New and "creative" moveset/EV spread thread "Mark 2"

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WARNING; THE FOLLOWING MOVESETS YOU ARE ABOUT TO SEE ARE OF UNEVOLVED POKEMON WITH MUCH BETTER FULLY EVOLVED COUNTERPARTS. IF SUCH MATERIAL OFFENDS OR ANNOYS YOU, DO NOT READ, BASH, OR OTHERWISE VERBALLY ABUSE THESE MOVESETS. THANK YOU. I WILL NOW TURN OFF THE CAPS LOCK.









Beldum@ Choice Band
Brave
252 Atk, 200 Defense, 58 HP
~ Zen Headbutt
~ Iron Head
~ Take Down
~

Beldum achieves 343.5 Attack with a Choice Band, which is actually better than I expected, coming from this bottom-of-the-barrel piece of Metagross feces. While it'll never be one of the great powerhouses of our time (unless of course it evolves), Beldum does get several options thanks to Platinum Move Tutors, and thus can pull this off. Zen Headbutt and Iron Head don't provide the world's best coverage, but they'll have to do, as those and Take Down are Beldum's ONLY options. As a bonus, Beldum gets STAB on both moves, making them even more potent. Brave nature is naturally due to the fact that you should only attempt this on a Trick Room team. Notice I am NOT recommending this for OU- if you ARE fool enough to try this out in OU, it'd need an Adamant nature and some heavy Ninjask support. However, I would think this appropriate for UU.

Mankey@ Salac Berry
Jolly
Anger Point
252 Atk, 252 Speed, 6 HP
~ Substitute
~ Close Combat
~ Fire Punch
~ Outrage

Mankey only achieves 262 speed with this, and that's hardly enough to outrun large threats. However, Mankey has one advantage Primeape can hardly boast- it's underevolved. People take one look at an underevolved Pokémon and think "free set-up". This allows you to put up a sub. Sub down to 1 HP so as to activate Salac, hopefully having your opponent activate Anger Point at the same time. There you are then, with +1 speed (393) and +6 attack. Together, Close Combat, Fire Punch, and Outrage hit EVERYTHING for neutral. Fire+dragon is only resisted by Heatran, which Close Combat takes care of. If used right, this can be devastating.
 
Id like to point out that Sub and Roost give you plenty of opportunities to DD. Dragon Claw starts doing quite a bit of damage after 3-DD's even when NVE. Id say that it would fit in very well with a bulky offence or stall team.
Not that Id make a stall team, Im too reckless for that :P
 
Missingno. Master:

The Choice Beldum set should have Iron Defense. This will turn it into an awesome and unstoppable physical wall.
 
Missingno. Master:

The Choice Beldum set should have Iron Defense. This will turn it into an awesome and unstoppable physical wall.
Yeah. An awesome and unstoppable physical wall that can't use any other move. Choice Band would lock it into Iron Defense. But of course, you probably already knew that and were just being sarcastic, which I strongly suspect to be the case.
 
Something I use to set up a CM Jirachi sweep.

Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 162 Atk/96 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Hidden Power [Grass]
- Stone Edge
- Fire Blast
- Rock Polish

Atk Stat: 343
Spe Stat: 182
SpAtk: 316

Speed stands at 182 enough to outspeed most Magnezones. Speed reaches 364 after a Rock Polish which is enough to outspeed Max Speed Gengar/Azelf although I could put more speed, but I use this as a lure in for Bronzong and I wouldnt want to be too fast for Gyro Ball to rape my ass.

Min:388
Avg
:423
Max:
457


To 216 SpDef Swampert, I use PsyPokes damage calculator, yeah it sucks lol but it does seem accurate to me. Swampert is a threat to CM Jirachi so I have Hidden Power Grass to take it out or weaken it enough. Mild > Rash due to the need of its SpDef more than its Def. Too bad it still doesnt do enough to Hippo. Ice Beam much?

Stone Edge is just filler for extra coverage and I chose to make it MixTar rather than Special Based TTar.

Now I chose Rock Polish over the DD Mixed Set posted in the Analysis because I felt that HP Grass wasn't dealing enough damage to Swampert as I've noticed. I chose the Rock Polish set simply to be able to fit in more SpAtk and put in a SpAtk Beneficial Nature. lol what do you think?
 
