1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. Biobizbarto

    Biobizbarto

    Joined:
    Oct 7, 2012
    Messages:
    72
    Claiming from here

    +2 CC: 2 CC total

    Tauros (Hugh Heffer)

    +2 DC (1 DC and 1 KOC): 4/5 DC
    +2 MC: 2 MC

    Poliwag (Froggy)

    +1 EC: 3/9 EC
    +2 MC: 2 MC
    +1 DC: 2/5 DC
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,274
  3. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,574
    • TIO: APPROVED
    • EspyOwner: APPROVED
    • Complications:
      • First post: APPROVED
      • Second post: APPROVED
    • Biobizbarto: DO NOT EDIT YOUR PRIZES INTO YOUR PROFILE UNTIL THEY ARE APPROVED! You're lucky that, as a proj mod, I can check your profile's edit history, so I can tell that your claims are legit, so APPROVED, BUT DON'T DO IT AGAIN!
    • Glacier Knight: APPROVED
    • waterwarrior: APPROVED

    From here and here my UC goes to 19.0, and then this bunch of approvals brings my UC to 19.7. In addition, from this battle, I claim 3 CC, bringing my CC total to 10.

    Shere Khan the Liepard gets 3 MC and 1 KOC. The KOC goes into his MC, bringing his MC to 5 (since he had one stored). With 4 of those 5 MC, he gets the BW TMs U-turn and Substitute, bringing his MC back to 1.

    Evil Queen the Milotic gets 2 MC, 1 DC and 2 KOC. 1 KOC goes into her DC, bringing her DC to 5/5 and unlocking her DW ability Cute Charm, while the other KOC goes into her MC, bringing her MC to 4 (since, like Shere Khan the Liepard, she had one stored). With those 4 MC, she gets the BW tutor Dragon Pulse and the BW TM Protect, bringing her MC to 0.

    Rourke the Larvitar gets 1 EC, 2 MC and 1 DC, bringing his counters to 1/9, 2 and 1/5 respectively. With the 2 MC, he gets the BW tutor Outrage, bringing his MC to 0.

    Edgar the Scraggy gets 1 EC, 2 MC and 1 DC, and I will add 4 UC to his MC, bringing his counters to 1/6, 6 and 1/5 respectively and my UC to 15.7. With the 6 MC, he gets the BW tutors Fire Punch, Ice Punch and ThunderPunch, bringing his MC to 0.

    SELF-APPROVED

    EDIT: And just a small thing, but now Evil Queen's name is changing to Queen Grimhilde.
  6. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,359
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Wow, I guess it's been a while since I claimed. Only claiming this one match. However, I am sick of using not-ready pokemon. So let's buff up!

    I get 2 CC. Amulet Coin may have paid for itself.

    Giant Enemy Crab gains 2/2/0, using the KOC as EC. It then takes 2 UC to evolve into Giant Enemy Crab the Metagross, and the MC go to learning Miracle Eye and Hammer Arm, Level Up moves;

    Giant Enemy Crab the Metagross (open)
    [​IMG]
    Metagross (Giant Enemy Crab) -
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion
    Type: Psychic/Steel
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 60(-)
    Size Class: 4
    Weight Class: 9 [7 Light Metal]
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Level Up:
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Pursuit
    Agility
    Meteor Mash
    Bullet Punch
    Psychic
    Hammer Arm
    Miracle Eye

    Tutor:
    Headbutt
    Iron Head
    Zen Headbutt
    Iron Defense
    ThunderPunch
    Ice Punch

    TM:
    Rock Slide
    Earthquake
    Double Team
    Substitute
    Brick Break


    Krusty the Klown gains 2/2/1, using the KOC as EC. He then takes 6 UC to go to 9/9, 2, 5/5, evolving and unlocking Iron Fist. The MC go to learning Bulk Up and Focus Punch, both Level Up moves.

    Krusty the Klown (open)
    [​IMG]
    (Krusty) M
    Nature: Careful (+SpD, -SpA)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (DW) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 4(+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Level Up
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Bulk Up
    Focus Punch

    Egg
    Counter
    Drain Punch
    Wide Guard

    Tutor
    Fire Punch
    Ice Punch
    ThunderPunch

    TM
    Stone Edge
    Poison Jab
    Brick Break


    That is all.
  8. Biobizbarto

    Biobizbarto

    Joined:
    Oct 7, 2012
    Messages:
    72
    Whoops sorry about that Objection won't happen again.
  9. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    rickheg, you're approved except that Conkeldurr got 3 MC, not 2, and that only 5 UC are needed to bring 6/9 / 3 / 3/5 to 9/9 / 3 / 5/5. So you get that back too.

