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The Sun Rises
An Ōkami themed sun team by Doom.
Introduction
Hey everybody! I wanted to make a themed RMT and decided the theme to be Ōkami, Seeing as how the main protagonist is the goddess of the sun, and this is a sun team I thought it was quite fitting. Ōkami follows the goddess of the sun, Amaterasu in her efforts to find the celestial brush gods and defeat the evil that plagues the land of nippon. The game has an amazing soundtrack, story and graphics, and is one of my favourite video games of all time.
Please keep in mind this is a BW1 team and NOT a BW2 team! Anyway, I made this team quite a while ago with a bit of help in the early stages from my good friend Oristeros, because this was my first ever sun team and he had like 2 or 3. I wanted to make an original sun team, set apart from most by implementing a pokemon considered to be "outclassed" by iy's OU bretheren; Victreebel, and I was somewhat successful. The goal of this team is to get rid of opposing weather and Heatran with my trappers then sweep with victreebel. I named this RMT after one of my favourite songs from the Ōkami soundtrack, feel free to listen to it while you read this RMT:
[youtube]ya3yxTbkh5s[/youtube]
Team Building Process
I started this team wanting to try the Sub Hydreigon + CB Terrakion offesive core, and Ninetales is there for sun obviously.
I was already seeing a ridiculous weakness to Terrakion, which is when I thought outside the box and reached into uu, and found Claydol, Resisting Terrakion's Dual STABs while also being able to spin away Hazards which is pretty much essential for most sun teams.
Claydol was working well as a great support pokemon and I wanted a sweeper for it to support, so I started using Venusaur.
I was incredibly underwhelemed by Venusaur's sweepeing capabilities so I looked for a different Chlyrophyll sweeper, I found Victreebel which has amazing coverage and was a much better sweeper in general.
I needed something to set up rocks and check Latios, out of the mons that could fill those 2 roles, Heatran was definetly the best in a sun team. I left the team like it is for awhile because the World Cup Of Pokemon VII came around and I needed to start building some new teams that people hadn't seen on the ladder.
After my WCOP team (Oceania) was eliminated in the quater finals I started building this team again, the previous version was to weak to rain and Heatran was a dead stop to Victreebel and a dick in general. The team was also shut down by Dugtrio way to much, being able to trap and kill half my team. For the Heatran problem I used Dugtrio over Terrakion which also helped Hydreigon out by trapping Blissey the team in general was going alot better being able to trap ttar and heatran made Victreebel sweeps alot easier. But rain was still a problem, luckily during WCOP I came across a Heatran set that was able to trap and kill Politoed.
I just needed to iron a few kinks out at this point, first of all I was missing the Power CB Terrakion brought to the field, 2nd of all I needed at least 1 pivot to dugtrio, 3rd of all psychics such as reuniclus and irritating bulky mons with recovery moves such as hippowdon were giving me alot of trouble so I replaced my Sub Hydreigon with Specs Hydreigon. Thanks to Pocket's suggestion, I've replaced Claydol with Bulky Starmie. Giving me an extra resistance to water means Starmie is now my main switch-in to rain, along with a reliable recovery move, good bulk, speed and leftovers makes starmie a great new addition. Thanks to Pocket and Gr8astard I also gave Ninetales Roar over Rest letting me phase out threats, because of this change SubCM Latias can no longer sweep me. I also made a minor change in Dgutrio's nature and IVs, thanks to Harsha the team is now all-around looking pretty great.
Past Team Member(s)
Dogu (Claydol) @
Rocky Helmet
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Earthquake
- Ice Beam
- Reflect
The Team
Changes will be in Italics
Amaterasu (Ninetales) (F) @
Leftovers
Trait: Drought
EVs: 248 HP / 64 SDef / 196 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Sunny Day
- Roar
- Toxic
Amaterasu (Ōkami no Amaterasu) is the protagonist and only playable character of Ōkami, she's a white wolf and the brush goddess of the sun, her main ability is Sunrise, which summons the sun. I named Ninetales after Amaterasu due to their shared ability to summon the sun. Amaterasu represents the dog in the chinese zodiac.
