Data Prize Claiming Thread (Update 5-09-13)

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Claiming 7 CC (13) from this battles

Yue (Darmnitan) gets 3 MC (3) & 1 KO (+1 MC = 4)
* Using 4 MC to learn Gyro Ball (2) & Hidden Power Ice [7] (2), leaving her at 0

Vogue (Starmie) gets 12 MC (12) & 3 KO (+3 MC = 15)
* Using 14 MC to learn Psych Up (2), Giga Impact (2), Round (2), Facade (2), Return (2), Frustration (2) & Recycle (2), leaving her in 1

Lamarche (Mollux) gets 12 MC (12) & 3 KO (+3 MC = 15)
* Using 15 MC to learn Swagger (2), Flash (2), Thief (2), Explosion (2), Rest (2), Toxic (2) & Rapid Spin (3) leaving him at 0

Christine (Dragonite) gets 3 MC (6) & 1 KO (+1 MC = 7)

Fantine (Kitsunoh) gets 3 MC (4)
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
aops: approved
matezoide: not approved (2 rounds required to ref to claim prizes)
classical: bw2 tutors are 2 MC, ape gets an extra mc, APPROVED (your mons move format=ugh)
MK: Approved
Madotsuki: Approved
Gerard: APPROVED

http://www.smogon.com/forums/showthread.php?p=4499822#post4499822

CHALLENGER TEXAS CLOVERLEAF
3 CC
10 UC (First Badge) (+10.5 including approvals)
1× Flying Badge
1× Sharp Beak
Behemoth: 3 MC
Tempest: 3 MC, 1 KOC
Stratagem: 3 MC, 2 KOC
IceBug: 3 MC, 1 KOC

Behemoth uses her KOC to purchase Dragon Rush
Tempest uses her KOC to purchase Bind and Snore
Stratagem buys Shadow Ball and Rock Polish with its 3 MC, stores its 2 KOC as CC
Syclant buys Focus Punch with its MC, stores the KOC as CC

6 CC overall

Also spending my 24 UC on Kingdra to purchase Captivate, Clear Smog, Curse, Double-Edge, Dragonbreath, Dragon Rage, Headbutt, Mimic leaving me with 0 left

Self-APPROVED
 
Link to a clean victory!

CC: 15 -> 19

(Budew evolved since this battle)
Roselia (Vigilante) [M]
EC:
4/9 -> 5/9
MC: 1 -> 3 -> 0
DC: 3/5 -> 4/5
Learns Aromatherapy, Petal Dance and Toxic Spikes (Lvl Up)


Machop (♠ King) [M]
EC:
2/9 -> 3/9
MC: 2 -> 4 -> 0
DC: 2/5 -> 3/5
Learns Payback and Protect (BW TM)
Also changing one of his Ice Punches to Fire Punch, which cost the same.


Piplup (Bonaparte) [M]
EC:
2/9 -> 4/9 (+1KOC) Evolves!
MC: 4 -> 8 (+2KOC)
DC: 2/5 -> 3/5


Porygon (???)
EC:
0/9 -> 1/9
MC: 0 -> 4 (+KOC) -> 0
DC: 0/5 -> 1/5
Learns Tri Attack, Magic Coat (Lvl Up) and Shadow Ball (BW TM)


And now, for the evolution:

Prinplup (Bonaparte) [M]
Nature: Relaxed [Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50/1.15, rounded down)
Size Class: 2
Weight Class: 2
Base Rank Total: 17


EC: 4/9
MC: 0
DC: 3/5


Attacks:
Tackle
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Metal Claw
Hydro Pump
Brine

Agility
Aqua Ring
Yawn

Toxic
Surf
Ice Beam
Grass Knot
Scald
Protect

Moves: 21

Learns Metal Claw (Pre-25), Hydro Pump, Brine (Lvl Up), Grass Knot, Protect and Scald (BW TM), leaving him at 0 MC.
EDIT; and Tackle (Pre-25), apparently.
 
