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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

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  1. Faylion

    Faylion

    Joined:
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    473
  2. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
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    632
    Win!
    Loss...

    5 CC (1 + 1 from Amulet coin in second, 2 + 1 in first)
    Piplup and Vanillite get 2 EC, 4 MC and 2 DC each.
    Zorua gets 1 EC, 2 MC and 1 DC, plus 2 KOC.

    Piplup's EC reaches 5/9, which means...

    Emperor Iceberg the Prinplup (open)

    [​IMG]
    Prinplup [Emperor Iceberg] (M) (*)
    Nature: Modest​

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

    Stats:
    HP: 90
    Atk: Rank 2-
    Def: Rank 3
    SpA: Rank 4+
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17​

    EC: 5/9
    MC: 4
    DC: 3/5​

    Attacks:
    Aqua Ring | Status | Egg
    Bide | Physical | Level Up
    Blizzard | Special | Technical Machine
    Bubble | Special | Level Up
    Fury Attack | Physical | Level Up
    Growl | Status | Level Up
    Hydro Pump | Special | Egg
    Icy Wind | Special | Egg
    Metal Claw | Physical | Level Up
    Peck | Physical | Level Up
    Pound | Physical | Level Up
    Scald | Special | Technical Machine
    Sing | Status | Event
    Surf | Special | Technical Machine
    Water Sport | Status | Level Up​

    Total Moves: 16​


    Stockpiling everything else for now, planning on getting a Cupra and buying moves later, but that'll come later, as I'm too lazy for that currently. Zorua's 2 KOC go into EC, which makes 3 total earned from that match.

    Zorua's counters:
    EC: 4/6
    MC: 2

    Vanillice's counters:
    EC: 3/9
    MC: 4
    DC: 3/5

    My counters:
    Currency Counters: 6
    Universal Counters: 0
  3. Matezoide

    Matezoide

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    513
  4. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    • Frosty: Move claims are APPROVED, but you linked to a gym battle instead of a Numel-fights battle so those claims are NOT APPROVED until you fix.
    • Galladiator: Scizor should have +6% Acc, not +30% Acc. Fix that and you're APPROVED.
    • Deck Knight: APPROVED.
    • The Wanderer: APPROVED.
    • Complications: APPROVED.
    • SubwayJ: The first battle is okay, but I'm NOT APPROVING the second one for reason counterfarming. This opinion has been confirmed by a second project moderator.
    • Faylion: APPROVED.
    • Unoriginal Name: APPROVED.
    • Matezoide: APPROVED.
    50.5

    ==

    http://www.smogon.com/forums/group.php?do=discuss&discussionid=33251&pp=10&page=6
    30 UC

    http://www.smogon.com/forums/showthread.php?t=3470143&page=2
    8 UC

    SELF-APPROVED
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    OVERTURNING THIS after two project moderators have opposed it. Changing a win to a tie is considered not extreme enough to count as an extreme case of counter farming, which is the only thing we have the power to veto.

    As a result, SubwayJ's prizes from his second battle are APPROVED
  6. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
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    1,604
    The Demon's power grows ever stronger...

    From this battle, Itsumo the Spiritomb gains 5 MC. With those five, Itsumo will gain Past Generation TM Silver Wind and BWTM Telekinesis.

    Itsumo the Spiritomb:
    MC: 0 (Gains Telekinesis and Silver Wind)
    DC: 5/5

    Myself, I gain 1 CC from this battle. Not much I can do with just one, so I'll just stockpile it.

    Eternal Drifter:
    Currency Counters: 1
  7. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    Claming my fail Battle Hall
    Faylion: 2CC
    Lucario: 2UC->2MC

    Spending 8 CC on Soothing Bell leaving me at 0 CC
    Spending Lucario 4 MC for Brick Break -2 and Hidden Power 7 (Water) -2 leaving 0 MC
    Spending Garchomp 2 MC for Hidden Power 7 (Grass) -2 leaving 1 MC
    Spending Milotic 6 MC for Whirlpool -3, Hyper Beam -2, and Attract -1 leaving 0 MC​
  8. Pwnemon

    Pwnemon is a more intuitive player
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

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  9. Unoriginal Name

    Unoriginal Name

    Joined:
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    Still too lazy to get a Cupra, but I have moves for Prinplup! (4 MC to start) Oh, and lots and lots of refunds.