One of the main reasons sun is considered inferior to rain and sand is because Ninetales is inferior to Politoed and Tyranitar, Ninetales has the worst bulk, weakest attacking stat, and a weakness to Stealth Rocks. Overall Ninetales is the worst at winning the weather war, but if you do win the weather war, sun is probably the most dangerous playstyle your opponent could possibly be facing. Because of this I like to use bulky Ninetales, obviously to stay alive as long as possible and eventually win the weather war. Sunny Day allows me to gain momentum, which is extremely important, and Toxic is for stalling theats.
The EV spread is standard fare, I run enough speed to outspeed positive nature base 80s such as Mamoswine and neutral base 90s such as Lucario, I run 248 hp rather than max so that I can switch in on stealth rock 4 times and live with 1hp and the rest is pumped into SDef to be as specially bulky as possible. Ninetales main role is obviously to set up sun, but it also works as amazing bait, cripples walls and sweepers and it can be used as this teams' "special wall." Following Gr8astard and Pocket's advice, I decided to add Roar and Lefties to phase out Nite, Volc, Sub Gyra and most of all; Sub CM Latias.
CrmsonHelm (Heatran) (M) @
Air Balloon
Trait: Flash Fire
EVs: 56 HP / 252 SAtk / 200 Spd | IVs: 2 Atk / 30 Def
Timid Nature (+Spd, -Atk)
- Magma Storm
- Hidden Power [Ice]
- Sunny Day
- SolarBeam
The Crimson Helm is a demon born from Yamata no Orochi's blood. He's a villian you fight somewhat early on in the game, when you battle him he attacks you with fire and his long swords. I named Heatran after The Crimson Helm because their helmet's and they both use fire to attack.
The EV spread may seem weird considering I'm running Timid but without max speed, usually when running Timid offensive Heatran you run max speed to speed tie with other Timid Heatran's but since this Heatran dosen't have Earthpower I have nothing to hit other Heatran's with so trying to outspeed them is pointless, you only need 196 speed EVs to outspeed Neutral base 80s (Dragonite, Mamoswine etc.) and base 81s (Gyrados and... Milotic, lol.) Heatran's role is to trap Politoed, check sun and is my team's steel type and dragon check.
Heatran used to have Leftovers, but while testing bubbly and Pocket's suggestion I found that Air Balloon overall gave heatran more freedom and gave him the ability to check; Dragons (Dragonite with EQ etc.), Mamoswine and Landorus more reliably. Overall it let me play Heatran more aggressively. thesandman suggested I run an extra 8 speed EVs to outspeed timid non Scarf Politoed. Although it's rare it can come in handy and I'm not living anything crucial with those 8 HP EVs anyway.
Orochi (Hydreigon) (M) @
Choice Specs
Trait: Levitate
EVs: 44 HP / 252 SAtk / 212 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn
Orochi (Yamata no Orochi) is a legendary 8-headed and 8-tailed Japanese dragon, he appears in Ōkami as the main villiain in the first and 3rd section of the game. I named Hydreigon after Orochi because Hydreigon's design is actually based off Yamata no Orochi, "Hydreigon is based on Yamata no Orochi. It may also incorporate elements of hydras and Slavic dragons."-Bulbapedia, confirmed by Ken Sugimori.
Hydreigon is a really underrated pokemon, many think it's outclassed by latios because of it's speed, but Hydreigon has better coverage, a better fire type move, more physical bulk and hp, and most of all isn't trapped by Tyranitar, this is because it has some of the best coverage out there, dragon and Fire alone hit every thing for at least neutral barring Heatran, throw fighting in there and you're hitting about 1/3 of ou for super effective damage and then you factor in that there's literally about 4 pokemon in ou that can live a neutral specs Draco Meteor! This particular Hydreigon however dosen't have a fighting move, this is because the notable pokes I hit with Focus Blast are; chansey, blissey, and Tyranitar so I can just U-Turn and trap with dug on the switch instead. I run Dark Pulse over dragon pulse because it's still a reliable stab and CM Reuniclus and especially Cresseslia (extremely rare, but when I went up against it this 1 time I was fucked) were giving me trouble. The flinch rate is also pretty helpful.
