Mawile's great strength is that she's hard to counter because of that gigantic attack, even Pokemons such as Heatran need to be careful.About Mega Mawile: isn't her HP a bit too low to tank stuff? Her Attack is fantastic, sure, but I'm not sure that her bulk will be able to live up to the hype. Volcarona, for one, can most probably nab the OHKO with Fire Blast.
What's the problem with Venusaur? Is it the lack of leftovers or something else?The ones that have either been the most underwhelming are Heracross, Gyarados, Venusaur, Aggron, and Manetric
Yeah, that's the chief complaint. Thing is, and this has been said before, it's hardly a big deal Venusaur has reliable recovery already. So, not that big of an issue.What's the problem with Venusaur? Is it the lack of leftovers or something else?
If the weather is already up, it won't add to the countSomething that might be good news for Mega Tyrannitar and Mega Abomasnow is that when they mega evolve they reactivate their weather ability. If you play your cards right that could mean a double weather boost. I'm not sure how it would work if you Mega evolved while the weather is up, if it adds to the count, refreshes it, or does nothing. Depending on the affect these mons could be a must have for weather teams. I mean, if mega evoing adds to the weather turn count, you can have a 10 weather turn count off the bat. any thoughts?
The only other move is sludge bomb, but 4 attacking is pointless really.Regarding Mega Houndoom is its movepool really so impressive that it cant just run Sunny Day itself? So the sun isnt permanent. The effective difference is unnoticeable unless a Houndoom is consistently capable of staying in battle for more than 5 turns anyway. And its not so bad when you consider it like a one turn Nasty Plot and SpD boost albeit specifically for Fire and Water moves but really, what else is it going to run outside Fire Blast, Dark Pulse and Solar Beam?
That and the fact that it's offence is very underwhelming for something with 120 SpA. Poison and Grass just aren't good STABs and forces Venusaur into 4 moveslot syndrome on pretty much every set.What's the problem with Venusaur? Is it the lack of leftovers or something else?
Are you kidding? Lack of Leftovers is a huge issue for any wall. Often times you'll find yourself switching in to soak a hit and then immediately coming back out. This is especially important for pivoting. The only playstyles that don't need pivoting are stall and hyper offence, two playstyles that have pretty much been turned insignificant by 6th Gen changes, especially Defog. Even if Defog didn't exist, Venusaur wouldn't fit on a hyper offence team anyway.Yeah, that's the chief complaint. Thing is, and this has been said before, it's hardly a big deal Venusaur has reliable recovery already. So, not that big of an issue.
It's not like leftovers are a form of reliable recovery, either. So, having them on isn't that huge unless you have no recovery at all.
Wrong. Gen 5 Mawile has access to Thunderpunch, which 2HKOs Skarmory. Mawile is never going to counter anyone... but it is going to bring down walls.The only Pokemon that can shrug most of Mawile's attack is Skarmory, but even Stone edge can shave a good 40% of its health, and Fire Fang takes it to a minimum of 45% Health lost.
Venusaur doesn't learn Stun Spore.I just think for Megasaur we are going to have to rethink tactics with him for most effectiveness. He has 4MSS BAD, but enough good tools that he can prevail on the right team. I think he should abuse Stun Spore and Sleep Powder. He is a fantastic switch into most fighting pokemon (Blaziken Infernape aside) and paralysis is the worst status for any sweeper. If he paralyzes at least two opponents then he did a good job for your team. During which the improved Giga Drain helps a lot as does Leech Seed. I think he should try to spread as much paralysis as possible and the enemy has to try to kill you and be able to move whive you sap health with Giga Seed. Even if he doesnt kill anything, he can easily set the rest of your team up to do so. The advantage over using something like a Prankster for this purpose is Megasaurs good defensive typing, bulk and health capabilities allow him to cripple more of the enemy's te am more reliably. thats my take anyway.
Depends on what he got through breeding, though I will admit that it likely isn't a whole lot. Also, and I've said this before, Poison is a lot more viable than it was before. Fairy pokemon are a nuisance to Dragons, and they appreciate a pokemon that can soak a hit from them and strike back with super effective shots. I will state that he'd be a lot better if he got something along the lines of Shadow Ball to strike pokemon like Heatran.That and the fact that it's offence is very underwhelming for something with 120 SpA. Poison and Grass just aren't good STABs and forces Venusaur into 4 moveslot syndrome on pretty much every set.
Nah, not really. Lack of recovery, as well as bulk, are two huge issues(Venusaur has neither issue). Leftovers is good, I never said it wasn't, but it does not in any way kill the viability of a wall as bulky as Venusaur. With his list of resistances, bulk, and neutrals; venusaur can afford to stay in and heal once in a while. He's also got Sleep Powder, which is enough to warrant some caution when switching into it.Are you kidding? Lack of Leftovers is a huge issue for any wall. Often times you'll find yourself switching in to soak a hit and then immediately coming back out. This is especially important for pivoting. The only playstyles that don't need pivoting are stall and hyper offence, two playstyles that have pretty much been turned insignificant by 6th Gen changes, especially Defog. Even if Defog didn't exist, Venusaur wouldn't fit on a hyper offence team anyway.
