Project Metagame Workshop

Hihi, as an idea, triple threat, every Pokémon has 3 abilities, but one of them has to be an ability they can already learn. The second part is important because I don’t want to ban certain big hitters like slaking and regigigas, but I still want them to have a sort of nerf. Since all good things come in threes, I think everything about the game should have 3 corporates into it (for sillies this isn’t part of the main idea this part I’ll scrap if you want me too), so you have 3 Pokémon instead of six, which would perhaps make setting up too easy, but as I said, could be scrapped, the two extra abilities are chosen via nickname and fourth move, so you only have 3 moves as well. You still just get one item, but that’s because we already have 3 of the 3-gimmick
 
Hihi, as an idea, triple threat, every Pokémon has 3 abilities, but one of them has to be an ability they can already learn. The second part is important because I don’t want to ban certain big hitters like slaking and regigigas, but I still want them to have a sort of nerf. Since all good things come in threes, I think everything about the game should have 3 corporates into it (for sillies this isn’t part of the main idea this part I’ll scrap if you want me too), so you have 3 Pokémon instead of six, which would perhaps make setting up too easy, but as I said, could be scrapped, the two extra abilities are chosen via nickname and fourth move, so you only have 3 moves as well. You still just get one item, but that’s because we already have 3 of the 3-gimmick
Also of course the usual bans of contrary, huge power, water bubble, probably poison heal and guts (maybe quick feet as well?) (I don’t want guts quick feet poison heal on one mon I think it might be too broken) also things that half physical or special damage (feel free to suggest more combos that are too broken)
 
Hihi, as an idea, triple threat, every Pokémon has 3 abilities, but one of them has to be an ability they can already learn. The second part is important because I don’t want to ban certain big hitters like slaking and regigigas, but I still want them to have a sort of nerf. Since all good things come in threes, I think everything about the game should have 3 corporates into it (for sillies this isn’t part of the main idea this part I’ll scrap if you want me too), so you have 3 Pokémon instead of six, which would perhaps make setting up too easy, but as I said, could be scrapped, the two extra abilities are chosen via nickname and fourth move, so you only have 3 moves as well. You still just get one item, but that’s because we already have 3 of the 3-gimmick
This is just a more chaotic version of AAA. Pokebilities, Shared Power, and PiC are also formats that allow Pokemon to use multiple abilities already.
 
Would there be a way to have an alternate version of an OM? Because Frantic Fusions has some major power creep. What if the stats were averaged, like the old mod?
 
Here's one- Frankenstein
Basically, the last pokemon in your team gets traits from the rest of the team (but doesn't have to use them.)
Slots 1-4 give moves, Slot 5 gives Ability
Let's say that we have a Numel with simple in slot 5- the last pokrmon CAN use simple but doesn't have to.
I'll expand on this further down the line
 
Here's one- Frankenstein
Basically, the last pokemon in your team gets traits from the rest of the team (but doesn't have to use them.)
Slots 1-4 give moves, Slot 5 gives Ability
Let's say that we have a Numel with simple in slot 5- the last pokrmon CAN use simple but doesn't have to.
I'll expand on this further down the line
I forget the nane but there is a 1v1 OM that’s a lot like this, but also lets you mix around attributes. You should have a similar mechanic, but unfortunately will likely be rejected because of how similar the idea is.
 
Relicmons
:sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta:

Edit: Relicmons has been submitted for consideration to be an OM. Thanks for Nihilslave for agreeing to host!

He also built a working prototype on his server which you can find here, if you’d like to help test:
https://psc.sciroccogti.top/

Here’s a few sample teams I made and a sets dump to get you going:

Screens HO
Pikachu + Entei Balance
Stall
Box 1
Box 2

—————-

What is Relicmons?
Have you ever heard of the move Relic Song? Successful use of this attack allows Meloletta to change back and forth between its Aria and Pirouette forms with each use, which come with a new secondary typing and stats change. It’s an intriguing idea to be sure, but unfortunately, the move itself isn’t very good. Furthermore, the transformation mechanic itself is clunky, reverting on switch out, leaving many players to disregard the Pirouette form entirely.

Well, what if both these issues were fixed by making the transformation move more versatile, and by altering the form changing mechanic to have more consistent benefits in battle? Furthermore, what if every Pokémon had access to such a move to change back and forth between two different forms, each with its own advantages and disadvantages?

If you’d like to find out the answers to these questions, you’re in the right place! This is Relicmons!

How’s does Relicmons work?
It’s a little complicated to explain, but in practice, it should be fairly intuitive. Let’s look at an example!

:clefable: + :registeel:=

:sv/clefable:
Registeel (Clefable) @ Leftovers
Ability: Unaware
Relic Type: Fairy/Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Cosmic Power
- Moonlight
- Body Press

Basemon stats: HP - 95, Attack - 70, Defense - 73,Sp. Atk. - 95, Sp. Def. - 90, Speed - 60
Relicmon stats: HP - 95, Attack - 75, Defense - 150, Sp. Atk. - 75, Sp. Def, - 150, Speed 50


By nicknaming a Pokémon the name of a different species or form, you can create a Relicmon, a special form which partially draws its typing and stat line to create an essentially new Pokémon. This form is triggered by a specially designated Relic Move, which to avoid confusion always resides in the last move slot. To incentivize use of this mechanic, this move can also draw from the nicknamed Pokémon’s move pool, creating the possibility for powerful new move combinations!

So when Clefable here successfully uses its Relic Move, Body Press, it will turn into a Fairy/Steel type with Registeel’s statline, excluding HP. The ability is always unchanged, so Unaware is retained as its ability, letting our new Relicmon become a powerful tanky wall and wincon.

The catch: If Clef uses Body Press a second time, it reverts back to standard Clefable, lowering its defenses and regaining its Poison weakness. Ghost types can block Body Press, and thus Clefable’s ability to change forms.

Finally, for functionality’s sake, Relicmons intends to permit form changes to be retained on switch out, which is the largest drawback plauging Meloetta-Pirouette and preventing it from seeing use.

:zamazenta:+:Kingambit:=
:sv/zamazenta:
Kingambit (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Relic Type: Fighting/Dark
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Swords Dance

Basemon stats: HP - 92, Attack - 120, Defense - 115. Sp. Atk. - 80, Sp. Def. - 115, Speed - 138
Relicmon stats: HP - 92, Attack - 135, Defense - 120, Sp. Atk. - 60, Sp. Def. - 85, Speed 50


Upon using a borrowed Swords Dance from Kingambit, Zamazenta gains Kingambit's primary Dark type on top of Fighting, becoming immune to Psychic and STAB on Crunch. Its physical bulk actually increases too, letting it double dance effectively, though it loses its great speed stat. If it gets Taunted, it will be unable to use Swords Dance, and thus be unable to change forms.