The EVs tank hits and hit as hard as possible while still being able to outspeed positive base 80s. Hydreigon has a simple role, hitting hard, softening teams for victreebel and pivoting out to dugtrio. It also resists water and stops Volt Turn teams.
Tsutagami (Victreebel) (M) @
Life Orb
Trait: Chlorophyll
EVs: 252 SAtk / 4 SDef / 252 Spd | IVs: 2 Atk / 30 Def
Timid Nature (+Spd, -Atk)
- Growth
- Giga Drain
- Weather Ball
- Hidden Power [Ice]
Tsutagami belongs to a trio of monkeys called the Hanagami, they are the Flora gods and their main power is Greensprout. Sakigami (monkey on the far left, playing a shō) has the power of Bloom, which brings dead plants back to life. Hasugami (monkey in the centre, playing a shakuhachi) hasa the power of Water Lily, which creates Lily Pads on water. The third and final Hanagami is Tsutagami, (monkey on the far right, playing a pair of cymbals) Tsutagami has the power of Vine, which lets you grapple onto airborne konohana blossoms, it works much like the hookshot from the legend of zelda series. I named Victreebel after Tsutagami because of Victreebel's large yellow-tipped vine. All three Hanagami represent the monkey in the chinese zodiac.
Victreebel is sooo overlooked as a special sweeper in ou. Weather Ball is just amazing, under the sun it's power is 150, as apposed to the 105 power Hidden Power Fire Venusaur has, Weather Ball means it dosen't have to run HP Fire, freeing up a space for HP Ice meaning dragon's dont stop your sweep, Victreebel also has Giga Drain and Venusaur dosen't meaning you can get the extra power from Life Orb without dying off fast. Victreebel is faster than pretty much everything, after a Growth it OHKOs pretty much everything. Basically it's almost impossible to stop a Victreebel sweep after the weather war is won and there's no heatrans on the field. This is easy to do with help from my 2 trappers.
The EVs are simple, max SAtk and speed for maximum sweeping potential. Victreebel's goal is to sweep late game and revenge kill.
TwinDemons (Dugtrio) (M) @
Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd | IVs: 21 HP / 0 Def / 0 SDef
Hasty Nature (+Spe, -Def)
- Earthquake
- Stealth Rock
- Reversal
- Rock Slide
The twin demons, gold demon Lechku (on the left) and silver demon Nechku (on the right) are evil owls with the ability to control time. I named Dugtrio after these Twin Demons not only because Dugtrio is pretty much 3 twin Diglett's, but because Nechku can stop time around you and literally "trap" you in place with no escape, much like Dugtrio's Arena Trap ability.
I prefer Dugtrio with Rock Slide over one with Sub, Sucker Punch, Stone Edge etc. in this particular team so that I have something to stop Volc, that dosen't miss as often, I dont miss the power of Stone Edge because Rock Slide kills all volc bar bulky volc which is Toxic stalled by Ninetales. EVs are pretty basic, max speed to outspeed everything and max attack to hurt things as much as possible when I trap them.
21 HP EVs rather than 31 gives Dugtrio 201 HP meaning it can take 2 Seismic toss' / Night shade's and still have 1 HP left for strongest Reversal possible. Dugtrio is mainly here to set up rocks and trap Heatran, Ttar, Politoed if it's within range of EQ, Blissey and Chansey. As long as the opponents blissey / chansey dosen't have Flamethower, Victreebel beats them 1v1 they could also have thunder wave which would ruin my sweep, so unless I know their set it's usually safer just to get them out of the way with dug first, and It's good to have them gone for Hydreigon anyway. Hasty Nature and 0 Defense IVs suggested by Harsha means Dugtrio is more likely to be knocked down to it's sash.
Nuregami (Starmie) @
Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spe
Timid Nature (+Spe, -Atk)
- Scald
- Psychic
- Recover
-Rapid Spin
Nuregami is a snake entrapped in a corked round flask, she is the brush goddess of Water. Her power is Waterspout, Waterspout allows you to conduct water from existing sources, the upgrade of this ability allows you to summon rain at free will. I named Starmie after Nuregami because they share similiar abilities.