Mega Mawile wrecks Heatran with Sucker Punch, as Heatran does not resist it any more. Also, 50/125/95 isn't terrible. It's not great, but it works with its resistances.Which megas do you find the most useful. Nearly every mega is so-so. The biggest problem with megas is that the Megas all have their attack greatly increased, but their defenses are same. You can literally have the same attack with life orb. The only mega I find actually useful is gengar and scizor, but gengar's probably going to be banned.
Mawvile-mega is absolutely garbage. The offensive pokemons have evolved to the point that most of them can't be countered. As a result, counters are the main tools to deal with threats. Mawvile has terrible defense. Mawvile is easily countered. Heatran outspeeds and OHKO with any fire attack. Most teams have a pokemon that outspeeds and kills Mawvile
+2 252+ Atk Huge Power Mawile Sucker Punch vs. 240 HP / 252 Def Volcarona: 91.37 - 107.54%About Mega Mawile: isn't her HP a bit too low to tank stuff? Her Attack is fantastic, sure, but I'm not sure that her bulk will be able to live up to the hype. Volcarona, for one, can most probably nab the OHKO with Fire Blast.
Bro. Bro, bro, bro. Mega Mawile is an absolute BEAST. A single swords dance in and she's already at 1356 attack. And she gets Sucker Punch. Do you know what 1356 attack behind a Sucker Punch does to most Pokemon? IT DOES A LOT OF DAMAGE. Mega Mawile will have a permanent place in my team for all of Gen 6.Mawvile-mega is absolutely garbage. The offensive pokemons have evolved to the point that most of them can't be countered. As a result, counters are the main tools to deal with threats. Mawvile has terrible defense. Mawvile is easily countered. Heatran outspeeds and OHKO with any fire attack. Most teams have a pokemon that outspeeds and kills Mawvile
Okay, first off who the hell is Mawvile?Which megas do you find the most useful. Nearly every mega is so-so. The biggest problem with megas is that the Megas all have their attack greatly increased, but their defenses are same. You can literally have the same attack with life orb. The only mega I find actually useful is gengar and scizor, but gengar's probably going to be banned.
Mawvile-mega is absolutely garbage. The offensive pokemons have evolved to the point that most of them can't be countered. As a result, counters are the main tools to deal with threats. Mawvile has terrible defense. Mawvile is easily countered. Heatran outspeeds and OHKO with any fire attack. Most teams have a pokemon that outspeeds and kills Mawvile
It's obviously a half-German Mawile.Okay, first off who the hell is Mawvile?
Mega Absol does not get any boosted defenses. Just providing an example, though it's one of the few(if not only one) that did not get any bulk.I also take issue with your first statement. Saying that only the attack stats of the megas change but their defenses remain the same is just blatantly false. I can't actually think of a mega-evolution where that's true, although I'm sure there's one or two. Far from /all of them/, though. Yet another problem with your statement is that you portray getting the same power as life orb from a mega-evolution as a bad thing. If you deal the same damage when mega-evolved as you do when holding a life orb, mega-evolution is fundamentally better because you aren't taking recoil.
I would argue though that his ability Magic Bounce is an excellent defensive tool. He's almost entirely immune to status, confusion, Leech Seed, etc.; while being defensive for his team by blocking spikes/SR/SW.Mega Absol does not get any boosted defenses. Just providing an example, though it's one of the few(if not only one) that did not get any bulk.
You'd be surprised, as it goes from a max of 262 to 302(figuring in beneficial nature and EVs). Not that bad of an increase.I would argue though that his ability Magic Bounce is an excellent defensive tool. He's almost entirely immune to status, confusion, Leech Seed, etc.; while being defensive for his team by blocking spikes/SR/SW.
Also, Lucario (+18 def) and Blaziken (10+ Def/SpD) have rather insignificant changes to their defenses. If a Pokemon was a threat to them before, I can't imagine that the defense upgrade mattered too much.
That's a terrible example, though. Absol is an offensive pokemon with priority. It got it's speed boosted by quite a bit (moving from having the same speed as Garbador, to outrunning Serperior and Swoobat) and BOTH of it's attack stats got considerably boosted. It also doesn't take recoil from it's attacks, and it isn't locked in to one attack and easy to predict.Mega Absol does not get any boosted defenses. Just providing an example, though it's one of the few(if not only one) that did not get any bulk.
Not so much an example as just stating facts. Hardly any Mega pokemon did not get boosts. That was my point.That's a terrible example, though. Absol is an offensive pokemon with priority. It got it's speed boosted by quite a bit (moving from having the same speed as Garbador, to outrunning Serperior and Swoobat) and BOTH of it's attack stats got considerably boosted. It also doesn't take recoil from it's attacks, and it isn't locked in to one attack and easy to predict.
Well Mega Garchomp will most likely be used as a niche for being a destructive stallbreaker, and with extra bulk, it will likely have little speed investment to outspeed most walls, and be more invested in bulk to take hits more freely, and still hit hard, even outside of sand it will hit things like a truck, being an effective stallbreaker. But regular garchomp will be used mostly anywaysMegagarchomp initially I felt was supremely outclassed by a mixture of itself and Kyurem-W. The loss of speed tier hurts. In all honesty, it does have 2 saving graces. Firstly, a strong movepool (although lacking DD). Secondly, Sand Force. I think the only time this will pose a more serious threat than anything else is when playing under sand, whereas otherwise it's fairly outclassed. Yay for bulk though.