Because there's no good reason to ban it.why not test it out?
If it is a clear "yes, we should test it" I think we should prioritize it to be something very soon. There is no doubt that it will make tiers shift at least a little and it could potentially make us retest every other suspect because of viable sets and usage.The question is: when?
We have quite a bit on our plates already (see the Order of Operations). The biggest culprit to conducting this kind of test is probably time. It is possible that we may not have the time to properly test everything.
How high a priority is this test? Is it necessary to test this ASAP? Yes, it impacts the metagame, but do we prioritize this over other issues that arguably will be easier to decide on?
Care to elaborate?Because there's no good reason to ban it.
Some Current Statistics:
9 out of 18 fully evolved Steels are OU.
3 out of the 5 OU Bug type pokémon take neutral damage from SR.
Only 2 (Weavile and Mamoswine) out of 14 fully evolved Ice types are OU, 4 are only BL or higher.
No Fire types in OU take 25% (2x weak) Stealth Rock damage.
Despite being weak to Stealth Rock 8 out of 10 OU Flying types take 25% or more from SR. Ninjask and Yanmega are the only ones who are 4x weak and still are overused.
I think we can all agree at least that SR has a tremendous impact on the metagame. If something impacts the metagame so heavily (see Garchomp and Deoxys-S) why not test it out?
You have Spikes, priority moves, Trick, Poison, Burn, weather, etc. that can take on and mess up these Sashed pokémon.I dont think there is enough justification to test Stealth Rock as a suspect. "Hey, let's ban stealth Rock because I keeps me from using my favorite pokemon Charizard!"
Stealth Rock doesn't prohibit you from running any kind of team. It is a vital part of the metagame that is necessary for keeping Focus Sashes from running rampid.
Not only that, but there are more important things that need to be tested. Stealth Rock should be dead last if you ask me (personally, I dont even think it needs testing).
MTI, you make some good points. Yes, Stealth Rock affects the metagame, but why should I ban it??? I don't agree with garchomp but Deoxys-E affected the entire strategy of the game, and the complexity of the battle. Stealth Rock doesn't. If you want to counter and say "what about suicide leads," just think, your starting the battle 5-6!!!!
Garchomp and Deoxys-S bans happened because we had legitimate, if possibly inadequate reason to believe that they were broken. I would have voted Deoxys OU, but if it really did "make Gliscor -> Metagross and other passing combinations utterly dominant with lead Dual Screen" and "turn the first couple of turns into 50/50 guessing games that determine the rest of the match," then that's certainly reason to question its tiering right off the bat- we have a history of disliking and banning things for being too luck-based, and having one specific strategy become 100% dominant is pretty much the clearest form of negative "overcentralization" that can possibly exist.Blame Game... Testing Stealth Rock would tell us if it was broken or not. Look at Garchomp, look at Deoxys-S. Upon analysis from of the metagames with or without them we determined both were Uber.
I mean no offense dude, but I try to be objective towards the voting as much as possible. When Garchomp was first tested as a suspect I originally thought it was not Uber at all, but my mind changed and with that I voted Uber upon the analysis of that metagame. If I qualified for voting on Stealth Rock I would try to be objectionable towards that too.
A suspect test gives us insight on what things are like with or without something and even though I strongly stand against such a move I would try to be objective to the results of that. If you have a better basis in which to judge something suggest away.
The impact is negative to many people in that it is "irritating." If you want to prove me wrong then give us something that actually says "our metagame is being screwed over by Stealth Rock," not "what an annoying fucking move!!" Until then, I'll just lump it in with Togekiss and Advance Blissey.Glen ^^ said:You're missing my point by comparing Switching to SR.
The impact is, to many people, negative. It takes away from the game more than it adds, that's why I think it should be tested.
I don't see why we don't just look at Ubers and go from there, considering that it's pretty much the closest possible thing to a "pure" metagame that can still be competitive. I don't mean taking the number of "Uber OUs" and using that as the benchmark for everything else or anything, but it (Ubers) still seems like a logical starting point to me.Obi said:As far as usage concerns for bans go, I say have the smallest number of bans such that the number of OU Pokemon is above some threshold. I don't know what this number would be, though.