I used to run claydol on this team because it's probably the best Terrakion counter out there and my entire team was swept by +2 speed Terrakion if they got lucky with Stone Edge hitting. After the addition to Dugtrio on this team Terrakion's threat level was reduced, meaning I didn't need such a dedicated Terrakion counter anymore. Pocket kindly pointed out that Bulky Starmie now suits the team better as a rapid spinner. Key resistances to Water and Ice mean that Starmie is an effective switch in to rain teams while still being able to handle most Terrakion (anything Starmie has trouble with, Dugtrio traps.) Starmie is also more reliable and cant be spin blocked by Gengar, and being able to burn with Scald is an added bonus.
The EV spread I'm using provides maximum bulk, and it may seem strange I'm not running max speed, but the missing 28 EVs I invested into defense instead are only there for speed tying with opposing Starmie and Azelf. Usually there would be certain situations where this would be helpful if running offensive Starmie, but even if defensive starmie were to win the speed tie it's still unable to OHKO offensive Stamie and Azelf anyway. The speed EVs allows me to still outspeed max Tornadus. Starmie is part of this team to spin hazards, absorb status, burn / wall offensive threats, and check rain.
Exportable
Conclusion
This team has done pretty well for me, in terms of originality this is definetly one of my favourite teams, it works well even though I have an NU mon as my main sweeper and I really love this Heatran set. In terms of threats I really hate facing Hippo teams, because it's much more difficult to trap their weather inducer. Thank you for reading and I hope you enjoyed this RMT.
Props
Oristeros - Helping me in the early stages of this team.
Team Oceania - Putting me in the playing 8 on my first year of trying out and thouroughly furthering my battling skills.
Hugendugen - For telling me about youtube tags
Tobes - For creating the Heatran set I'm using
All of you guys (especially Pocket) - For your awesome rates and your effort to make the team better.
Feel free to listen to some more great Ōkami music as you rate:
[youtube]IRx9gnY0Mp0[/youtube] [youtube]UsnJRyTlFb0[/youtube]
An Ōkami themed sun team by Doom.
Introduction
Hey everybody! I wanted to make a themed RMT and decided the theme to be Ōkami, Seeing as how the main protagonist is the goddess of the sun, and this is a sun team I thought it was quite fitting. Ōkami follows the goddess of the sun, Amaterasu in her efforts to find the celestial brush gods and defeat the evil that plagues the land of nippon. The game has an amazing soundtrack, story and graphics, and is one of my favourite video games of all time.
Please keep in mind this is a BW1 team and NOT a BW2 team! Anyway, I made this team quite a while ago with a bit of help in the early stages from my good friend Oristeros, because this was my first ever sun team and he had like 2 or 3. I wanted to make an original sun team, set apart from most by implementing a pokemon considered to be "outclassed" by iy's OU bretheren; Victreebel, and I was somewhat successful. The goal of this team is to get rid of opposing weather and Heatran with my trappers then sweep with victreebel. I named this RMT after one of my favourite songs from the Ōkami soundtrack, feel free to listen to it while you read this RMT:
[youtube]ya3yxTbkh5s[/youtube]
Team Building Process
I started this team wanting to try the Sub Hydreigon + CB Terrakion offesive core, and Ninetales is there for sun obviously.
I was already seeing a ridiculous weakness to Terrakion, which is when I thought outside the box and reached into uu, and found Claydol, Resisting Terrakion's Dual STABs while also being able to spin away Hazards which is pretty much essential for most sun teams.
Claydol was working well as a great support pokemon and I wanted a sweeper for it to support, so I started using Venusaur.
I was incredibly underwhelemed by Venusaur's sweepeing capabilities so I looked for a different Chlyrophyll sweeper, I found Victreebel which has amazing coverage and was a much better sweeper in general.
I needed something to set up rocks and check Latios, out of the mons that could fill those 2 roles, Heatran was definetly the best in a sun team. I left the team like it is for awhile because the World Cup Of Pokemon VII came around and I needed to start building some new teams that people hadn't seen on the ladder.