    First off, I request a refund for Hydro Pump (Egg). I get 3 MC from this, one of which is spent on Hydro Pump (Level Up). He uses the MC left over plus one of his current MC to but Egg move Featherdance (cause why not?). He now has 3 MC left. With 2 MC, he gets Protect (Technical Machine), and the last MC goes to Whirlpool (Level Up). This leaves him with no MC left.

    Oh, did I say it was only Prinplup? I lied. Zorua, who starts with 3 MC, will buy Toxic with 2 MC and Imprison with 1, which are TM and Level Up respectively.

    Finally, Vanillite, who has 4 MC at the moment, would like a Hail (TM) refund, and will buy Hail (Level Up) with 1 MC. He now has 5 from that deal. Oh, and Blizzard and Ice Beam, the TM moves? They also become Level Up, making my MC now 7. TM move Flash Cannon is bought for 2 MC, so I have 5 again. While we're at it, Sheer Cold, the Level Up move, brings me down to 4 MC- what I started with! Imprison the Egg move? Why not! With my 1 MC remaining, Vanillite finally gets Mirror Coat, which is a Level Up move.

    All 3 mons now have 0 MC. Vanillite refunded Hail, Blizzard and Ice Beam, while Prinplup refunded Hydro Pump. Everyone bought lots of moves. The end.
  10. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Another 3v3 Reffing 7 UC

    7 UC, which is enough to buy:
    Shrugs the Shuckle (open)

    Shuckle [Shrugs] [M]
    [​IMG]
    Brave Nature (+1 ATK, -15% Speed, -10% Evasion)
    Types: Bug/Rock
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Bug
    Abilities:
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary (Can Be Enabled) (Locked): This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
    Stats:
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 1
    SpD: Rank 9
    Spe: 4 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    MC: 0
    DC: 0/5

    Attacks:
    Level Up
    Withdraw
    Constrict
    Bide
    Rollout
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Rock Throw
    Egg
    Acupressure
    Helping Hand
    Sweet Scent
    TM/HM
    Flash
    Gyro Ball
    Substitute
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Shuckle 2 strong

    +10 CC

    Spinda learns the following moves:

    Teether Dance, Double Edge (Level Up) Protect, Substitute, Brick Break and Facade (B/W TMs)

    Edit: +8 UC
  12. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Making a couple of claims.

    First is this match with Glacier

    Currency Counters: 17+2=19

    Eruca (Glaceon):
    MC: 2
    DC: 3/5
    KOC: 1

    Spending that KOC on DC and using the MC on Ice Beam (TM).

    Goliath (Druddigon):
    MC: 2
    DC: 1/5

    Spending the MC on Dragon Claw (LU) and Revenge (LU)

    Bahamut (Salamence):
    MC: 3

    Spending the MC on Double-Edge (LU) and Roost (Tutor).

    After that, I'll be claiming from this hall.

    Currency Counters: 19+4=23

    Athena (Syclar):
    HC: 4

    Spending those HC on MC to purchase Ice Beam, Icicle Crash, Bug Buzz, and Sheer Cold

    That'll be all for now, though I may or may not decide to use UC to turn it into a Syclant.
  13. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Subreffing, 2UC
    I will now teach some moves to stuff:

    Alakazam: 1UC into DC to unlock Magic Guard
    Learns following moves: Magic Coat (BW tutor, 2), Focus Blast (BW TM, 2) and Energy Ball (BW TM, 2) for a total of 1MC and 6UC including the ability.

    Chandelure: Will learn Energy Ball (BW TM, 2), Substitute (BW TM, 2), and Sleep Talk (BW Tutor, 2) for a total of 6UC.

    Haxorus: Will learn Counter (Egg move, 3), Taunt (LU, 1) and Dig (BW TM, 2) for a total of 6UC.

