I can understand why people are dissuaded from using Talonflame. On paper, it looks like a shitty gimmick pokemon: cool ability but it has weak stats, a 4x SR weakness, dependent on recoil moves, has a relatively small movepool, and it is very one dimensional. In execution, Talonflame puts in a lot work in a game if you play smart and has plenty of good options to curtail it to your team's needs. Brave Bird is the bread and butter of all talonflame sets ofc (see what I did there). IIRC because of the large base power difference (180 vs 120) Talonflame's BB is on par or close to Normal-Arceus' Extremespeed. The high speed + priority of Talonflame's Brave Bird can dig you out of pretty much any hole vs offensive threats.
Will-o-Wisp and Taunt means Talonflame has good options for bulkier targets despite its lack of raw power. We saw priority Tailwind do some real work for BW rain teams from Tornadus-I. It will only be a matter of time before most people really catch wind of how good of an option it is to throw on Talonflame for offensive teams.
edit:
dkkc19 most likely not. Talonflame needs as much power to revenge kill threats as possible. Not only do you have the power drop from 120 base power to 110, but subsequent Acrobatics hits don't get boosted by an item. Note: gems this generation are only a 1.3x boost, the same as life orb. Only normal gem is out.
This. Heh, I decided to wipe the dust off my keyboard to shed some of my input and experience in using Talonflame as a great stall breaker, that is, having a great time disrupting what currently is used in the metagame right now. A lot of users have (in my opinion) been overlooking that great utility Talonflame can provide it's team, backed with STAB priority 120 BP Brave Bird is quite terrifying for most teams to face.
Great utility moves such as Taunt & Will-o-Wisp, as well as, a great recovery option in Roost, which, given the amazing amount of free turns and switches it can nab with it's threatening presence easily gives it a chance to heal off chip damage from Brave Bird and Stealth Rocks.
A set I have been using to great success is one consisting of Brave Bird, Taunt, Will-o-Wisp & Roost. The set does a great job of shutting down stall and bulky offence teams, as well as being highly disrupting to baton pass seeing as it is a major threat to Scolipede and can taunt any Pokemon besides Espeon (which doesn't like taking a Brave Bird to the face).
Stall Breaker
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move 1: Brave Bird
move 2: Taunt
move 3: Will-o-Wisp / Flareblitz
move 4: Roost
ability: Gale Wings
item: Leftovers
evs: 176 HP / 252 Atk / 4 Def / 76 Spe
nature: Adamant
Stall breaker Talonflame is certainly nothing new, but definitely is an underrated threat present in our current meta. In fact, I believe the set was discredited
(here) as not being a strong role for Talonflame to fill (read the other options segment).
The EVs that this set runs is actually quite specific - mainly speed, but the bulk gives it great longevity. 176 EVs in HP give an odd number so you can (if needed) switch in to Stealth Rocks up to three times, if you don't have a chance to Roost. It also provides quite a lot of bulk for Talonflame, which I will get into a bit later. Max attack is simple, maximum hurt, it helps wear down its switch-ins, as well as, revenge killing threats and providing your team another end game sweeper. 76 Speed out speeds maximum base 90s and is more than enough to out run and taunt most things on stall.
Most players on the ladder don't expect a Talonflame to be running taunt, and that is a huge boon. The combination of taunt and it's speed let it outrun max speed Deoxys-D and get off the taunt before it can even set up. Almost everything on stall gets outrun and taunted, really, all Talon has to look out for on the common "cookie cutter" stall team as of late is a Shadow Ball from Aegislash, and Scald from Quagsire - Aegislash naturally fears Talonflame, and Quagsire is either getting burnt or taunted on the switch in.
The set obviously needs some form of team support, quad Stealth Rocks weakness is huge and often getting off a defog or rapid spin is crucial. One of the biggest issues of running defog is DeoSharp cores. Usually you wouldn't see Talonflame switching into +2 Bisharp, but at full health, Talon can burn Bisharp and has a great chance at surviving +2 (Burnt) Life Orb Bisharp Knock Off.
+2 252+ Atk Life Orb burned Bisharp Knock Off (97.5 BP) vs. 176 HP / 4 Def Talonflame: 289-341 (84.7 - 100%) -- 6.3% chance to OHKO
Flareblitz is slashed with Will-o-wisp as it has the added utility of hurting Talonflame's switch-ins, such as Zapdos, Thundurus-I & Thundurus-T. Will-o-Wisp is preferred as it smacks around larger threats, looking at Tyranitar, Hippowdon, Landorus-T etc.
I could go on about the merits of this set but, I will let it speak for itself. Have a look at the following replays that I have stored away using this set.
I'm looking forward to hearing what others have to say about this set. Has anyone else been running a set similar to this? Sorry if I've exposed a secret set that anyone has been using, but I recently started using this form of Talonflame and felt that people should start hearing about it.