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Roleplay The Battle Subway — Challenge Thread

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3447978&page=3

    Chosen Abilities:
    Heracross: Guts
    Absol: Pressure
    Dragonite: Multi Scale

    Chosen Items:
    Heracross: Oran Berry
    Absol: Oran Berry
    Dragonite: Rawst Berry
    Heracross (open)
    [​IMG]
    Heracross [Achilles] (M)
    Nature: Adamant (+Atk, -SAtk)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 85

    MC: 1
    DC: 5/5

    Abilities
    :
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Moves:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter

    Bide
    Focus Punch
    Pursuit

    Earthquake
    Shadow Claw
    Stone Edge

    Close Combat
    Megahorn
    Smack Down
    Toxic
    Vacuum Wave

    Absol (open)
    [​IMG]
    Absol [Shogun] (F)
    Nature: Quiet (+Spa, -Spe)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65 (75/1.15)

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Justified (DW Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Bite
    Pursuit
    Swords Dance

    Zen Headbutt
    Megahorn
    Sucker Punch

    Blizzard
    Thunder
    Fire Blast

    Dragonite (open)
    [​IMG]
    Dragonite [Hyperion] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (80/1.15)

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multi Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Moves:
    Fire Punch
    ThunderPunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Pulse
    Iron Tail
    ExtremeSpeed

    Fire Blast
    Thunder
    Blizzard

    Surf
    Hurricane
    Outrage
    Aqua Tail
    Safeguard
    Dragon Claw
    Toxic
    Draco Meteor
    Earthquake
    Light Screen
    Brick Break
  2. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    Bumping this challenge for the new page. :3
  3. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,638
    Sure, you're on!
    You too.

    And because I'm feeling a little extra crazy, you!

  4. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Another shot. This time, I'm going to use one of my three best friends.

    Mode:
    Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3448307

    Chosen Pokémon: Slowking, Revenankh, Pyroak, Scizor

    Chosen Abilities:
    Slowking: Regenerator
    Revenankh: Shed Skin
    Pyroak: Rock Head
    Scizor: Technician

    Chosen Items:
    Slowking: Enigma Berry
    Revenankh: Oran Berry
    Pyroak: Enigma Berry
    Scizor: Oran Berry

    Salmon the Slowking (open)
    [​IMG]
    Slowking [Salmon] (F)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Psychic / Water
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)

    EC: 6 / 6
    MC: 1
    DC: 5 / 5

    Abilities:
    Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Attacks:
    Curse (*)
    Yawn (*)
    Tackle (*)
    Growl (*)
    Water Gun (*)
    Confusion (*)
    Disable (*)
    Headbutt (*)
    Psychic
    Slack Off
    Nasty Plot
    Amnesia
    Heal Pulse

    Future Sight (*)
    Block (*)
    Mud Sport (*)

    Counter

    Calm Mind (*)
    Surf (*)
    Ice Beam (*)
    Thunder Wave
    Trick Room
    Hidden Power (Grass, 7)
    Scald
    Rain Dance
    Flamethrower
    Psyshock
    Focus Blast
    Dragon Tail
    Toxic
    Reflect

    Ankhles the Revenankh (open)
    [​IMG]
    Revenankh [Ankhles] (F)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)

    EC: 0 / 0 (Does not evolve)
    MC: 0
    DC: 5 / 5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (UNLOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:
    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)
    Hammer Arm
    Power Whip
    Revenge
    Moonlight

    Shadow Sneak (*)
    Counter (*)
    Drain Punch (*)
    Mach Punch

    Ice Punch

    Rock Slide (*)
    Bulk Up (*)
    Taunt (*)
    Protect

    Willow the Pyroak (open)
    [​IMG]
    Pyroak [Willow] (F)
    Nature: Quiet (Adds * to Special Attack. A 15% decrease (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on the opponent's Pokemon's attacks.)