    My UC: 65->67->49
    Alakazam's (my) MC: 1->0

    EDIT: I get another 11UC. This brings me back to 60UC.
  14. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    Claiming the following from Here

    Aron: 2EC, 2MC, 1KOC
    Alakazam: 4MC
    Nidoqueen: 4MC
    Nidoking: 4MC, 2KOC

    Aron's KOC becomes CC for me. Nidoking's KOC becomes MC for him.

    Stockpiling until I am awake enough to utilize these prizes.

    EDIT1:

    Okay, now that I'm well rested, I can spend the Counters listed above:

    I have 3 stockpiled UC, so I'll go ahead and dump that into Nidoking's MC, giving him a total of 9MC as per above. Now, I will spend that MC on the following:
    Strength (BW2 TM/HM), Round (BW2 TM/HM), Attract (BW2 TM/HM), and Focus Punch (Past-Gen TM/HM).

    Somehow, I have stockpiled quite a number of MC for Nidoqueen. She has 16MC as per the above Claim. I'll spend that on the following:
    Sweet Kiss (NYC Event), Lovely Kiss (NYC Event), Fire Punch (BW2 Tutor), Ice Punch (BW2 Tutor), Thunderpunch (BW2 Tutor), and Stealth Rock (BW2 Tutor)

    Alakazam has 7MC stockpiled. With the above claim, he has 11MC. I will buy the following moves:
    Snatch (BW2 Tutor), Zap Cannon (Past-Gen TM/HM), Bide (Past-Gen TM/HM), and Skill Swap (Past-Gen TM/HM).
  15. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
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    Reposting my previous claim (fixed):

    http://www.smogon.com/forums/showthread.php?t=3480299

    +1CC
    Numel: 1EC, 3MC, 1DC, 1KOC

    CC: 59->60

    Numel:
    EC: 5->6
    MC: 1->4
    DC: 3->4->5 (KOC) - DW Ability Unlocked!

    Numel Evolves.

    With its 4MC it gets: Rock Slide (LU), Eruption (LU) and Explosion (BWTM).

    End Result being:

    King Dodongo the Camerupt (open)

    [​IMG]
    Camerupt [King Dodongo] (M)
    Nature: Quiet
    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor(Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock(Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (DW, unlocked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    -10% Evasion
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (30):

    Amnesia
    Curse
    Dig
    Double Edge
    Double Team
    Earth Power
    Earthquake
    Endure
    Ember
    Eruption
    Explosion
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Heat Wave
    Lava Plume
    Magnitude
    Mud Bomb
    Overheat
    Protect
    Rock Slide
    Scary Face
    Stealth Rock
    Sunny day
    Tackle
    Take Down
    Toxic
    Will-o-Wisp
    Yawn


    Also:

    http://www.smogon.com/forums/showthread.php?t=3477405&page=3

    Necturna

    3 of Necturna's KOC will go towards MC (total of 15) and the remaining one I will turn into CC

    Necturna will use the 15MC to get the following moves:
    - Future Sight (-3MC, Egg)
    - Snore (-2MC, BWTutor)
    - Frustation (-2MC, BWTM)
    - Return (-2MC, BWTM)
    - Facade (-2MC, BWTM)
    - Attract (-2MC, BWTM)
    - Thief (-2MC, BWTM)

    Only Round, Flash, Dream Eater and Cut left.

    Roserade

    Using the 4MC to get it:

    - Seed Bomb (BWTutor)
    - Swords Dance (BWTM)

    Tangrowth

    Using the 3MC to get it Bullet Seed (-3MC, Past Gen TM).

    Other:
    CC: 60->63 (CC) -> 64 (KOC)
  16. waterwarrior

    waterwarrior

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  17. ZhengTann

    ZhengTann Nargacuga
    is a Pre-Contributor

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    Gotta clear my reff queue and cash in... A quick and dirty, two stand-ins, a reffing I can really be proud of earns me 2, 4, 11, and 11 UC. Stockpiling them all to get my tally up to 102 UC.

