First team. Based on Marowak + Machamp offense. Main strategy is putting pressure on Zapdos / Skarmory.
Snorlax (M) [Lead 1] @ Leftovers
- Body Slam / Double-Edge
- Curse
- Rest
- Sleep Talk / Lovely Kiss
STLax provides great defense in general, and BS might give some para in Skarm / Steelix / whatever. Lovely Kiss main targets tend to be Skarms / Miltanks /// non-ST Snorlaxes / Steelixs. LKLax is usually the lead, though now I'm experimenting with Zapdos, due to the plethora of Cloyster leads that exist in NB.
Zapdos [Lead 2] @ Leftovers
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunder
Great defensive for many common threats and hits really hard in many common scenarios. Paralizing Snorlaxes / Raikous is always nice, and paralyze a ReflectKou is really good for the team. A Zapdos lead allows me to get a Machamp/Marowak vs Snorlax/Raikou into a Cloyster lead, which mostly involves scouting the Champ/Wak answer early. During the game provides a lot of Champ/Wak free switches against Skarm/Cune/Star/Cloyster, especially notable against stall teams.
Machamp (M) @ Leftovers
- Cross Chop
- Curse
- Hidden Power [Ghost]
- Rock Slide
Standard Curse+3 Attacks Champ. In case Zapdos happens to be the most useful sweeper in some scenarios, Machamp to Zapdos vs Snorlax/Miltank/Pgon/etc are also there.
Steelix (M) @ Leftovers
- Curse
- Earthquake
- Explosion
- Roar
Curselix, answer to current most common Snorlaxes, but having to worry about LK / FB mainly. Exploding into Egg/Zap/Skarm/Cune/Star helps Maro+Champ offense depending on the moment. Especially Zap/Skarm.
Exeggutor (M) @ Leftovers
- Explosion
- Hidden Power [Fire]
- Psychic
- Sleep Powder / Stun Spore
SP goes with CurseTalkerLax, and SS with LKLax normally. SS helps a lot Marowak/Champ though by paralyzing electrics and waters.
Marowak (M) @ Thick Club
- Earthquake
- Hidden Power [Bug]
- Rock Slide
- Swords Dance
Not much to say. Hits awesomely hard.
Second team. Not tested at all, and tbh it is the first "serious" spiking based team I have made.
Zapdos [Lead 1] @ Leftovers
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunder
Snorlax [Lead 2] (M) @ Leftovers
- Curse
- Double-Edge
- Lovely Kiss / Sleep Talk
- Rest
Cloyster [Lead 3] (M) @ Leftovers
- Explosion
- Ice Beam / Icy Wind
- Spikes
- Surf
Steelix (M) @ Leftovers
- Curse
- Earthquake
- Explosion
- Roar
Exeggutor (M) @ Leftovers
- Hidden Power [Fire]
- Leech Seed
- Psychic
- Toxic
Should at least be able to Toxic 2-3 important pokes.
Misdreavus (M) @ (No Item)
- Destiny Bond / Hypnosis / Mean Look
- Perish Song
- Thief / Protect
- Thunder
I feel creative that day. Thief/Hypnosis should work for Missy's switch-ings: Raikou/Steelix aka phazers. Just hoping Thief helps against Kou/Miltank whatever post spikes+toxic. I will probably end up going to the standard PTrapper after the first battle, idk. I suppose PS still works by itself by forcing swicthes that may get damaged and outpredicted. And stops normal Laxes cold. And comes into FB decently as well.
Snorlax (M) [Lead 1] @ Leftovers
- Body Slam / Double-Edge
- Curse
- Rest
- Sleep Talk / Lovely Kiss
STLax provides great defense in general, and BS might give some para in Skarm / Steelix / whatever. Lovely Kiss main targets tend to be Skarms / Miltanks /// non-ST Snorlaxes / Steelixs. LKLax is usually the lead, though now I'm experimenting with Zapdos, due to the plethora of Cloyster leads that exist in NB.
Zapdos [Lead 2] @ Leftovers
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunder
Great defensive for many common threats and hits really hard in many common scenarios. Paralizing Snorlaxes / Raikous is always nice, and paralyze a ReflectKou is really good for the team. A Zapdos lead allows me to get a Machamp/Marowak vs Snorlax/Raikou into a Cloyster lead, which mostly involves scouting the Champ/Wak answer early. During the game provides a lot of Champ/Wak free switches against Skarm/Cune/Star/Cloyster, especially notable against stall teams.
Machamp (M) @ Leftovers
- Cross Chop
- Curse
- Hidden Power [Ghost]
- Rock Slide
Standard Curse+3 Attacks Champ. In case Zapdos happens to be the most useful sweeper in some scenarios, Machamp to Zapdos vs Snorlax/Miltank/Pgon/etc are also there.
Steelix (M) @ Leftovers
- Curse
- Earthquake
- Explosion
- Roar
Curselix, answer to current most common Snorlaxes, but having to worry about LK / FB mainly. Exploding into Egg/Zap/Skarm/Cune/Star helps Maro+Champ offense depending on the moment. Especially Zap/Skarm.
Exeggutor (M) @ Leftovers
- Explosion
- Hidden Power [Fire]
- Psychic
- Sleep Powder / Stun Spore
SP goes with CurseTalkerLax, and SS with LKLax normally. SS helps a lot Marowak/Champ though by paralyzing electrics and waters.
Marowak (M) @ Thick Club
- Earthquake
- Hidden Power [Bug]
- Rock Slide
- Swords Dance
Not much to say. Hits awesomely hard.
Second team. Not tested at all, and tbh it is the first "serious" spiking based team I have made.
Zapdos [Lead 1] @ Leftovers
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunder
Snorlax [Lead 2] (M) @ Leftovers
- Curse
- Double-Edge
- Lovely Kiss / Sleep Talk
- Rest
Cloyster [Lead 3] (M) @ Leftovers
- Explosion
- Ice Beam / Icy Wind
- Spikes
- Surf
Steelix (M) @ Leftovers
- Curse
- Earthquake
- Explosion
- Roar
Exeggutor (M) @ Leftovers
- Hidden Power [Fire]
- Leech Seed
- Psychic
- Toxic
Should at least be able to Toxic 2-3 important pokes.
Misdreavus (M) @ (No Item)
- Destiny Bond / Hypnosis / Mean Look
- Perish Song
- Thief / Protect
- Thunder
I feel creative that day. Thief/Hypnosis should work for Missy's switch-ings: Raikou/Steelix aka phazers. Just hoping Thief helps against Kou/Miltank whatever post spikes+toxic. I will probably end up going to the standard PTrapper after the first battle, idk. I suppose PS still works by itself by forcing swicthes that may get damaged and outpredicted. And stops normal Laxes cold. And comes into FB decently as well.