:dragonite:+:entei:=
:sv/Dragonite:
Entei (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Relic Type: Dragon/Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Sacred Fire

Basemon stats: HP - 91, Attack - 134, Defense - 95. Sp. Atk. - 100, Sp. Def. - 100, Speed - 80
Relicmon stats: HP - 91, Attack - 115, Defense - 85, Sp. Atk. - 90, Sp. Def. - 75, Speed 100


Drag and Entei make a cool combo. Dragonite loses both its Fairy and Ice weaknesses, and STAB Dragon and Fire together is always amazing. With Sacred Fire as its new and improved Fire coverage, it can break through Steel types and burn its switch ins, which pairs excellently with Multiscale. Earthquake stops Flash Fire Ceruledge and Heatran from blanking your transformation.


:Comfey: + :iron hands:
:sv/Comfey:
Iron Hands (Comfey) @ Life Orb
Ability: Triage
Relic Type: Fairy/Fighting
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Giga Drain
- Pain Split
- Drain Punch

Basemon stats: HP - 51, Attack - 52, Defense - 90. Sp. Atk. - 82, Sp. Def. - 110, Speed - 100
Relicmon stats: HP - 51, Attack - 140, Defense - 108, Sp. Atk. - 50, Sp. Def. - 68, Speed 50


How about an obnoxious mixed attacker with priority healing on all its moves, who can also flip both its offenses and defenses with priority Drain Punch?

:Tyranitar:+:Garganacl:=
:sv/Tyranitar:
Garganacl (Tyranitar) @ Assault Vest
Ability: Sand Stream
Relic Type: Rock
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Dragon Tail
- Heavy Slam
- Salt Cure

Basemon stats: HP - 100, Attack - 134, Defense - 110. Sp. Atk. - 95, Sp. Def. - 100, Speed - 61
Relicmon stats: HP - 100, Attack - 100, Defense - 130, Sp. Atk. - 45, Sp. Def. - 90, Speed 35


Borrowing Salt Cure from Garg lets Tyranitar become the undisputed king of switch in chip. Since they share a primary Rock typing, but Garg has no secondary type, Tyranitar turns into a pure Rock type.

(PS: Double Agent is a dead idea. It cannot be coded in any form. It was a fun thought experiment anyway.)
 
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Sounds pretty fun to me!
I'd say it sounds more fun and realistic then DA.
I think this will either be a really bulky meta or a really offensive meta (or both).
One thing that's coming to mind is shell Smash white herb pokemon turning into fast mons like Deoxys with stored power (I'm looking at you, Polteageist) or bulky offensive ones.
 
Thanks! Yes, there would have to be plenty of bans, most definitely. Namely all the broken set up moves like you said, Extremespeed, Boomburst, Huge Power, Water Bubble, etc, the usual suspects that always break when you let people mix mons together.

I updated the examples a bit. I'm still working out how I think the typings should change, but I think it’s intuitive enough.
 
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Relicmons
:sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta:

(This is a WIP. I am open to input as to how to streamline this from a coding or mechanics perspective, in order to make it a palatable premise.)

You know that move of Meloletta’s Relic Song that lets it change its form back and forth? It’s a neat idea to be sure, but unfortunately the move itself isn’t very good, and the transformation mechanic itself is clunky.

Well, what if we fixed both these issues by making the transformation move itself better, and by making the form changing mechanic to have more applicable benefits in battle? Furthermore, what if every Pokemon had a move to change back and forth between two different forms, each with its own advantages and disadvantages?

If you’d like to find out the answers to these questions, you’re in the right place! This is Relicmons!

————-

Here’s how Relicmons works!

Each Pokemon holds a special move called a Relic Move. The designated Relic Move is always mapped to be the fourth move of any Pokémon’s moveset. Successfully using this move triggers a transformation that lets the Pokemon change its secondary typing and base stats, excluding HP, to that of a different legal Pokemon. Just like Meloetta’s Aria and Pirouette forms, repeated successful use of the Relic Move will swap the Pokemon back and forth between its two forms.

Rather than simply rearrange our base stats as Meloetta does, which simply would not benefit most Pokemon, it would be mechanically more sound and incentivizing for players to be able to have control of the new typing and statlines of their Relicmons. By allowing players to give their Pokemon Nicknames from the mons they want to draw traits from, as well as by making the Relic Move be able to draw from the Nickname Mon's moveset, players can create all kinds of powerful new forms!

With regards to typing, upon using their Relic Move, this is how the typings change:

3 Simple Rules to Relic Type Changes
  1. The initial primary type never changes, just like Meloetta.
  2. The primary type of the nickname mon is added to the original.
  3. If the primary types of the two mons match, there is no change to the original typing.
Besides keeping in line with Meloletta’s lore, changing only the secondary typing permits a degree of predictability in battle for both players.

The Relic form transformation is triggered by successful use of the Relic Move, so just as Ghost and Soundproof mons can block the Normal type sound move Relic Song from form transforming, immunities, move fails or misses by Relic Moves will also result in the Relic form switch failing. Taunt will block status Relic Moves. Likewise, if the Pokemon runs out of PP for their Relic move, they become unable to access their other form.

The icing on the cake that further incentivizes the use of Relic Moves is that a Pokemon can use a single move from their chosen nickname Pokemon as their Relic Move, granting them access to coverage and move combinations they would not have otherwise.

————-

Ugh, why are my posts always so damn long. Spoiler tags for space:

Let's See Some Examples of Relicmon Combinations!

:clefable: + :registeel:=

:sv/clefable:
Registeel (Clefable) @ Leftovers
Ability: Unaware
Relic Type: Fairy/Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Cosmic Power
- Moonlight
- Body Press

Basemon stats: HP - 95, Attack - 70, Defense - 73. Sp. Atk. - 95, Sp. Def. - 90, Speed - 60
Relicmon stats: HP - 95, Attack - 75, Defense - 150, Sp. Atk. - 75, Sp. Def. - 150, Speed 50


When Clefable successfully uses its Relic Move - Body Press, it will turn into a Fairy/Steel type, with Registeel’s Statline. Unaware is retained as its ability. If it uses Body Press again, it reverts back to standard Clefable, disgarding its Fire and Ground weaknesses again. Ghost types can block its ability to change forms.