Because unfortunately, with Stealth Rock making such a huge impact and thus being a pretty "interesting" test, that just won't happen in practice. There's no reason for me to believe that Stealth Rock would suddenly just be put in the back of everyone's minds for months on end while we test other wonderful, fun-filled things like OHKO moves. Stealth Rock is too exciting, and to many people, too "relevant" not to test before at least a good chunk of more deserving suspects/general unsupported bans.CardsOfTheHeart said:Why are you against testing Stealth Rock AFTER EVERYTHING ELSE HAS BEEN TESTED?
and?Hypothetical situation: Assume SR is up and I am sending a Fire type vs. a Steel and my Fire type takes 25%. The opponent decides they wouldn't want to get Fire Blasted to death, so they switch in a counter. This in turn forces me to switch my Fire type out or get KOed and thus my Fire type is in even greater danger to get KOed later
So it's a time issue, then? There's no good time to test it so we shouldn't test it at all--is that your position? Please clarify if I'm wrong.Because unfortunately, with Stealth Rock making such a huge impact and thus being a pretty "interesting" test, that just won't happen in practice. There's no reason for me to believe that Stealth Rock would suddenly just be put in the back of everyone's minds for months on end while we test other wonderful, fun-filled things like OHKO moves. Stealth Rock is too exciting, and to many people, too "relevant" not to test before at least a good chunk of more deserving suspects/general unsupported bans.
Translation: The game is mean and won't let me use what Pokemon I want. BAWWWWWWWWW.Hypothetical situation: Assume SR is up and I am sending a Fire type vs. a Steel and my Fire type takes 25%. The opponent decides they wouldn't want to get Fire Blasted to death, so they switch in a counter. This in turn forces me to switch my Fire type out or get KOed and thus my Fire type is in even greater danger to get KOed later
Besides most Fire/Bug/Ice types do not have many good recovery options, thus limiting the way they are played even more.
It is clear that Regice is one of the best Skymin counters out there, but I cannot play it without a huge amount of risk because I'll be most likely forced to switch in and out before I can KO it and even then I might be pushed into KO range by just switching around and lacking a good recovery move outside of Rest.
If we were to make Stealth Rock a suspect, it would get priority over things that are more deserving of being tested. In my mind this constitutes absolutely everything we haven't yet tested in OU but remains banned to this day. Even then, I personally expect that it would get priority over some of things we already have listed as Suspects.CardsOfTheHeart said:So it's a time issue, then? There's no good time to test it so we shouldn't test it at all--is that your position? Please clarify if I'm wrong.
Very possible. In fact, I'm sure the likes of Jumpman would push for it.If we were to make Stealth Rock a suspect, it would get priority over things that are more deserving of being tested. In my mind this constitutes absolutely everything we haven't yet tested in OU but remains banned to this day. Even then, I personally expect that it would get priority over some of things we already have listed as Suspects.
Absolutely. My biggest worry is that it would sway enough people's opinions on Skymin (assuming that it will ultimately be voted OU) to warrant a change in its decision, but the decision wouldn't be promptly made under our system and the metagame would suffer a little in the meantime.It's not necessarily a matter of time, although that's an element. Possibly more importantly, if we test Stealth Rock first, it could (by which I mean, I do not see how it possibly wouldn't) influence the other tests. "Pfft Stealth Rock is Uber so no need for a Ho-oh test!" is a more extreme example but that doesn't mean I would be surprised to see it.
I can't imagine it's easy to be this stupid. Just in case you've missed it, you're stating the following:
"If banning one move causes the possible banning of a number of Pokemon, then I think we should definitely ban that move."
You seem to have this freaky idea that more bans > less bans 100% of the time, despite the fact that said idea goes against all game theory ever.
Furthermore, I move to say that a SR test would actually be harmful to the entire Suspect Test process for one main reason:
Testing SR will not prove that it is broken, only that SR has an impact on the metagame, and if SR is banned on said basis, it will frame the Suspect Test as an arbitrary decider that is not acting on the behalf of the metagame.
Let me ask again those against Stealth Rock's testing:
Why are you against testing Stealth Rock AFTER EVERYTHING ELSE HAS BEEN TESTED?
That's all I am asking for, mainly because I want to see what happens as a result.
It means that the metagame is being unfair to the pokémon of a certain type and it is impractical to be using them. I think a healthy metgame would give everyone a fair chance unless they had abysmal movepools or stats.Translation: The game is mean and won't let me use what Pokemon I want. BAWWWWWWWWW.
I voted against it, though I might accept a Stealth Rock test after anything else. (and I mean anything else). I think it's a horrific waste of time that won't really prove anything. So Flying and Fire types are used more and Steels used less? Okay.... so what does that mean?
