The Terror of Charizard Y: A 600th Post RMT

Introduction: Hi everyone! This is a Doubles team I'm RMTing for my 600th Smogon post! I originally made this team for the non-Mega Khan Doubles Suspect Ladder. The main reason is because I wanted to test out Charizard Y, as well as see if Sun improved without Mega Khan terrorizing the ladder. Anyways, this soon turned into one of my better teams, peaking ~#50 (Though I did peak much higher at ~#13 with Tsunami's team). Sorry for spelling errors in advance I'm too lazy to proofread. Also, I know there are flaws with this team, and that's why I'm making this. Anyways, here is the team:

At a Glance:

charizard.gif
venusaur.gif
landorus-therian.gif
hitmontop.gif
thundurus.gif
cresselia.gif



charizard.gif
----->
charizard-mega-y.gif


Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Protect
- Heat Wave
- Solar Beam
- Hidden Power [Ground]

The focal point of this team, Mega Charizard Y is an absolute monster when used correctly. Heat Wave is SUCH a powerful spread move coming off 165 SpA + Sun, and demolishes even Pokemon who resit the move. Solarbeam is there for those annoying bulk Water- and Rock-types, while Protect is there to allow me to safely Mega Evolve as well as for all the other standard reasons. The main reason Hidden Power Ground is used in the last spot is because looking at this team, you'll notice it fucking hate Heatran, especially once it's been able to set up a Substitute. This makes Hidden Power Ground super helpful for being able to stop it before it can set up on me. Overall, a really powerful Pokemon that puts a ton of pressure on the opponent.

venusaur.gif


Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 204 Spd / 252 SAtk / 20 Def / 32 HP
Mpdest Nature
- Energy Ball
- Sleep Powder
- Sludge Bomb
- Protect

Since I was trying to use Sun to its fullest potential, Venusaur was obviously something I wanted to use. Its dual STABs are really great, as they are both really powerful and can hit the opponent for really good damage. Sleep Powder is the main reason to use Venusaur IMO, since with no Sleep Clause, it totally pressures the opponent to try to take out Venusaur ASAP. Protect is there for the the obvious scouting reasons, drawing in attacks, etc, with Life Orb for power. Another thing I love about Venusaur is how great of an asset it is against both Rain and Trick Room, being able to fire off powerful STAB attacks against Rain while being able to use Sleep Powder to stop Trick Room in its tracks. Overall, a really helpful Pokemon, though I must admit that it tends to faint quite quickly. Changed the EV spread for some added bulk, since max Speed isn't really necessary a lot of the time.

landorus-therian.gif


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 168 Spd / 252 Atk / 88 HP
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Stone Edge

Landorus-T has pulled his weight since Day 1, and is easily one of the better members of the team. I mean, an amazing defensive typing combined with Intimidate makes this thing such a great stop to the opposing team's physical attackers its not even funny. Another nice thing is that it's actually got a great attack stat, meaning it isn't a sitting duck like some OTHER Intimidate users... *cough* Hitmontop *cough.* I've recently switched to a Choice Scarf variant on Landorus. While this does weaken me somewhat to Ice Beam Genesect, Weavile, and Mamoswine, the extra Speed a Choice Scarf brings is just so extremely helpful it's not even funny. It means I now don't have to rely on Icy Wind as much in order to outspeed really scary threats, and it still gives me the great utility Landorus has always brought. Hopefully it works out for the best! :]

hitmontop.gif


Hitmontop (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 60 Def / 60 SDef / 136 Atk
Adamant Nature
- Sucker Punch
- Close Combat
- Fake Out
- Wide Guard

This thing is SUCH an great support mon oml. Fake Out is really helpful for allowing Charizard Y, Venusaur, or Thundurus to get off an attack, while Intimidate gives me a super helpful double Intimidate core that's super helpful against all the common physical attackers in the metagame right now. Wide Guard it such an awesome move, and is great for stopping annoying-ass spread moves such as opposing Zard Y Heat Wave and Scarf Lando-T Rock Slide. Sucker Punch is used in place of Feint because A. Feint is weakk ass fuck, B. Because Ghost- and Psychic-types (most notably Latios) are annoying as fuck for this team and C. Aegislash walls the shit out of this team if they manage to take down Zard Y and Lando-T so I need to be able to hit it somehow. I will admit, though, that this thing can sometimes just slow down my offensive momentum SO much... but whatever, it has the support movepool to definitely have a rightfully deserved place on this team.