:zamazenta:+:Kingambit:=
:sv/zamazenta:
Kingambit (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Relic Type: Fighting/Dark
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Swords Dance

Basemon stats: HP - 92, Attack - 120, Defense - 115. Sp. Atk. - 80, Sp. Def. - 115, Speed - 138
Relicmon stats: HP - 92, Attack - 135, Defense - 120, Sp. Atk. - 60, Sp. Def. - 85, Speed 50


Upon using a borrowed Swords Dance from Kingambit, Zamazenta gains Kingambit's primary Dark type on top of Fighting, becoming immune to Psychic and STAB on Crunch. Its physical bulk actually increases too, letting it double dance effectively, though it loses its great speed stat. If it gets Taunted, it will be unable to use Swords Dance, and thus be unable to change forms.

:dragonite:+:entei:=
:sv/Dragonite:
Entei (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Relic Type: Dragon/Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Sacred Fire

Basemon stats: HP - 91, Attack - 134, Defense - 95. Sp. Atk. - 100, Sp. Def. - 100, Speed - 80
Relicmon stats: HP - 91, Attack - 115, Defense - 85, Sp. Atk. - 90, Sp. Def. - 75, Speed 100


Drag and Entei make a cool combo. Dragonite loses both its Fairy and Ice weaknesses, and STAB Dragon and Fire together is always amazing. With Sacred Fire as its new and improved Fire coverage, it can break through Steel types and burn its switch ins, which pairs excellently with Multiscale. Earthquake stops Flash Fire Ceruledge and Heatran from blanking your transformation.


:Comfey: + :iron hands:
:sv/Comfey:
Iron Hands (Comfey) @ Life Orb
Ability: Triage
Relic Type: Fairy/Fighting
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Giga Drain
- Pain Split
- Drain Punch

Basemon stats: HP - 51, Attack - 52, Defense - 90. Sp. Atk. - 82, Sp. Def. - 110, Speed - 100
Relicmon stats: HP - 51, Attack - 140, Defense - 108, Sp. Atk. - 50, Sp. Def. - 68, Speed 50


How about an obnoxious mixed attacker with priority healing on all its moves, who can also flip both its offenses and defenses with priority Drain Punch?

:Tyranitar:+:Garganacl:=
:sv/Tyranitar:
Garganacl (Tyranitar) @ Assault Vest
Ability: Sand Stream
Relic Type: Rock/Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Dragon Tail
- Heavy Slam
- Salt Cure

Basemon stats: HP - 100, Attack - 134, Defense - 110. Sp. Atk. - 95, Sp. Def. - 100, Speed - 61
Relicmon stats: HP - 100, Attack - 100, Defense - 130, Sp. Atk. - 45, Sp. Def. - 90, Speed 35


Borrowing Salt Cure from Garg lets Tyranitar become the undisputed king of switch in chip. Since they share a primary Rock typing, Tyranitar's Relic type stays Rock/Dark, although its stats to change into Garg's.

:Dragalge:+:Slowking-Galar:=
:sv/Dragalge:
Slowking-Galar (Dragalge) @ Life Orb
Ability: Adaptability
Relic Type: Poison/Dragon
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Draco Meteor
- Sludge Wave
- Focus Blast
- Trick Room

Basemon stats: HP - 65, Attack - 75, Defense - 90. Sp. Atk. - 97, Sp. Def. - 123, Speed - 44
Relicmon stats: HP - 65, Attack - 65, Defense - 80, Sp. Atk. - 110, Sp. Def. - 110, Speed 30


When Dragalge relics into Glowking with Trick Room, its typing does not change, as they share a primary Poison typing. However, using Trick Room lets Dragalge gain GL
Glowking's superior Sp. Atk. amd lower Speed stats, letting it blitz through teams with its strengthed Adaptability boosted STABs.
Questions and Restrictions

The single most important question I would like help answering: Do we want the form change to remain on switch out?

My hunch tells me yes, as this is the biggest detriment to Relic Song as a mechanic. It is indeed clunky in Meloletta’s case, and may be far more user friendly were if Relicmons don’t revert to Basemons on switch. I don’t think we should be forced to emulate Meloletta in every aspect, since its concept is quite flawed. I also don’t think it should be too much of a stretch to retain forms on switch within the confines of this meta from a coding perspective. It seems doable given that Pokemon like Palafin, Wishiwashi and Megas can change forms mid-battle and then retain their forms on switch out.

Tera is disallowed. It runs concurrently with the Relicmons core premise, and only distracts from it. Making the Relicmon form retain on switching also comes with an opportunity cost, as you now do not have access to your orinal typing and statline on switch in. Tradeoffs make for an interesting OM.

1 Ability Clause at launch? I think we as a community have learned how silly dual and triple Regenerator cores can get in environments where the users are allowed to get buffs. Alomomola already looks like an S tier mon here with its 165 HP. No need to push it.

Speaking of HP, a consequence of HP remaining a constant stat makes Blissey and Chansey especially strong and centralizing, especially if they swap stats with something that has defense and a beneficial second typing like Great Tusk, Enamorus-Therian or Duscnoir. I would think both pink blobs would merit a quickban.

Strong form combinations? All the usual suspects will have to go. Obviously things like Huge Power mons gaining Attack and Speed stats are no-nos, as well as Araquanid getting better offenses or speed. I’d look to OMs like AAA, Inheritance and Sketchmons for direction here.

Should Eviolite should be quickbanned? Any NFE holding Eviolite acquiring the stats of something like Corviknight or Clodsire would be ridiculously bulky, however holding Eviolite makes such mons unable to hold Leftovers, and otherwise vulnerabile to hazards and Knock Off. NFEs may also plainly be a liability when untransformed, and would be limited to only three moves if they don’t wish to change back to their base selves. From this perspective, Evolite may be balanced?

Restrictions: Relic Moves, broken set up moves like Quiver Dance, Clangorous Soul and No Retreat will obv not be allowed to be Relic Moves.

But what about Protect and Detect? With these, Relic transformations become free and devoid of risk? Thinking of Aegislash here. I also feel like permitting this just makes potentailly makes battles clunky. If it came down to it, I would ban Protect and Detect to prevent this, but that would be to the detriment of mons like Gliscor and Alomomola who use Protect for other reasons.

As I understand it, Sheer Force prevents Relic Song from transforming Meloetta. If this is also the case for Relic Moves in general, as I imagine the coding would be borrowed, Sheer Force users would be unable to take advantage of the mechanic. If this is the case, Sheer Force could be banned as a result.

