Necturna only has 2 DC, so it goes up to 4/5 DC, not 5/5, your Tangrowth already has Payback, so it has 2 MC left, furthermore, your spending amounts to 10+12+17+10+10=59 UC, which is more than the 58 you have. NOT APPROVED.

Two Claims approved, so 2/10.
 
Link I know it was only training, but damn it feels good to win. =]

CC: 10 -> 14


Kecleon (Jester) [M]
EC:
N/A
MC: 0 -> 5 (+KOC) -> 0
DC: N/A
Learns Substitute (Lvl-Up), Protect (BW TM) and Foul Play (BW Tutor)


Blitzle (Electress) [F]
EC:
5/6 -> 6/6 Evolves!
MC: 2 -> 4
DC:4/5 -> 5/5 DW Ability Unlocked!


Syclar (Viceroy) [M]
EC:
5/6 -> 6/6 Evolves!
MC: 0 -> 3 (+KOC)
DC: 5/5


Budew (Vigilante) [M]
EC:
2/9 -> 4/9 (+KOC) Evolves!
MC: 4 -> 7 (+KOC)
DC: 2/5 -> 3/5

And now, evolutions:

ZEBSTRIKA (Electress) [F]
Nature: Rash [Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Special Defense]
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 116
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility
Wild Charge

Me First
Endure
Double Kick

Protect
Volt Switch
Thunder
Charge Beam

Bounce
Signal Beam

Moves: 20

Learns Charge Beam (BW TM) and Signal Beam (BW Tutor)


Syclant (Viceroy) (M)
Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold
Hail
Icicle Crash

Earth Power
Tail Glow
Counter

Sword Dance
X-Scissor
Blizzard
Ice Beam
U-Turn

Superpower

Moves: 23

Learns Focus Blast (BW TM), leaving it at 1 MC.


Roselia (Vigilante) [M]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 1
DC: 3/5


Attacks:
Absorb
Growth
Water Sport
Poison Sting
Stun Spore
Leech Seed
Mega Drain
Magical Leaf
GrassWhistle
Worry Seed
Giga Drain

Extrasensory
Leaf Storm
Sleep Powder
Spikes

Venoshock
Sludge Bomb
Energy Ball
Shadow Ball
SolarBeam
Toxic

Synthesis

Moves: 22

Learns Poison Sting, Leech Seed, Magical Leaf, GrassWhistle, Giga Drain (Pre-25), SolarBeam, Toxic (BW TM), and Synthesis (BW Tutor), leaving him at 1 MC.

Evolutions to follow.
 
Frosty: You should note that you have 45 UC in the profile (It says you have 0)...Your Necturna only has 2 DC, so it goes up to 4/5 DC, not 5/5, your Tangrowth already has Payback, so it has 2 MC left, furthermore, your spending amounts to 10+12+17+10+10=59 UC, which is more than the 58 you have. NOT APPROVED.
Profile fixed, no Payback, 1 more UC to Necturna's DC. Total of 58UC.

Everything should be fixed.
 
You have got to be freaking kidding

2 CC for me

My two evolved in fight


<Pyroak> [Axel] (Male)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
Pyroak
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)(-10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 3/5

Attacks:(20)
Absorb
Bullet Seed
Ember
Fire Spin
Flame Wheel
Giga Drain
Growth
Lava Plume
Leech Seed
Petal Dance
Sweet Scent
Synthesis

Blaze Kick
Counter
GrassWhistle

Energy Ball
Fire Blast
Sunny Day
Toxic
Will-o-Wisp



<Torterra> [Thadural] (Male)
Nature: Brave
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Shell Armor:Innate(DW LOCKED)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Torterra
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48(-)(-10% evasion)
Size Class: 5
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 2
DC: 1/5

Attacks:(14)
Absorb
Bite
Curse
Mega Drain
Razor Leaf
Tackle
Withdraw
Wood Hammer

Sand Tomb
Superpower
Worry Seed

Protect
Reflect
Toxic


They both got 1 EC/1DC/2MC and Torterra had an EXP.share and a KOC used as MC so he gets 4 MC total

And being smart and getting some moves

Torterra gets
Earthquake(LU)/Giga Drain(LU)/Frenzy Plant(BW2 Tutor)/Iron Head(BW3 Tutor)/for 1+1+2+2=6 MC

Pyroak gets
Heat Crash(LU)/Zap Cannon(LU)/for 1+1= 2 MC

I'm also claiming from this
http://www.smogon.com/forums/showthread.php?t=3466521&page=8
I get 11 UC for reffing 3 fights all the way through and I'm going to use it

5 UC into my Snover's EC, 3 UC into Lotad's EC, and 3 UC into Shinx's EC bringing it to 6 EC and evolving it to Luxio



<Zell>[Luxio] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate:Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: Innate
DW LOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Luxio
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 69(+) (+8% Accuracy/Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14



EC:6/9
MC:3
DC:3/5

Moves:(24)

Bite
Charge
Crunch
Discharge
Leer
Roar
Scary Face
Spark
Swagger
Tackle
Thunder Fang
Wild Charge

Fire Fang
Howl
Ice Fang
Night Slash
Quick Attack

Double Team
Light Screen
Protect
Roar
Snarl
Thunder Wave
Toxic


Getting Ice Fang(Egg) for 3 MC
 
Prizes:
danmantincan: 7 CC
Elincia: 6 KOC
Jill: 3 KOC
Ref: 2+5*0.5+1*2+6=12.5->13 UC
I go to 37 CC
Elincia (Togekiss) will learn Trick (2), Toxic (2) and Light Screen (2).
Jill (Dragonite) will learn Ice Punch (2) and Stone Edge (2) with its stored MC.
The match goes to Dan, congratulations.

I earn 1 UC as compensation.

Your Pokemon all earn 3 MC and you get 3 CC for yourself.
I actually get an extra 5 CC because Infernape has a full movepool, so I go up to 45 CC.
Arcanine will learn Flamethrower (1) and Dig (2).
Pryoak will learn Low Kick (2) and store its last MC.
Cyclohm will learn Sleep Talk (2) and store its last MC.
 
Spending 2 CC on a Nidoran-M. I use 6 UC to raise its EC & DC to 3 respectively.

Nidoran-M [King Odin] (M)
NATURE: Mild

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

ABILITIES
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 3/5

ATTACKS (14/75)
PHYSICAL
Counter
Double Kick
Fury Attack
Head Smash
Horn Attack
Peck
Tackle

SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt

OTHER
Disable
Focus Energy
Helping Hand
Leer


129-2=127 CC
58-6=52 UC


SELF APPROVED

EDIT:
Eternal Drifter below is APPROVED.

3/10 Claims approved.
 
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