Status quo has relegated this tier to mediocrity, based on survey results. “Status quo” is great if the sentiment is already positive. Not so great if it is mediocre or worse.status quo is status quo bruv
i get ur point but dont be actin like you dont know that knowing where the threshold is skews the vote in a certain way
like 50% is one thing, but with 60% youre gonna get more undecided voters going ban
As the poster above me pointed out, that is a arbitrary number.Personally, I would not decrease the ban threshold to 55%. With a 55% threshold, it means you only need the ban side to have 25% more voters than the do not ban side, which is not a strong consensus, the entire purpose of having a supermajority threshold in the first place. With a 60% ban threshold, you need 50% more ban voters than do not ban voters to ban something, and that's more of a strong consensus.
Just to switch things up and elaborate, IMO the threshold should not be the same between a suspect of a critical game mechanic (I.e. Tera, dynamax, Z, etc) and Pokémon suspects. Banning a game mechanic should imo be the higher threshold since the goal of this whole experiment is close to simulated cartridge as competitively possible. For that, the 60% or even higher (66%? 75%?) makes total sense.
Pokémon suspects is where it falls apart. We’ve been keeping mons that most voters officially don’t want, and has put the tier in a perpetual state of “what do we tackle next?” with arduous progress. Status quo being “keep,” when they become a suspect due to player outrage is the backwards way to look at it IMO. If Kingambit for example, is #1 on the suspect meter, the goal should be to boot that mfer out. If most people want the problematic Pokémon gone, what are we protecting it for?