(PS: Double Agent is a dead idea. It cannot be coded in any form. It was a fun thought experiment anyway.)
Pretty interesting idea. What happens when a Pokemon is nicknamed to themselves?

Also some interesting ideas
:Raging Bolt: + :Kyurem:
Either Pokemon can be the base Pokemon but the important aspect is how you can get easy access to BoltBeam coverage, as well as both forms actually having similar statlines besides Atk. Raging Bolt is probably the better base due to having access to moves like Calm Mind naturally and better ability, though you could argue about using Kyurem.

:Enamorus: + :Iron Moth: or :Magearna:
Contrary Overheat on a Special Attacker, and gets STAB every other turn. Or Fleur Cannon, which I’m pretty sure won’t be allowed anyways.
Pretty sure this is getting banned immediately.
 
Relicmons
:sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta:

(This is a WIP. I am open to input as to how to streamline this from a coding or mechanics perspective, in order to make it a palatable premise.)

You know that move of Meloletta’s Relic Song that lets it change its form back and forth? It’s a neat idea to be sure, but unfortunately the move itself isn’t very good, and the transformation mechanic itself is clunky.

Well, what if we fixed both these issues by making the transformation move itself better, and by making the form changing mechanic to have more applicable benefits in battle? Furthermore, what if every Pokemon had a move to change back and forth between two different forms, each with its own advantages and disadvantages?

If you’d like to find out the answers to these questions, you’re in the right place! This is Relicmons!

————-

Here’s how Relicmons works!

Each Pokemon holds a special move called a Relic Move. The designated Relic Move is always mapped to be the fourth move of any Pokémon’s moveset. Successfully using this move triggers a transformation that lets the Pokemon change its secondary typing and base stats, excluding HP, to that of a different legal Pokemon. Just like Meloetta’s Aria and Pirouette forms, repeated successful use of the Relic Move will swap the Pokemon back and forth between its two forms.

Rather than simply rearrange our base stats as Meloetta does, which simply would not benefit most Pokemon, it would be mechanically more sound and incentivizing for players to be able to have control of the new typing and statlines of their Relicmons. By allowing players to give their Pokemon Nicknames from the mons they want to draw traits from, as well as by making the Relic Move be able to draw from the Nickname Mon's moveset, players can create all kinds of powerful new forms!

With regards to typing, upon using their Relic Move, this is how the typings change:

3 Simple Rules to Relic Type Changes
  1. The initial primary type never changes, just like Meloetta.
  2. The primary type of the nickname mon is added to the original.
  3. If the primary types of the two mons match, there is no change to the original typing.
Besides keeping in line with Meloletta’s lore, changing only the secondary typing permits a degree of predictability in battle for both players.

The Relic form transformation is triggered by successful use of the Relic Move, so just as Ghost and Soundproof mons can block the Normal type sound move Relic Song from form transforming, immunities, move fails or misses by Relic Moves will also result in the Relic form switch failing. Taunt will block status Relic Moves. Likewise, if the Pokemon runs out of PP for their Relic move, they become unable to access their other form.

The icing on the cake that further incentivizes the use of Relic Moves is that a Pokemon can use a single move from their chosen nickname Pokemon as their Relic Move, granting them access to coverage and move combinations they would not have otherwise.

————-

Ugh, why are my posts always so damn long. Spoiler tags for space:

Let's See Some Examples of Relicmon Combinations!

:clefable: + :registeel:=

:sv/clefable:
Registeel (Clefable) @ Leftovers
Ability: Unaware
Relic Type: Fairy/Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Cosmic Power
- Moonlight
- Body Press

Basemon stats: HP - 95, Attack - 70, Defense - 73. Sp. Atk. - 95, Sp. Def. - 90, Speed - 60
Relicmon stats: HP - 95, Attack - 75, Defense - 150, Sp. Atk. - 75, Sp. Def. - 150, Speed 50


When Clefable successfully uses its Relic Move - Body Press, it will turn into a Fairy/Steel type, with Registeel’s Statline. Unaware is retained as its ability. If it uses Body Press again, it reverts back to standard Clefable, disgarding its Fire and Ground weaknesses again. Ghost types can block its ability to change forms.

:zamazenta:+:Kingambit:=
:sv/zamazenta:
Kingambit (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Relic Type: Fighting/Dark
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Swords Dance

Basemon stats: HP - 92, Attack - 120, Defense - 115. Sp. Atk. - 80, Sp. Def. - 115, Speed - 138
Relicmon stats: HP - 92, Attack - 135, Defense - 120, Sp. Atk. - 60, Sp. Def. - 85, Speed 50


Upon using a borrowed Swords Dance from Kingambit, Zamazenta gains Kingambit's primary Dark type on top of Fighting, becoming immune to Psychic and STAB on Crunch. Its physical bulk actually increases too, letting it double dance effectively, though it loses its great speed stat. If it gets Taunted, it will be unable to use Swords Dance, and thus be unable to change forms.

:dragonite:+:entei:=
:sv/Dragonite:
Entei (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Relic Type: Dragon/Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Sacred Fire

Basemon stats: HP - 91, Attack - 134, Defense - 95. Sp. Atk. - 100, Sp. Def. - 100, Speed - 80
Relicmon stats: HP - 91, Attack - 115, Defense - 85, Sp. Atk. - 90, Sp. Def. - 75, Speed 100


Drag and Entei make a cool combo. Dragonite loses both its Fairy and Ice weaknesses, and STAB Dragon and Fire together is always amazing. With Sacred Fire as its new and improved Fire coverage, it can break through Steel types and burn its switch ins, which pairs excellently with Multiscale. Earthquake stops Flash Fire Ceruledge and Heatran from blanking your transformation.


:Comfey: + :iron hands:
:sv/Comfey:
Iron Hands (Comfey) @ Life Orb
Ability: Triage
Relic Type: Fairy/Fighting
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Giga Drain
- Pain Split
- Drain Punch

Basemon stats: HP - 51, Attack - 52, Defense - 90. Sp. Atk. - 82, Sp. Def. - 110, Speed - 100
Relicmon stats: HP - 51, Attack - 140, Defense - 108, Sp. Atk. - 50, Sp. Def. - 68, Speed 50


How about an obnoxious mixed attacker with priority healing on all its moves, who can also flip both its offenses and defenses with priority Drain Punch?