After my WCOP team (Oceania) was eliminated in the quater finals I started building this team again, the previous version was to weak to rain and Heatran was a dead stop to Victreebel and a dick in general. The team was also shut down by Dugtrio way to much, being able to trap and kill half my team. For the Heatran problem I used Dugtrio over Terrakion which also helped Hydreigon out by trapping Blissey the team in general was going alot better being able to trap ttar and heatran made Victreebel sweeps alot easier. But rain was still a problem, luckily during WCOP I came across a Heatran set that was able to trap and kill Politoed.
I just needed to iron a few kinks out at this point, first of all I was missing the Power CB Terrakion brought to the field, 2nd of all I needed at least 1 pivot to dugtrio, 3rd of all psychics such as reuniclus and irritating bulky mons with recovery moves such as hippowdon were giving me alot of trouble so I replaced my Sub Hydreigon with Specs Hydreigon. Thanks to Pocket's suggestion, I've replaced Claydol with Bulky Starmie. Giving me an extra resistance to water means Starmie is now my main switch-in to rain, along with a reliable recovery move, good bulk, speed and leftovers makes starmie a great new addition. Thanks to Pocket and Gr8astard I also gave Ninetales Roar over Rest letting me phase out threats, because of this change SubCM Latias can no longer sweep me. I also made a minor change in Dgutrio's nature and IVs, thanks to Harsha the team is now all-around looking pretty great.
Past Team Member(s)
Dogu (Claydol) @
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Earthquake
- Ice Beam
- Reflect
You may be seeing some resemblance between Dogū and Claydol, well this is because they are based off the same thing. Dogū are humanoid clay figures that were made in prehistoric Japan. In Ōkami, Dogū are a rare enemy found outside the moon cave in the past. In pokemon Claydol is based off a particular type of Dogū known as Shakōki-dogū. I named Claydol after Dogū obviously because they are based off the same thing.
Claydol is probably the best Terrakion counter out there and is a very underrated Rapid Spinner. Due to it's Levitate and Ground typing Claydol resists Stealth Rock and is immune to spikes and toxic spikes which is a very rare and good combination. Not only that but it's the only mon in the game with reflect and rapid spin making it an awesome support pokemon. I'm not sure why people consider donphan to be better, the best reason I've heard is that it has access to priority and has higher attack, but I personaly think Claydol's advantages outweigh it's disadvantages. I run Rocky Helmet on Claydol so that opposing Dragonite's break their own multiscale, Weaken physical mons for late game Victreebel sweep, make acrobat Gliscor kill itself with acrobatics after it's subbed 4 times etc.
EVs are for maximum physical bulk and I put the extra 4 into SAtk to ever so slightly power up Ice Beam. Claydol's role is to keep Terrakion at bay and check most physical threats. Claydol also rapid spins, gets up reflect to increase physical bulk (it's it when I'm up against someone else with a dugtrio and I keep getting reflects up so that Ninetales and Heatran aren't OHKOd by EQ), and for Victreebel sweeps. Although Claydol negates from my offensive pressure it fits in the team incredibly well, being able to spin, set up reflect and resist Terrakion's Dual STABs really sets it apart from other pokes.
Claydol is probably the best Terrakion counter out there and is a very underrated Rapid Spinner. Due to it's Levitate and Ground typing Claydol resists Stealth Rock and is immune to spikes and toxic spikes which is a very rare and good combination. Not only that but it's the only mon in the game with reflect and rapid spin making it an awesome support pokemon. I'm not sure why people consider donphan to be better, the best reason I've heard is that it has access to priority and has higher attack, but I personaly think Claydol's advantages outweigh it's disadvantages. I run Rocky Helmet on Claydol so that opposing Dragonite's break their own multiscale, Weaken physical mons for late game Victreebel sweep, make acrobat Gliscor kill itself with acrobatics after it's subbed 4 times etc.
EVs are for maximum physical bulk and I put the extra 4 into SAtk to ever so slightly power up Ice Beam. Claydol's role is to keep Terrakion at bay and check most physical threats. Claydol also rapid spins, gets up reflect to increase physical bulk (it's it when I'm up against someone else with a dugtrio and I keep getting reflects up so that Ninetales and Heatran aren't OHKOd by EQ), and for Victreebel sweeps. Although Claydol negates from my offensive pressure it fits in the team incredibly well, being able to spin, set up reflect and resist Terrakion's Dual STABs really sets it apart from other pokes.
