I said it once I will say it again, Aerodactyl is way too broken in UU. The entire metagame has to change because this pokemon was added and its pissing me off =( Do people agree with this? Or am I just the only one bitching.
Change != broken
I'm not saying that it can't. It just seems like Mystica's point is "It caused a change, therefore it is broken.".
You are not the only one bitching. I like to run a UU stall team and it's become nearly impossible to stop a well played Aero.
Change doesn't necessarily = broken, but too much change is a sign of centraliztion, which shows that a Pokemon is too powerful for that tier.
It does have a few counters, but if you don't have one of those or an abundance of scarfers you're ruined. It's highly questionable at this point.
I've been using Dactyl on the UU ladder since it was allowed and seriously, the only thing that can always keep switching on it is Gastrodon. Everything else is wasted after 3-4 switch-ins.
Most, if not all of Aerodactyl's counters are defensive pokemon and if you can't stop Aerodactyl with a stall/defensive team that should more than likely contain more than one pokemon that would stop Aerodactyl as well as Stealth Rock to wear it down then something is obviously wrong with either the team or player, not necessarily Aerodactyl being broken.
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Smogon's server just this week has had a few players. I usually get ~2 matches per day (note: be patient with the BL tab, or even somehow bring the subject up in the main chat; you may get a challenge that way), although after about 10 or so, I fear that there are no other unique players, and so I started having rematches. I'm making an additional alternate team because of it. Quite a few were new players too, and I offered a bit of guidance, but a couple also used OU (fortunately, my team had an answer to Mamo, Yanmega, Togekiss, and Jolteon). =/Anyway, I agree that we need to stop fussing about the current UU and focus on correctly redefining the tier. I noticed that a few other people have been talking about playing a few 'BL' matches; which server(s) are people actually playing these in?
That doesn't do anything to the discussion, other than suggesting that we make Rain Dance teams to counter Aerodactyl.My Rain Dance Team destroys it.
I've had problems with Aerodactyl, but no more so than the likes of Swellow and rain dance teams.
Anyway, I agree that we need to stop fussing about the current UU and focus on correctly redefining the tier. I noticed that a few other people have been talking about playing a few 'BL' matches; which server(s) are people actually playing these in?
Edit: can you please elaborate on these counters rather than just claiming they exist and saying they exist and thus I'm wrong and I have poor team. It would be nice if you gave specifics. Without specifics I could argue medicham should be uu
Claydol, Gastrodon, Blastoise, Hitmontop, Golem, Relicanth, Quagsire, Whiscash, Meganium, Venusaur, Steelix, Leafeon, Grunbull, Poliwrath, Sandslash, Solrock, Sudowoodo, Weezing are all relatively good switchins or counters.
Claydol, Gastrodon, Blastoise, Hitmontop, Golem, Relicanth, Quagsire, Whiscash, Meganium, Venusaur, Steelix, Leafeon, Grunbull, Poliwrath, Sandslash, Solrock, Sudowoodo, Weezing are all relatively good switchins or counters.
Hmm, Caelum could you tell me the reason why you disregarded every other pokemon on the list Maniac presented? The calculations that you presented (if true) show that those with a recovery move may not fair as well as first presumed. To say that you can reduce his list of counters to 2 without even testing the other ones on his list isn't exactly fair I would think.
Do the calculations yourself if you question them, I virtually guarantee they will be identical (unless I made a careless mistake which I doubt I did). I'm not going to test all of them when 3/5 (I'm being generous since I think Weezing is iffy) of his were blatantly wrong. I'll assume 2/5 of his list is correct then if that makes you happy? I'm not going to review a whole list if I find the majority of the bolded ones incorrect.
From what I've observed, Aerodactly seems to give teams with paper defenses alot of trouble. I do have to question if such teams are a good idea in the first place because even without Aero being present they still can take extreme damage from CBanders and salac sweepers.
Agreed
Hmm I just don't have a solid opinion on if I want to see Aero gone or not. More play against it may give me a more grounded opinion on the issue.
I'm not even at the point where I think it should be banned, all I'm suggesting is that it's the most questionable of the bunch.
You might also want to consider the fact that Stone Edge may gain a critical hit at the worst possible moment, making even Weezing unlikely.
I never like to consider critical hits, but it's a reality when you consider Stone Edge has a higher critical hit rate.
However, those five are only the ones that have reliable healing. That shouldn't be a terrible excluding factor, especially when you have a greater pool of Pokemon with better defensive stats and typing to handle Aero is bit easier. For example, I can't fathom what Aero can do to Claydol beside Ice Fang, which has rather poor base power in the first place. Switch it in on any move other than it and set up your rocks. Not only did you accomplish something to hurt its ability to further switch in, but you also crippled the rest of your opponent's team. Or maybe they switched in their own Rapid Spinner, expecting the rocks. You now (effectively) have a free turn to switch in your heavy sweeper and set up or something. That's probably an average scenario for what can happen, and probably exclusive to Claydol and Steelix, but that's what could hypothetically happen.
Claydol doesn't fare that well either, Claydol is certainly a very good switch in but it's still iffy. Considering this:
Jolly CB Ice Fang vs: Bold, 252 HP/252 Def Claydol: 39% - 46% (3HKO, pretty good)
Adamant CB Ice Fang vs Bold, 252 HP/ 252 Def Claydol: 43% - 51% (possible 2HKO w/ SR (3% chance though)
Seems decent, but that's not great, since Claydol lacks any recovery move.
Jolly EQ vs. Impish 252 HP / 252 Def Steelix: 34% - 40% (likely 3HKO with SR (75%).
Adamant EQ vs. Impish 252 HP/ 252 Def Steelix: 37% - 44% (3HKO)
Who runs max defense Steelix though?
Jolly EQ vs. Impish 252 HP / 0 Def Steelix: 39% - 46% (3HKO)
Adamant EQ vs. Impish 252 HP / 0 Def Steelix: 43% - 51% (3HKO)
Steelix is a good switch in, but it's limited to coming into CB EQs.
These aren't "counters" in the direct sense of the word. They can't safely switch in every time Aero comes out. For example, Blissey is a Starmie counter. No matter what Blissey switches in for free if Starmie is out. Starmie will never 3HKO/2HKO Blissey. To me, a counter has to be able to come no matter what, and Steelix/Claydol just don't seem to fit that definition to me.
What most are describing is working around a Pokemon (which most of us do). These aren't counters. Of course I can work around Aerodactyl by smart playing but the definition of a counter is never stated as "If you play smartly and come in on X move but not Y move, then you have a counter".
If that wasn't enough, Choice sets are easy to counter if you can predict correctly. Again, like a scenario as I mentioned above.
If that were true, Choice sets would be worthless since everyone can predict around them. Plus, a counter has to be able to come in safely on any common move, not on a particular move.
Crunch is Aerodactyl's best weapon aganst Claydol FYI, especially since there aren't too many reasons to run Ice Fang in UU.