Got reqs, am 1900 with 86 gxe on account "ouzq suspect sux". saying this before discreditors come out.
This goes for the ban side, and do not ban side both. Kyurem isn't broken on an individual basis, it just isn't. It has counter play, its not running the metagame or anything it's usage isn't sky high and while it pressures certain archetypes hard it's not completely omnipotent against them. For the record I am pro ban on kyurem, and you'll see why in a moment.
Now that that's out of the way, SV OU is in a state of severe instability and volatility. This isn't because tera, this is proven because numerous lower tiers just aren't like this (RU for example). If you disagree on the meta being volatile/unstable you're quite frankly insane. Literally teams I ripped from OLT ladder and playoffs just a few weeks ago are now completely outdated, and this issue of teams being outdated because of constant week to week meta shifts has been a thing in DLC2 since day 1. Now you'll have people go "what's the problem with that" well 1. Do you seriously think the majority enjoys spending hours on 1 team all for it to be trash in 7-14 days, and 2. It feels very difficult to gauge ones progress in a tier as a player when things change so drastically and frequently. Now that I've proven beyond a shadow of a doubt that SV OU is troll atm, the issue is not because of any individual Pokemon but a combination of Pokemon contributing to an overall problem. The overall problem to SV OU is there being too much offensive high variance Tera abusers. There is literally no other problem besides this. Please look at this image.
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There's a few more that aren't even in this list like Dragapult, Weavile, Samurott-Hisui, Great Tusk but the general idea is reached. There's an overwhelming abundance of offensive options in the tier. Here's where you have people go "well it's only like 15-17 offensive mons, its the same number as other gens!". WRONG. multiply that number by about 3, because TERA exist. See an offensive Pokemon Tera-ing basically becomes a completely different Pokemon that must be accounted for. Unlike defensive tera's which aren't really a problem since 95% of teams can naturally break through all types. When a Clefable Tera Grass it just switches what it loses to, while an offensive Tera allows it to beat more options and flips entire 1v1's while still maintaining that same buffed offensive pressure. By flipping 1v1's when being offensive, it gives you momentum unlike a defensive Pokemon who merely switches in sort of resetting the gamestate to neutral. I say all this to clarify that offensive Tera's are effectively a completely new Pokemon, as it changes too much to the gamestate, teambuilding, and general gameplay compared to defensive Tera's. There's nothing in the tier quite like Tera Flying Roaring Moon for example, it's essentially a unique Pokemon. When you understand this, I am sure you are now realizing why the tier is in the state it's in. We essentially have 50+ potent offensive options and this is even more problematic because you can plop multiple of the Pokemon as seen above on the same team. While some Tera's can be more obvious than others based off of team comp (which still is a tad shaky), it doesn't change the issue of being unable to prepare even decently for most of them. Currently with the offensive and defensive options we have, the tier is not able to handle so much offensive presence at once without the tier itself being extremely volatile. Out of the 50+ potential offensive options, every week there's a new Pokemon of the week that shreds whatever's popular that week. In fact we see this even further with suspect test, with gouging fire being tested then people prep for it then they just start losing to other mons like zamazenta, darkrai, kyurem etc. We saw this on the survey when iirc Darkrai was being talked a lot for about a week or 2 so everyone started using Zamazenta so then Zamazenta was the new problem of the week, but then around that time after is when Gouging Fire was used more and- you get it at this point.
So how do we fix this issue? Accounting for Tera there are around 50-60 give or take unique offensive options in the tier pressuring the metagame. None of the Pokemon on an individual basis are broken, so what do we do? Well it's simple, we ban them anyways. Suspect Test and general tiering isn't just if a Pokemon is broken. You can ban things whether it's uncompetitive, too centralizing, makes the tier unstable, or straight up too unfun. The player base has a consensus that you can only ban individually broken Pokemon, which is a false idea of how tiering actually works as it's more in depth than that. If Pokemon LIKE Kyurem are adding to the metagames instability then we ban the high variance offensive Tera abusers. Of course banning just Kyurem won't put much of a dent into the issue since Kyurem + Tera accounts for like 5-6 unique offensive options? But as we continue to ban more and more of them the tier will undoubtedly get it's footing for the first time in DLC 2. We'd definitely have to ban Kyurem, Gliscor, Kingambit, Zamazenta and likely Woger and Moon but if we don't make some serious ground in terms of mitigating the issue then this tier is stuck in this state of volatility forever, and I for one would really like to have any team last for more than 10 days.
Where does Tera Blast ban fit into this? I'm just gonna say this outright, I am for a Tera Blast ban but 1. It would never happen as it's not nearly as popular as it needs to be for this to occur and 2. Tera Blast accounts for about 6-8 Unique offensive options which is not the impact you think it is. Also anyone saying ban Tera Blast unban Volcarona is just like insane, because the issue is literally the 50+ unique offensive options possible via base mons + Tera...and you're saying to fix the problem then add to it AGAIN? LOL it just reads as "you don't know the tiers real problems" to me at least. I don't think Tera Blast ban is necessary, and the overall impact is just not much and the effort needed for it to become a popular idea is unrealistic, I think pushing for it is kind of wasting needless time but that's just my thoughts on it.
But what about fat? Dude seriously. Be for real please LOL. We have 50+ unique offensive options, there is literally LITERALLY no universe. No universe at all. Where somehow glowking and friends will perpetually wall the tier. This is like so absurd on so many levels. Even if this happens in theory, we just ban the Pokemon that's causing this issue. To which then these people will say "council never bans defensive mons its impossible" but then as much as they bring up glowking zap ting lu in their fake 3 month metagame, they somehow forget about the gliscor ban who was a defensive use case mon in a lot of teams and esp on stall lol. If you're argument hinges on "stall will be too good" (which has never happened besides in oras where they literally banned msableye), and exaggerating the results of a 3 months metagame, then it's probably not a good argument.
So now what? Ban Kyurem, then ban the next thing and the next and cut down the total list to 20-30 total unique offensive options. Realistically I'd say bans on Kyurem/Kingambit/Zama/Glisc/Woger/Moon at the very least will be needed. How we make tera work in the metagame is by having it be a SUPPLEMENT to a short list of offensive options, rather than it be an overturned option for a LARGE list of offensive options. RU makes it work, the base options for raw breakers and HO is quite limited but Tera gives the tier the needed offensive versatility to make all playstyles pretty balanced to one another. In OU this is not the case, people only look at the base roster and see "omg it's 15 offensive mons stall is gonna kill everything if we lose any!" and forget Tera makes offensive Pokemon entirely new unique Pokemon, so the real number is like 50-60 lmfao. We cut down on the amount of unique offensive options until majority archetypes are able to usually naturally cover the amount of unique offensive options, to clarify USUALLY not always. I do believe having a little sort of offensive edge makes things more dynamic, but right now covering the amount of unique offensive options isn't a "usually" its a "can't".
EDIT: because there will be some1 who says this, "why not just ban tera" lovely proposition but it's not possible, so now we need to spend time figuring out ways to make tera make the meta fun instead of what it makes the meta right now. Stop wasting your time.
Anyone arguing to ban kyurem for it being 'broken indidivually' or to not ban kyurem for it being 'not individually broken' is absurd / wrong / doesn't know the tier's overall issue bye, stop arguing about kyurem's brokenness that's literally not the tiers
ACTUAL problem
No malice with this @ btw but genuinely want to see your thoughts on this
CTC