thundurus.gif


Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 248 SAtk / 8 Def
Timid Nature
- Thunderbolt
- Thunder Wave
- Taunt
- Hidden Power [Ice]

Life Orb Thundurus is, hands down, my favorite member of this team. Firstly, this thing is such a fucking powerhouse, being able to take down the likes of Charizard Y and Salamence swiftly and easily with with BoltBeam combo. His support movepool, however, in combination with Prankster is what really makes him so good. Thunder Wave is such a based move for stopping opposing weather sweepers, while Taunt is so fucking helpful for stopping Trick Room (not to mention all the shitty-ass gimmicks people like to run) This thing also has a surprisingly helpful defensive typing that allows it to switch in with relative ease. Overall, a staple to this team that I don't think I could ever consider replacing <3

cresselia.gif


Cresselia (F) @ Safety Goggles
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Psyshock
- Icy Wind
- Helping Hand
- Sunny Day

Ahh, the "Chansey of Doubles" as I like to call her. Cresselia is one of those Pokemon that just won't die, no matter how much you throw at it. This thing was originally added because I was having trouble with opposing weather, so I decided to add a Sunny Day variant. Sunny Day is used, ofc, to stop opposing weather, but can also be used to help Venusaur if Charzard Y is dead, or even Charizard Y himself if his sun has ran out. Icy Wind is fucking crucial to this team, as it's really important for slowing down a lot of the faster threats that get to this team (most notably opposing weather sweepers, such as Kingdra and Venusaur). This is also why Safety Goggles are used, as they make sure Cresselia can get off an Icy Wind even in the face of Sleep Powder Venusaur. Psyshock is there for Poison-types such as Amoonguss who can give this team trouble with the correct support. Helping Hand powers up shit like Heat Wave to crazy levels, and makes it so almost nothing is not 2HKO'd by Heat Wave in Sun, even resistances. Max SpDef is used since I have double Intimidate and this thing is mainly used to absorb Special Attacks from opposing weather. If I'm going to be completely honest, Cress is easily the most replaceable member of this team. She brings close to 0 offensive pressure to the opposing team, and tends to sit on her fat ass 6/10 games Icy Winding over and over, which can make her a liability sometimes. Though I will admit, the utility she DOES bring though Sunny Day and Icy Wind is really helpful and sometimes game-saving the other 4 times. Helping Hand support is also super awesome for just destroying the opposing team.

Common Team Styles + Threat List: (Not going to go too in-depth because I'm lazy :P)

Sun: Thundy, Cress, and Venusaur are the most important members in this match-up. Thundurus does two things: Takes out opposing Zard Y, and spreads paralysis to cripple weather sweepers. Cresselia provides vital Icy Wind support, which can allow Pokemon such as Landorus-T to outspeed and OHKO threats such as Zard Y with Rock Slide. Finally, Venusaur uses the opposing weather to put things asleep, allowing Thundy, Lando-T, or Zard Y to safely KO

Rain: Thundurus provides the once again vital Thunder Wave support while also being able to KO a ton of common Rain Pokemon with Thunderbolt. Venusaur has Energy Ball, Sleep Powder, and Sludge Bomb for Ludicolo, making him super helpful as well. Charizard Y has Solar Beam + Sun, while Cresselia can also set up Sunny Day.

Sand: Dual Intimidate is very important in this match-up, as it allows me to stop all the annoying ass physical attackers like Tyranitar, Garchomp, and ESPECIALLY Scarf Lando-T. Cresselia is once again setting up Sunny Day and Icy Winding Chomp, Skymin, Excadrill, and Lando-T, though she hates Crunch from TTar. Zard Y can also change weather but usually tends to die pretty quickly. Venusaur can also take out TTar with two Energy Balls and can also spread helpful Sleep. This is honestly one of the more troublesome match-up's, but it can be dealt with if played against correctly.

