Okay, you guys love Shed Skin too much. It is way ahead of the other ones. Well, here is the final Tally
Air Lock - 28 votes - 11.48%
Dry Skin - 38 votes - 15.57%
Immunity - 11 votes - 4.51%
Insomnia - 32 votes - 13.11%
Rough Skin - 17 votes - 6.97%
Sand Veil - 14 votes - 5.74%
Shed Skin - 61 votes - 25.00%
Synchronize - 8 votes - 3.28%
Snare Trap - 35 votes - 14.34%
I'm considering just calling Shed Skin the main trait because of its enormous lead. I also can't decide the cut off point for the next poll. Right now, the bolded ones are the ones I am going to move on, but Air Lock can also move on, or I could drop Insomnia. I'm really not sure since Dry Skin, Snare Trap, Insomnia, and Air Lock are all within 10 votes of each other.
My only worry with Dry Skin is balance issues. A Water Immunity and healing in Rain Dance is really quite powerful. I don't want to step on so many people's votes, but I am worried about it.
I'm just surpised my barely fleshed out ability managed to do so well.
I'm currently thinking the best way to balance it is to give all partial trapping abilities a minimum of 3 turns, and deal 1/8th damage.
This leaves the 1/8th damage effect to the trait and just makes Shadowbind (if we use it) a better, STABbed version of Wrap, with 1/16th regular damage. This makes its benefits over Shadow Punch limited if it doesn't have the Snare Trap trait. A decent balance overall I think.
So:
Snare Trap: This pokemon's partial trapping moves are in effect for 3 turns minimum, and deal 1/8th damage at the end of each round.
Urza said:
also, reiterating the argument AGAINST snare trap/entomb, because it almost requires that we give this guy the custom move to make it worth it. the only way i think this ability is fair is if the move to go with it has shit accuracy. otherwise this guy can literally toxistall (even toxifusion!) whole teams, which i dont think is something we really want. if it stuck with just wrap/bind/whatever without the custom move at 50 bp, then its less cheap. seriously, that stands a chance at becoming the next parahax togekiss...i don't see much good coming from it. the other options are just more strategic and interesting.
You can't Toxistall whole teams even assuming everything goes your way. You have to Wrap/Shadowbind each and every one of them successfully while they use whatever attacks they happen to have. This isn't a Shadow Tag clone. It requires you use a moveslot and attack turn on a partial trapping move. Unless you think your opponents are all going to be using Splash as you try this, it's a long way from broken. Moreover since it does require an attack turn, they can switch in their Counter.