The Team
Changes will be in Italics
Amaterasu (Ninetales) (F) @
Trait: Drought
EVs: 248 HP / 64 SDef / 196 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Sunny Day
- Roar
- Toxic
Amaterasu (Ōkami no Amaterasu) is the protagonist and only playable character of Ōkami, she's a white wolf and the brush goddess of the sun, her main ability is Sunrise, which summons the sun. I named Ninetales after Amaterasu due to their shared ability to summon the sun. Amaterasu represents the dog in the chinese zodiac.
One of the main reasons sun is considered inferior to rain and sand is because Ninetales is inferior to Politoed and Tyranitar, Ninetales has the worst bulk, weakest attacking stat, and a weakness to Stealth Rocks. Overall Ninetales is the worst at winning the weather war, but if you do win the weather war, sun is probably the most dangerous playstyle your opponent could possibly be facing. Because of this I like to use bulky Ninetales, obviously to stay alive as long as possible and eventually win the weather war. Sunny Day allows me to gain momentum, which is extremely important, and Toxic is for stalling theats.
The EV spread is standard fare, I run enough speed to outspeed positive nature base 80s such as Mamoswine and neutral base 90s such as Lucario, I run 248 hp rather than max so that I can switch in on stealth rock 4 times and live with 1hp and the rest is pumped into SDef to be as specially bulky as possible. Ninetales main role is obviously to set up sun, but it also works as amazing bait, cripples walls and sweepers and it can be used as this teams' "special wall." Following Gr8astard and Pocket's advice, I decided to add Roar and Lefties to phase out Nite, Volc, Sub Gyra and most of all; Sub CM Latias.
CrmsonHelm (Heatran) (M) @
Trait: Flash Fire
EVs: 56 HP / 252 SAtk / 200 Spd | IVs: 2 Atk / 30 Def
Timid Nature (+Spd, -Atk)
- Magma Storm
- Hidden Power [Ice]
- Sunny Day
- SolarBeam
The Crimson Helm is a demon born from Yamata no Orochi's blood. He's a villian you fight somewhat early on in the game, when you battle him he attacks you with fire and his long swords. I named Heatran after The Crimson Helm because their helmet's and they both use fire to attack.
The EV spread may seem weird considering I'm running Timid but without max speed, usually when running Timid offensive Heatran you run max speed to speed tie with other Timid Heatran's but since this Heatran dosen't have Earthpower I have nothing to hit other Heatran's with so trying to outspeed them is pointless, you only need 196 speed EVs to outspeed Neutral base 80s (Dragonite, Mamoswine etc.) and base 81s (Gyrados and... Milotic, lol.) Heatran's role is to trap Politoed, check sun and is my team's steel type and dragon check.
Heatran used to have Leftovers, but while testing bubbly and Pocket's suggestion I found that Air Balloon overall gave heatran more freedom and gave him the ability to check; Dragons (Dragonite with EQ etc.), Mamoswine and Landorus more reliably. Overall it let me play Heatran more aggressively. thesandman suggested I run an extra 8 speed EVs to outspeed timid non Scarf Politoed. Although it's rare it can come in handy and I'm not living anything crucial with those 8 HP EVs anyway.
Orochi (Hydreigon) (M) @
Trait: Levitate
EVs: 44 HP / 252 SAtk / 212 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn
Orochi (Yamata no Orochi) is a legendary 8-headed and 8-tailed Japanese dragon, he appears in Ōkami as the main villiain in the first and 3rd section of the game. I named Hydreigon after Orochi because Hydreigon's design is actually based off Yamata no Orochi, "Hydreigon is based on Yamata no Orochi. It may also incorporate elements of hydras and Slavic dragons."-Bulbapedia, confirmed by Ken Sugimori.