Trick Room: Always, always, and I repeat ALWAYS lead with Thundurus + Venusaur. Then use Taunt with Thundy on their Trick Room user and Sleep Powder with Venusaur on either their Trick Room sweeper or their other Trick Room setter. Double target Aromatisse because it has Aroma Veil and if it has Safety Goggles you're screwed. Honestly, Trick Room itself isn't really all that hard to stop from being set up, but if it goes up early game you'll probably lose, so it's vital that you stop it.

Random Pokemon (I think it's called Goodstuff): This is probably the easiest play style for the team. Charizard Y wrecks shit, while dual Intimidate stops all the annoying physical attackers such as Terrak. Venusaur is once again putting shit to Sleep while also going a lot of damage. Thundy stop weird ass gimmicks with Taunt and can hit pretty hard.

Specific Pokemon: (Be warned, I get a little heated here o_o) Here's the real "Threat List" of this team. Firstly, I fucking despise Choice Scarf Landorus-T with every bone in my body. This is because as you'll notice, nothing enjoys taking a Rock Slide from this thing bar my Intimindators, and they can't do shit back to it. My best bet is to try and Icy Wind it with Cresselia, but half the time I get flinched so it doesn't even matter. So god damn annoying, I lose to this thing about 80% of the time if played correctly.

Goodra is another annoying Pokemon. It shits on Zard Y, Venusaur, and Thundurus because they can't do anything, and Hitmontop and Landorus-T don't like to take a hit. Usually I'll try to Close Combat + EQ it, but that's not always possible. Luckily I've only seen this thing on the lower ladder where people tend to mindlessly sac it, but I know a well-played Goodra would be a pain in the ass.

Aegislash, if saved for late game when I've lost Zard Y and Lando-T, basically wins. Honestly, I have nothing to really touch it except for Thundurus with Thunderbolt, but if it has support from the likes of Rage Powder Amoonguss then I've lost. It's the main reason Sucker Punch is on Top, but even then it's really hard to kill once Sucker Punch has been revealed.

Bisharp is another Pokemon I've found annoying. This is because it prevents me from not only switching in my Intimidate users, but using Icy Wind on Cresselia. Usually I'm forced to bring in Landorus-T or Top and EQ/CC, but things can get dicey if this thing is played correctly.

Finally, faster Pokemon, such as Terrakion, Garchomp, Latios, and Skymin can all be problems if played correctly. I really need to either Thunder Wave or Icy Wind these things, or else they can be a serious problem. I'll usually try to distract them with Venusaur or Zard Y and then try to Icy Wind, or, in the physical attackers case, put serious Intimidate pressure on them. The new addition of Scarf Landorus-T helps out against these Pokemon a lot more, making them not as bad as they previously were. Still quite annoying though.

Replays (only a few but w/e)
Conclusion: Overall, I really like this team, and I really think it showcases Pokemon such as Charizard Y and Thundurs to their full potential. I've had a lot of fun with it, and it's performed well, even against good opponents, making it a good team to post for my 600th post. I know there are some flaws somewhere though, so feel free to point them out. Anyways, I'm bad at conclusions, here's the importable.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Protect
- Heat Wave
- Solar Beam
- Hidden Power [Ground]

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 204 Spd / 252 SAtk / 20 Def / 32 HP
Modest Nature
- Energy Ball
- Sleep Powder
- Sludge Bomb
- Protect

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 168 Spd / 252 Atk / 88 HP
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Stone Edge

Hitmontop (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 60 Def / 60 SDef / 136 Atk
Adamant Nature
- Sucker Punch
- Close Combat
- Fake Out
- Wide Guard

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 248 SAtk / 8 Def
Timid Nature
- Thunderbolt
- Thunder Wave
- Taunt
- Hidden Power [Ice]

Cresselia (F) @ Safety Goggles
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Psyshock
- Icy Wind
- Helping Hand
- Sunny Day
 
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This looks like a really solid team, and I really like how you take the standard threats that we are all used to and put your own complex ev spreads and movesets into them. The only thing that I would change is Psyshock > Psychic on Cresselia to hit Amoonguss and most other psychic weak pokemon harder, but this is such small detail.
I think you should take this team to the "sample teams for starting doubles" thread because it not only looks to be extremely effective but also easy to use, making it perfect for anyone who wants to come into doubles, or wants a solid base to build a more unique team.
 
bloody perfect from what i have seen from using the importable

my only gripe is the use of h.p ice as a flavor move when you can choose so much more -bettor- attacks to choose from
((sludge wave, dark pulse, focus blast, grass knot, psychic, and volt switch specifically))


the other nitpick is that i request you loose the Sitrus Berry in favor of some lefties.
 