    I evolve Munchlax, unlock his DW Ability and buy moves for 58 UC:
    Moves (open)
    Rest 1
    Sleep Talk 1
    Block 1
    Heavy Slam 1
    Giga Impact 1
    DynamicPunch 3
    Fire Punch 2

    Fire Blast 2
    Ice Punch 2
    Blizzard 2
    Thunderpunch 2
    Thunder 2

    Gunk Shot 2
    Icy Wind 2
    Toxic 2
    Zap Cannon 3
    Protect 1

    1
    Smack Down 2
    Double Team 2
    Shock Wave 3
    Bide 2

    1
    Reflect 3
    Focus Blast 2
    Refresh 3
    Lovely Kiss 1

    2
    Sweet Kiss 3


    So, new Snorlax:

    Snorlax (open)
    Limos the Snorlax

    [​IMG]
    Nature:
    Quiet - Special Attack increases by *. Speed decreases by 15%. Evasion decreases by 10%.​

    Types:
    Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
    Gluttony (DW): Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).​

    Stats:
    HP: 125
    Att: ****
    Def: ***
    SpA: **** (+)
    SpD: ****
    Spd: 26 (-)
    Size Class: 4
    Weight Class: 9​

    Counters:
    EC: Fully Evolved
    MC: 0
    DC: Unlocked​

    Attacks:
    -Metronome
    -Odor Sleuth
    -Tackle
    -Defence Curl
    -Amnesia
    -Lick
    -Recycle
    -Screech
    -Chip Away
    -Stockpile
    -Counter
    -Pursuit
    -Selfdestruct
    -Ice Beam
    -Thunderbolt
    -Flamethrower
    -Focus Punch
    -Solarbeam
    -Earthquake
    -Psychic
    -Shadow Ball
    -Brick Break
    -Rock Slide
    -Surf
    -Endure
    -Snatch
    -Double Edge
    -Whirlwind
    -Body Slam
    -Natural Gift
    -Substitute
    -Seed Bomb
    -Superpower
    -Return
    -Rest
    -Sleep Talk
    -Block
    -Heavy Slam
    -Giga Impact
    -DynamicPunch
    -Fire Punch
    -Fire Blast
    -Ice Punch
    -Blizzard
    -Thunderpunch
    -Thunder
    -Gunk Shot
    -Icy Wind
    -Toxic
    -Zap Cannon
    -Protect
    -Smack Down
    -Double Team
    -Shock Wave
    -Bide
    -Reflect
    -Focus Blast
    -Refresh
    -Lovely Kiss
    -Sweet Kiss​


    And I buy a Full Incense for 8 CC.
    And a load of Enigma berries for 6 CC.
    And changing Swampert's Nature to Quiet for 7 CC.
    And Swampert learns Natural Gift for 3 UC.

    And self-approving.
  10. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,515
    Pumping 2 UC into Count Bleck the Duskull so he can EVOLVE

    Count Bleck the Dusclops (open)
    [​IMG]
    <Dusclops> [Count Bleck] (Male)
    Nature: Quiet (+SpA, -Spe)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: (Type: Innate)
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 3 (+)
    SpD: Rank 5
    Spe: 21 (-, -10% Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 4/9
    MC: 0
    DC: N/A

    Attacks:
    Fire Punch
    Ice Punch
    ThunderPunch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Hex
    Mean Look
    Payback

    Imprison
    Dark Pulse
    Pain Split

    Toxic
    Shadow Ball
    Ice Beam


    And using his 2 MC to learn the Level-Up moves Mean Look and Payback.

    Oh, and buying a Full Incense for 8 CC, bringing me to 7 remaining.
  11. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,069
    From this I get 4 UC. 2 go into Deino's EC(2/9), 2 are spent to buy him Outrage and Dragon Pulse as Level Up moves.
  12. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,529
    At least I got some benefit from training...

    Rook gains 4 KOC from the two battles. Seeing that he really needs to increase his movepool, I'll convert all four of those into MC, and spend those MC on Level-Up Moves Slash, Night Slash, Iron Head, and Swords Dance.

    Rook the Pawniard:
    EC: 0/6
    MC: 0 (Gains Slash, Night Slash, Iron Head, and Swords Dance)
    DC: 0/5

    I gain 4 CC from the hall run, bringing my total up to 8. I will spend 5 of those on a second set of Net Balls.

