[Overview]
<p>Since its debut, Weavile has always
been what is known as a niche
Pokemon. However, the introduction to
BW2 hasn't done much to change this. It is noteworthy that there are many Pursuit users, but only a few handful
of Pokemon
such as like Weavile can really pull it off effectively, while not being a liability outside of Pursuit-trapping. Weavile also
seems to works well with
new BW2 threats, such as Keldeo and Sheer Force Landorus, as its most common checks are included in the list of the select Pokemon Weavile can trap and KO. Ice Shard also
revenge kills many dangerous threats, namely Rock Polish Landorus and +1 Salamence. Its amazing 125 base Speed allows it to outrun significant threats
like such as Alakazam, Starmie, and Scarftar.
Combined this with access to Pursuit
, Weavile can allows it to prey on many top Ghost and Psychic types of OU; namely Latios, Gengar,
& and Starmie.
Although, However, life is not so
short and sweet for Weavile. Both old and new counters still pose the biggest threat to its longevity in battle. Scizor, Gyarados,
and the B/W introduced Keldeo
, (AC) and Volcarona
are still major problems for Weavile still pose major threats to Weavile. Add
a weakness to Stealth Rock the common Stealth Rock weakness to this, and
you'll find Weavile requiring
a lot of support from its
partnersring team members. As for its shortcomings, the lack of high-powered moves to complement its high Attack has to be its greatest flaw, as it struggles to maim Pokemon that it hits neutrally or even
super effectively at times. Weavile has
an especially tough time breaking past Water- and Steel-types
taking neutral damage from
that are neutral to Low Kick. Evaluating it all, one will see the reason behind Weavile remained OU in the previous generation.</p>
[SET]
Name: Physical Attacker
Move 1: Ice Shard
Move 2: Night Slash / Ice Punch
Move 3: Pursuit
Move 4: Low Kick
Item: Life Orb
Ability: Pressure
Nature: Jolly
evs: 28 HP / 252 Atk / 228 Spe
[SET COMMENTS]
<p>The standard Life Orb set makes the most of Weavile's best attributes:
base 120 Attack, 125 Speed, powerful STAB Pursuit,
& and priority Ice Shard.
The main attractions here are its exceedingly useful Ice Shard and Pursuit. With these moves in tow, an Outraging Dragon is never truly safe, fearing a swift icicle to the face in the middle of its rampage. With 228 Speed investment, Weavile can outpace everything necessary in OU, while the remaining 28
HP EVs investment add
s bulk
as it takes repeated Life Orb damage. The spread allows Weavile to be faster
, namely than Alakazam and anything slower
, (AC) (including Starmie, Latios, and Tornadus
). While switching in is almost never advisable, Weavile can usually catch its targets after they take something else out, leaving them trapped, helpless, and vulnerable to the inevitable KO.</p>
<p>Night Slash is
preferred to be used when bulky Water threats pose a problem for its team. Night Slash also hits
certain Pursuit targets for
super effective damage, such as Jellicent and Starmie, thereby punishing these
Pokemon if they are ever bold and decide to stay. Night Slash also allows Weavile to connect
with Water-types (Rotom-W, Politoed, and Tentacruel) and Jirachi for strong neutral
damage. On the other hand, Ice Punch is certainly useful for hitting
Dragons Ice-weak Pokemon for strong damage,
while actually threatening to KO
Pokemon like such as Hippowdon, Amoonguss, Gliscor, and Landorus-T if they decide to stay. It also punishes Conkeldurr
who that would otherwise set up on Weavile with ease.</p>
<p>Pursuit is arguably one of the most useful moves in the game, punishing predicted switches and effectively trapping
enemies. Pokemon such as Alakazam, Gengar, Starmie, Latios
, (AC) and Latias. Keep in mind that Latios and Latias may require prior damage to be
KOed by Pursuit on the intended switch. Using this against bulky Psychic types,
such as i.e. Reuniclus, is not advised, as they don't fear a
weakened Pursuit while Weavile can be hit by a status move or Focus Blast it as much as Weavile fears being statused or OHKO'ed by Focus Blast.</p>
<p>Low Kick rounds off Weavile's needed coverage,
while also ensuring that it is not restricted to only two
Base 40 power moves; Pursuit and Ice Shard. It is a major boon to Weavile's otherwise limited physical movepool, allowing it to lethally combat Steel-types
, (AC) namely Ferrothorn, Heatran, and Magnezone. It's also
a coverage move essential in nabbing
quick and easy KOs against Tyranitar, Terrakion, Mamoswine, and offensive Kyurem-Black
(after Stealth Rock).</p>
[ADDITIONAL COMMENTS]
<p>This set will require plenty of switching, making entry hazards a considerable factor in how you'll play in the match. You're
also generally going to want Rapid Spin somewhere on your team in order to allow Weavile
to switch in a maximum number of times employ the full extent of Weavile's capabilities. Starmie and Forretress work
pretty well in this regard, but keep in mind you're going to have to decide between the lesser of two evils: a compounded
Bug- or Fire-type weakness. To complement this, you'll really want something with Roar or Whirlwind on your team, preferably with a lot of physical bulk too. Gyarados, Skarmory, and Hippowdon immediately come to mind, though many notable walls will work well for this role and keep Weavile from becoming a liability once its done its job.</p>
<p>Scizor and Volcarona checks are needed as well for Weavile to function efficiently. Terrakion and Dragonite handle Volcarona, Keldeo and Landorus-T check Scizor,
and while Gyarados deals with both.</p>
This entire section makes no sense. It talks about what teammate for weavile to be around with, but completely misses the point of Weavile in the first place. This talks about weavlie like the team is built around weavile, where it is actually a revenge killer/compliment to offensive teams that require certain threats gone or dragons taken out. Talk about offensive partners that appreciate weavile's ability to take out other dragons or starmie (Hyper offensive teams?)