    Type: Fire / Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 51 (60 * .15 = 9)

    EC: 9 / 9
    MC: 1
    DC: 5 / 5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Wood Hammer
    Flare Blitz
    Pound (*)
    Bullet Seed (*)
    Sweet Scent (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)
    Synthesis
    Energy Ball
    Lava Plume

    Earth Power (*)
    Aromatherapy (*)
    Seed Bomb (*)
    Heat Wave

    Worry Seed

    Hidden Power (Ice, 7) (*)
    Flamethrower (*)
    Substitute (*)
    Light Screen
    Reflect
    Toxic
    Sunny Day
    SolarBeam

    Jacksaw the Scizor (open)
    [​IMG]
    Scizor
    [Jacksaw] (M)
    Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

    Type: Bug / Steel
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65

    EC: 6 / 6
    MC: 0
    DC: 3 / 5

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:
    Bullet Punch
    Vacuum Wave (*)
    Quick Attack (*)
    Leer (*)
    Focus Energy (*)
    Double Team (*)
    Pursuit (*)
    False Swipe (*)
    Agility (*)
    Wing Attack (*)
    Fury Cutter (*)
    Swords Dance

    Baton Pass (*)
    Reversal (*)
    Night Slash(*)

    Bug Bite

    Acrobatics (*)
    X-Scissor (*)
    Brick Break (*)
  5. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    Messages:
    7,638
    Taking these:


  6. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Joined:
    Mar 29, 2009
    Messages:
    2,133
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: None

    Chosen Abilities:
    Colossoil: Guts
    Hydreigon: Levitate
    Pyroak: Rock Head

    Chosen Items:
    Colossoil: Oran Berry
    Hydreigon: Cheri Berry
    Pyroak: Oran Berry

    Sucker the COLOSSOIL (open)
    [​IMG]
    Colossoil Sucker (M)

    Type: Dark/Ground
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rebound, Guts, Pressure
    • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Leer
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Magnitude
    Pursuit
    Body Slam
    Bounce
    Crunch
    Dig

    Encore
    Fake Out
    Sucker Punch
    Aqua Tail

    Protect
    Taunt
    Stone Edge
    Knock Down
    Substitute
    Earthquake
    Turvy the HYDREIGON (open)
    [​IMG]
    Hydreigon* Turvy (F)

    Type: Dark/Dragon
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Levitate
    • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)

    EC: 9/9
    MC: 0

    Attacks:

    Double Hit
    Tri Attack
    Tackle*
    Dragon Rage*
    Focus Energy*
    Bite*
    Headbutt*
    Dragonbreath*
    Roar*
    Crunch*
    Dragon Pulse
    Outrage

    Dark Pulse*
    Earth Power*
    Head Smash
    Screech*
    Thunder Fang

    Draco Meteor

    Taunt*
    Protect
    Earthquake
    Reflect
    Fire Blast
    Focus Blast
    Acrobatics
    Stone Edge
    Thunder Wave*
    Work Up*
    Substitute
    Fly
    Surf
    Kitch the PYROAK (open)

    [​IMG]
    Pyroak Kitch (M)

    Type: Fire/Grass
    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities: Rock Head, Battle Armor, Chlorophyll
    • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    • Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Wood Hammer
    Flare Blitz
    Heat Wave
    Leaf Blade
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume

    Counter
    Earth Power
    Blaze Kick

    Worry Seed

    Toxic
    Sunny Day
    Light Screen
    Protect
    Reflect
    Will-o-Wisp
    Substitute
  7. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Bring it on! (Again)

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3451788

    Chosen Abilities:
    Dragonite: Inner Focus (Suck on this Garbodor!)
    Starmie: Natural Cure
    Duclohm: Sheild Dust

    Chosen Items:
    Dragonite: Dragon Gem
    Starmie: Water gem
    Duclohm: Air Baloon

    Bahamut the Dragonite (open)

    [​IMG]

    Dragonite: Bahamut (Male)

    Musical Theme: Those who Fight Further

    Nature:
    Rash: (Adds * to Special Attack; Subtracts * From Special Defense)

    Type:
    Dragon
    : Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Fire Punch
    Thunder Punch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Dance
    Aqua Tail
    Outrage
    Dragon Tail
    Safeguard
    Hurricane
    Hyper Beam

    Extremespeed
    Dragon Pulse
    Light Screen

    Thunder
    Fire Blast
    Ice Beam
    Thunderbolt
    Reflect
    Protect
    Rain Dance
    Dragon Claw
    Earthquake