    UC: 74+2+4+11+11 = 102
  18. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
  19. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    http://www.smogon.com/forums/showthread.php?t=3478672&page=2
    Er'body gets EC/DC 2MC
    Frillish will use KOC for EC, evolving it!
    U JELLY? the Jellicent (open)

    [​IMG][​IMG]
    Frillish [U JELLY?] (F)
    Nature: Bold (+Def -Atk)
    Type: Ghost/Water
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb:Type: Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
    Cursed Body:Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Damp:Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC 4/6
    MC 0
    DC 2/5

    Moves:
    Bubble
    Absorb
    Water Sport
    Night Shade
    Bubblebeam
    Recover
    Water Pulse
    Hydro Pump
    Water Spout

    Will-O'-Wisp
    Taunt
    Toxic
    Rain Dance

    Icy Wind
    Giga Drain

    Pain Split
    Confuse Ray
    Acid Armor

    Also, she uses 2 MC for Giga Drain (BW Tutor)
    Snorunt uses MC for Avalanche (BWTM) and gets an EC w/ KOC
    Nohface will also be evolving. (With KOC)
    Pokerface the Kitsunoh (open)

    [​IMG][​IMG]
    Name: Nohface [Pokerface] (M)
    Nature: Adamant (+Atk -SpA)

    Type: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk: Type: Can Be Activated
    The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): Type: Innate
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    ShadowStrike
    Iron Head
    Fake Out
    Revenge
    Shadow Claw

    Icy Wind
    Pain Split

    Payback
    Toxic
    Gyro Ball

    Meteor Mash
    Psycho Shift
    Hex
    FeatherDance

    Also it unlocks it's DW ability, and uses 2 MC to buy Revenge and Shadow Claw (LU)
  20. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Eternal Drifter, Faylion, Pwnemon, Unoriginal Name, Akela, Matezoide, Maxim, Someoneelse, King Serperior, Frosty, Waterwarrior, Zheng tenn and Galladiator are APPROVED

    Yoshinite is NOT APPROVED.
    Kitsunoh needs Kistunoh stats, not nohface stats (if you are evolving him)

    12
    ______________

    2CC/

    -Gallade: 3 MC + 2 KOC
    -Rotom-F: 3 MC
    -Magcargo: 3 MC + 1 KOC


    Gallade gets Trick, Drain Punch, and Feint (Using 2KOC for MC)
    Rotom-F gets Natural Gift
    Magcargo gets Iron Defense and Stealth Rock

    SELF-APPROVED
  21. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

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    Messages:
    1,036
    Wheee~

    +3 CC [48 CC]

    +2 CC [50 CC]

    [box]Sunflora: +5 MC [2 KOC > MC, Sunflora only gets base 3 MC]
    Marowak: +5 MC [2 KOC > MC]
    Chingling: +3 MC [EC already Maxxed]
    Breezi: +1 EC [2/6 EC], +2 MC [3 MC], +1 DC [2/5 DC]
    Combee: +1 EC [1/6 EC], +3 MC, +1 DC [1/5 DC]
    Syclar: +1 EC [3/6 EC], +3 MC, +1 DC [2/5 DC]
    Exeggcute: +1 EC [1/6 EC], +3 MC, +1 DC [1/5 DC]
    Horsea: +1 EC [1/6 EC], +2 MC, +1 DC [1/5 DC]
    Deerling: +1 EC [3/6 EC], +2 MC, +1 DC [3/5 DC]
    Cherubi: +1 EC [1/6 EC], +2 MC[/box]

    Sunflora uses the 5 MC on Morning Sun and Double Team.
    Marowak uses the 5 MC on Hidden Power (Ground, 7) and Endure.
    Chingling used the 3 MC on Disable
    Breezi will take 2 UC to boost itself to 5 MC. It will then take 3 UC to boost it to 5/5 DC, and 4 UC to boost it to 6/6 EC, hence allowing evolution! On evolution, Fidgit learns Magic Room, Wonder Room, Circle Throw, Comet Punch, Helping Hand and Wide Guard by default. 5 MC Spent on Earthquake, Earth Power and Drill Dun.
    Combee gains 3 MC, purchasing Tailwind and Bug Buzz. Since fuck Snore.
    Syclar's 3 MC is spent on Bug Buzz and Frost Breath.
    Exeggcute's 3 MC goes into Light Screen, with t'other MC stored.
    Horsea's 2 MC go into Brine and Hydro Pump.
    Deerling's 2 MC are used up with Double Team
    Cherubi uses 2 MC for Protect.