:Tyranitar:+:Garganacl:=
:sv/Tyranitar:
Garganacl (Tyranitar) @ Assault Vest
Ability: Sand Stream
Relic Type: Rock/Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Dragon Tail
- Heavy Slam
- Salt Cure

Basemon stats: HP - 100, Attack - 134, Defense - 110. Sp. Atk. - 95, Sp. Def. - 100, Speed - 61
Relicmon stats: HP - 100, Attack - 100, Defense - 130, Sp. Atk. - 45, Sp. Def. - 90, Speed 35


Borrowing Salt Cure from Garg lets Tyranitar become the undisputed king of switch in chip. Since they share a primary Rock typing, Tyranitar's Relic type stays Rock/Dark, although its stats to change into Garg's.

:Dragalge:+:Slowking-Galar:=
:sv/Dragalge:
Slowking-Galar (Dragalge) @ Life Orb
Ability: Adaptability
Relic Type: Poison/Dragon
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Draco Meteor
- Sludge Wave
- Focus Blast
- Trick Room

Basemon stats: HP - 65, Attack - 75, Defense - 90. Sp. Atk. - 97, Sp. Def. - 123, Speed - 44
Relicmon stats: HP - 65, Attack - 65, Defense - 80, Sp. Atk. - 110, Sp. Def. - 110, Speed 30


When Dragalge relics into Glowking with Trick Room, its typing does not change, as they share a primary Poison typing. However, using Trick Room lets Dragalge gain GL
Glowking's superior Sp. Atk. amd lower Speed stats, letting it blitz through teams with its strengthed Adaptability boosted STABs.
Questions and Restrictions

The single most important question I would like help answering: Do we want the form change to remain on switch out?

My hunch tells me yes, as this is the biggest detriment to Relic Song as a mechanic. It is indeed clunky in Meloletta’s case, and may be far more user friendly were if Relicmons don’t revert to Basemons on switch. I don’t think we should be forced to emulate Meloletta in every aspect, since its concept is quite flawed. I also don’t think it should be too much of a stretch to retain forms on switch within the confines of this meta from a coding perspective. It seems doable given that Pokemon like Palafin, Wishiwashi and Megas can change forms mid-battle and then retain their forms on switch out.

Tera is disallowed. It runs concurrently with the Relicmons core premise, and only distracts from it. Making the Relicmon form retain on switching also comes with an opportunity cost, as you now do not have access to your orinal typing and statline on switch in. Tradeoffs make for an interesting OM.

1 Ability Clause at launch? I think we as a community have learned how silly dual and triple Regenerator cores can get in environments where the users are allowed to get buffs. Alomomola already looks like an S tier mon here with its 165 HP. No need to push it.

Speaking of HP, a consequence of HP remaining a constant stat makes Blissey and Chansey especially strong and centralizing, especially if they swap stats with something that has defense and a beneficial second typing like Great Tusk, Enamorus-Therian or Duscnoir. I would think both pink blobs would merit a quickban.

Strong form combinations? All the usual suspects will have to go. Obviously things like Huge Power mons gaining Attack and Speed stats are no-nos, as well as Araquanid getting better offenses or speed. I’d look to OMs like AAA, Inheritance and Sketchmons for direction here.

Should Eviolite should be quickbanned? Any NFE holding Eviolite acquiring the stats of something like Corviknight or Clodsire would be ridiculously bulky, however holding Eviolite makes such mons unable to hold Leftovers, and otherwise vulnerabile to hazards and Knock Off. NFEs may also plainly be a liability when untransformed, and would be limited to only three moves if they don’t wish to change back to their base selves. From this perspective, Evolite may be balanced?

Restrictions: Relic Moves, broken set up moves like Quiver Dance, Clangorous Soul and No Retreat will obv not be allowed to be Relic Moves.

But what about Protect and Detect and those closes? With these, Relic transformations become free and devoid of risk? Thinking of Aegislash here. I also feel like permitting this just makes potentailly makes battles clunky. If it came down to it, I would ban Protect and Detect to prevent this, but that would be to the detriment of mons like Gliscor and Alomomola who use Protect for other reasons.

As I understand it, Sheer Force prevents Relic Song from transforming Meloetta. If this is also the case for Relic Moves in general, as I imagine the coding would be borrowed, Sheer Force users would be unable to take advantage of the mechanic. If this is the case, Sheer Force could be banned as a result.

Nickname Claude should be a thing.

(PS: Double Agent is a dead idea. It cannot be coded in any form. It was a fun thought experiment anyway.)
What is determined to be the Relic move if all moves in the moveset can be legally learned by the base mon?

E.g. this set:

Dragonite (Regieleki) @ Heavy-Duty Boots
Ability: Transistor
Tera Type: Normal
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Rapid Spin
- Volt Switch
- Thunderbolt
- Extreme Speed

The Relic move can't be Rapid Spin or Volt Switch, but that's all I've been able to safely determine.
 
Relicmons
:sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta::sv/Meloetta-Pirouette::sv/Meloetta:

(This is a WIP. I am open to input as to how to streamline this from a coding or mechanics perspective, in order to make it a palatable premise.)

You know that move of Meloletta’s Relic Song that lets it change its form back and forth? It’s a neat idea to be sure, but unfortunately the move itself isn’t very good, and the transformation mechanic itself is clunky.

Well, what if we fixed both these issues by making the transformation move itself better, and by making the form changing mechanic to have more applicable benefits in battle? Furthermore, what if every Pokemon had a move to change back and forth between two different forms, each with its own advantages and disadvantages?

If you’d like to find out the answers to these questions, you’re in the right place! This is Relicmons!

————-

Here’s how Relicmons works!

Each Pokemon holds a special move called a Relic Move. The designated Relic Move is always mapped to be the fourth move of any Pokémon’s moveset. Successfully using this move triggers a transformation that lets the Pokemon change its secondary typing and base stats, excluding HP, to that of a different legal Pokemon. Just like Meloetta’s Aria and Pirouette forms, repeated successful use of the Relic Move will swap the Pokemon back and forth between its two forms.

Rather than simply rearrange our base stats as Meloetta does, which simply would not benefit most Pokemon, it would be mechanically more sound and incentivizing for players to be able to have control of the new typing and statlines of their Relicmons. By allowing players to give their Pokemon Nicknames from the mons they want to draw traits from, as well as by making the Relic Move be able to draw from the Nickname Mon's moveset, players can create all kinds of powerful new forms!

With regards to typing, upon using their Relic Move, this is how the typings change:

3 Simple Rules to Relic Type Changes
  1. The initial primary type never changes, just like Meloetta.
  2. The primary type of the nickname mon is added to the original.
  3. If the primary types of the two mons match, there is no change to the original typing.
Besides keeping in line with Meloletta’s lore, changing only the secondary typing permits a degree of predictability in battle for both players.

