A bit of a defense post to OctoSludge:
First of all, if you want to change the name, I'm fine. I don't see how 'octo' sounds like something aquatic, of all things, though. Octo simply means 8, just like 'Tri Attack' means 'Attack with 3 things'. You know what an octagon is? (A polygon with 8 sides.) An octopede? (An animal having 8 legs, for instance a spider.) So 'Octowhatever' means 'having 8 of whatever'.
Next, to those people who think it's broken. It's a Poison-type attack for God's sake... the type that hits for supereffective against only one type (Grass), for not-very-effective against a lot of stuff, and that Steel is immune to. How is that broken? Say it KOes something... then the opponent brings in a Steel type, and the other hits are nullified. Or brings in, say, a Poison-type, or a Ground-type, or a Rock-type, or a Ghost-type, and the subsequent hits are not very effective. Surely you'll have a Steel, Poison, Ground, Rock and/or a Ghost type in your team? How exactly is this move broken? Heck, I might even make it hit for 15 BP every move and it still wouldn't be broken... it would have the same BP as Close Combat (a broken move if you ask me), except that too many things resist (or are immune to) Poison attacks. In a thread I've posted somewhere on Stark, I showed that Special Poison attacks hit for the least damage on average (even worse than Physical Poison attacks).
To people who say that it won't be used... well, its base power is greater than Sludge Bomb (90), so if you're using a Poison attack at all, you might as well use OctoSludge. If you're not using a Poison attack, you're not even going to use Sludge Bomb, so, by your reasoning, it's not worth giving Sludge Bomb either.