    Draco Meteor

    Fuma Shuriken the Starmie (open)

    [​IMG]
    Starmie (*) Fuma Shuriken

    Musical Theme: Eureka, The Fobidden Land

    Nature:
    Modest
    : (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    • Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 115

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Power Gem
    Cosmic Power
    Hydro Pump
    Light Screen

    Thunder
    Thunderbolt
    Psychic
    Ice Beam
    Reflect
    Scald
    Psyshock
    Thunder Wave
    Substitute
    Bide
    Dive

    Cloud Strife the Duclohm (open)

    [​IMG]
    Duclohm (M) Cloud Strife

    Musical Theme: Cloud Smiles

    Nature:
    Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:

    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active)
    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60

    EC: 8/9
    MC: 0
    DC: 4/5

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Discharge
    Slack Off
    Hurricane

    DragonBreath
    Hydro Pump
    Power Gem

    Flamethrower
    Taunt
    Ice Beam
    Dragon Pulse
    Thunderbolt
    Thunder
  8. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Let's try this again. (Emmet is the bane of my existence...)

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449427

    Chosen Abilities:
    Colossoil: Guts
    Salamence: Intimidate
    Krillowatt: Magic Guard

    Chosen Items:
    Colossoil: Absorb Bulb
    Salamence: Rawst Berry
    Krillowatt: Leppa Berry

    Neville the Colossoil (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn
    Body Slam(*)
    Stockpile
    Swallow
    Horn Drill

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)
    Encore
    Fake Out
    Sand Tomb
    Screech
    Dive

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Knock Down
    Torment

    Aqua Tail

    Draco the Salamence (open)

    [​IMG]
    Salamence(*) [Draco] (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Typing: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect
    Fire Fang(*)
    Thunder Fang(*)
    Dragon Tail
    Fly
    Crunch

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)
    Dragon Rush
    Endure

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Hone Claws
    Giga Impact
    Double Team

    Roost
    Aqua Tail
    Heat Wave
    Outrage
    Tailwind

    Dobby the Krillowatt (open)

    [​IMG]
    Krillowatt [Dobby] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Typing: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Imprison
    Volt Switch
    Heart Swap
    Discharge
    Hydro Pump
    Thunder

    Counter
    Me First
    Signal Beam

    Ice Beam
    Thunderbolt
    Scald
    Toxic
    Substitute
    Rain Dance

    Earth Power
  9. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,638
    you poor subway!

    korski looks like he's ready to kick ass.

    arcanite too i think.

    and oh joy another colossoil! oh well, let's go dummy!
  10. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,971
  11. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    I'll subref the above.
  12. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,618
    You know what they say about third times...

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449141

    Chosen Abilities:
    Sigilyph: Magic Guard
    Krillowatt: Magic Guard
    Camerupt: Solid Rock

    Chosen Items:
    Sigilyph: Chesto Berry
    Krillowatt: Cheri Berry
    Camerupt: Pecha Berry

    Sigilyph (open)

    [​IMG]
    Sigilyph (F) Falsefalcon
    Nature: Modest (-1 rank in attack, +1 rank in special attack)

    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats: 72/58-/80/103+/80/97

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 97

    MC: 0
    DC: 5/5-DW unlocked!

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Air Slash
    Psychic

    Roost
    Stored Power
    Psycho Shift

    Ice Beam
    Shadow Ball
    Calm Mind
    Energy Ball
    Protect
    Hidden Power (Ground, base 7)
    Smack Down
    Trick Room
    Substitute
    Toxic
    Psyshock
    Flash Cannon
    Thunder Wave

    Krillowatt (open)

    [​IMG]

    Krillowatt [Float] Female
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 2
    DC: 5/5- DW unlocked!

    Abilities:
    Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump
    Copycat
    Heart Swap
    Zap Cannon
    Volt Switch

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)
    Follow Me

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake
    Substitute
    Hidden Power (base 7, Grass)


    Natural Gift

    Camerupt (open)

    [​IMG]
    Camerupt (Flare) (F)
    Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Magma Armor: (innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats: 70/100/70/105+/75/40-

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)

    EC: 6/6
    MC: 1
    DC: 5/5- DW unlocked!