The Relic form transformation is triggered by successful use of the Relic Move, so just as Ghost and Soundproof mons can block the Normal type sound move Relic Song from form transforming, immunities, move fails or misses by Relic Moves will also result in the Relic form switch failing. Taunt will block status Relic Moves. Likewise, if the Pokemon runs out of PP for their Relic move, they become unable to access their other form.

The icing on the cake that further incentivizes the use of Relic Moves is that a Pokemon can use a single move from their chosen nickname Pokemon as their Relic Move, granting them access to coverage and move combinations they would not have otherwise.

————-

Ugh, why are my posts always so damn long. Spoiler tags for space:

Let's See Some Examples of Relicmon Combinations!

:clefable: + :registeel:=

:sv/clefable:
Registeel (Clefable) @ Leftovers
Ability: Unaware
Relic Type: Fairy/Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Cosmic Power
- Moonlight
- Body Press

Basemon stats: HP - 95, Attack - 70, Defense - 73. Sp. Atk. - 95, Sp. Def. - 90, Speed - 60
Relicmon stats: HP - 95, Attack - 75, Defense - 150, Sp. Atk. - 75, Sp. Def. - 150, Speed 50


When Clefable successfully uses its Relic Move - Body Press, it will turn into a Fairy/Steel type, with Registeel’s Statline. Unaware is retained as its ability. If it uses Body Press again, it reverts back to standard Clefable, disgarding its Fire and Ground weaknesses again. Ghost types can block its ability to change forms.

:zamazenta:+:Kingambit:=
:sv/zamazenta:
Kingambit (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Relic Type: Fighting/Dark
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Fire
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Swords Dance

Basemon stats: HP - 92, Attack - 120, Defense - 115. Sp. Atk. - 80, Sp. Def. - 115, Speed - 138
Relicmon stats: HP - 92, Attack - 135, Defense - 120, Sp. Atk. - 60, Sp. Def. - 85, Speed 50


Upon using a borrowed Swords Dance from Kingambit, Zamazenta gains Kingambit's primary Dark type on top of Fighting, becoming immune to Psychic and STAB on Crunch. Its physical bulk actually increases too, letting it double dance effectively, though it loses its great speed stat. If it gets Taunted, it will be unable to use Swords Dance, and thus be unable to change forms.

:dragonite:+:entei:=
:sv/Dragonite:
Entei (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Relic Type: Dragon/Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Sacred Fire

Basemon stats: HP - 91, Attack - 134, Defense - 95. Sp. Atk. - 100, Sp. Def. - 100, Speed - 80
Relicmon stats: HP - 91, Attack - 115, Defense - 85, Sp. Atk. - 90, Sp. Def. - 75, Speed 100


Drag and Entei make a cool combo. Dragonite loses both its Fairy and Ice weaknesses, and STAB Dragon and Fire together is always amazing. With Sacred Fire as its new and improved Fire coverage, it can break through Steel types and burn its switch ins, which pairs excellently with Multiscale. Earthquake stops Flash Fire Ceruledge and Heatran from blanking your transformation.


:Comfey: + :iron hands:
:sv/Comfey:
Iron Hands (Comfey) @ Life Orb
Ability: Triage
Relic Type: Fairy/Fighting
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature
- Draining Kiss
- Giga Drain
- Pain Split
- Drain Punch

Basemon stats: HP - 51, Attack - 52, Defense - 90. Sp. Atk. - 82, Sp. Def. - 110, Speed - 100
Relicmon stats: HP - 51, Attack - 140, Defense - 108, Sp. Atk. - 50, Sp. Def. - 68, Speed 50


How about an obnoxious mixed attacker with priority healing on all its moves, who can also flip both its offenses and defenses with priority Drain Punch?

:Tyranitar:+:Garganacl:=
:sv/Tyranitar:
Garganacl (Tyranitar) @ Assault Vest
Ability: Sand Stream
Relic Type: Rock/Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Dragon Tail
- Heavy Slam
- Salt Cure

Basemon stats: HP - 100, Attack - 134, Defense - 110. Sp. Atk. - 95, Sp. Def. - 100, Speed - 61
Relicmon stats: HP - 100, Attack - 100, Defense - 130, Sp. Atk. - 45, Sp. Def. - 90, Speed 35


Borrowing Salt Cure from Garg lets Tyranitar become the undisputed king of switch in chip. Since they share a primary Rock typing, Tyranitar's Relic type stays Rock/Dark, although its stats to change into Garg's.

:Dragalge:+:Slowking-Galar:=
:sv/Dragalge:
Slowking-Galar (Dragalge) @ Life Orb
Ability: Adaptability
Relic Type: Poison/Dragon
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Draco Meteor
- Sludge Wave
- Focus Blast
- Trick Room

Basemon stats: HP - 65, Attack - 75, Defense - 90. Sp. Atk. - 97, Sp. Def. - 123, Speed - 44
Relicmon stats: HP - 65, Attack - 65, Defense - 80, Sp. Atk. - 110, Sp. Def. - 110, Speed 30


When Dragalge relics into Glowking with Trick Room, its typing does not change, as they share a primary Poison typing. However, using Trick Room lets Dragalge gain GL
Glowking's superior Sp. Atk. amd lower Speed stats, letting it blitz through teams with its strengthed Adaptability boosted STABs.
Questions and Restrictions

The single most important question I would like help answering: Do we want the form change to remain on switch out?

My hunch tells me yes, as this is the biggest detriment to Relic Song as a mechanic. It is indeed clunky in Meloletta’s case, and may be far more user friendly were if Relicmons don’t revert to Basemons on switch. I don’t think we should be forced to emulate Meloletta in every aspect, since its concept is quite flawed. I also don’t think it should be too much of a stretch to retain forms on switch within the confines of this meta from a coding perspective. It seems doable given that Pokemon like Palafin, Wishiwashi and Megas can change forms mid-battle and then retain their forms on switch out.

Tera is disallowed. It runs concurrently with the Relicmons core premise, and only distracts from it. Making the Relicmon form retain on switching also comes with an opportunity cost, as you now do not have access to your orinal typing and statline on switch in. Tradeoffs make for an interesting OM.

1 Ability Clause at launch? I think we as a community have learned how silly dual and triple Regenerator cores can get in environments where the users are allowed to get buffs. Alomomola already looks like an S tier mon here with its 165 HP. No need to push it.