Edited:

poke186c.gif

@ Leftovers
Ability: Water Absorb
EVs: 252 HP/ 252 SDef/ 4 Def
Careful nature (+SDef, -SpAtk)
- Waterfall
- Bulk Up
- Rest
- Sleep Talk

Certainly not game breaking. However, it does have it's perks. After a Bulk-Up most physical threats become, well, less threatening. Looking from the special side, any non-STABed Super Effective hit will hit for laughable damage thanks to Toed's high base Hp and SDef stat.
 
poke186c.gif

@ Leftovers
Ability: Water Absorb
EVs: 252 Atk/ 252 SDef/ 4 Def
Careful nature (+SDef, -SpAtk)
- Waterfall
- Bulk Up
- Rest
- Sleep Talk

Certainly not game breaking. However, it does have it's perks. After a Bulk-Up most physical threats become, well, less threatening. Looking from the special side, any non-STABed Super Effective hit will hit for laughable damage thanks to Toed's high base Hp and SDef stat.

That looks extremely promising. I'm actually quite excited to use that in UU now. But really you should go with 252 HP/SpD. The attack will get there in time, and you need to be able to take special hits in the meantime.
 
Shaymin-S and Heatran Counter!!!! I posted this on my Dragonite Revamp:

dpmfa149.png

Dragonite @ Leftovers / Light Clay
Ability: Inner Focus
Nature: Calm
EVs: 252 HP / 44 Spe / 212 SpDef
*Light Screen
*Roost
*Thunderwave / Toxic
*Dragon Pulse / Flamethrower

Dragonite can switch in on those two pretty much all day (just be careful of HP Ice). Takes maximum 27% from Air Slash and 9% from Seed Flare, can't be flinched to do its ability, and can retaliate with Thunderwave if they are stupid enough to stay in. Heatran's Fire Blast musters a mere 20%, and Dragon Pulse 37-44% which isn't too bad if you keep Stealth Rock off the field. All thse are BEFORE light Screen. The speed EVs are so you outspeed Milotic, most Magnezones, and Thunderwaveless Cresselias so you can Light Screen in their face and Toxic Stall if you go that route.
 
Shaymin-S and Heatran Counter!!!! I posted this on my Dragonite Revamp:

dpmfa149.png

Dragonite @ Leftovers / Light Clay
Ability: Inner Focus
Nature: Calm
EVs: 252 HP / 44 Spe / 212 SpDef
*Light Screen
*Roost
*Thunderwave / Toxic
*Dragon Pulse / Flamethrower

Heatran's Fire Blast musters a mere 20%, and Dragon Pulse 37-44% which isn't too bad if you keep Stealth Rock off the field.


Are you sure you did those calcs right? The DP damage doesn't seem right at all.
 
Shaymin-S and Heatran Counter!!!! I posted this on my Dragonite Revamp:

dpmfa149.png

Dragonite @ Leftovers / Light Clay
Ability: Inner Focus
Nature: Calm
EVs: 252 HP / 44 Spe / 212 SpDef
*Light Screen
*Roost
*Thunderwave / Toxic
*Dragon Pulse / Flamethrower

Dragonite can switch in on those two pretty much all day (just be careful of HP Ice). Takes maximum 27% from Air Slash and 9% from Seed Flare, can't be flinched to do its ability, and can retaliate with Thunderwave if they are stupid enough to stay in. Heatran's Fire Blast musters a mere 20%, and Dragon Pulse 37-44% which isn't too bad if you keep Stealth Rock off the field. All thse are BEFORE light Screen. The speed EVs are so you outspeed Milotic, most Magnezones, and Thunderwaveless Cresselias so you can Light Screen in their face and Toxic Stall if you go that route.

I am beginning to notice a great rise in annoying flying types (ie subroost) New metagame change, this and priority users? I love the calcs! anything on how much damage a flamethrower does to a 6/0 skymin? too lazy to do calcs right now... If you were going to post this in the analysis, I would put sub as an option over light screen, and say it would work well with the toxic/flamethrower combo.
 
Give that thing 216 Special Defense... you get a bonus point, and besides... Dragonite wants ODD HP.

So yeah, 248 HP, 216 Special Defense. Gives you one less HP, but two more Special Defense.
 
Shaymin-S and Heatran Counter!!!! I posted this on my Dragonite Revamp:

dpmfa149.png

Dragonite @ Leftovers / Light Clay
Ability: Inner Focus
Nature: Calm
EVs: 252 HP / 44 Spe / 212 SpDef
*Light Screen
*Roost
*Thunderwave / Toxic
*Dragon Pulse / Flamethrower

Dragonite can switch in on those two pretty much all day (just be careful of HP Ice). Takes maximum 27% from Air Slash and 9% from Seed Flare, can't be flinched to do its ability, and can retaliate with Thunderwave if they are stupid enough to stay in. Heatran's Fire Blast musters a mere 20%, and Dragon Pulse 37-44% which isn't too bad if you keep Stealth Rock off the field. All thse are BEFORE light Screen. The speed EVs are so you outspeed Milotic, most Magnezones, and Thunderwaveless Cresselias so you can Light Screen in their face and Toxic Stall if you go that route.
Umm... wouldn't Careful be better over Calm? Dragonite can use Dragon Claw and Fire Punch in the last slot.