    Fidgit (F) (open)
    [​IMG]
    Multitask (F)

    Nature: Serious
    -

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities: Persistent / Vital Spirit / Prankster [DW]
    Persistent (Innate):
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit (Innate):
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster (Innate):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks [26]:
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Earth Power
    Encore
    Gravity
    Gust
    Helping Hand
    Knock Off
    Magic Room
    Rapid Spin
    Razor Wind
    Tailwind
    Whirlwind
    Wide Guard
    Wonder Room

    Follow Me
    Heal Pulse
    Wish

    Double Team
    Earthquake
    Hidden Power (Ground, 7)
    Light Screen
    Taunt

    Drill Run


    Also force feeding Gigalith 3 UC as MC to combine with it's current one MC and purchase SuperPower and Earth Power.

    Self Approved

    13.8 UC Left~
  22. Deck Knight

    Deck Knight DK! DK! Donkey Kong is here!
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    Messages:
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    Claiming Prizes from This Match

    Deck Knight: 3 CC
    Golurk: 4 MC
    Throh: 2 MC, 1 DC, 1 KOC
    Donphan: 2 MC, 1 DC

    Golurk will use the MC on Fire Punch (BW Tutor) and Hyper Beam (BW TM)

    Throh will add the KOC to MC use the MC on Pain Split (BW Tutor) and Endure (Level-Up).

    Donphan will use the MC on Bounce (BW Tutor)

    Adding the 3 CC to my current CC gives me 6 total, which I will use to purchase a Lucky Egg, sending my CC back to 0.

    SELF-APPROVED.
  23. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,740
    Texas Cloverleaf: 2 CC
    Gastrodon: 5 MC, 1 KOC
    Blastoise: 5 MC, 1 KOC
    Pyroak: 5 MC, 1 KOC

    Same match as Deck

    Stockpiled as MC

    Self-Approved
  24. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    +7UC

    I am dumping all 7UC into Nidoking's MC. I will then buy the following moves:
    Quash (BW2 TM/HM), Echoed Voice (BW2 TM/HM), and Reflect (Past-Gen TM/HM)

    EDIT1:
    I have 8CC. I'll spend it all on 1X Sooth Bell. This leaves me with 0CC

    EDIT2:
    I claim the following from here:
    King Serperior: 2 CC
    -Pupitar: 1 EC/3 MC/1 DC + 2 KOC
    -Privatyke: 1 EC/3 MC/1 DC + 1 KOC
    -Numel: 1 EC/2 MC/1 DC

    My CC goes from 0 => 2CC

    Pupitar:
    8EC => 9EC
    2KOC => MC => 5MC from this battle
    17MC => 22MC
    DC is already maxed.
    Will be evolving later today when I am less tired.

    Privatyke:
    5EC => 6EC
    1KOC => 4MC from this battle
    8MC => 12MC
    4DC => 5DC (Unlocking Dream World Ability now).
    Will also be evolving when I am less tired.

    Numule:
    0EC => 1EC
    0MC => 2MC
    0DC => 1DC

    EDIT3:
    Time to evolve Pupitar and Privatyke!!

    Greymon the Tyranitar (open)

    [​IMG]
    Tyranitar [Greymon] (Male)
    Quiet (-Speed, +Sp.Atk)

    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Command: (Ability: Sand Stream)
    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities
    Unnerve (DW-Unlocked)(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    DC: 5/5
    MC: 22
    KOC: 0

    Moves:
    1). Bite
    2). Leer
    3). Sandstorm
    4). Screech
    5). Chip Away
    6). Rock Slide
    7). Scary Face
    8). Curse
    9). Iron Head
    10). Pursuit
    11). Protect
    12). Earthquake
    13). Double Team

    Upon evolving, Tyranitar gets the following moves automatically:
    Thunder Fang, Ice Fang, Fire Fang, Thrash