    Eternal Drifter:
    CC: 4>8>3
    +5 Net Balls
  13. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    http://www.smogon.com/forums/showthread.php?t=3470733&page=2

    +9.5 (make it 10) UC

    Using 4 of them to give up and finally get me an Embirch. Oh a Turtwig too.

    2 will be used to bump each of their EC to 1/9 (whop-de-freaking-doo)

    the other 4 I'll use to buy them the following moves:

    Embirch/Fyros:
    - Synthesis (1MC, LU)
    - Lava Plume (1MC, LU)

    Turtwig/Deku Sprout
    - Leech Seed (1MC, LU)
    - Synthesis (1MC, LU)

    EDIT: http://www.smogon.com/forums/showthread.php?p=4496549

    +11UC.

    2 will be used to bump the EC of the above pokemon to 2.

    5 will be used to get Fyros (Embirch) the following moves:
    - Petal Dance (-1MC, LU)
    - Leaf Tornado (-1MC, LU)
    - Flame Burst (-1MC, LU)
    - Low Kick (-2MC, BWTutor)

    the other 4 will be used to get Deku Sprout (Turtwig) the following moves:


    Result being:
    - Crunch (-1MC, LU)
    - Giga Drain (-1MC, LU)
    - Substitute (-2MC, BWTM)


    Fyros the Embirch (open)

    [​IMG]
    Embirch [Fyros] (Male)
    Nature: Brave (+ Atk, - Spe, -10% Evasion)
    Type: Grass/Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) LOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13


    EC: 2/9
    MC: 0
    DC: 0/5


    Attacks (21):
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Petal Dance
    Leaf Tornado
    Flame Burst

    Counter
    Aromatherapy
    Revenge

    Protect
    Fire Blast
    Rock Slide
    Low Kick


    Deku Sprout the Turtwig (open)

    [​IMG]
    Turtwig [Deku Sprout] (Male)
    Nature: Sassy (+ SpD, - Spe, -10% Evasion)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) LOCKED This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 2/9
    MC: 0
    DC: 0/5


    Attacks (18):
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Leech Seed
    Synthesis
    Crunch
    Giga Drain

    Wide Guard
    Superpower
    Seed Bomb

    Protect
    Light Screen
    Reflect
    Substitute


    EDIT: http://www.smogon.com/forums/showthread.php?p=4496626

    +8UC

    Will use them to get my Ludicolo the following moves:
    - Double Team (-2MC, BWTM)
    - Rest (-2MC, BWTM)
    - Swagger (-2MC, BWTM)
    - Grass Knot (-2MC, BWTM)
  14. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,485
    Since I get an extra MC and UC back from that last claim, I'll spend them to teach Krusty the Klown the Conkeldurr the BW TM Protect.
  15. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,462
    Just. One. More. Attack.

    UC: 9->20

    EDIT: Not sure how Hydreigon fits into this.

    CC: 43->49->54 (Hydreigon)->56 (2 KOC)

    Cyclohm:
    MC: 3->15->17 (2 KOC)
    Moves: Hyper Beam, Double Team, Roar, Earthquake, Charge Beam (BW TM), Signal Beam, Snore (BW2 Tutor), Dragon Dance (Egg)

    Dragonite:
    MC: 0->3->4 (KOC)->0
    Moves: Wing Attack, Hurricane (LU), Swagger (BW TM)

    EDIT: Spending 2 CC on a Colosshale:
    CC: 56->54

    Colosshale (open)
    [​IMG]

    Colosshale "Triassic" (F)
    Nature: Hasty (+15% Speed, +22% Accuracy, -Defense)

    Type: Dark/Water
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam

    Fake Out
    Water Spout
    Sucker Punch

    Protect
    Rain Dance
    Sludge Wave

    Total: 12
  16. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,309
    trololo

    Colossoil: Bulldoze (2), Roar (2), giga Impact (2)
    Pyroak: Giga Impact (2), stockpile 1
    9 cc stockpiled

    stuff

    4 cc stockpiled
    Pyroak's 6 MC to Attract (2), Swagger (2), and Swords Dance (2)
    Gliscor's 4 MC to Mud-Slap (3) and 1 stockpiled
    Sableye's 3 MC to Moonlight (3)
    P-Z's 4 MC (incl 1 stockpile) to Dark Pulse (2) and Shadow Ball (2)
    Gallade's 3 MC to Stone Edge (2) and 1 Stockpile
    Colossoil's 3 MC to Fissure (3)
  17. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,865
    +8 UC
    +4 CC, +4 HC for Pixie the Togepi