Claiming 2 CC (15) from this battles

Kurt (Slowbro) gets 3 MC (6)

Lamarche (Mollux) gets 4 MC (4) & 2 KO (+2 MC = 6)
* Using 6 MC to learn Bind (2), Attract (2) & Snore (2) leaving him at 0
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/showthread.php?p=4500279

+11UC

7 will be used to change my Roserade's nature to Bold. The other 4 will be used to get it:
- Energy Ball (-2MC, BWTM)
- Hyper Beam (-2MC, BWTM)

Result being:


Roserade[Saria] {F}

Nature: Bold (Adds * to Defense; Subtracts * From Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point: (Can be Disabled)

This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Technician (DW): (Innate)
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.


Stats:

HP: 90
Atk: 2 (-)
Def: 3 (+)
SpA: 5
SpD: 4
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (43):

Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
Giga Drain
Grasswhistle
Weather Ball
Sweet Scent
Toxic
Toxic Spikes
Petal Dance
Aromatherapy
Ingrain

Synthesis
Sleep Powder
Extrasensory
Spikes
Leaf Storm
Cotton Spore

Sunny Day
Rain Dance
Rest
Solarbeam
Sludge Bomb
Shadow Ball
Hidden Power Fire (6)
Venoshock
Protect
Substitute
Endure
Double Team
Nightmare
Sleep Talk
Grass Knot
Secret Power
Bullet Seed
Energy Ball
Hyper Beam
 
Kitsunoh is gr8!

DFrog:
+4CC

Electabuzz [Zeke]
  • 6/9 EC ~ 9/9 EC (2KOC) Electabuzz evolves into Electivire!
  • 4/5 DW ~ 5/5 DW Vital Spirit Unlocked!
  • +3 MC
  • Fire Punch (pre lvl 25)
  • Earthquake (BW2 TM -2MC)
  • Giga Impact (lvl up move -1MC)

Electivire [Zeke] M

Nature: Naive
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 109 (+14% Accuracy)
Size Class: 3
Weight Class: 5
Base Rank Total: 20


Abilities:

Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralysing opponents that use contact moves on this Pokemon.

Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

EC: 9/9
MC: 0
DW: 5/5


Moves:
Light Screen
Fire Punch
Thunder Punch
Quick Attack
Leer
Thunder Shock
Low Kick
Swift
Shock Wave
Screech
Thunder Bolt
Hammer Arm
Ice Punch
Meditate
Substitute
Psychic
Thunder Wave
Wild Charge
Hidden Power Grass 7
Thunder
Discharge
Electroball
Giga Impact
Earthquake​

Riolu [Lucy]
  • 5/6 EC ~ 6/6 EC Riolu evolves into Lucario!
  • 4/5 DW ~ 5/5 DW Justified Unlocked!
  • +3 MC (KOC)
  • Bone Rush (pre lvl 25)
  • Dark Pulse (pre lvl 25)
  • Metal Claw (pre lvl 25)
  • Me First (pre lvl 25)
  • Detect (pre lvl 25)
  • Metal Sound (pre lvl 25)
  • Close Combat (lvl up move -1MC)
  • Aura Sphere (lvl up move -1MC)
  • Extreme Speed (lvl up move -1MC)
  • Dragon Pulse (lvl up move -1MC)

Lucario [Lucy] F

Nature: Naughty
Type: Fighting/Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.


Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Abilities:

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

EC: 6/6
MC: 0
DC: 5/5


Moves:
Bone Rush
Metal Claw
Dark Pulse
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Hi Jump Kick
Crunch
Agility
Earthquake
Rock Slide
Substitute
Low Sweep
Shadow Claw
Ice Punch
Dragon Pulse
Close Combat
Extreme Speed
Aura Sphere
Detect
Me First
Metal Sound​
Kitsunoh [Desmond]
  • 3/5 DW ~ 4/5 DW
  • +4MC (KOC)
  • Low Kick (BW2 Tutor Move -2MC)
  • Ice Punch (BW2 Tutor Move -2MC)
Argonaught [Gladius]
  • +4MC
  • Night Slash (pre lvl 25)
  • Constrict (pre lvl 25)
  • Chip Away (pre lvl 25)
  • Dive (BW2 HM -2MC)
  • Mach Punch (lvl up move -1MC)
  • Foul Play (lvl up move -1MC)
  • Revenge (lvl up move -1MC)
  • Thunder Punch (past gen tutor -3MC)
 