Is there a reason why would anyone overlook Dragonite's amazing 134 base attack for his 100 SpAtk?
 
EspySwap

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Espeon @ Leftovers
Ability: Synchronize
Nature: Timid
EVs: 196 HP/122 SpD/196 Spe

Calm Mind
Baton Pass
Power Swap
Grass Knot/Substitute

It's basically like EspyJump, but makes use of its new Platinum move, Power Swap. Power Swap switches Attack and Special Attack boosts. Basically, you Calm Mind a couple of times, then Power Swap, then Baton Pass the boosts to a recipient. This set works perfectly with Physical Salamence, who has Intimidate to survive physical hits. It also is great with Pokémon who are weak to common special moves, like Ice Beam or Surf. The fourth move is up to you. If you don't fear Taunt, you can Substitute, or you can attack with Grass Knot.
 
Well this is basically a change to The cursing set but i feel I should post this here:

428.png

Gastrodon @ Lefties
Impish
Sticky Hold
EV's: 252HP / 252SpD
~Curse
~Substitute
~Recover
~Waterfall
Yes, its the return of my SubRecoverStatup move ! Just like my D-Nite, first you Sub, then Curse, and along the way Recover off sub damage. With enough Curses, start sweeping with Waterfall!
 
Well this is basically a change to The cursing set but i feel I should post this here:

428.png

Gastrodon @ Lefties
Impish
Sticky Hold
EV's: 252HP / 252SpD
~Curse
~Substitute
~Recover
~Waterfall
Yes, its the return of my SubRecoverStatup move ! Just like my D-Nite, first you Sub, then Curse, and along the way Recover off sub damage. With enough Curses, start sweeping with Waterfall!
Wouldn't Careful be a better nature as you'll be boosting your defence with Curse anyway?
 
EspySwap

newreply.php


Espeon @ Leftovers
Ability: Synchronize
Nature: Timid
EVs: 196 HP/122 SpD/196 Spe

Calm Mind
Baton Pass
Power Swap
Grass Knot/Substitute

It's basically like EspyJump, but makes use of its new Platinum move, Power Swap. Power Swap switches Attack and Special Attack boosts. Basically, you Calm Mind a couple of times, then Power Swap, then Baton Pass the boosts to a recipient. This set works perfectly with Physical Salamence, who has Intimidate to survive physical hits. It also is great with Pokémon who are weak to common special moves, like Ice Beam or Surf. The fourth move is up to you. If you don't fear Taunt, you can Substitute, or you can attack with Grass Knot.

So you're boosting your special attack then giving it to your opponent. How does it benefit you again?
 
Well this is basically a change to The cursing set but i feel I should post this here:

428.png

Gastrodon @ Lefties
Impish
Sticky Hold
EV's: 252HP / 252SpD
~Curse
~Substitute
~Recover
~Waterfall
Yes, its the return of my SubRecoverStatup move ! Just like my D-Nite, first you Sub, then Curse, and along the way Recover off sub damage. With enough Curses, start sweeping with Waterfall!

Why use Substitute when your not fast enough to dodge status?
Also as previously mentioned Careful>Impish.
 
Why use Substitute when your not fast enough to dodge status?
Also as previously mentioned Careful>Impish.
Sub gives you more chances to Curse.
Also, Gastrodon gets 101 HP subs, plus if you're a genius you might be able to predict a sub breaking and then put a new one up.
I think this is meant as a late game sweeper, ie for when the opponent's Will-o-Wisper is down.
 
Pidgeot @ Expert Belt
Nature: Naughty/Lonely
Ability: Tangled Feet
EVs: 204 Attack / 54 Sp. Attack/ 252 Speed
Moveset:
-Double Edge
-Pursit
-Arieal Ace/Air Slash
-Hidden Power Grass/Ground

UU is full of Pokemon such as Aggron, Lanturn, and Golem that would normally come into Pidgeot to completely stop it in it's tracks but with support of HP Grass/Ground and some prediction, it can 2HKO it's common counters. Double Edge/Aerial Ace is there because it was the unrecommended on the Smogon Analysis, so it adds some suprise to this set as well.
 
Careful was since his defense is gonna get beefed up by Curse, so atleast special hits wont kill him. Also 6 Ev's go in Def.
Anyways this is for UU, so there arent many big special threats anyway.
I just love Sub + Recovery :D
 
So you're boosting your special attack then giving it to your opponent. How does it benefit you again?

Power Swap switches Attack and Special Attack boosts, so if you Baton Pass to Salamence, who can Intimidate to preserve its defense, and since Ice Beam is so prevalent, the Special Defense boosts really help it out, while its Attack goes up thanks to the Power Swapped Calm Minds.
 
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