    Buying Solarbeam (TM) and Signal Beam (BW2 Tutor) for 4 HC.


    also buying Staryu because Staryu is adorable and awesome

    Staryu (Storm) (open)

    [​IMG]
    Staryu (Storm)
    Nature: Timid (+15% Speed, -1 Attack, +22% Accuracy)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Illuminate:
    Type: Can be Enabled
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (Dream World):
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize
    Hydro Pump
    Power Gem
    Brine
    Reflect Type

    Aurora Beam
    Barrier
    Supersonic

    Magic Coat

    Blizzard
    Thunder
    Surf
    Dive


    Buying Hydro Pump for Staryu for 1 UC.
    Buying Power Gem for Staryu for 1 UC.
    Buying Brine for Staryu for 1 UC.
    Buying Reflect Type for Staryu for 1 UC.
    Buying Dive for Staryu for 2 UC.
    Buying Magic Coat for Staryu for 2 UC.
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    +16 UC
    Let's go and artificially train that... -spins wheel of Ice-types- CLOYSTER!

    Frozone the Cloyster purchases the BW TMs Blizzard and Toxic, as well past-gen moves Bide, Reflect, Endure, and Teleport (fuck yeah Cloyster gets Teleport) with those 16 UC.
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    Fighting types estravaganza!

    Spending 9 CC total to buy....

    2 UC goes into his MC for Dark Pulse (B/W 2 Tutor)
    Aloysius (open)



    [​IMG]

    <Voodoll> [Aloysius] (Male)
    Nature: Naive (+15% accuracy, -Sp.Defense)

    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    About: A childhood friend of Chuck, Aloysius refused to follow the team when they met in the haunted house. Several weeks later, however, the house was destroyed to be replaced by a mall. Having no place to go, Aloysius wandered the forest before being found by the team, this time accepting to go with them.
    Despite his innitial lack of trust, Aloysius came to respect the others and showed to be more sociable than Chuck. He shares Rob's love for comic books.

    Abilities:
    Insomnia (Innate):This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Normalize (Can be Disabled): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

    Cursed Body (DW LOCKED,Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 81 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks

    Astonish (*)
    Copycat (*)
    Mimic (*)
    Pain Split (*)
    Spite (*)
    Grudge (*)
    Charge (*)
    Follow Me (*)
    Pin Missile (*)

    Psychic (*)
    Return (*)
    Thunder-Wave (*)
    Dark Pulse

    Perish Song (*)
    Counter (*)
    Mach Punch (*)



    Since Throh is a Male-Only species and has no Egg Moves, he gets free tutor moves, correct?
    Also, 2 UC goes into his MC for Bulk-Up and Superpower (Level Up)

    Ernie (open)


    [​IMG]

    <Throh> [Ernie] (Male)
    Nature: Adamant (+ Attack, - Sp.Attack)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.

    He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.


    Guts (Innate):

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Inner Focus (Innate):


    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker (DW LOCKED, Innate):

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: None
    MC: 0
    DC: 0/5

    Attacks

    Bind (*)
    Leer (*)
    Bide (*)
    Focus Energy (*)
    Seismic Toss (*)
    Vital Throw (*)
    Revenge (*)
    Storm Throw (*)
    Bulk-Up
    Superpower

    Earthquake (*)
    Rest (*)
    Facade (*)

    Sleep-Talk (*)
    Ice Punch (*)
    Thunder Punch (*)




    Great job, Spinda.


    4 MC total, +1 UC i am spending.

    It learns Encore (Breeding) and Hyper Voice (Tutor).

    And +1 CC :P

    And +4 UC now

    Hall....

    Please dont laugh at me....

