With the custap berry suspect being over and the Regidrago suspect not having started yet, those of us not in OGPL have a bit of a breather. As such, I thought I would give some thoughts on the current meta, which I discussed pretty minimally in my last post and which I got to think about way too much during reqs laddering. It's also possible that I like the sound of my own voice, but I think I have something original to contribute. I'm using spoilers because it's kind of a lot of text, as is my wont.
Mainly, I want to talk about where I think the meta can develop to, since deg's January 17 post on the metagame is still more or less a reflection of where the meta is. After all, [18:54] +deg: deg is always right. To recap for people who didn't read deg's post: the meta is focused on dragon types right now, meaning that the pokemon that do well into dragons, namely fairies and steels, and the things that do well into those things, namely fire types, are quite good. I would extend this logic a bit further: ground types and water types do well into steel and fire types (water also does well into grounds) while having potentially good matchups into some fairies and some common dragons (choice banded Donphan is a good, concrete example, since it can beat Gouging Fire and Metagross with earthquake and Primarina and Whimsicott with gunk shot). One step beyond this, grass types do well into the things that do well into the meta, meaning they hypothetically have a role to play on meta teams. Wings of Dragons (Dragon Fire, Dragon Steel, Grass type) and DDoS (Steel, Dragon Fire, and Dragon Water) are decent examples of this paradigm. As far as I can tell, other types, like poison or rock, need to be taken on a very concrete, case by case basis and don't fit into this model so well.
So, why does this matter? Because it offers directions for meta development and exploration. Exploring the different pokemon that fit within this archetype that do not see much use, such as Venusaur or Arcanine, could prove quite beneficial, and I believe there are many underused options that can carve out niches in the meta. Personally, I think exploring along these lines will be much more beneficial than simply stumbling around without clear purpose in the short and medium terms. In the long run, of course, other things will have to be developed, and there is definitely a lot to look at outside my overly neat model.
tl;dr: Dragons are good. Fairies and steels do well into dragons. Fires do well into those and support dragons. Waters and grounds do well into fires and steels and are therefore anti-meta. Grasses do well into waters and grounds and therefore support natural meta cores. Everything else is weird right now, so explore underused pokemon of those types.
So, why does this matter? Because it offers directions for meta development and exploration. Exploring the different pokemon that fit within this archetype that do not see much use, such as Venusaur or Arcanine, could prove quite beneficial, and I believe there are many underused options that can carve out niches in the meta. Personally, I think exploring along these lines will be much more beneficial than simply stumbling around without clear purpose in the short and medium terms. In the long run, of course, other things will have to be developed, and there is definitely a lot to look at outside my overly neat model.
tl;dr: Dragons are good. Fairies and steels do well into dragons. Fires do well into those and support dragons. Waters and grounds do well into fires and steels and are therefore anti-meta. Grasses do well into waters and grounds and therefore support natural meta cores. Everything else is weird right now, so explore underused pokemon of those types.
I would also like to formally join the growing chorus of people calling for tiering action against Archaludon at some point in the future, though obviously the focus right now should be on Regidrago. At present, between standard power herb, power herb with iron defense and body press, and stamina assault vest, Archaludon feels extremely difficult to build, and pick, against. These three sets, to say nothing of more niche options like scarf, give Archaludon an amazing matchup spread into the tier (I would go into concrete examples, since 1v1 thrives on those, but I haven't got the time) and with relatively minor tweaks, Archaludon is capable of teching almost everything. Landorus-T, for instance, loses to metal burst, Haxorus can be bulked for, haban berry Regidrago and Raging Bolt hard lose to assault vest, Metagross loses to iron defense body press, Sneasler loses to stamina, and so on. The fundamental problem that makes Archaludon so powerful is this: the conventional method to dealing with sturdy pokemon, especially sturdy pokemon with metal burst, is to hit them with a weak attack like rock tomb or fake out followed by a powerful nuke. On the physical side, Archaludon can punish that with stamina, usually preventing a 2hko. On the special side, assault vest affords it tremendous bulk even without sturdy. However, because it may be sturdy, it's difficult to endorse clicking the nuclear option turn one which can lead to being metal bursted (Landorus-T), mirror coated, or perhaps just normally KOed (Sneasler). By the time you figure out which it is, the game is probably decided.
tl;dr: Archaludon has an excellent set of tools in 1v1 and specifically has an ideal toolkit to punish common means of beating sturdy pokemon.
tl;dr: Archaludon has an excellent set of tools in 1v1 and specifically has an ideal toolkit to punish common means of beating sturdy pokemon.
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