It means that the metagame is being unfair to the pokémon of a certain type and it is impractical to be using them. I think a healthy metgame would give everyone a fair chance unless they had abysmal movepools or stats.
...so you think that a fair metagame would cause grass pokemon to be used as much as dragon or steel pokemon? Tell me you're joking.It means that the metagame is being unfair to the pokémon of a certain type and it is impractical to be using them. I think a healthy metgame would give everyone a fair chance unless they had abysmal movepools or stats.
The problem with your argument is that we don't know whether Stealth Rock is the cause of why those pokemon are OU. Many of the steel pokemon are good with or without Stealth Rock. By your logic, I could argue that Outrage should be banned, since outrage is only good when STABed, and out of all the fully evolved Dragons, 7 are Uber, 3 are OU, and 1 each in BL and UU.Some Current Statistics:
9 out of 18 fully evolved Steels are OU.
If you take a look at the tier list back in R/S, you can pretty much say the exact same thing. It's actually even more "impacted" by Stealth Rock than the current metagame is. Out of 35 pokemon, only six weak to Stealth Rock. There are no bug or fighting pokemon weak to stealth rock in UU, and only one fully evolved Ice type in OU. Ice/Bug/Fire pokemon aren't seeing standard play because they either have a terrible set of weaknesses, a lackluster movepool, or are generally outclassed by other pokemon.3 out of the 5 OU Bug type pokémon take neutral damage from SR.
Only 2 (Weavile and Mamoswine) out of 14 fully evolved Ice types are OU, 4 are only BL or higher.
No Fire types in OU take 25% (2x weak) Stealth Rock damage.
Despite being weak to Stealth Rock 8 out of 10 OU Flying types take 25% or more from SR. Ninjask and Yanmega are the only ones who are 4x weak and still are overused.
I would agree that SR has a huge impact on the current metagame, but not in the way that you described in the post. Sure, the Moltreses and Charizards out there might see more use, but they were BL in ADV and I see little reason their tiering would go up because of a ban on Stealth Rock. However, with all that said, I do think a SR-free environment is worthy of being tested, if only to appease the people who support the ban.I think we can all agree at least that SR has a tremendous impact on the metagame. If something impacts the metagame so heavily (see Garchomp and Deoxys-S) why not test it out?
The problem with your argument is that we don't know whether Stealth Rock is the cause of why those pokemon are OU. Many of the steel pokemon are good with or without Stealth Rock. By your logic, I could argue that Outrage should be banned, since outrage is only good when STABed, and out of all the fully evolved Dragons, 7 are Uber, 3 are OU, and 1 each in BL and UU.
Exactly my point. We don't know if SR determines these pokemon's tiers. We need a suspect SR test to find that out.
Edit: Some statistics for you: All the OU Steelx have at least 1 immunity and 1 4x resist. Not counting those, they have an average of 7 resistances and none of them have more than 3 weaknesses. Maybe that's the reason they're OU
If you take a look at the tier list back in R/S, you can pretty much say the exact same thing. It's actually even more "impacted" by Stealth Rock than the current metagame is. Out of 35 pokemon, only six weak to Stealth Rock. There are no bug or fighting pokemon weak to stealth rock in UU, and only one fully evolved Ice type in OU. Ice/Bug/Fire pokemon aren't seeing standard play because they either have a terrible set of weaknesses, a lackluster movepool, or are generally outclassed by other pokemon.
R/S is irrelevant, because SR didn't exist back then.
I would agree that SR has a huge impact on the current metagame, but not in the way that you described in the post. Sure, the Moltreses and Charizards out there might see more use, but they were BL in ADV and I see little reason their tiering would go up because of a ban on Stealth Rock. However, with all that said, I do think a SR-free environment is worthy of being tested, if only to appease the people who support the ban.
I wouldn't take that for a fact. Charizard and Moltres gained some benefits in DPPt, but the main change they received was negative; that was SR. Charizard gained physical Fire moves and Stone Edge for the Belly Drummer, Moltres gained Will o Wisp, U-turn and Solarbeam (couldn't learn this in ADV). Both gained Choice Specs/Scarf, Air Slash and Roost. This may be enough for the OU jump without SR. Scarf Moltres could be the new Scarf Heatran.
havent enough things been banned already? like garchomp from OU, skymin, IIRC.
darknessmalice said:R/S is irrelevant, because SR didn't exist back then.