    Primeape's 4 HC are used to buy Swagger (Level up) and Revenge (Breeding)
    + 4 CC
  20. Mylo Xyloto

    Mylo Xyloto

    Joined:
    May 12, 2012
    Messages:
    805
    I finished this battle: http://www.smogon.com/forums/showthread.php?t=3475472
    Current Trainer Counters:4
    After Battle: 6

    I am claiming:
    A Evo Counter for Oshawott

    Oshawott [Oshawott] (Male)
    Nature: Naive
    EC: 4/9
    MC: 2
    DC: 1/5
    Using the two MC to buy Aqua Tail and Retaliate
    Evolving Oshawott to Dewott
    dewott (open)

    [​IMG]
    Dewott [Dewott] (M)
    Nature:Naive (+15% Speed, +8% Accuracy, -1 SpD)
    Type:Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
    Abilities:
    Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Shell Armor(DW):(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 69 (60*1.15) (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/9
    MC:
    DC: 1/5

    Attacks:
    Tackle
    Tail Whip
    Water Gun
    Water Sport
    Focus Energy
    Razor Shell
    Fury Cutter
    Water Pulse
    Revenge

    Air Slash
    Brine
    Night Slash

    Swords Dance
    Ice Beam
    Surf


    Exeggcute
    Spending Exeggcute's KOC on EC
    + 2 EC
    Total EC: 2/6
    After Battle DC: 1/5
    Using MC to buy the TM Sludge Bomb
    Also Buying using 2 CC

    Bagon (open)

    [​IMG]
    Bagon [Bagon] (M)
    Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus
    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58 (50*1.15) (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Dance
    Hydro Pump
    Fire Fang

    Dragon Claw
    Fire Blast
    Rock Slide
  21. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    1,949
    http://www.smogon.com/forums/showthread.php?t=3474640
    i get 3 CC
    Turtwig gets 1 EC, 2 MC, 1 DC, 1 KOC (koc into ec, dc unlocks dw ability, stockpiling mc)
    Poliwhirl gets 1 EC, 3 MC, 2 KOC ITS EVOLUTION TIME
    it automagically gets submission on evolution, spending my 1 mc i already had and the 5 mc i get from the mc and koc on circle throw, dynamic punch, mind reader (levels), focus blast (bw tm), leaving 1 mc
    frogsarecool (open)
    [​IMG]
    Poliwrath "frogsarecool" (M)

    Nature: Quiet (+1 satk, -15%spe, -10%evasion)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    Bubblebeam
    Hydro Pump
    Wake up Slap
    Mud Bomb
    Belly Drum
    Mud Shot
    Amnesia
    Circle Throw
    Dynamic punch
    Mind Reader

    Encore
    Endure
    Endeavor
    Refresh
    Haze
    Focus Blast
    Surf
    Dive
    Ice Beam
    Protect
    Substitute
    Dig
    29 moves

    Dratini : 1 EC, 3 MC, 1 DC
    Stockpiling everything
    Nidoran-M : 1 EC, 2 MC, 1 DC, 1 KOC
    Koc into ec, spending 2 uc in ec to evolve and dumping 3 uc into mc (-5 uc total)
    Monarch (open)
    [​IMG]
    Monarch [Nidoran] (M)
    Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

    Type:
    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Hustle (DW, locked): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 56 (65/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 12

    EC: 4/9
    MC: 5
    DC: 1/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand

    Counter
    Disable
    Endure

    Venoshock
    Ice Beam
    Thunderbolt
    15 moves


    http://www.smogon.com/forums/showthread.php?p=4489351#post4489351
    i get 2 cc and camerupt gets 5 mc, stockpiling all
  22. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
  23. Entei999

    Entei999

    Joined:
    Sep 23, 2012
    Messages:
    145
    From reffing this battle:

    I get 4 UC, bringing my total up to 4.

    EDIT: Also, from this battle:
    1 CC
    Charizard the Charmander: 1 DC, 1 EC, 2 MC
  24. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

    Joined:
    Mar 7, 2012
    Messages:
    2,085
    4th hall run gives me 4 CC, 2 of which converted from HC. Gray-Riolu is now Adamant that he will not evolve until he had his vengeance. (nature change using the 4 CC plus 3 stockpiled UC)
    EDIT: Claiming 7 reffing UC.

    CC: 0+4-4 = 0
    UC: 3-3+7 = 7

    Gray the Riolu (*) (open)
    Riolu(*) Gray (M)
    [​IMG]
    Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

    Nature: Adamant (+1 Atk, -1 SpAtk)

    Type:
    Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Ability 1: Steadfast
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Ability 2: Inner Focus
    Type: Innate
    When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 3: Prankster (DW unlocked)
    Type: Innate
    Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 5/6 Next Evolution at 6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Copycat (*)
    Screech (*)
    Nasty Plot

    Bullet Punch (*)
    Crunch (*)
    Blaze Kick (*)
    Circle Throw

    Earthquake (*)
    Rock Slide (*)
    Substitute (*)
    Shadow Claw
    Drain Punch
    Ice Punch
    Zen Headbutt
    ThunderPunch
    Toxic
    Brick Break
    Protect
    Dual Chop
    Magnet Rise
    Sleep Talk
  25. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,274
    Ok, prize time... like I don't already have enough NFEs...
    This battle gives me 1 CC, bringing my total to 12. I would like to buy six Pokemon, those being:
    Budew, Wingull, Hippopotas, Litwick, Frillish, and Venipede, leaving me with 0 CC.

