Post new creative movesets/EV spreads here:

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LOL that's like comparing Salamence to Swablu.

It's just a new fun set. Little Cup pwnage then? =P

eh, I just have a little thing for ursaring, and I feel the need to compare him to everything. did you know that toxic orb qf sd ursaring's facade still kills everything without guts? you prob'ly don't care, but I do!! *insert strange Roger-Rabbit looking smile here*
 
Ok, this is not all that creative, but it deserves mention...
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MAGCARGO... @ Leftovers
Bold Nature
252 HP 252 DEF 6 SATK
Base Statistics: 50/50/120/80/80/30

-Wil-O-Wisp
-Hidden Power Rock
-Flamethrower
-Recover

THis little snail is an absolute behemoth, probably the most underatted physical wall in UU. It has the best trait ever; FLAME BODY which has a 30 % chance of burning the foe. How is this important? Well, there is a certain bug type pokemon in UU... scyther. Magcargo can switch in on any move, and threaten an OHKO with HP rock (100% of the time) That torkoal cannot do without overheat. Also, magcargo has a 30% chance of burning it on the switch, and it resists Areal Ace. Magcargo also owns any Flying/Normal type, swellow included. It can do major damage to them. It also can nail lapras or walrein on the switch for major pain! I wil-o-wisp first turn to catch the "counter" on the switch in. It often nails a poliwrath or a blastiose with permanent burning damage. Also, the slug doesn't die in one hit from weak earthquakes, and it can survive a close combat and burn suicidaly. You can opt for stealth rock if you really want it in there.

Also, it can switch in and recover, something most UU "walls" lack. Recover is great. It can tank hits in this way as the foe succumbs to burn. Although it has less HP than many UU walls, it makes up for it by burning every member of the foe's team, and by being able to recover off damage. Resists Fire(4x), Flying, Normal, Ice, bug and poison... maybe others...

Magcargo=totally awesome. I think whoever wrote the analysis never tried it out... they need to give him some more credit.

Yeah, umm...I love Magcargo too, but some of the stuff you said was just plain wrong.

For example, you gave Magcargo only 6 SAtk EVs from its 80 base SAtk, but you said that HP Rock is actually going to hurt Lapras or Walrein, both of which are really defensive, and can easily take a crappy SE hit from 197 SAtk, even if it is STABed.

How can Torkoal not guarantee a OHKO 100% of the time on Scyther with STAB Overheat, while Magcargo can do it with STAB HP Rock?

STAB HP Rock is 105 Base power
STAB Overheat is 210 base power

210 * 2x SE is 420 BP off of 85 base SAtk, 206 SAtk min
105 * 4x SE is 420 BP off of 80 base SAtk, 197 SAtk from your spread

If anything, Torkoal has a BETTER chance of OHKOing than Magcargo does with HP Rock!

Now, I have another thing about this:

First off, Magcargo can't switch into Brick Break from Scyther, especially a Swords Dance one.

Also, Adamant 252 Atk EV Flame Orb Swellow does 44.74% - 52.63% with Facade to your Magcargo. Yeah, it kinda can't switch in. Resistances aren't everything.

You act as if there's no Fire types whatsoever in UU, when there's actually several...you can't just go ahead and burn the opponent's entire team. Let me remind you that Flame Body only activates 30% of the time, and that Lava Plume is basically a billion times better than Will-O-Wisp on Magcargo because you already have Flame Body for a chance. Also, remember that it has to be a contact move that hits to activate Flame Body. I'd just stick Yawn over Flamethrower, because Lava Plume is much better on a supporting pokemon like Magcargo.

Also, saying that whoever wrote the analysis has never used him before is extremely idiotic, because it really doesn't sound like you've used him either from all the stuff I had to correct in your post. Please refrain from exaggerating facts when you present a new set, because it makes you look like a terrible player.

I've actually used Magcargo before, so I know a lot of the stuff you said wasn't exactly true.
 
About the Overheat / HP rock thing, I think he actually said that Torkoal could only hope to OHKO Scyther with Overheat instead of standard Lava Plume for example and thus didn't deny the OHKO with the former move.
 
I created an Umbreon that runs like Mini-Wobbufett.

Half- Wobbufett.
Umbreon @ Leftovers
Bold- Syncronize
252 Hp/100 Def/ 154 SpDef
Mean Look
Toxic
Wish
Tickle

Mean look and Toxic for Stalling Damage, stay alive with Wish and make their pokemon giggle to death. With the added spDef to make up for not having a calm nature and still surviving well enough.
 
Hay guize. Just thought I'd post a set I've been using as my lead on Wi-Fi/local [I know a lot of people who play Pokémon around here], and it has been working quite well.

