Smeargle
Normal
55 hp/ 20 atk/ 35 def/ 20 sp atk/ 45 sp def/ 75 speed
Abilities: Own Tempo, Technician, Inconsistent (BANNED)
Inconsistent: boosts 1 stat sharply and lowers another stat at the end of every turn. BANNED
Movepool:
In the past gen, Smeargle made a decent lead, with access to spore, all entry hazards, trick, rapid spin and... everything else. the sole letdown was his stats.
This gen however, smeargle has a new set of problems. Politoed will be able to switch out to a hydration poke to eat the spore, and vaporeon is only 4hkod by thunder or volt tackle. Ninetails has higher speed than smeargle naturally, requiring a scarf is smeargle wishes to beat it. However, even headsmash only 2hkos it, meaning that smeargle won't be able to remove ninetails by surprise with a scarf set.
Even his new toy, inconsistant, is not that great, being based entirely upon luck.
Lead:
Smeagle @ focus sash
Own tempo, jolly
252 hp or atk/ 252 speed/ 6 hp or atk
Spore
Magic coat
U-turn/SR/spikes/tspikes
Explosion/hazard/rapid spin/filler
In this version of the lead, smeargle takes advantage of the opposing sr lead to bounce back their rocks, then sleep them, wasting 2 of their turns and getting sr up in the process. from there, you can set up a bp, or run spikes, sceens, uturn out, or even sr (incase you're up against an offensive lead). Magic coat also prevents taunt, so you will be able to spore faster leads with it- so long as you're not outpredicted.
Trickscarf lead
Smeragle @ choice scarf
Own tempo, jolly
252 hp or atk/ 252 speed/ 6 hp or atk
Spore
Trick
SR/spikes/tspikes
Explosion/uturn/rapid spin/filler
If its a slow bulky srer, trick to lock them into sr, spore the switch, set up sr/whatever hazard you want. Explosion/uturn/rapid spin is mainly filler. If its a faster weather lead or a fast offensive lead, put them to sleep and save your trickscarf and your hazards for later. Trick has been changed so that if tricking a choice item to a choice item, the pokemon will get to choose new moves. + speed scarf shanderaa still outspeeds, unfortunately, so watch out for shadow tag versions.
Baton pass:
The one other role smeagle was used for last gen was a bper, and he still retains this function in this gen.
Smeargle @ leftovers/pinch berry/lum berry/mail/white herb (if running shell break)
Own tempo, Jolly
252 hp/ 252 speed/ 6 def
Gear change/butterfly dance/shell break/belly drum/coil/tail glow/growth
Spore
Bp
Magic coat
Gear change (+1 atk +2 speed), Butterfly dance (+1sp atk, +1 sp def, +1 speed), and shell break (+2atk + 2spatk +2speed -1 def - 1 sp def) are the best of what Gen 5 has to offer, almost completely outclassing old set up moves. Gear change and butterfly dance are the safer of the moves, but shell break offfers the most power and speed- if the incoming pokemon can take a hit (or if smeargle can take a priority atk- even without the def drop thats tough). Claw sharpen is learned by a ton of things and isn't really worth it for smeargle to pass, same with cheer up. Magic coat is to prevent phaze and taunt. Be warned- it won't stop haze or clear smog.
Butterfly dance and tail glow passing are done largely better by venemoth and volbeat respectively, but smeargle has a 100% accurate sleep move as well as other options and so is not completely outclassed.
Growth now boosts atk and sp atk by 2 in the sun, and should only be used with sun support. Otherwise plenty of pokemon could proabably pass cheer up better.
Chain starter:
Smeargle @ leftovers/lum berry/mail
Own tempo, Jolly
252 hp/ 252 speed/ 6 def
spore
ingrain
bp
sub/aqua ring/set up move
Spore the opposing lead, set up ignrain to make yourself unphazeable, as well as possibly a sub or aqua ring, bp out to your next set upper. Magic coat is also an option in the last spot to prevent taunt.
Doubles/triples
Technician/own tempo&utility pass
Smeargle@ (what's good for doubles? he's too frail for leftovers)
Technician/own tempo
Fake out
Spore/dark void
Mirror type
Heal beam/postpone/filler
Give your abiltiy to your partner. Technician is a good abilty, if mostly useful with priority moves. Own tempo is an option if you're using outrage or something (even if not very reliable in doubles). Fake out and sleep is for general utility, and the last move is for utility of your choice.
LOL you thought I was going to bp?
Smeargle @ leftovers/pinch berry/lum berry/white herb (if running shell break, or even just inconsistant)
technician/Own tempo, Jolly
252 hp/ 252 speed/ 6 def
Gear change/butterfly dance/shell break/belly drum/coil/tail glow/growth
Spore/Dark void/fake out
Heart Swap
Magic coat/fake out
If smeargle manages to get boosts in doubles, you're opponent will try to prevent you from bping, or at least take down the pokemon you're bping to. So instead, why not heart swap your partner while smaergle goes dowm, meaning your opponent accomplishes nothing but giving you a free switch away from smeargle (by killing it).
If Inconsistent is allowed in Ubers
Inconsistent Abuse
252 hp/ 252 speed/6 def
Inconsistent, Jolly
Protect
Baton pass
Substitute/spore
Magic coat/spore
Attempts to get high boosts using inconsistent. Sub + magic coat makes phazing nearly impossible, when combined with defense and/or evasion boosts. Countered by tspikes and Breloom, Cloyster, and Chillachino (unless they get lucky with evasion/defense).