Hydreigon is a really underrated pokemon, many think it's outclassed by latios because of it's speed, but Hydreigon has better coverage, a better fire type move, more physical bulk and hp, and most of all isn't trapped by Tyranitar, this is because it has some of the best coverage out there, dragon and Fire alone hit every thing for at least neutral barring Heatran, throw fighting in there and you're hitting about 1/3 of ou for super effective damage and then you factor in that there's literally about 4 pokemon in ou that can live a neutral specs Draco Meteor! This particular Hydreigon however dosen't have a fighting move, this is because the notable pokes I hit with Focus Blast are; chansey, blissey, and Tyranitar so I can just U-Turn and trap with dug on the switch instead. I run Dark Pulse over dragon pulse because it's still a reliable stab and CM Reuniclus and especially Cresseslia (extremely rare, but when I went up against it this 1 time I was fucked) were giving me trouble. The flinch rate is also pretty helpful.
The EVs tank hits and hit as hard as possible while still being able to outspeed positive base 80s. Hydreigon has a simple role, hitting hard, softening teams for victreebel and pivoting out to dugtrio. It also resists water and stops Volt Turn teams.
Tsutagami (Victreebel) (M) @
Trait: Chlorophyll
EVs: 252 SAtk / 4 SDef / 252 Spd | IVs: 2 Atk / 30 Def
Timid Nature (+Spd, -Atk)
- Growth
- Giga Drain
- Weather Ball
- Hidden Power [Ice]
Tsutagami belongs to a trio of monkeys called the Hanagami, they are the Flora gods and their main power is Greensprout. Sakigami (monkey on the far left, playing a shō) has the power of Bloom, which brings dead plants back to life. Hasugami (monkey in the centre, playing a shakuhachi) hasa the power of Water Lily, which creates Lily Pads on water. The third and final Hanagami is Tsutagami, (monkey on the far right, playing a pair of cymbals) Tsutagami has the power of Vine, which lets you grapple onto airborne konohana blossoms, it works much like the hookshot from the legend of zelda series. I named Victreebel after Tsutagami because of Victreebel's large yellow-tipped vine. All three Hanagami represent the monkey in the chinese zodiac.
Victreebel is sooo overlooked as a special sweeper in ou. Weather Ball is just amazing, under the sun it's power is 150, as apposed to the 105 power Hidden Power Fire Venusaur has, Weather Ball means it dosen't have to run HP Fire, freeing up a space for HP Ice meaning dragon's dont stop your sweep, Victreebel also has Giga Drain and Venusaur dosen't meaning you can get the extra power from Life Orb without dying off fast. Victreebel is faster than pretty much everything, after a Growth it OHKOs pretty much everything. Basically it's almost impossible to stop a Victreebel sweep after the weather war is won and there's no heatrans on the field. This is easy to do with help from my 2 trappers.
The EVs are simple, max SAtk and speed for maximum sweeping potential. Victreebel's goal is to sweep late game and revenge kill.
TwinDemons (Dugtrio) (M) @
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd | IVs: 21 HP / 0 Def / 0 SDef
Hasty Nature (+Spe, -Def)
- Earthquake
- Stealth Rock
- Reversal
- Rock Slide
The twin demons, gold demon Lechku (on the left) and silver demon Nechku (on the right) are evil owls with the ability to control time. I named Dugtrio after these Twin Demons not only because Dugtrio is pretty much 3 twin Diglett's, but because Nechku can stop time around you and literally "trap" you in place with no escape, much like Dugtrio's Arena Trap ability.
I prefer Dugtrio with Rock Slide over one with Sub, Sucker Punch, Stone Edge etc. in this particular team so that I have something to stop Volc, that dosen't miss as often, I dont miss the power of Stone Edge because Rock Slide kills all volc bar bulky volc which is Toxic stalled by Ninetales. EVs are pretty basic, max speed to outspeed everything and max attack to hurt things as much as possible when I trap them.
21 HP EVs rather than 31 gives Dugtrio 201 HP meaning it can take 2 Seismic toss' / Night shade's and still have 1 HP left for strongest Reversal possible. Dugtrio is mainly here to set up rocks and trap Heatran, Ttar, Politoed if it's within range of EQ, Blissey and Chansey. As long as the opponents blissey / chansey dosen't have Flamethower, Victreebel beats them 1v1 they could also have thunder wave which would ruin my sweep, so unless I know their set it's usually safer just to get them out of the way with dug first, and It's good to have them gone for Hydreigon anyway. Hasty Nature and 0 Defense IVs suggested by Harsha means Dugtrio is more likely to be knocked down to it's sash.