  • Matezoide: APPROVED
  • deadfox081: APPROVED
  • waterwarrior: APPROVED
  • SimonSays: Prinplup also gets Tackle as a pre-level-25 move. Add that in and you're APPROVED
  • Gerard: APPROVED
  • Frosty: APPROVED, though you might want to get the up-to-date version of Technician from the Data Audit Thread.
  • DFrog: You might want to change Zeke and Lucy's species names inside the hide tags - they still say Electabuzz and Riolu. Also, Lucario gets Detect, Me First and Metal Sound as pre-level-25 moves as well. Fix these things and you're APPROVED

This brings my UC to 19.4, and then from the same battle as DFrog claimed from, I get 4 CC, bringing my CC total to 14.

Hopper the Scyther gets 1 EC, 2 MC and 1 DC, bringing his counters to 4/6, 2 and 4/5 respectively. With those 2 MC, he gets the BW TM Substitute, bringing his MC to 0.

Prince John the Meowth gets 1 EC, 2 MC and 1 DC, bringing his counters to 1/6, 2 and 1/5 respectively. With those 2 MC, he gets the BW TM U-turn, bringing his MC to 0.

Scroop the Scizor gets 3 MC and 1 KOC. The KOC goes into his MC, bringing his MC to 4. With those 4 MC, he gets the level-up moves Double Hit and Iron Head and the BW tutor Bug Bite, bringing his MC to 0.

AUTO the Klink gets 1 EC, 3 MC and 1 DC, bringing its counters to 1/9, 3 and 1/5 respectively. With those 3 MC, it gets the level-up moves Charge Beam, Zap Cannon and Hyper Beam, bringing its MC to 0.

SELF-APPROVED
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
EDIT: I've done some cleanup on my Registration post, mainly to include some level 25 moves I missed out. Lucy-Ralts gets CM, Erza-Rebble gets Power Gem, that's all.
Alright here goes the match I subreffed, giving me 12 UC to stockpile up to 19. Also, a 2-0 against deadfox gives me 3 CC. Another reffing done before approval nets me a further 4 UC to stockpile.

Wendy-Chikorita gets 1 EC, 1 DC, 2 MC to learn Giga Drain (BW2 Tutor).
Erza-Rebble gets 1 EC, 1 DC, 4 MC (2 from KOC) to learn Earth Power (level-up), AncientPower (level-up) and Protect (BW2 TM).
Wendy-Staryu gets 1 EC, 1 DC, 2 MC to learn Ice Beam (BW2 Tutor).
Lucy-Ralts gets 1 EC, 1 DC, 2 MC to learn Psychic and Imprison (both level-ups).

UC: 7+12+4 = 23
CC: 0+3 = 3

Chikorita - Wendy (F)

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defences. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

Nature: Calm (+1 SpD, -1 Atk)

Type:
Grass type:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Ability 1: Overgrow
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).

Ability 2: Leaf Guard (DW)
Type: Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 45
Size Class: 1
Weight Class: 1

EC: 2/9 Next Evolution at 4
MC: 0
DC: 2/5

Attacks:
Tackle
Growl
Razor Leaf
Reflect
PoisonPowder
Synthesis
Magical Leaf
Natural Gift
Light Screen
Safeguard

Ancient Power
Counter
Leaf Storm
Giga Drain

Protect
Double Team
Sunny Day
Staryu - Charla (U)

Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Water type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Illuminate
Type: Can be Enabled
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)

Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 3: Analytic (DW)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 3

EC: 3/6 Next Evolution at 6
MC: 0
DC: 3/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize

Aurora Beam
Barrier
Supersonic

Thunderbolt
Thunder Wave
Psychic
Signal Beam
Scald
Ice Beam
Rebble - Erza (F)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading certain seismic moves such as Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (DW)
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2

EC: 1/9 Next Evolution at 4
MC: 0
DC: 1/5

Attacks:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
AncientPower

Flamethrower
Volt Switch
Energy Ball
Protect
Ralts - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a trainer not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second trainer to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.


Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks, however, cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Synchronize
Type: Innate
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Ability 3: Telepathy (DW)
Type: Innate
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (- = 40/1.15)
Size Class: 1
Weight Class: 1

EC: 1/9 Next Evolution at 4
MC: 0
DC: 1/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison

Disable
Shadow Sneak
Will-O-Wisp

Signal Beam
Icy Wind
Shock Wave
 
I have 89 UC and 10 UC right now and would like to spend many of them.

Puncha the Conkeldurr uses 6 UC to learn Sleep Talk (Bw Tutor), Rest and Protect (BW TM).
Woosh the Tomohawk uses 10 UC to learn Sky Attack, Sleep Talk, Uproar (BW Tutor), Protect and Fly (BW TM).
Dracor the Dragonite uses 3 MC to learn the Anime move Whirlwind.
Drogon the Hydriegon uses 4 MC to learn Signal Beam and Superpower (BW Tutor).
Burst the Infernape uses 7 UC to change her nature to Hasty (will repost her at the end) while 18 UC are also spent on the moves Fire Spin (LU), Double Kick, Encore, Focus Punch (Egg), Blast Burn, Stealth Rock (BW Tutor), Fire Blast and Flame Charge (BW TM).
Glow the Lucario is the big spender as 26 UC turn into the following moves: Quick Guard (LU), Agility, Circle Throw, Vacuum Wave (Egg), Ice Punch, ThunderPunch, Low Kick (BW Tutor), Roar, Low Sweep, Focus Blast, Bulldoze, Substitute (BW TM).

I'm also spending 15 UC on a Rare Candy and 8 CC on a Soothe Bell.

89-6-10-3-4-7-18-26-15 = 0 UC
10-8 = 2 CC


Infernape [Burst] (F)
Nature: Hasty (+15% Spe, + 18% Acc, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 124 (108*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (42):
PHYSICAL
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Counter
Dig
Double Kick
Dual Chop
Earthquake
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Focus Punch
Fury Swipes
Low Kick
Low Sweep
Mach Punch
Rock Slide
Scratch
Shadow Claw
Stone Edge
ThunderPunch
U-Turn

SPECIAL
Blast Burn
Ember
Fire Blast
Fire Spin
Flamethrower
Grass Knot
Heat Wave

OTHER
Double Team
Encore
Endure
Leer
Nasty Plot
Protect
Slack Off
Stealth Rock
Taunt
Torment
Will-O-Wisp


EDIT: Oh and I haven't claimed from this either.

+3 CC (for 5 total after the above)
Overcast the Monohm gets 1 EC, 3 MC, 1 DC and 2 KO. 1 KO takes her EC to 4/9 but she won't evolve yet, the other KO is into MC to buy Slack Off, Weather Ball (LU) and Electroweb (BW Tutor).
Barbarian the Nidoran gets 1 EC, 2 MC, 2 DC (Lucky Egg) and 2 KO. Both KO go into EC to also reach 4/9 but not evolve while the 2 MC go on Venoshock (BW TM).
Flintlock the Magby gets 1 EC, 3 MC, 1 DC. MC go on Dual Chop (BW Tutor) and Lava Plume (LU).
Kerchief the Mincinno gets 1 EC, 2 MC, 2 DC (Lucky Egg) and buys Wake Up Slap and After You (LU).
 
Claiming Prizes: Fuck Dinosaur Edition

2 MC on Shuckle go to Shell Smash and Gastro Acid
Shuckle also gets 1 DC, putting the total at 2/5

2 MC on Duskull both go to Toxic
Duskull also gets 1 EC, putting the total at 3/5

I also get 1 CC, which I'll be saving.

