Edit: Relicmons has been submitted for consideration to be an OM. Thanks for Nihilslave for agreeing to host!
He also built a working prototype on his server which you can find here, if you’d like to help test:
https://psc.sciroccogti.top/
Here’s a few sample teams I made and a sets dump to get you going:
Screens HO
Pikachu + Entei Balance
Stall
Box 1
Box 2
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What is Relicmons?
Have you ever heard of the move
Relic Song? Successful use of this attack allows Meloletta to change back and forth between its Aria and Pirouette forms with each use, which come with a new secondary typing and stats change. It’s an intriguing idea to be sure, but unfortunately, the move itself isn’t very good. Furthermore, the transformation mechanic itself is clunky, reverting on switch out, leaving many players to disregard the Pirouette form entirely.
Well, what if both these issues were fixed by making the transformation move more versatile, and by altering the form changing mechanic to have more consistent benefits in battle? Furthermore, what if every Pokémon had access to such a move to change back and forth between two different forms, each with its own advantages and disadvantages?
If you’d like to find out the answers to these questions, you’re in the right place! This is
Relicmons!
How’s does Relicmons work?
It’s a little complicated to explain, but in practice, it should be fairly intuitive. Let’s look at an example!

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Registeel (Clefable) @ Leftovers
Ability: Unaware
Relic Type: Fairy/Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Cosmic Power
- Moonlight
- Body Press
Basemon stats: HP - 95, Attack - 70, Defense - 73,Sp. Atk. - 95, Sp. Def. - 90, Speed - 60
Relicmon stats: HP - 95, Attack - 75, Defense - 150, Sp. Atk. - 75, Sp. Def, - 150, Speed 50
By nicknaming a Pokémon the name of a different species or form, you can create a
Relicmon, a special form which partially draws its typing and stat line to create an essentially new Pokémon. This form is triggered by a specially designated
Relic Move, which to avoid confusion always resides in the last move slot. To incentivize use of this mechanic, this move can also draw from the nicknamed Pokémon’s move pool, creating the possibility for powerful new move combinations!
So when Clefable here successfully uses its Relic Move, Body Press, it will turn into a Fairy/Steel type with Registeel’s statline, excluding HP. The ability is always unchanged, so Unaware is retained as its ability, letting our new Relicmon become a powerful tanky wall and wincon.
The catch: If Clef uses Body Press a second time, it reverts back to standard Clefable, lowering its defenses and regaining its Poison weakness. Ghost types can block Body Press, and thus Clefable’s ability to change forms.
Finally, for functionality’s sake, Relicmons intends to permit form changes to be retained on switch out, which is the largest drawback plauging Meloetta-Pirouette and preventing it from seeing use.

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Kingambit (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Relic Type: Fighting/Dark
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Swords Dance
Basemon stats: HP - 92, Attack - 120, Defense - 115. Sp. Atk. - 80, Sp. Def. - 115, Speed - 138
Relicmon stats: HP - 92, Attack - 135, Defense - 120, Sp. Atk. - 60, Sp. Def. - 85, Speed 50
Upon using a borrowed Swords Dance from Kingambit, Zamazenta gains Kingambit's primary Dark type on top of Fighting, becoming immune to Psychic and STAB on Crunch. Its physical bulk actually increases too, letting it double dance effectively, though it loses its great speed stat. If it gets Taunted, it will be unable to use Swords Dance, and thus be unable to change forms.

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Entei (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Relic Type: Dragon/Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Sacred Fire
Basemon stats: HP - 91, Attack - 134, Defense - 95. Sp. Atk. - 100, Sp. Def. - 100, Speed - 80
Relicmon stats: HP - 91, Attack - 115, Defense - 85, Sp. Atk. - 90, Sp. Def. - 75, Speed 100
Drag and Entei make a cool combo. Dragonite loses both its Fairy and Ice weaknesses, and STAB Dragon and Fire together is always amazing. With Sacred Fire as its new and improved Fire coverage, it can break through Steel types and burn its switch ins, which pairs excellently with Multiscale. Earthquake stops Flash Fire Ceruledge and Heatran from blanking your transformation.

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Iron Hands (Comfey) @ Life Orb
Ability: Triage
Relic Type: Fairy/Fighting
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Giga Drain
- Pain Split
- Drain Punch
Basemon stats: HP - 51, Attack - 52, Defense - 90. Sp. Atk. - 82, Sp. Def. - 110, Speed - 100
Relicmon stats: HP - 51, Attack - 140, Defense - 108, Sp. Atk. - 50, Sp. Def. - 68, Speed 50
How about an obnoxious mixed attacker with priority healing on all its moves, who can also flip both its offenses and defenses with priority Drain Punch?

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Garganacl (Tyranitar) @ Assault Vest
Ability: Sand Stream
Relic Type: Rock
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Dragon Tail
- Heavy Slam
- Salt Cure
Basemon stats: HP - 100, Attack - 134, Defense - 110. Sp. Atk. - 95, Sp. Def. - 100, Speed - 61
Relicmon stats: HP - 100, Attack - 100, Defense - 130, Sp. Atk. - 45, Sp. Def. - 90, Speed 35
Borrowing Salt Cure from Garg lets Tyranitar become the undisputed king of switch in chip. Since they share a primary Rock typing, but Garg has no secondary type, Tyranitar turns into a pure Rock type.
(PS: Double Agent is a dead idea. It cannot be coded in any form. It was a fun thought experiment anyway.)