Resource National Dex OU Simple Questions, Simple Answers

It's not? It's one of the best Kingambit answers while also pressuring out Melmetal, Mega Lopunny and Mega Tyranitar, benefitting Pokemon like Gholdengo a lot. It's one of the best speed control options too since its so fast, and has a wide movepool to snipe would-be checks like Landorus-T (Ice Fang) or Moltres (Stone Edge).
It wasn't on the VR or had an smogon analysis last time I checked so I assumed there was something really wrong with it, especially considering shedinja of all things is on the VR
 
Some quick questions on :zamazenta: in NatDex OU:

Why does it run boots when a set is recommended (such as in regional dex OU)? (It's already resistant to rocks, and can't pivot that well)
Why is it seemingly so unviable? I think it can fulfil a decent niche as a fast mon which can also deal decent enough damage while having decent bulk
If it really is unviable, what are some good replacements which don't rely on a choice item?

For context, usually I run this set:
Zamazenta @ Fightinium Z
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Heavy Slam
- Close Combat
- Stone Edge
- Crunch
boots gives you a lot more long-term staying power, spikes right now are pretty common, alongside toxic spikes pex being standard. Boots lets you stay around a lot longer and repeatedly switch in and out, forcing progress. Zama is also uniquely suited for the metagame as there aren't a lot of other mons that have its unique combination of great speed and good bulk, so it's a little hard to find a substitute for, if you don't want to run a choice item it's hard to recommend options, but maybe consider lopunny-mega? It's got shockingly ok special bulk meaning it can take a hit in a pinch and it's got a very nice ghost immunity for pivoting in vs choice specs pult, otherwise I think zama is your only bet though.

(also for the vr thing this dude literally just got freed so it isn't on that yet, my guess is it'll be placed somewhere around a-/a tier when it gets updated)
 
Is there any mon in the tier that can consistently beat scarf, specs, and z-fighting tapu lele while still being an all round good pokemon? It feels like I always have to sac at least one mon just to scout which set it is.
 
Saw the VR and am wondering why Zard-Y received such a boost in viability? Drought definitely has utility in beefing up Protosynthesis mons, and less mons can Tera to resist its Fire STABs, but is there's more to it than that?

To a lesser case Mega Venusaur as well.
 
Saw the VR and am wondering why Zard-Y received such a boost in viability? Drought definitely has utility in beefing up Protosynthesis mons, and less mons can Tera to resist its Fire STABs, but is there's more to it than that?

To a lesser case Mega Venusaur as well.
3 really good Steel types have been added, one of which compliments Mega Charizard Y almost perfectly (beats Mega Tyranitar and the Lati Twins for it), leading to Heatran in particular seeing a huge drop in usage. Makes you wonder why WOULDN'T Mega Charizard Y be good? Especially if Great Tusk is being used more to check Kingambit which is already good synergy with it.

Mega Venusaur is just good into a lot of these fat teams popping up since its a defensive Grass-type that hits Steels for super effective while still checking mons like Iron Valiant and Zamazenta pretty nicely.
 
Curiosity got the better of me and I looked at the analysis thread.

1) Why is wallbreaker mega diancie recommending power gem over diamond storm?

2) Why is the rock stab listed as optional and competing with the hazards slot? I thought that the standard set was moonblast/diamond storm/coverage 1/coverage 2 or hazards
 
Question regarding Ogrepon Hearthflame, considering tera is now banned, will trying it back in the tier be tried? Mold breaker still offers a ton to it as a breaker, but without the gen 8 Zacian ability, its weakness to rocks seems quite limiting. Mega Zard Y being so good would help it a lot, but options such as defensive Moltres that is already used, could be good checks.
 
Question regarding Ogrepon Hearthflame, considering tera is now banned, will trying it back in the tier be tried? Mold breaker still offers a ton to it as a breaker, but without the gen 8 Zacian ability, its weakness to rocks seems quite limiting. Mega Zard Y being so good would help it a lot, but options such as defensive Moltres that is already used, could be good checks.
I don't think so, while yes it's weak to rocks it's also incredibly opressive offensively and after an SD it's pretty much impossible to wall it. Choosing between rock tomb and play rough means you can either get walled by Moltres or Dragons, but you're able to just run through the rest of the tier barring coverage
 
hi whys baton pass op. if baton pass was allowed, what would be the best abusers of it and why. need to know cuz im doing a ndou with baton pass allowed private match against a friend so please help me out thanks
 
hi whys baton pass op. if baton pass was allowed, what would be the best abusers of it and why. need to know cuz im doing a ndou with baton pass allowed private match against a friend so please help me out thanks
baton pass teams are super uninteractive to deal with and force very linear methods of play from both players, it's either winning on preview or getting completely shut down by a single haze from toxapex, which isn't good for a healthy metagame.
 
baton pass teams are super uninteractive to deal with and force very linear methods of play from both players, it's either winning on preview or getting completely shut down by a single haze from toxapex, which isn't good for a healthy metagame.
what else other than toxapex can deal with baton pass? and what r some good abusers of baton pass
 
where should i go for teambuilding help & RMT's? pretty sure its against the rules to create a thread on the natdex forums and asking on the showdown room sorta is a bit disruptive and also doesn't really work most of the time.

usually im just looking for a few suggestions for improvements to my own and not full-on sample teams :P
 
Why does the Celesteela set from the Smogon Dex run a - speed nature?