    Tyranitar has 22MC. I will spend it on the following moves:
    Payback (Lv.Up), Crunch (Lv.Up), Stone Edge (Lv.Up), Focus Energy (Egg), Stealth Rock (Egg), Counter (Past-Gen Tutor), Taunt (BW2 TM/HM), Substitute (BW2 TM/HM), Superpower (BW2 Tutor), Dark Pulse (BW2 Tutor), Aqua Tail (BW2 Tutor)

    Davy Jones the Arghonaut (open)

    [​IMG]
    Arghonaut [Davy Jones] (male)
    Nature: Adamant (+Atk, -Sp.Atk)

    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW-Unlocked) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 12
    DC: 5/5
    KOC: 0

    Moves:
    1). Bubble
    2). Smokescreen
    3). Yawn
    4). Wrap
    5). Chip Away
    6). Arm Thrust
    7). Aqua Jet
    8). Cross Chop
    9). Recover
    10). Rock Blast
    11). Waterfall
    12). Brick Break
    13). Earthquake

    Arghonaut gains the following moves automatically upon evolving:
    Night Slash

    Arghonaut has 12MC. I'll spend it on the following moves:
    Taunt (Lv.Up), Focus Punch (Lv.Up), Circle Throw (Egg), Ice Punch (BW2 Tutor), Drain Punch (BW2 Tutor), Endure (Past-Gen TM/HM), Dive (BW2 TM/HM)

    EDIT4:
    I have 2CC, so I'll be buying a Shieldon!!

    Rook the Shieldon (open)

    [​IMG]
    Rook [Shieldon] (Male)
    Quiet (+Sp.Atk, -15%spd, -10%evasion)

    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus

    Abilities:

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Soundproof (DW-Locked):
    Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    HP: 90
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 15

    EC: 0/6
    DC: 0/5
    MC: 0
    KOC: 0

    Moves:
    Tackle
    Protect
    Taunt
    Metal Sound
    Take Down
    Iron Defence
    Swagger

    Focus Energy
    Stealth Rock
    Rock Blast

    Ice Beam
    Thunderbolt
    Flamethrower


    EDIT5:

    +4UC
    3UC will be given to Nidoking's MC so I can buy the Past-Gen TM/HM Whirlpool.
    Stockpiling the last 1UC.
  25. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Buying Cupra for 2CC. This brings my total CC down to 4.

    Richard the Cupra (open)

    [​IMG]
    Cupra [Richard] (M)
    Nature: Hasty​

    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1-
    SpA: Rank 3
    SpD: Rank 2
    Spe: 51+ (+7 speed, +7% acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13​

    EC: 0/9
    MC: 0
    DC: 0/5​

    Attacks:
    Bug Bite | Physical | Level Up
    Bug Buzz | Special | Egg
    Counter | Physical | Egg
    Disable | Status | Egg
    Heal Pulse | Status | Level Up
    Protect | Status | Technical Machine
    Psychic | Special | Technical Machine
    String Shot | Status | Level Up
    Sunny Day | Status | Level Up
    Tackle | Physical | Level Up
    Will-o-Wisp | Status | Technical Machine


    Total Moves: 11​

    EDIT: Also getting a Budew for 2CC. My CC is now 2 total.
    Bouquet the Budew (open)

    [​IMG]
    Budew [Bouquet] (F)
    Nature: Timid

    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.​

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Inactive

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13​

    EC: 0/9
    MC: 0
    DC: 0/5​

    Attacks:
    Absorb | Special | Level Up
    Endure | Status | Technical Machine
    Extrasensory | Special | Egg
    Growth | Status | Level Up
    Leaf Storm | Special | Egg
    Mega Drain | Special | Level Up
    Protect | Status | Technical Machine
    Solarbeam | Special | Technical Machine
    Spikes | Status | Egg
    Stun Spore | Status | Level Up
    Water Sport | Status | Level Up
    Worry Seed | Status | Level Up​

    Total Moves: 12​

    Most of Budew's good moves are either level up or egg, so she won't be that good until she evolves.​
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