WARNING; THE FOLLOWING MOVESETS YOU ARE ABOUT TO SEE ARE OF UNEVOLVED POKEMON WITH MUCH BETTER FULLY EVOLVED COUNTERPARTS. IF SUCH MATERIAL OFFENDS OR ANNOYS YOU, DO NOT READ, BASH, OR OTHERWISE VERBALLY ABUSE THESE MOVESETS. THANK YOU. I WILL NOW TURN OFF THE CAPS LOCK.
Beldum@ Choice Band
Brave
252 Atk, 200 Defense, 58 HP
~ Zen Headbutt
~ Iron Head
~ Take Down
~
Beldum achieves 343.5 Attack with a Choice Band, which is actually better than I expected, coming from this bottom-of-the-barrel piece of Metagross feces. While it'll never be one of the great powerhouses of our time (unless of course it evolves), Beldum does get several options thanks to Platinum Move Tutors, and thus can pull this off. Zen Headbutt and Iron Head don't provide the world's best coverage, but they'll have to do, as those and Take Down are Beldum's ONLY options. As a bonus, Beldum gets STAB on both moves, making them even more potent. Brave nature is naturally due to the fact that you should only attempt this on a Trick Room team. Notice I am NOT recommending this for OU- if you ARE fool enough to try this out in OU, it'd need an Adamant nature and some heavy Ninjask support. However, I would think this appropriate for UU.
Mankey@ Salac Berry
Jolly
Anger Point
252 Atk, 252 Speed, 6 HP
~ Substitute
~ Close Combat
~ Fire Punch
~ Outrage
Mankey only achieves 262 speed with this, and that's hardly enough to outrun large threats. However, Mankey has one advantage Primeape can hardly boast- it's underevolved. People take one look at an underevolved Pokémon and think "free set-up". This allows you to put up a sub. Sub down to 1 HP so as to activate Salac, hopefully having your opponent activate Anger Point at the same time. There you are then, with +1 speed (393) and +6 attack. Together, Close Combat, Fire Punch, and Outrage hit EVERYTHING for neutral. Fire+dragon is only resisted by Heatran, which Close Combat takes care of. If used right, this can be devastating.
Beldum@ Choice Band
Brave
252 Atk, 200 Defense, 58 HP
~ Zen Headbutt
~ Iron Head
~ Take Down
~
Beldum achieves 343.5 Attack with a Choice Band, which is actually better than I expected, coming from this bottom-of-the-barrel piece of Metagross feces. While it'll never be one of the great powerhouses of our time (unless of course it evolves), Beldum does get several options thanks to Platinum Move Tutors, and thus can pull this off. Zen Headbutt and Iron Head don't provide the world's best coverage, but they'll have to do, as those and Take Down are Beldum's ONLY options. As a bonus, Beldum gets STAB on both moves, making them even more potent. Brave nature is naturally due to the fact that you should only attempt this on a Trick Room team. Notice I am NOT recommending this for OU- if you ARE fool enough to try this out in OU, it'd need an Adamant nature and some heavy Ninjask support. However, I would think this appropriate for UU.
Mankey@ Salac Berry
Jolly
Anger Point
252 Atk, 252 Speed, 6 HP
~ Substitute
~ Close Combat
~ Fire Punch
~ Outrage
Mankey only achieves 262 speed with this, and that's hardly enough to outrun large threats. However, Mankey has one advantage Primeape can hardly boast- it's underevolved. People take one look at an underevolved Pokémon and think "free set-up". This allows you to put up a sub. Sub down to 1 HP so as to activate Salac, hopefully having your opponent activate Anger Point at the same time. There you are then, with +1 speed (393) and +6 attack. Together, Close Combat, Fire Punch, and Outrage hit EVERYTHING for neutral. Fire+dragon is only resisted by Heatran, which Close Combat takes care of. If used right, this can be devastating.