Skybluejay hidden power ice is used to beat Landorus T, which is the most commonly used pokemon among higher ranked players. Sitrus Berry is preferred over Leftys in doubles (especially on Hitmontop) because it is more likely that Hitmontop will not be staying in consecutive turns and getting Leftovers recovery that will be more beneficial than Sitrus Berry. In most double battles, Hitmontop will get more health recovery from Sitrus than Leftovers
 
i run the same set and have found giga drain to be more effective, but the difference is not much. I find that even an uninvested Venusaur has the bulk to take neutral hits at full health, which giga drain allows it to be at that more often. :)
 
Skybluejay hidden power ice is used to beat Landorus T, which is the most commonly used pokemon among higher ranked players. Sitrus Berry is preferred over Leftys in doubles (especially on Hitmontop) because it is more likely that Hitmontop will not be staying in consecutive turns and getting Leftovers recovery that will be more beneficial than Sitrus Berry. In most double battles, Hitmontop will get more health recovery from Sitrus than Leftovers
Lando-t is only one pokemon and the other moves have greater power+ Occasional secondary effects coming into effect like the flinch/sp def drops/ and poison damage.
Thundurus has plain old bettor moves to choose from((I,m using sludge wave on the importable))then a 60 power non stab ice attack with no extra effects
Any of the -good- attack choices would bring more damage((and secondary effects))to the enemy and their face.

(((I run lefties with my hitmontop on my doubles team. Due to my set being stall orientated with drain punch and mat block. after seeing this set get owned when I swapped over to the lefties. Gotta make a turn around here and shout out to everyone who thinks lefties are best on this set......it's not.....it really isn't)))
Second point coincided.
 
Alright, I'm using this for my C&C hub now because my signature is getting ridiculous. Anyways, here's what I've done lol :]

Full Completed Analyses:

-OU Chansey
-OU Pinsir
-UU Darmanitan
-UU Hippowdon
-UU Gorebyss
- UU Yanmega
-RU Gligar
-RU Amoonguss
-RU Gourgeist-S
-RU Hitmontop
-NU Ariados
-NU Gourgeist-S
-LC Munchlax
-Doubles Escavalier
-Doubles Dusclops
-Doubles Aromatisse
-Doubles Gengar
-Doubles Raikou
-Doubles Klefki
-Doubles Tornadus
-VGC Roserade
-PU Swanna
-PU Mightyena

Partially Completed Analyses:

-OU Heatran (Wrote up SubToxic, proofread / added information, implemented GP checks)
-OU Goodra (Proofread / added information, implemented GP checks)
-OU Conkeldurr (Proofread / added information, implemented GP checks)
-NU Ludicolo (Wrote up skeleton, proofread / added information, implemented GP checks)
-LC Drilbur (Fully completed Choice Scarf set)
-Doubles Shaymin-S (Wrote up the second half, proofread / added information, implemented GP checks)

WIP Analyses:

- None atm

Discussion Threads:

-UU Darmanitan

Threatlist Entries

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OU Manaphy (Offensive)
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OU Talonflame (Offensive)
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OU Omastar (Offensive)
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OU Latias (Offensive)
-
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UU Shaymin (Offensive)
-
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UU Mega Aerodactyl (Offensive)
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UU Cobalion (Offensive)
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UU Yanmega (Offensive)
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UU Scrafty (Offensive)
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UU Celebi (Defensive)
-
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UU Aerodactyl (Supportive)
-
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RU Shuckle (Supportive)
-
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RU Escavalier (Offensive)
-
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RU Combusken (Supportive)
-
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RU Durant (Offensive)
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RU Virizion (Offensive)
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RU Fletchinder (Offensive)
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RU Slowking (Offensive)
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RU Slowking (Defensive)
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RU Cobalion (Offensive)
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LC Dwebble (Supportive)
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LC Misdreavus (Offensive)
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LC Munchlax (Defensive)
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Doubles Hitmontop
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Doubles Heatran
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Doubles Venusaur
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Doubles Aromatisse
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Doubles Klefki
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Doubles Thundurus
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Doubles Landorus-T
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Doubles Tornadus
-
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Doubles Togekiss
-
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Doubles Talonflame
 