<p>Punishment is an option over Pursuit if your team needs some extra help in taking down bulky Calm Mind users.
CM Calm Mind Latias, Reuniclus
, (AC) and Jirachi are but a few examples that come to mind when considering Punishment. Another option for Weavile is
Choice Band. Although it seems to bestow more power behind its attacks, it makes Weavile a very easy victim to a
setup sweeper,
i.e. such as Swords Dance Scizor. Having to choose between either Life Orb or Choice Band may be a difficult decision, although another item does make a nice alternative: Expert Belt. Expert Belt must be played very
strategically, as it only grants its power boost when hitting super effectively. In a life or death situation, the standard items will serve you better.
</p>
Merge paragraphs
<p>Brick Break could work over Low Kick, although you'll find the lack in damage inflicted will add up. Heavier foes are often its most common
switch-ins, making Low Kick the superior choice.</p>
[OTHER OPTIONS]
<p>Fake Out and Counter on a lead set could work to lure out and eliminate
Scizor threats,
however but Weavile is a much better niche abuser than a suicide lead. Swords Dance is an option over Pursuit, although Weavile doesn't find much time to set up in the current
metagame and it would have to sacrifice
its role as a revenge killer one of its infamous niches. Taunt is another option to help stop Volcarona and Gyarados from coming in and setting up on Weavile as they expect you switch out and score a +1.
Pickpocket is an option over Pressure, allowing Weavile to utilize such items as Ice Gem, Dark Gem, Focus Sash
, and Fighting Gem.
Actually, why is this not the preferred ability? Explain why it shouldnt be used, because most of the time Pressure is 100% useless on weavile. Maximum speed EVs can be used to outpace other standard Weavile.</p>
[CHECKS AND COUNTERS]
<p>Weavile as a plethora of counters that are very abundant in the OU tier. Consequently, these commonly come it the form of priority moves
, (AC) such as Bullet Punch, Mach Punch,
& and occasionally ExtremeSpeed.</p>
<p>
Choice Scarf users are a huge threat to Weavile, as they easily outpace and KO Weavile
easily, with impunity. Such scarf abusers including, but are not limited to, Jirachi, Terrakion,
& and Heatran.
Keep in mind that not all scarf users are a threat, as such abusers that are weak to Weavile's attacks are often taken care of before they can become a threat. Said Pokemon include Salamence, Dragonite, Garchomp and Landorus-I.</p>
<p>Weavile also has a weak point to almost any defensively inclined Pokemon. Vaporeon, Gyarados, Forretress
, (AC) and Skarmory wall almost all of its attacks; Vaporeon being especially
troubling if Weavile its set lacks Night Slash. Skarmory and Forretress can
more or less use Weavile as an easy opportunity to set up entry hazards.</p>
<p>Gyarados and Volcarona
, also Tentacruel and Politoed, deserve special mentions, being very effective at walling
its set if Weavile
is running with Ice Punch over Night Slash. Said threats can come in on, or after, a Pursuit or Ice Shard and set up in Weavile's face.</p>
<p>Jirachi is a unique threat, as it can run a variety of sets that can either directly KO Weavile or status, often paralyze, it and spam Iron Head. Ice Punch variants that lack Night Slash often find themselves having a hard time denting Jirachi entirely.</p>
<p>Scizor is Weavile's biggest direct threat, being able to come in easily and take little damage from all other attacks
barring Low Kick
, (RC) and use either U-Turn or Bullet Punch to finish Weavile off.</p>
<p>Fighting-types are generally good for keeping Weavile in check as well. Conkeldurr is easily Weavile's biggest threat among them, as it can Bulk Up on a Pursuit-locked Weavile and continue threatening the rest of its team, or KO instantly with Mach Punch. Lucario and Infernape resist both of its STABs and can either set up or KO with priority.
Infernape is a relatively safe Fire-type switch ins to Weavile.</p>
All of these should be merged together. There's no point in having six one-sentence paragraphs