    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst
    Earth Power
    Flamethrower
    Eruption

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide
    Will O' Wisp
    Protect
    Fire Blast
    SolarBeam
    Toxic
  13. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Taking the above, I just fished a few reffings.
  14. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    I would like to challenge the Battle Subway! Sure why not?

    Mode: Singles
    Thread: None

    Chosen Abilities:
    Stratagem: Technician
    Aerodactyl: Pressure
    Crustle: Sturdy

    Chosen Items:
    Stratagem: Oran Berry
    Aerodactyl: Chesto Berry
    Crustle: White Herb

    Origin (open)

    [​IMG]
    Stratagem [Origin] (M)
    Modest Nature (Sp. Atk increased by *, Attack decreased by *)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130

    EC:9/9
    MC:0
    DC:5/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem

    Paleo Wave
    Metal Sound
    Earth Power

    Calm Mind
    Protect
    Energy Ball
    Flamethrower
    Hidden Power Water 6
    Toxic
    Substitute
    Shadow Ball

    Korangir (open)

    [​IMG]
    Aerodactyl [Korangir] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130

    MC: 0
    DC: 1/5

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower
    Rock Slide
    Sky Drop
    Iron Head

    Roost
    Tailwind
    Foresight

    Dragon Claw
    Earthquake
    Protect

    Nya (open)

    [​IMG]
    Crustle [Nya] (F)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Fury Cutter
    Rock Blast
    Withdraw
    Sand Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    X-Scissor
    Shell Smash
    Slash
    Flail
    Rock Wrecker

    Block
    Counter
    Sand Tomb
    Night Slash
    Spikes

    Toxic
    Earthquake
    Dig
    Protect
    Aerial Ace
    Shadow Claw
    Substitute
  15. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    It seems to me like my team is built for this subway challenge:

    Mode: Doubles
    Battle Subway Challenge

    Pokemon:
    Dragonite @ Expert Belt
    -Multiscale
    Starmie @ Enigma Berry
    -Natural Cure
    Lapras @ Choice Specs
    -Water Absorb
    Swampert @ Life Orb
    -Torrent

    Nidhogg the Dragonite (open)
    [​IMG]
    Male Dragonite (*), "Nidhogg"

    Nature:
    Mild - Increase of Special Attack by *. Subtracts * from Defence.

    Type:
    Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    HP: 100
    Atk: *****
    Def: ** (-)
    SpA: ***** (+)
    SpD: ****
    Spe: 80

    EC: Fully Evolved
    MC: 2
    DC: Unlocked

    Attacks:
    -Wrap (*)
    -Leer (*)
    -Thunder Wave (*)
    -Twister (*)
    -Dragon Rage (*)
    -Slam (*)
    -Agility (*)
    -Dragon Pulse (*)
    -Extremespeed (*)
    -Haze (*)
    -Rain Dance (*)
    -Thunder (*)
    -Surf (*)
    -Outrage
    -Toxic
    -Fire Blast
    -Ice Beam
    -Fire Punch
    -Thunderpunch
    -Roost
    -Hurricane
    -Earthquake
    -Stone Edge
    -Light Screen
    -Substitute
    -Focus Blast
    -Brick Break
    -Aqua Tail
    -Dragon Tail
    -Bide
    -Razor Wind
    -Double Team
    -Dragon Dance
    -Draco Meteor
    -Aerial Ace
    -Safeguard
    -Tailwind
    -Superpower
    -Ominous Wind
    -Heat Wave
    -Shock Wave
    -Focus Punch
    -Defog
    -Reflect

    Astraea the Starmie (open)
    [​IMG]
    Starmie, "Astraea"

    Nature:
    Modest - Attack decreased by *, Special Attack increased by *

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate - (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    HP: 90
    Atk: ** (-)
    Def: ***
    SpA: ***** (+)
    SpD: ***
    Spe: 115

