CardsOfTheHeart said:
You don't want to test Stealth Rock EVER according to your vote, yet you would approve a Stealth Rock test after everything else is out of the way? Please don't contradict yourself. Which is it?
it's basically just a "strategic vote." supporting a Stealth Rock test right now risks giving it priority over worthier tests. My official position is "I might support holding a Stealth Rock test after absolutely everything that we have yet to test in OU that is currently banned/Uber has been tested." I say "might" because who knows what the metagame might look like then and how it could be affected by Stealth Rock.
Jumpman16 said:
how would banning sr be changing game mechanics
I never said that it would be but ok.
Jumpman16 said:
you do know that the dt and ohko bans that are in place are a precedent for us having banned actual moves in the interests of a better competitive metagame, right
and that it is no coincidence whatsoever that we are actually prepared to test dt and ohkos in platinum to see if we've made the right choice rather than just assuming they are still broken, right
yeah so the answer to your first question would be a "no" then. in banning Evasion and OHKO moves we acknowledged from the beginning that "something is wrong with the game that we are currently playing," "Double Team and OHKOs are broken moves, or otherwise prevent us from reasonably deciding who is the better player of this game." Whether or not that is what "we" literally decided as our reasoning (who knows, people back then might have thought "Double Team is just toooo annoying let's ban it!") is in my mind irrelevant, for the very fact that said reasoning did exist so we could justify a "test" (I'm assuming it was in reality just an outright ban)
So no, based on what you've said so far, there is no precedent for us banning moves purely in the interests of a better competitive metagame. Just for moves that we can firmly establish are either broken, or otherwise pose as a clear obstacle between relative skill and relative ability to win (which I would call different from "broken" most of the time but either way DT and OHKOs at least at one point did fit this description)
Jumpman16 said:
changing the game mechanics would be to do something like halve the damage output of SR, a suggestion that no one has really taken seriously because it would actually be changing the mechanics of the game. if you really want to know where 'the line' is (and, i reiterate, we are not banning anything yet, it's amazing how many times i have to repeat that this would just be a test), go read our philosophy.
which part are you talking about? I'm hoping it isn't the one that apparently contradicts like the entire reason behind a Stealth Rock test.
"Smogon attempts to avoid bans as much as possible - only when it becomes very apparent that a Pokemon is far too powerful to be in line with a balanced metagame is it banished permanently from the standard arena."
If you're wondering, yes, this is
exactly one of the reasons I asked the initial question of "where the line is." If we're now suddenly removing that little bit of the philosophy and replacing it with "we'll test anything we might be better off without by relative PR consensus" then I want to know why we're supposedly willing to go that far, and not directly into the realm of directly altering game mechanics.
Jumpman16 said:
do you really think that this would be the start of some slippery slope where anyone 'in charge' would take suggestions that we even consider testing blissey in isolation and focus sash in isolation and sand attack in isolation seriously? no, and that is because the current suspect list has been 'agreed upon' by like dozens of policy review members, not just suggested by one person
If our goal has become to determine the "best possible OU metagame," then yes, I think a slippery slope is not out of the question at all. Trick has already had its smattering of complaints, after
how many weeks of Platinum play? At the very absolute least we are promoting unhealthy "CalmCune is 00ber" type behavior and discussion amongst less experienced/informed players who now think that anything they hate playing against deserves to be tested. In a community where a number of people over a range of skill levels can be convinced that Magmortar is an amazing mixed sweeper, I'm definitely concerned with what could happen over the course of the year, or especially a generation if it comes to that. No I'm not worried about things like Double-Edge, but I fail to see how this isn't at least a somewhat legitimate concern.
Edit: Also, the decision to test Stealth Rock itself could potentially influence votes on other Suspects. This might have more to do with the voting system being questionable at best than anything though.