Big Papa Smurf (Hippowdon) @ Expert Belt Ability: Sand Stream EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Earthquake - Crunch - Ice Fang - Slack Off 252+ Atk Expert Belt Hippowdon Crunch vs. 4 HP / 0 Def Azelf: 278-328 (95.2 - 112.3%) - always dead after sand 252+ Atk Expert Belt Hippowdon Earthquake vs. 0 HP / 0 Def Shuca Berry Heatran: 369-439 (114.2 - 135.9%) - dead (although so are you if it's modest LO or specs, but oh well) 252+ Atk Expert Belt Hippowdon Earthquake vs. 252 HP / 0 Def Metagross: 309-367 (84.8 - 100.8%) - this one kind of sucks. LO makes it a 50/50 shot at the kill, though. 252+ Atk Expert Belt Hippowdon Earthquake vs. 252 HP / 0 Def Jirachi: 388-460 (96 - 113.8%) -- 75% chance to OHKO You can't really play this like a normal hippowdon, but it can do some serious pain if you're relying on stuff like celebi/starmie/rotom as your hippo check while still doing hippo-esque things like checking elecs/ttar in a pinch. I used it because I wanted sand for aero but to also not get put in a horrible position vs stuff like azelf and stuff like heatran / jirachi where it's like wellll i can try and kill this but i'm risking hippo getting severely crippled and not getting SR up, which you still are, but if they attack you they're likely losing their SRer when you aren't, so that should be good. CB is possibly better, but then you're stuck with CB eqs which are easy to set up on. SE > Ice Fang also works, but fk breloom... Kakarot (Infernape) @ Leftovers Ability: Blaze Shiny: Yes EVs: 248 HP / 68 Def / 192 Spe Jolly Nature - Flare Blitz - Low Kick - Will-O-Wisp - Slack Off Scizor counter that has a bit of speed to still revenge stuff in a punch and can mess up with some common switch-ins, because bulky SD sciz is such a pain. Outspeed 100s because flareblitz is still gonna hurt cele/shaymin/jira even without any attack investment. I dunno how effective this is over the long run and not as a one-time surprise thing, but everything offensive hates burn, and if you burn stuff like hippo/pert they're not going to be able to kill you, so that's nice. Taunt probably works over flareblitz too. +2 252+ Atk Life Orb Lucario ExtremeSpeed vs. 248 HP / 64 Def Infernape: 269-317 (75.7 - 89.2%) -- 12.5% chance to OHKO after Stealth Rock - aka the reason why i have defense evs instead of 68 attack. Mascot of Australia (Feraligatr) @ Mystic Water Ability: Torrent Shiny: Yes EVs: 136 HP / 252 Atk / 120 Spe Adamant Nature - Swords Dance - Waterfall - Crunch - Aqua Jet Wacan works fine on this too, but i like MW because you can survive tbolts from starmie and offensive rotom you have to aqua jet anyway (defensive you'll outspeed and crunch, so w/e). Pair it with something like gyara to break each other's counters. With a bit of chipping, this can run through some teams, and pure water typing is very good for getting a SD in more often than not. Flygon @ Leftovers Ability: Levitate EVs: 56 HP / 200 Atk / 252 Spe Jolly Nature - Earthquake - Toxic - U-turn - Roost Think i may have put this in another thread already, but this kind of wrecks a lot, especially if your flygon counter is just something like a ground. Use with magnezone obv. Stuff i thought about using is lead sash breloom (just standard-esque set, but it can either deny SR or put you in a great position a lot of the time). Could do well on an offensive team. I had it on a yanmega team to see if I can deny or disincentivise SR getting up early. Lead sash yanmega w/ hypnosis is another thing i thought about for the same reason, but 60% accuracy is a bit bleh. This is all i could find in my inbox, thought it would be worth posting.