Kecleon @ Lagging Tail
Adamant, 252 Atk / 252 HP / 6 Sp. Def
-Magic Coat
-Trick
-Stealth Rock
-Dizzy Punch/Sucker Punch

The thing is, sleep leads are ever-so-common. Gengar, Bronzong, you name it, and I wanted to counter them somehow. Kecleon has low Speed and decent defense, meaning Bronzong's Gyro Balls won't do much, and is immune to Gengar's Shadow Ball aswell as a pretty above average Sp. Def.

With Magic Coat, you reflect their Hypnosis back at them, giving you a free Trick to whatever they switch out to. The Trick'd Pokémon now has a Lagging Tail and moves last, also giving you a free Stealth Rock.

For the last slot, I was going to go with Return, but Kecleon often loses its STAB, so it's 'meh'. Dizzy Punch has a nice Confusion rate and can rack up some damage since Kecleon's attack is not that bad, and since you're now faster than them, it might give some trouble. There's always Sucker Punch if you feel like you need some priority, but Dizzy Punch is working fine for now.

Anyway, while it is not spetacular, nor the best lead ever, it works most of the time and it's not like it's easy to make good use of Kecleon.
 
Screech gets the job done faster. Taunt may be useful as well, over Toxic.

I don't care about the defense, it's really just for the attack. Charm and Captivate would be better options but they only work on the opposite sex as well as if Umbreon got too low on hp, and you couldn't wish, you could come in and take advantage of the defense loss as well.
 
Here's one I came up with! It's another Hitmontop moveset, but this time it's more original!

Agility sweeper Hitmontop

Ability: Intimidate
Hold item: Life Orb
Nature: Adamant
70 hp
252 attack
70 defense
141 speed

Moveset
Agility
Close Combat
Stone Edge/Rock Slide
Protect/Earthquake/Toxic

Hitmontop has a quite mediocre speed stat, but Agility is there to patch things up. Before you do anything, use Agility to boost your speed. Hitmontop is a Pokemon that can take a few hits, so it's bound to be easy, and paired with Intimidate, it'll be easier to get in. Close Combat is quite possibly Hitmontop's strongest STAB move with Agility to boost its speed, while Stone Edge and Rock Slide provide ways to get rid of those nasty flying types. The last slot is a filler move, really. Protect can be used to scout moves and to protect yourself from friendly fire in double battles. Earthquake helps take down poison types, and Toxic is Hitmontop's one and only way of dealing with Dusknoir and Spiritomb if it's being used in OU battles. With this, Hitmontop can't power up on his own, so he needs a Life Orb to make his attacks more powerful. Wish support can help Hitmontop last longer, and Baton Passing a Swords Dance could help out, too.

This moveset actually works! I tried it out in the Battle Tower, and I barely needed any other Pokemon to help it out. I still have yet to try this out on a real opponent, though. Unfortunately, I lost the Pokemon Diamond cartridge that this Hitmontop was in, so it'll take me a while to get another Hitmontop...
 
I don't care about the defense, it's really just for the attack. Charm and Captivate would be better options but they only work on the opposite sex as well as if Umbreon got too low on hp, and you couldn't wish, you could come in and take advantage of the defense loss as well.

Isn't the point of Ticle Wobby to then switch to a Pursuit user and kill whatever was in? Hence Mean Look etc.? If not then it is in no way acting like Wobbuffet.
 
Here's a couple of other options I came up with. I hope this is allowed, it's not much of a change from what's in the analysis.

Regigigas @ Leftovers
Relaxed nature
160 HP, 252 defense, 96 special attack
Thunder Wave
Knock Off
Return
Thunderbolt

Using Thunderbolt on this set makes it so that Regigigas is walled by Rhyperior as opposed to the much more common Skarmory and Gengar. 160 HP EVs give it 401 HP. The thing is, you only really need 64 special attack EVs to guarantee a 2HKO on Skarmory, so the other 32 can go wherever else you want. I suppose one of the main problems with using Thunderbolt is that it allows Garchomp to switch in and set up, and Regigigas can't do any significant damage to it for 5 turns, and is downright walled by it if it gets a Sub up. Gengar isn't even 3HKO'd by Thunderbolt without significant special attack investment, meaning the best thing you can do is paralyze it and hack away with Thunderbolt.

And speaking of Gengar, I thought, why isn't Hidden Power Fighting an option on it? Hidden Power Fighting OHKOs every version of Tyranitar up through Tyraniboah.
 
Here's a couple of other options I came up with. I hope this is allowed, it's not much of a change from what's in the analysis.

Regigigas @ Leftovers
Relaxed nature
160 HP, 252 defense, 96 special attack
Thunder Wave
Knock Off
Return
Thunderbolt

Using Thunderbolt on this set makes it so that Regigigas is walled by Rhyperior as opposed to the much more common Skarmory and Gengar. 160 HP EVs give it 401 HP. The thing is, you only really need 64 special attack EVs to guarantee a 2HKO on Skarmory, so the other 32 can go wherever else you want. I suppose one of the main problems with using Thunderbolt is that it allows Garchomp to switch in and set up, and Regigigas can't do any significant damage to it for 5 turns, and is downright walled by it if it gets a Sub up. Gengar isn't even 3HKO'd by Thunderbolt without significant special attack investment, meaning the best thing you can do is paralyze it and hack away with Thunderbolt.