    Greed (open)
    Wingull (Greed) (M)*
    [​IMG]
    Nature: Relaxed (+Def, -Spe, -10% Acc)

    Type:*

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:Keen Eye
    Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

    Rain Dish (DW, Locked)
    Innate
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats
    HP: 90
    Atk: 2
    Def: 3 (+)
    SAtk: 2
    SDef: 2
    Spe: 73 (73.91>74)
    Height Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:Growl (*)
    Water Gun (*)
    Supersonic (*)
    Wing Attack (*)
    Mist (*)
    Water Pulse (*)
    Quick Attack (*)

    Aqua Ring (*)
    Gust (*)
    Twister (*)

    Ice Beam (*)
    U-Turn (*)
    Scald (*)


    Seth (open)
    Litwick (Seth) (M)*
    [​IMG]
    Nature: Timid (+Spe, 5% Acc boost, -Atk

    Type:*

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*

    Flash Fire
    Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*

    Shadow Tag (DW Locked)
    Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 23 (20x1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Ember (*)
    Astonish (*)
    Minimize (*)
    Smog (*)
    Fire Spin (*)
    Confuse Ray (*)
    Night Shade (*)
    Will-O-Wisp (*)
    Flame Burst (*)
    Imprison (*)

    Acid Armor
    Endure (*)
    Clear Smog (*)

    Fire Blast (*)
    Solar Beam (*)
    Protect (*)


    Sloth (open)
    Hippopotas (Sloth) (M)*
    [​IMG]
    Nature: Brave +Atk, -Spe, -10 Evasion

    Type:*

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Stream
    Innate
    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.*

    Sand Force (DW Locked)
    Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.*

    Stats
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 27 (27.8>27)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Tackle (*)
    Sand-Attack (*)
    Bite (*)
    Yawn (*)
    Take Down (*)
    Dig (*)
    Sand Tomb (*)

    Slack Off (*)
    Revenge (*)
    Body Slam (*)

    Rock Slide (*)
    Protect (*)
    Toxic (*)


    Lust (open)
    Budew (Lust) (F)*
    [​IMG]
    Nature: Bold (+Def, -Atk)

    Type:*

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure
    Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.*

    Poison Point
    Can be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).*

    Leaf Guard (DW Locked)
    Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Absorb (*)
    Growth (*)
    Water Sport (*)
    Stun Spore (*)
    Mega Drain (*)
    Worry Seed (*)

    Leaf Storm (*)
    Spikes (*)
    Synthesis (*)

    Sludge Bomb (*)
    Shadow Ball (*)
    Solarbeam (*)


    Lir (open)
    Frillish (Lir) (M)*
    [​IMG]
    Nature: Modest (+SAtk, -Atk)

    Type:*

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb
    Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

    Cursed Body
    Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW, Locked)
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Bubble(*)
    Water Sport (*)
    Absorb (*)
    Night Shade (*)
    Bubblebeam (*)
    Recover (*)
    Water Pulse (*)

    Acid Armor (*)
    Confuse Ray (*)
    Pain Split (*)

    Ice Beam (*)
    Shadow Ball (*)
    Scald (*)


    Morgan (open)
    Venipede (Morgan) (M)*
    [​IMG]
    Nature: Adamant (+Atk, -SAtk)

    Type:*

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point
    Can be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Swarm
    Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Quick Feet (DW, Locked)
    Innate
    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Defense Curl (*)
    Rollout (*)
    Poison Sting (*)
    Screech (*)
    Protect (*)
    Pursuit (*)
    Poison Tail (*)
    Bug Bite (*)

    Twinneedle (*)
    Spikes (*)
    Toxic Spikes (*)

    Poison Jab (*)
    Substitute (*)
    Toxic (*)


    ...oh right. Also, Optimus the Bisharp gets 4 MC and 1 KOC, which I will use as MC. I would like to buy Shadow Claw and Rock Tomb (TM, 2 MC) for a total of 4 MC, and stockpile the last MC.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)