Nuregami (Starmie) @
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spe
Timid Nature (+Spe, -Atk)
- Scald
- Psychic
- Recover
-Rapid Spin
Nuregami is a snake entrapped in a corked round flask, she is the brush goddess of Water. Her power is Waterspout, Waterspout allows you to conduct water from existing sources, the upgrade of this ability allows you to summon rain at free will. I named Starmie after Nuregami because they share similiar abilities.
I used to run claydol on this team because it's probably the best Terrakion counter out there and my entire team was swept by +2 speed Terrakion if they got lucky with Stone Edge hitting. After the addition to Dugtrio on this team Terrakion's threat level was reduced, meaning I didn't need such a dedicated Terrakion counter anymore. Pocket kindly pointed out that Bulky Starmie now suits the team better as a rapid spinner. Key resistances to Water and Ice mean that Starmie is an effective switch in to rain teams while still being able to handle most Terrakion (anything Starmie has trouble with, Dugtrio traps.) Starmie is also more reliable and cant be spin blocked by Gengar, and being able to burn with Scald is an added bonus.
The EV spread I'm using provides maximum bulk, and it may seem strange I'm not running max speed, but the missing 28 EVs I invested into defense instead are only there for speed tying with opposing Starmie and Azelf. Usually there would be certain situations where this would be helpful if running offensive Starmie, but even if defensive starmie were to win the speed tie it's still unable to OHKO offensive Stamie and Azelf anyway. The speed EVs allows me to still outspeed max Tornadus. Starmie is part of this team to spin hazards, absorb status, burn / wall offensive threats, and check rain.
Exportable
Amaterasu (Ninetales) (F) @ Leftovers
Trait: Drought
EVs: 248 HP / 64 SDef / 196 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Sunny Day
- Roar
- Toxic
Trait: Drought
EVs: 248 HP / 64 SDef / 196 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Sunny Day
- Roar
- Toxic
CrmsonHelm (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 52 HP / 252 SAtk / 204 Spd
Timid Nature (+Spd, -Atk)
- Magma Storm
- Hidden Power [Ice]
- Sunny Day
- SolarBeam
Orochi (Hydreigon) (M) @ Choice Specs
Trait: Levitate
EVs: 44 HP / 252 SAtk / 212 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn
Tsutagami (Victreebel) (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Giga Drain
- Weather Ball
- Hidden Power [Ice]
TwinDemons (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Stealth Rock
- Earthquake
- Reversal
- Rock Slide
Nuregami (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Psychic
- Recover
- Rapid Spin
Trait: Flash Fire
EVs: 52 HP / 252 SAtk / 204 Spd
Timid Nature (+Spd, -Atk)
- Magma Storm
- Hidden Power [Ice]
- Sunny Day
- SolarBeam
Orochi (Hydreigon) (M) @ Choice Specs
Trait: Levitate
EVs: 44 HP / 252 SAtk / 212 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dark Pulse
- Flamethrower
- U-turn
Tsutagami (Victreebel) (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Giga Drain
- Weather Ball
- Hidden Power [Ice]
TwinDemons (Dugtrio) (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Stealth Rock
- Earthquake
- Reversal
- Rock Slide
Nuregami (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 32 Def / 224 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Psychic
- Recover
- Rapid Spin
Conclusion
This team has done pretty well for me, in terms of originality this is definetly one of my favourite teams, it works well even though I have an NU mon as my main sweeper and I really love this Heatran set. In terms of threats I really hate facing Hippo teams, because it's much more difficult to trap their weather inducer. Thank you for reading and I hope you enjoyed this RMT.
Props
Oristeros - Helping me in the early stages of this team.
Team Oceania - Putting me in the playing 8 on my first year of trying out and thouroughly furthering my battling skills.
Hugendugen - For telling me about youtube tags
Tobes - For creating the Heatran set I'm using
All of you guys (especially Pocket) - For your awesome rates and your effort to make the team better.
Feel free to listen to some more great Ōkami music as you rate:
[youtube]IRx9gnY0Mp0[/youtube] [youtube]UsnJRyTlFb0[/youtube]
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