Normal
55 hp/ 20 atk/ 35 def/ 20 sp atk/ 45 sp def/ 75 speed
Abilities: Own Tempo, Technician, Inconsistent (BANNED)
Inconsistent: boosts 1 stat sharply and lowers another stat at the end of every turn. BANNED
Movepool:
Whatever the hell he wants
In the past gen, Smeargle made a decent lead, with access to spore, all entry hazards, trick, rapid spin and... everything else. the sole letdown was his stats.
This gen however, smeargle has a new set of problems. Politoed will be able to switch out to a hydration poke to eat the spore, and vaporeon is only 4hkod by thunder or volt tackle. Ninetails has higher speed than smeargle naturally, requiring a scarf is smeargle wishes to beat it. However, even headsmash only 2hkos it, meaning that smeargle won't be able to remove ninetails by surprise with a scarf set.
Even his new toy, inconsistant, is not that great, being based entirely upon luck.
Lead:
Smeagle @ focus sash
Own tempo, jolly
252 hp or atk/ 252 speed/ 6 hp or atk
Spore
Magic coat
U-turn/SR/spikes/tspikes
Explosion/hazard/rapid spin/filler
In this version of the lead, smeargle takes advantage of the opposing sr lead to bounce back their rocks, then sleep them, wasting 2 of their turns and getting sr up in the process. from there, you can set up a bp, or run spikes, sceens, uturn out, or even sr (incase you're up against an offensive lead). Magic coat also prevents taunt, so you will be able to spore faster leads with it- so long as you're not outpredicted.
Trickscarf lead
Smeragle @ choice scarf
Own tempo, jolly
252 hp or atk/ 252 speed/ 6 hp or atk
Spore
Trick
SR/spikes/tspikes
Explosion/uturn/rapid spin/filler
If its a slow bulky srer, trick to lock them into sr, spore the switch, set up sr/whatever hazard you want. Explosion/uturn/rapid spin is mainly filler. If its a faster weather lead or a fast offensive lead, put them to sleep and save your trickscarf and your hazards for later. Trick has been changed so that if tricking a choice item to a choice item, the pokemon will get to choose new moves. + speed scarf shanderaa still outspeeds, unfortunately, so watch out for shadow tag versions.
Baton pass:
The one other role smeagle was used for last gen was a bper, and he still retains this function in this gen.
Smeargle @ leftovers/pinch berry/lum berry/mail/white herb (if running shell break)
Own tempo, Jolly
252 hp/ 252 speed/ 6 def
Gear change/butterfly dance/shell break/belly drum/coil/tail glow/growth
Spore
Bp
Magic coat
Gear change (+1 atk +2 speed), Butterfly dance (+1sp atk, +1 sp def, +1 speed), and shell break (+2atk + 2spatk +2speed -1 def - 1 sp def) are the best of what Gen 5 has to offer, almost completely outclassing old set up moves. Gear change and butterfly dance are the safer of the moves, but shell break offfers the most power and speed- if the incoming pokemon can take a hit (or if smeargle can take a priority atk- even without the def drop thats tough). Claw sharpen is learned by a ton of things and isn't really worth it for smeargle to pass, same with cheer up. Magic coat is to prevent phaze and taunt. Be warned- it won't stop haze or clear smog.
Butterfly dance and tail glow passing are done largely better by venemoth and volbeat respectively, but smeargle has a 100% accurate sleep move as well as other options and so is not completely outclassed.
Growth now boosts atk and sp atk by 2 in the sun, and should only be used with sun support. Otherwise plenty of pokemon could proabably pass cheer up better.
Chain starter:
Smeargle @ leftovers/lum berry/mail
Own tempo, Jolly
252 hp/ 252 speed/ 6 def
spore
ingrain
bp
sub/aqua ring/set up move
Spore the opposing lead, set up ignrain to make yourself unphazeable, as well as possibly a sub or aqua ring, bp out to your next set upper. Magic coat is also an option in the last spot to prevent taunt.
Doubles/triples
Technician/own tempo&utility pass
Smeargle@ (what's good for doubles? he's too frail for leftovers)
Technician/own tempo
Fake out
Spore/dark void
Mirror type
Heal beam/postpone/filler
Give your abiltiy to your partner. Technician is a good abilty, if mostly useful with priority moves. Own tempo is an option if you're using outrage or something (even if not very reliable in doubles). Fake out and sleep is for general utility, and the last move is for utility of your choice.
LOL you thought I was going to bp?
Smeargle @ leftovers/pinch berry/lum berry/white herb (if running shell break, or even just inconsistant)
technician/Own tempo, Jolly
252 hp/ 252 speed/ 6 def
Gear change/butterfly dance/shell break/belly drum/coil/tail glow/growth
Spore/Dark void/fake out
Heart Swap
Magic coat/fake out
If smeargle manages to get boosts in doubles, you're opponent will try to prevent you from bping, or at least take down the pokemon you're bping to. So instead, why not heart swap your partner while smaergle goes dowm, meaning your opponent accomplishes nothing but giving you a free switch away from smeargle (by killing it).
If Inconsistent is allowed in Ubers
Inconsistent Abuse
252 hp/ 252 speed/6 def
Inconsistent, Jolly
Protect
Baton pass
Substitute/spore
Magic coat/spore
Attempts to get high boosts using inconsistent. Sub + magic coat makes phazing nearly impossible, when combined with defense and/or evasion boosts. Countered by tspikes and Breloom, Cloyster, and Chillachino (unless they get lucky with evasion/defense).