Claiming Prizes 2: Electric Biobazbartaloo

2 MC on Shuckle go to Sleep Talk
Shuckle also gets 1 DC, putting the total at 3/5
Its KOC goes to CC, giving me 2, enough to buy...





Deino [Jack Noir] (M)
Nature: Mild (+Special Attack, -Defense)
Type:
Dark/Dragon

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Hustle (Can be Enabled) - This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

MC: 0
DC: 0/5
EC: 0/9

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Dark Pulse
Earth Power
Head Smash

Dragon Tail
Taunt
Work Up


Anyway, so I purchase that.

Now, Duskull gets 1 EC, which brings it to 4/9... Oh wow!




Dusclops [Doc Scratch] (M)
Nature: Impish (+1 Def., -1 Spc. Att.)
Type: Ghost
Ghost

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Pressure (Innate) - This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 6 (+1)
SpA: Rank 1 (-1)
SpD: Rank 5
Spe: 25
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Curse
Shadow Punch
Future Sight

Memento
Pain Split
Imprison

Trick Room
Taunt
Torment
Toxic


I put the 2 MC he gets into Shadow Punch and Future Sight.
I put the KOC into EC, giving him 5/9 EC.

I also get 2 CC, which I'll hang onto.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
IAR is too lazy busy to approve at the moment. :(

+16 UC Get! & The newbie went poof. :(

I stockpile the UC from the first link, & stockpile 2 CC from the second link.
---

Rufflet [Blackwing] (M)
EC: 2/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 2/5 (+1 DC)
-Learns Defog, & Tailwind (Both Gen V Level-Up).
---

Bonsly [Trake] (M)
EC: 2/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 2/5 (+1 DC)
-Learns Substitute (Gen V TM).
---

Meditite [Mind] (M)
EC: 1/6 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 1/5 (+1 DC)
-Learns Hi Jump Kick, & Recover (Both Gen V Level-Up).
---
That is all. Sorry for not approving, but I do not have the time. :(
 
Fail

2 CC bringing me from 0 to 2

Clefairy gets 2 KOC Which I will use to teach her thunderwave (B/W T/m)

Butterdeath

and +1 CC to three

+4 MC for butterfree (2 for match 1 for xp share 1 for max ec/dc)

Learning Silver Wind, Quiver Dance (both lvl up) and B/W2 tutor Roost
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Alien Hunters ftl

UllarWarlord: 3 CC
Simplicity the Klink (now a Klang): 1EC, 2MC, 1DC
Tripolar the Magnemite: 1EC, 2MC, 1DC, 1KOC
E the Elgyem: 2EC, 2MC, 1DC

Added in Lucky Egg and Amulet Coin.

Popping one of my UC on E's EC, bringing it to 6 so she can EVOLVE.


<Beheeyem> [E] (Female)
Nature: Quirky (Neutral)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Telepathy (Type: Innate)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Synchronize (Type: Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Analytic (Type: Innate) [DW, Locked]
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power Ice 7
Imprison
Recover
Psychic
Calm Mind
Signal Beam

Disable
Nasty Plot
Teleport

Psyshock
Shadow Ball
Ally Switch

Snatch


And using her 6 MC on the B2W2 tutor move Snatch and the Level-Up moves Recover, Psychic, Calm Mind, and Simple Beam.
 
Claiming from here

2 CC ---> 4 CC

Jolt the Electrike
EC: 2/6 ---> 3/6 +1 KOC ---> 4/6
MC: 2 ---> 4
DC: 1/5 ---> 2/5

Fury the Meditite
EC: 0/6 ---> 1/6 +1 KOC ---> 2/6
MC: 0 ---> 2
DC: 0/5 ---> 1/5 +1 KOC ---> 2/5

Terror the Archen
EC: 2/6 ---> 3/6
MC: 2 ---> 4
 
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