Also does it need all of those SpDed EVs? I've tweaked that set to run a + SpAtk nature, enough defense to survive two MLop CCs and dumping the rest into SpDed while still beast boosting SpAtk but haven't had time to use it yet. Basically is there something I'm missing from Max SpDef other than just bulk?
 
Why does the Celesteela set from the Smogon Dex run a - speed nature?

Also does it need all of those SpDed EVs? I've tweaked that set to run a + SpAtk nature, enough defense to survive two MLop CCs and dumping the rest into SpDed while still beast boosting SpAtk but haven't had time to use it yet. Basically is there something I'm missing from Max SpDef other than just bulk?
To answer the first question, it’s because the mon uses both physical and special attacks; heavy slam and flamethrower, and outspeeding clef is usually less relevant than having overall better damage on your main attacks. Not really much else to it.

For the second, Celesteela is meant to act as a mon that can take hits from special stuff like lele / val / mdia / specs pult / mtios, and max spdef allows it to do those jobs better, especially because of its lack of reliable recovery (for example, lele / val / mdia / specs pult get better rolls on you without the spdef and celes gets worn down quicker); it really is that simple as the fact that it wants to wall the stuff it’s supposed to better rather than hit stuff harder, as that’s the mon’s function in general. More spatk is nice on paper, but in general celes doesn’t really need it and it doesn’t change too many calcs.
 
What counterplay options do I have to the threat of being paralyzed? I feel like many of the pokemon that run thunder wave don’t do so in a way that makes it predictable (ex, expecting fsight/chilly/teleport from the slow twins).

It feels like one paralyzed mon on my teams weakens it so much, due to sheer number of things it has to check, but atp i don’t even think it’s a teambuilding issue
 
So a quick question: Was there any desire to suspect/free Walking Wake after Tera got banned and if not what puts it over the edge in a way that's not the case in 'standard' Gen 9 OU?

Is it a case like Dragapult where Z-Moves break it or something?
 
So a quick question: Was there any desire to suspect/free Walking Wake after Tera got banned and if not what puts it over the edge in a way that's not the case in 'standard' Gen 9 OU?

Is it a case like Dragapult where Z-Moves break it or something?
:Charizard-mega-y: in cgou full sun, while still ok and seeing some usage, is nowhere near the level of efficiency of yard sun. yard is a prime partner for walking wake as it is a sun setter that, unlike Torkoal and ninetales, is actually good at setting sun to support walking wake and lets it wreck havoc more consistently. Tork and ninetales are the main sun setters in cgou, but they aren’t actually consistent at doing so because they are terrible mons otherwise and there are no other options, which yard is not. yard + wake is basically just a cancer core and the meta basically has no way of dealing with these kinds of structures consistently, especially balance, fat, and bo. So, no, it was never considered to be free or even have a suspect test. No one in the community wants it back either.

Z moves like drag z are also good options on wake as stuff like subsunny still decimates most balance / Bo structures, but even just good old specs in sun in tandem with an actually good and effective setter is enough to break the tier.

In terms of checks, what do you really have to check walking wake with a partner who sets sun really consistently? There’s Primarina, super spdef invested pex, Tapu Fini, the blobs, and super spdef invested ferro that you could consider. But these Pokemon all have their own flaws in checking wake or just as mons in general. Blobs are pretty niche rn and don’t fit on much structures. Primarina and Tapu Fini both do not have reliable recovery and thus cannot check walking wake consistently throughout a game, along with the fact they aren’t easily slottable on teams. Ferro just gets cooked by flamethrower and wake can also just flip turn into yard. Spdef pex is fair, but that is only one Pokémon who would also like to have a lot of physdef for threats like ogerpon and mega Lopunny. Subsunny sets can also easily overwhelm pex overtime and ko it with a z move at pretty high percents.

And no, this is not a yard being broken situation. If walking wake were free, it would be the culprit behind Sun being so powerful and demanding to check defensively. Yard in of itself is not an issue.
 
how to create tournament
If you're hosting one in a pokemon showdown room, there's just a command you can run with more info here, but if it's a discord tournament/forum tournament you'd need to get in contact with whoever runs that prior, and get help with a badged user to run the bracketmaker, since that's only able to be used by them
 
What counterplay options do I have to the threat of being paralyzed? I feel like many of the pokemon that run thunder wave don’t do so in a way that makes it predictable (ex, expecting fsight/chilly/teleport from the slow twins).

It feels like one paralyzed mon on my teams weakens it so much, due to sheer number of things it has to check, but atp i don’t even think it’s a teambuilding issue
this is just the nature of twave, and recognizing what mons will commonly run twave help with expecting it

there are many ways to switch into/counterplay twave, it’s an annoying move but it isnt the most debilitating status when it comes to already slow defensive mons like pex/ferro which can often switch in without too much of a problem. furthermore, ground types like ting lu and gliscor are immune to it entirely.

tmk we haven’t had an issue with twave in this gen at all, so most likely it is a teambuilder issue
 
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