Speaking of HP, a consequence of HP remaining a constant stat makes Blissey and Chansey especially strong and centralizing, especially if they swap stats with something that has defense and a beneficial second typing like Great Tusk, Enamorus-Therian or Duscnoir. I would think both pink blobs would merit a quickban.

Strong form combinations? All the usual suspects will have to go. Obviously things like Huge Power mons gaining Attack and Speed stats are no-nos, as well as Araquanid getting better offenses or speed. I’d look to OMs like AAA, Inheritance and Sketchmons for direction here.

Should Eviolite should be quickbanned? Any NFE holding Eviolite acquiring the stats of something like Corviknight or Clodsire would be ridiculously bulky, however holding Eviolite makes such mons unable to hold Leftovers, and otherwise vulnerabile to hazards and Knock Off. NFEs may also plainly be a liability when untransformed, and would be limited to only three moves if they don’t wish to change back to their base selves. From this perspective, Evolite may be balanced?

Restrictions: Relic Moves, broken set up moves like Quiver Dance, Clangorous Soul and No Retreat will obv not be allowed to be Relic Moves.

But what about Protect and Detect and those closes? With these, Relic transformations become free and devoid of risk? Thinking of Aegislash here. I also feel like permitting this just makes potentailly makes battles clunky. If it came down to it, I would ban Protect and Detect to prevent this, but that would be to the detriment of mons like Gliscor and Alomomola who use Protect for other reasons.

As I understand it, Sheer Force prevents Relic Song from transforming Meloetta. If this is also the case for Relic Moves in general, as I imagine the coding would be borrowed, Sheer Force users would be unable to take advantage of the mechanic. If this is the case, Sheer Force could be banned as a result.

Nickname Claude should be a thing.

(PS: Double Agent is a dead idea. It cannot be coded in any form. It was a fun thought experiment anyway.)
Imagine pixilate hyper voice sylveon turning into a glass cannon moon lime Porygon-Z?
Porygon Z has very good stats for special mons, so i think it would be popular.
On the topic of underrated normal types (OK this one might be properly rated tbh), we have dudunsparce!
While it's stats aren't amazing to say the least, it's movepool is deeper then the Mariana trench.
It has boomburst, boltbeam, flamethrower for special mons and powerful set up in coil for physical sweepers- coul sets get the powerful Hyper drill, and I am pretty sure it gets Dragon rush for a bad move that is made a lot better with am accuracy boost.
Pokemon turning into Dudunsparce may be viable on TR teams.

Oh also with the Protect moves just ban them from being in the Relic Move slot.
 
The big question: Would you guys want to maintain the Relicforms on switch out? I feel like the premise deflates by a lot without this, as this is a large factor as to why Meloetta’s gimmick is lame in practice, and we shouldn’t feel obligated to emulate Mel 1 to 1.

But tbf, there are some tradeoffs. There’s a bigger risk / reward to being forced out, so there’s that. Eviolite becomes much less OP, and may possibly be kept as a result. That’s a big maybe.

Pretty interesting idea. What happens when a Pokemon is nicknamed to themselves?

Then they’re just a standard Pokemon without access to a transformation or a borrowed move, similar to how you can opt to use standard mons in Inheritance. I’d think they’d have their place in the meta too.

The nice thing is, because it’s all nickname based, what any given mon is capable of is always telegraphed to the opponent, at least to a degree.

(Team preview is worth a damn here.)

What is determined to be the Relic move if all moves in the moveset can be legally learned by the base mon?

In the concept thus far, the Relic move is always the one mapped to the fourth slot. This helps side step the confusion of these situations where the move can be from either mon’s moveset.

However, my idea is that the borrowed move can only be set to the fourth slot, which would help incentivize use of the Relic mechanic.

Oh also with the Protect moves just ban them from being in the Relic Move slot.

Thats what I’m thinking. While not everything wants to give up a moveslot for Protect/clones, everything could transform for free, and the whole meta had a bunch of annoying stop and go Aegislash moments. :P

By the same rational, perhaps Fake Out should also be restricted from being the Relic move.

Nice Relicmon concepts! I like :Sylveon: with ExtremeSpeed, if ESpeed lives. It does natively have Curse, I believe. :Porygon-Z: should be a staple too. Adaptability Normal/Ghost is really cool. Thankfully it can’t draw from Dragapult for that (Dragon is primary.) That would be busted.

——-

I did a bit more theorymoning too. I really like the possibility of using set up moves as the Relic move, as you can make the base a fatmon, and then shift into an offensive build and go to work. Ting-Lu works well in this roll as its still quite tanky post set up, as it maintains its mighty HP stat and Ruin.

Holy cow, I’m a sweeper now!
:sv/ting-lu:
Revavroom (Ting-Lu) @ Life Orb
Ability: Vessel of Ruin
Relic Type: Dark/Steel
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Throat Chop
- Heavy Slam
- Taunt / Earthquake
- Shift Gear

Also, some walls:

Fat Cat
:sv/Persian-Alola:
Pecharunt (Persian-Alola) @ Leftovers
Ability: Fur Coat
Relic Type: Dark/Poison
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Gunk Shot
- Parting Shot / Roar
- Recover

Stored Power Immune Beefy Tadpole
:sv/clodsire:
Ting-Lu (Clodsire) @ Leftovers
Ability: Unaware
Relic Type: Poison/Dark
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gunk Shot
- Curse
- Recover
- Throat Chop

I couldn’t make anything with :Frosmoth:

Ice Scales is nice but it will always have an Ice typing and a pretty meh move pool (and I’m also assuming Quiver Dance will be banned).
 
Last edited:
Uh oh now we have sylveon that can have pixilate boomburst with noiverns stats. It would be sad if boomburst/ e-speed (or both) were banned but a galvanise extreme speed/boomburst alolan golem sounds pretty scary ngl.
 
I’m working on a preliminary ban list for Relicmons, but so far, I think Extreme Speed and Boomburst could stay legal. Remember, these moves would not be nearly as spammable on something like Sylveon, as it in its base form it has very low attack (before shifting to Dragonite’s or Entei’s statlines), whereas as its very slow (before switching to Noivern’s statlines). That makes these moves much less spammable on non-native users.

The ban list depends greatly on how we would go about the transformation on switch. Let me break it down as I see it for you guys, if you’d like to voice your thoughts.

Which route would you guys prefer for Relicmons?