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Hey, LightningLuxray! I got your request to rate this, and I have to admit, this team is really solid. It has great synergy and any weaknesses one member of your team has is easily covered by your other Pokémon, making it difficult to discover a specific threat or gaping flaw that could wreak havoc against you. There isn't really too much to change to your team, although I would like to make some minor changes that could benefit you in the long run. :]

To start off, I notice you are utilizing Focus Blast on Charizard for the purpose of hitting Heatran. However, seeing as that move possesses a somewhat unreliable 70% accuracy, missing the attack could potentially screw you over in the crucial moments of the match. With that being said, I highly recommend using Hidden Power [Ground] over Focus Blast on Charizard; not only does HP Ground have 100% accuracy, but it is also 4X super-effective against Heatran, 2HKOing him 100% of the time even with a Shuca Berry. HP Ground provides you with a much more reliable check to Heatran, as Focus Blast will occassionally miss with its inconsistent accuracy and possibly cost you the game.

The only other change I would make to your team is to shift the nature of Landorus-Therian from Jolly to Adamant for added offensive firepower. Seeing as Landorus-T already carries a Choice Scarf, he will still hit an effective Speed stat of 390, outspeeding the majority of the Pokémon in the Smogon Doubles metagame even with an Adamant nature. Besides, Max HP Thundurus-I (which is becoming commonplace) is OHKOed by a Stone Edge from Adamant Max Attack Landorus-T 75% of the time, while dealing a significant amount of damage to any Pokémon that doesn't resist his attacks.

Overall, I really like this team! Hope my advice helps you out, and good luck. :]

charizard.gif


Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Protect
- Heat Wave
- Solar Beam
- Hidden Power [Ground]

645-therian.gif


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 168 Spd / 252 Atk / 88 HP
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Stone Edge
 
Hey, LightningLuxray! I got your request to rate this, and I have to admit, this team is really solid. It has great synergy and any weaknesses one member of your team has is easily covered by your other Pokémon, making it difficult to discover a specific threat or gaping flaw that could wreak havoc against you. There isn't really too much to change to your team, although I would like to make some minor changes that could benefit you in the long run. :]

To start off, I notice you are utilizing Focus Blast on Charizard for the purpose of hitting Heatran. However, seeing as that move possesses a somewhat unreliable 70% accuracy, missing the attack could potentially screw you over in the crucial moments of the match. With that being said, I highly recommend using Hidden Power [Ground] over Focus Blast on Charizard; not only does HP Ground have 100% accuracy, but it is also 4X super-effective against Heatran, 2HKOing him 100% of the time even with a Shuca Berry. HP Ground provides you with a much more reliable check to Heatran, as Focus Blast will occassionally miss with its inconsistent accuracy and possibly cost you the game.

The only other change I would make to your team is to shift the nature of Landorus-Therian from Jolly to Adamant for added offensive firepower. Seeing as Landorus-T already carries a Choice Scarf, he will still hit an effective Speed stat of 390, outspeeding the majority of the Pokémon in the Smogon Doubles metagame even with an Adamant nature. Besides, Max HP Thundurus-I (which is becoming commonplace) is OHKOed by a Stone Edge from Adamant Max Attack Landorus-T 75% of the time, while dealing a significant amount of damage to any Pokémon that doesn't resist his attacks.

Overall, I really like this team! Hope my advice helps you out, and good luck. :]

charizard.gif


Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Protect
- Heat Wave
- Solar Beam
- Hidden Power [Ground]

645-therian.gif


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 168 Spd / 252 Atk / 88 HP
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Stone Edge

Wow, I never thought of Hidden Power Ground. I'm definitely switching to that now.

Also the Adamant nature was just me forgetting to change it when I switched, thanks for the catch though!

Thanks so much for the rate <3
 
Wow, I never thought of Hidden Power Ground. I'm definitely switching to that now.