    EC: Fully Evolved
    MC: 1
    DC: Unlocked

    Attacks:
    -Tackle
    -Harden
    -Water Gun
    -Rapid Spin
    -Recover
    -Camouflage
    -Swift
    -Minimize
    -Power Gem
    -Hydro Pump
    -Psychic
    -Thunderbolt
    -Ice Beam
    -Signal Beam
    -Magic Coat
    -Pain Split
    -Confuse Ray
    -Skill Swap
    -Grass Knot
    -Light Screen
    -Reflect
    -Thunder Wave
    -Rain Dance
    -Bide
    -Teleport
    -Trick
    -Brine
    -Natural Gift
    -Psych Up
    -Substitute
    -Gravity

    Typhon the Lapras (open)
    [​IMG]
    Lapras (M), "Typhon"

    Nature:
    Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    HP: 120
    Atk: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spe: 51 (-)

    EC: Doesn't Evolve
    MC: 1
    DC: Unlocked

    Attacks:
    -Sing
    -Growl
    -Water Gun
    -Mist
    -Confuse Ray
    -Ice Shard
    -Water Pulse
    -Rain Dance
    -Body Slam
    -Perish Song
    -Foresight
    -Fissure
    -Dragon Pulse
    -Toxic
    -Thunder
    -Ice Beam
    -Psychic
    -Sheer Cold
    -Hydro Pump
    -Solarbeam
    -Signal Beam
    -Hidden Power Fighting (7)
    -Substitute
    -Bide
    -Roar
    -Bulldoze
    -Protect
    -Brine
    -Shock Wave
    -Heal Bell

    Poseidon the Swampert (open)
    [​IMG]
    Male Swampert (*), "Poseidon"

    Nature:
    Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    HP: 110
    Atk: ***** (+)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 52 (-)


    EC: Fully Evolved
    MC: 2
    DC: Unlocked

    Attacks:
    -Tackle (*)
    -Growl (*)
    -Mud-slap (*)
    -Water Gun (*)
    -Bide (*)
    -Foresight (*)
    -Mud Sport (*)
    -Counter (*)
    -Mirror Coat (*)
    -Avalanche (*)
    -Surf (*)
    -Rain Dance (*)
    -Waterfall (*)
    -Toxic
    -Earthquake
    -Ice Beam
    -Hammer Arm
    -Focus Blast
    -Stone Edge
    -Substitute
    -Scald
    -Hydro Cannon
    -Yawn
    -Protect
    -Wide Guard
    -Blizzard
    -Rollout
    -Focus Blast
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    If I run into anything Fire, Ground, or Fighting... one more time... I swear... I will go completely crazy...
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,971
    Ok, so after my previous victory I'd like to jump straight back into the Subway.

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?p=3578733#

    Abilities:
    Marowak: Rock Head
    Galvantula: Compundeyes
    Krillowatt: Magic Guard

    Items:
    Marowak: Thick Club
    Galvantula: Life Orb
    Krillowatt: Expert Belt

    Rho the Marowak (open)

    [​IMG]

    Marowak [Rho a.k.a Boner] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats:

    HP: 90
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-)

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage

    Belly Drum
    Detect
    Skull Bash
    Endure

    Smack Down
    Aerial Ace
    Fire Blast
    Stone Edge
    Earthquake
    Brick Break
    Swords Dance
    Rest
    Sleep Talk

    Omicron the Galvantula (open)

    [​IMG]
    Galvantula [Omicron] (Female)
    Nature: Modest (+SpA, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 108

    EC: 6/6
    MC: 7
    DC: 5/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electro Web
    Bug Bite
    Gastro Acid
    Bug Buzz
    Electro Ball

    Cross Poison
    Disable
    Faint Attack

    Protect
    Thunderbolt
    Energy Ball
    Thunder
    Toxic
    Volt Switch
    Hyper Beam
    Substitute
    Struggle Bug
    Thunder Wave
    Double Team
    Charge beam
    Light Screen

    Delta the Krillowatt (open)

    [​IMG]
    Krillowatt [Delta]
    Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 89 (-15%)

    EC: 6/6
    MC: 2
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump

    Counter
    Mirror Coat
    Signal Beam

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard
    Rain Dance
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    It's about time I gave this one a shot.