Revert Transformation on Switch
  • Thematically more true to Meloletta’s Relic Song in game transformation, while being more finicky mechanically.
  • Emphasizes transformation itself less, and shifts meta towards using Relic Move in base form more, giving a bit more of a more finicky Sketchmons vibe + wonky Tera than an typing/stat changing centric OM like Mix n Mega / Cross Evolution.
  • Benefits offense more, as they can afford to hit and run with enhanced coverage, whereas defensive mons would prefer to transform and combine high HP’s with enhanced defenses and typings.
  • 1 Ability Clause not necessary to nerf Regenerator mons, since the transformation reverting on switch does not benefit their playstyle.
  • Eviolite could be potentially be freed since the transformations would be reset on switch out.
  • Defensive mons like Alomomola, Ting-Lu, Persian-Alola and Blissey less likely to need bans, but still can utilize set up Relic Moves to shift into offense.
  • Chansey would likely need banned if Eviolite were legal.
  • Offensive mons like Dragapult and Iron Valiant more likely to need bans, as they make both great bases and nicknames.
Retain Transformation on Switch
  • Less true to in game Meloletta, but Relicmon transformations become more consistent and impactful. Sacrifices some flavor, but gives the meta a potentially more sound premise, mechanically.
  • Emphasizes the transformation mechanic more, giving the meta more of a Mix n Mega / Cross Evolution feel than finicky Sketchmons + wonky Tera.
  • Relic Moves become more of a means of achieving transformation than the actual focus of the meta.
  • Benefits defense more, slowing down meta towards a balance focus, than an offensive one.
  • Eviolite definitely needs banned for offensive mons to have any meaningful presence.
  • 1 Ability Clause likely necessary to prevent insanely durable double or triple Regenerator cores from being overly centralizing (a la BH, Inheritance, FF).
  • Strong offensive mons like Dragapult and Iron Valiant more necessary to keep legal in order to break defense.
  • High HP mons and those with great abilities like Alomomola, Blissey, Ting-Lu, and Persian-Alola more likely to need bans due to how HP scaling works.
 
Personally reverting it feels a lot clunkier but fairer, but retaining it basically turns you into another pokemon for the rest of the game
Either could work
Mind you, you can still manually change back and forth, like with Relic Song, and if you don’t want to change back, your Mon only has access to 75% of their moves. That’s the tradeoff. You never fully have access to all your resources, at once.
 
Quick question- can you use moves that aren't yours OUTSIDE of the moveslot or does OT have to be in it- for example, would a sylveon with boomburst need to have it in its last slot, or can the move be used outside of transforming .
 
Quick question- can you use moves that aren't yours OUTSIDE of the moveslot or does OT have to be in it- for example, would a sylveon with boomburst need to have it in its last slot, or can the move be used outside of transforming .
My thought there was to make the borrowed move inhabit the same moveslot as the transformation move, otherwise it becomes possible to just ignore the transformation mechanic, and steering the meta to become a half baked Sketchmons, which is important to avoid. The Relicmon transformation should be front and center.

Borrowing a move is a means to encourage transformation and to give each mon a new tool to utilize a new set of stats and typing.
 
I’m working on a preliminary ban list for Relicmons, but so far, I think Extreme Speed and Boomburst could stay legal. Remember, these moves would not be nearly as spammable on something like Sylveon, as it in its base form it has very low attack (before shifting to Dragonite’s or Entei’s statlines), whereas as its very slow (before switching to Noivern’s statlines). That makes these moves much less spammable on non-native users.

The ban list depends greatly on how we would go about the transformation on switch. Let me break it down as I see it for you guys, if you’d like to voice your thoughts.

Which route would you guys prefer for Relicmons?

Revert Transformation on Switch
  • Thematically more true to Meloletta’s Relic Song in game transformation, while being more finicky mechanically.
  • Emphasizes transformation itself less, and shifts meta towards using Relic Move in base form more, giving a bit more of a more finicky Sketchmons vibe + wonky Tera than an typing/stat changing centric OM like Mix n Mega / Cross Evolution.
  • Benefits offense more, as they can afford to hit and run with enhanced coverage, whereas defensive mons would prefer to transform and combine high HP’s with enhanced defenses and typings.
  • 1 Ability Clause not necessary to nerf Regenerator mons, since the transformation reverting on switch does not benefit their playstyle.
  • Eviolite could be potentially be freed since the transformations would be reset on switch out.
  • Defensive mons like Alomomola, Ting-Lu, Persian-Alola and Blissey less likely to need bans, but still can utilize set up Relic Moves to shift into offense.
  • Chansey would likely need banned if Eviolite were legal.
  • Offensive mons like Dragapult and Iron Valiant more likely to need bans, as they make both great bases and nicknames.
Retain Transformation on Switch
  • Less true to in game Meloletta, but Relicmon transformations become more consistent and impactful. Sacrifices some flavor, but gives the meta a potentially more sound premise, mechanically.
  • Emphasizes the transformation mechanic more, giving the meta more of a Mix n Mega / Cross Evolution feel than finicky Sketchmons + wonky Tera.
  • Relic Moves become more of a means of achieving transformation than the actual focus of the meta.
  • Benefits defense more, slowing down meta towards a balance focus, than an offensive one.
  • Eviolite definitely needs banned for offensive mons to have any meaningful presence.
  • 1 Ability Clause likely necessary to prevent insanely durable double or triple Regenerator cores from being overly centralizing (a la BH, Inheritance, FF).
  • Strong offensive mons like Dragapult and Iron Valiant more necessary to keep legal in order to break defense.
  • High HP mons and those with great abilities like Alomomola, Blissey, Ting-Lu, and Persian-Alola more likely to need bans due to how HP scaling works.
I think certain moves would need to be restricted but not banned as well, like as the relic move I mean. I’m just imagining like a mewtwo with 154 Spa being summoned by a tail glow.
 
Also the other guy seems really invested kidnap him for your council (I’m available too, not saying that I’m a good choice or anything, but I am here)
 
Also the other guy seems really invested kidnap him for your council (I’m available too, not saying that I’m a good choice or anything, but I am here)
To be honest I'm just here to see which niche strategies could work and give, not to actually host something. I love the concept of Relicmons, so I have one final set I want to share!

Iron leaves (Flapple)
Life Orb
Hustle
Tera type- Ground
-Grav apple
-Dragon rush/ tera blast
-Dragon dance
-Gravity

The idea is that gravity makes grav apple really strong and spammable (and turning into a mon with 130 attack is really good) as well as eliminating the accuracy drop from hustle and ignoring flying types who would be to tera blast, Dragon Rush is risky but with great BP and the bad accuracy being redeemed by gravity (but there are other options) and DD doesn't need to be explained
 
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