And speaking of Gengar, I thought, why isn't Hidden Power Fighting an option on it? Hidden Power Fighting OHKOs every version of Tyranitar up through Tyraniboah with this set:

Gengar @ Life Orb
Timid nature
Hypnosis
Shadow Ball
Thunderbolt
Hidden Power Fighting

Hidden Power Fighting does 100.00%-117.82% vs. 252 HP/0 defense/0 special defense Tyranitar, meaning you must have Life Orb, and you must have 70 base power in order to guarantee the KO. Weavile still doesn't stand a chance, as its most defensive viable option, the Subpuncher set (has 40 HP EVs and Leftovers), takes 158% damage minimum from Hidden Power Fighting if it switches into it.


As for the speed loss that comes with Hidden Power Fighting, the pokemon that it loses the speed tie with are:

Other Gengars - which you ought to watch out for anyway in case they're scarfed.

Froslass - Can take out Gengar with Shadow Ball, but you shouldn't see this one too often in OU. Also, it may be running HP Fighting just like you are.

Jumpluff - Can screw with you 100% of the time now, as opposed to 50% of the time. Not common in OU, however.

Tauros - More often that not, it has to switch out against Gengar anyway, because Gengar is immune to half of its moves. Obviously if it has a Life Orb then you won't want to switch Gengar in against it.

Espeon - Really annoying now, since Espeon outspeeds it and always OHKOs it with Psychic unless it has HP Fighting like you do.

The pokemon it now ties speed with are Adamant Swellow and Lonely/Adamant Weavile, but Gengar should always be trying to get away from those anyway under the assumption that they are Jolly nature.
 
Did you factor in the sandstorm special defense boost for those Tyranitar equations? If you do, HP: Fighting will show up as a 0% chance of OHKO.
 
I thought I did. Let me double check...

Edit: Oh yeah, I forgot to put in that Tyranitar has +1 defense. Yeah, this set is garbage, I suppose, since HP Fighting only 2HKO's Tyraniboah.
 
Did you use MetalKid's? It overshoots damage. Anyway, I get this for Gengar's HP Fight on 252/0 Tyranitar:
400 - 472 (99.01% - 116.83%) (In Sandstorm: 268 - 316 (66.34% - 78.22%)) Sandstorm makes it a 2HKO definitely, and even without Sandstorm, the OHKO is not for sure.
 
thank you for clearing that up? All I have to say is: Duh.

Then what I'm not getting is why you said you didn't care about the defense drop. Anyway, I like that Umbreon set a lot, except you are way better off running Taunt over Toxic, to stop phazers, Baton Passers, Cursers, Calm Minders and even U-Turners as well as stopping eg Forry from setting up 3 layers of Spikes and 2 layers of Toxic Spikes. Any of the above happen and you will be wishing that you didn't even bother with umbreon
 
Scizor
212.png

~Agility
~Substitute
~X-scissor
~Baton Pass
Liechi Berry
Swarm
Adamant
evs:44 hp/252 Attack/212 Speed

Comments: I posted a set similar to this a while ago, but without Baton Pass. I have been using this on my team to much success. Switch him in on one of his 10 resists and set up a sub. Then agility up and sub down to the liechi+swarm boost. X-scissor will then do a hell of a lot of damage.
Some damage calcs:
6 hp Garchomp, Damage: 94.97% - 111.73%
252 hp/defense bold Blissey,
82.35% - 96.92%
252 hp Snorlax,
87.98% - 103.63%

I could list plenty more, but these are just examples. If you guys like this set, I can maybe make an Analysis for it.

Of course if a counter comes in you can then Baton Pass to a counter of your own.
 
Scizor
212.png

~Agility
~Substitute
~X-scissor
~Baton Pass
Liechi Berry
Swarm
Adamant
evs:44 hp/252 Attack/212 Speed

Comments: I posted a set similar to this a while ago, but without Baton Pass. I have been using this on my team to much success. Switch him in on one of his 10 resists and set up a sub. Then agility up and sub down to the liechi+swarm boost. X-scissor will then do a hell of a lot of damage.
Some damage calcs:
6 hp Garchomp, Damage: 94.97% - 111.73%
252 hp/defense bold Blissey,
82.35% - 96.92%
252 hp Snorlax,
87.98% - 103.63%

I could list plenty more, but these are just examples. If you guys like this set, I can definitely make an Analysis for it.

Of course if a counter comes in you can then Baton Pass to a counter of your own.

i really like that set! it really looks awesome! i think i might just build a team around that now :D
 
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