    Mode:
    Singles

    Chosen Abilities:
    Dragonite: Multiscale
    Rhyperior: Solid Rock
    Omastar: Shell Armor

    Chosen Items:
    Dragonite: Expert Belt
    Rhyperior: Ground Gem
    Omastar: Water Gem

    Dracor the Dragonite (open)
    [​IMG]
    Dragonite [Dracor] (F)
    Nature: Rash (+1 Special Attack, -1 Special Defence)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Dragon Tail
    Safeguard
    Roost
    ThunderPunch
    Fire Punch
    Outrage
    Hurricane
    Dragon Rush

    Waterfall
    Thunderbolt
    Ice Beam
    Flamethrower
    Surf
    Hone Claws
    Dragon Claw
    Roar
    Light Screen
    Protect
    Thunder
    Earthquake
    Brick Break
    Aerial Ace
    Incinerate
    Stone Edge
    Double Team
    Fly
    Substitute
    Rain Dance

    Extremespeed
    Dragon Pulse
    Dragon Dance

    Draco Meteor
    Ice Punch
    Superpower
    Tailwind
    Endure

    Focus Punch
    Reflect
    Bide

    Staba the Rhyperior (open)
    [​IMG]
    Rhyperior [Staba] (M)
    Nature: Adamant (+1 Attack, -1 Special Attack)

    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus..
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3
    per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:

    Lighting Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles.
    When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1)
    stage. This boost is maintained at the end of each round.

    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-
    effective attacks is reduced by two (2).

    Reckless (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more
    effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks:
    Horn Attack
    Tail Whip
    Stomp
    Fury Attack
    Scary Face
    Rock Blast
    Take Down
    Drill Run
    Stone Edge
    Megahorn
    Chip Away
    Hammer Arm
    Poison Jab
    Rock Wrecker

    Earthquake
    Rock Slide
    Bulldoze
    Shadow Claw
    Dragon Tail

    Crunch
    Ice Fang
    Dragon Rush

    ThunderPunch
    Fire Punch
    Ice Punch
    Aqua Tail

    Spika the Omastar (open)
    [​IMG]
    Omastar [Spika] (M)
    Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

    Type: Rock/Water
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are
    entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15)

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed
    in the rain.

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Weak Armor: [DW LOCKED] (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off
    when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:
    Constrict
    Withdraw
    Bite
    Water Gun
    Rollout
    Leer
    Mud Shot
    Ancientpower
    Brine
    Shell Smash
    Hydro Pump

    Ice Beam
    Protect
    Rock Slide
    Scald

    Muddy Water
    Bide
    Wring Out
  19. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,638
    5 :(

    I really wanted to lower my activity to do other stuff (and my activity is getting low regardless) but... this sucks.

    Taking Maxim. My current Doubles load is killing me so I can't take the Doubles.
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Well ive finally worked up the steam to give this place a try, so lets see how this goes

    Mode:
    Singles

    Chosen Abilities:
    Electivire - Vital Spirit
    Gardevoir - Synchronize
    Nidoking - Sheer Force

    Chosen Items:
    Electivire - Expert Belt
    Gardevoir - Light Clay
    Nidoking - Leftovers

    Pokemon #1
    Tahlzara the Electivire (open)

    [​IMG]
    Electivire (Tahlzara) Male
    Nature:
    Naughty (+Att, -Sp.Def)
    Type:
    Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (Dreamworld)
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 95

    EC: 9/9
    MC: 4
    DC: 5/5

    Attacks:
    Quick Attack
    Leer
    Thunder Punch
    Thundershock
    Low Kick
    Shock Wave
    Swift
    Light Screen

    Fire Punch
    Ice Punch
    Cross Chop

    Protect
    Psychic
    Wild Charge
    Earthquake
    Rock Slide
    Taunt


    Pokemon #2
    Keraia the Gardevoir (open)

    [​IMG]
    Gardevoir (Keraia) Female
    Nature:
    Modest (+Sp.att -Att)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace:
    Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Dreamworld)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80

    EC: 9/9
    MC: 0
    DC:4/5

    Attacks:
    Growl
    Confusion
    Teleport
    Double Team
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Healing Wish
    Wish