Also the Adamant nature was just me forgetting to change it when I switched, thanks for the catch though!

Thanks so much for the rate <3
No problem! :D Glad to see more people are starting to post Doubles RMT's, especially a solid team like this one.
 
Hi lightningluxray! This is a very solid team which may be standard but is still effective. I have a couple of nitpicks though which i think will help your team greatly.

The first is cresselias ev spread. I thibk a better spread would be 252 HP / 100 Def / 44 SAtk / 112 SDef. Shamelessly stolen from the analysis, cresselia still has great special bulk, not being 2hkoed by a fire blast from zard y after sitrus, which is the gold standard in special attacks. The defense also lets it take mega kangas double edge and not be 2hkoed after sitrus. The rest of the evs give cress a bit more attack.

The second suggestion was tailwind over hp ground on zard y, as from what i can see, lando and hitmontop beat heatran anyway, lando especially. Tailwind helps because you mention fast pokes like terrak and latios being problems, and now you can outspeed and damage them. You may also find that your sun isnt up too often, as ttar can switch in with ease on hp ground and solar beam, scaring zard out. Tailwind allows venusaur to not be dead weight out of sun, and still put pokes to sleep.

This is a very solid team and i hope you consider my changes!
 
Hi lightningluxray! This is a very solid team which may be standard but is still effective. I have a couple of nitpicks though which i think will help your team greatly.

The first is cresselias ev spread. I thibk a better spread would be 252 HP / 100 Def / 44 SAtk / 112 SDef. Shamelessly stolen from the analysis, cresselia still has great special bulk, not being 2hkoed by a fire blast from zard y after sitrus, which is the gold standard in special attacks. The defense also lets it take mega kangas double edge and not be 2hkoed after sitrus. The rest of the evs give cress a bit more attack.

The second suggestion was tailwind over hp ground on zard y, as from what i can see, lando and hitmontop beat heatran anyway, lando especially. Tailwind helps because you mention fast pokes like terrak and latios being problems, and now you can outspeed and damage them. You may also find that your sun isnt up too often, as ttar can switch in with ease on hp ground and solar beam, scaring zard out. Tailwind allows venusaur to not be dead weight out of sun, and still put pokes to sleep.

This is a very solid team and i hope you consider my changes!

Hmm, very interesting changes.

With the Cresselia spread, I'll give it a test run. However, I'm not so sure if it's worth it in the end, as this thing is almost always going to be stomaching Rain-boosted Hydro Pumps and Sun-boosted Heat Waves in a lot of games, and I want to make sure it has the most special bulk to do that. Though, with the addition of Choice Scarf Lando-T > Defensive Lando-T, that may have to be a switch I need to make.

As with Tailwind, you're definitely right that Heatran isn't actually all that big of a deal by itself. However, once it's set up a Substitute, it can be almost impossible for my team to stop it, as Sun-boosted Heat Waves are really, really scary for this team. (Especially if it's managed to receive a Flash Fire boost.) This is mainly because my only Pokemon who can break its Substitutes, Hitmontop and Lando-T, take a butt-ton from Heat Waves in Sun. As such, I find that Hidden Power Ground is almost irreplaceable on this team, as Charizard-Y not only resists Heat Wave, but also has the surprisingly large Special Defense (115) stat to take them on. Not only that, but with Choice Scarf Landorus-T now on the team, I've found Speed control to be a lot less of an issue (Should probably update the RMT with that, but too lazy tbh lol) So, while I'd LOVE Tailwind support, I'm not sure if I could fit it on Charizard Y.

Thanks for a quality team rate though ^.^
 
Pure theory here but... you could use your Cresselia set on a Latias without changes. Sacrifice some bulk but resist the powerful Heat Waves, Solar Beams, and Hydro Pumps from other weather teams. You'll have more offensive options with more speed and power, especially with Draco Meteor as an option. Tailwind is available too, which you can't do with Cress.

Unfortunately this would make your team even more ice-weak. You've already identified Weavile and Mamoswine as threats; with one 4x weakness and two 2x weaknesses, and no resists, it's a dangerous situation to be in. Can you fit a Rotom in there somewhere..?
 
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