I've seen a handful of comments asking for SWSH to get a 60 fps patch and I don't really get them because it's not a game that would actually benefit that much. It would be an improvement, but only of the most incremental variety: The fact of the matter is that, at least pre-DLC, SWSH isn't doing the sort of game design that needs a higher framerate to thrive. For the most part it's a pretty safe turn-based JRPG where unlike in SV you aren't navigating a 3D sandbox with an ever-expanding pool of traversal options (theoretically the Wild Area would fulfill this role but the Wild Area sucks so lol). Aside from being a pretty dismal look in its own right SV's buggered performance was literally the worst game it could happen to because you're flying around and climbing mountainsides and shit. No action RPG mechanics, but that's still far more movement focus than the vast majority of what came before it!I have said from very early on that SV is a 6/10 game that is an 8.5-9/10 when it works. Compared to SwSh, which I found inoffensive technically but incredibly unengaging in terms of design, story, and characters.
The Technical upgrade, even if it's mostly brute force from the stronger hardware, goes a VERY long way to improving the experience, and I hope it's easier to discuss the merits of the region and game design now that every other poster doesn't think it's comedy genius to mention the frame rate (which to be clear, was a flaw but was injected into talk about things like the Mons or the Map).
Now, a patch for Legends Arceus? THAT would be real juicy