    Disable
    Encore
    Confuse Ray

    Protect
    Thunderbolt
    Will o Wisp
    Shadow Ball
    Thunder Wave
    Focus Blast


    Pokemon #3
    Gage the Nidoking (open)
    [​IMG]
    Nidoking (Gage) Male
    Nature: Mild
    Type: Poison: Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point:
    Type: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Dreamworld)
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Thrash
    Chip Away
    Earth Power

    Disable
    Sucker Punch
    Counter

    Protect
    Toxic
    Venoshock
    Ice Beam
    Thunderbolt
    Substitute
    Shadow Ball
    Flamethrower
    Taunt
  21. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Challenging yet again:
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449449

    Abilities:
    Salamence: Intimidate
    Metagross: Clear Body
    Tomohawk: Prankster


    Items:
    Salamence: Cheri Bery
    Metagross: Chesto Berry
    Tomohawk: Leppa Berry


    Pokemon Info

    Saffron the Salamence (open)

    [​IMG]
    Salamence [Saffron] (F)

    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Type: Dragon/Flying

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Protect
    Fly
    Zenn Headbutt

    Dragon Dance
    Dragon Pulse
    Hydro Pump

    Flamethrower
    Dragon Claw
    Rock Slide
    Substitute
    Brick Break

    Aqua Tail


    Hyperion the Metagross (open)

    [​IMG]
    Metagross [Hyperion] (N/A)
    Nature: Adamant

    Type:
    [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

    Attacks:
    Magnet Rise
    Confusion
    Take Down
    Metal Claw
    Scary Face
    Meteor Mash
    Hammer Arm
    Bullet Punch

    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Earthquake
    Rock Slide
    Substitute
    Brick Break
    Light Screen
    Protect
    Reflect
    Telekinesis

    Stealth Rock
    Gravity
    Thunderpunch
    Ice punch

    Chai the Tomohawk (open)
    [​IMG]
    Tomohawk[Chai] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Air Slash
    Hurricane
    Heat Wave
    Earthpower

    Roost
    Yawn
    Confuse Ray

    Taunt
    Toxic
    Reflect
    Hidden Power (Ice 7)
    Substitute
    Solar Beam
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    I'm gonna pull myself out of the queue here, some of the mons and items want to go raid.

    I'll come back when the trains aren't as crowded.
  23. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Ingo may have gotten the better of me last time, but this time will be different!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3448114

    Abilities:
    Dusclops:
    Pressure
    Magmortar: Flame Body
    Skarmory: Sturdy

    Items:
    Dusclops: Eviolite
    Magmortar: Oran Berry
    Skarmory: Leppa Berry

    Aran the Dusclops (open)
    [​IMG]
    Dusclops (M) - Aran
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (-)

    EC: 9/9
    MC: 1
    DC: N/A

    Moves:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Ice Punch
    ThunderPunch
    Fire Punch
    Gravity
    Bind
    Shadow Punch
    Hex
    Curse

    Imprison
    Ominous Wind
    Pain Split
    Destiny Bond

    Taunt
    Return
    Payback
    Earthquake
    Snatch
    Substitute
    Rock Slide
    Torment
    Toxic
    Tormod the Magmortar (open)
    [​IMG]
    Magmortar (M) - Tormod
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 83

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Ember
    Smog
    Leer
    Fire Punch
    Smokescreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Flamethrower
    Sunny Day
    Fire Blast
    ThunderPunch

    Barrier
    Cross Chop
    Flare Blitz

    Psychic
    Flame Charge
    Overheat
    Detect
    Bide
    Teleport
    Focus Blast
    Taunt
    Rock Slide
    Zihark the Skarmory (open)
    [​IMG]
    Skarmory (M) - Zihark
    Nature: Impish (+1 Def, -1 SpA)

    Types: Steel/Flying
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70

    EC: N/A
    MC: 0
    DC: 0/5

    Moves:
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Cutter
    Feint
    Air Cutter
    Spikes

    Endure
    Stealth Rock
    Whirlwind

    Taunt
    Protect
    Substitute
    Roost
  24. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    I'll take this.
  25. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    If no one takes this challenge (after someone takes Athenodoros) in the next 24 hours, then I am going to withdraw this.

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