Team RtC (OU)

How good is my team?

  • 5/5 Really good! Flawless!

    Votes: 0 0.0%
  • 4/5 Really good, but 1 or 2 things should be changed.

    Votes: 14 26.4%
  • 3/5 Decent team. Change some things, mabye change a poke or two.

    Votes: 16 30.2%
  • 2/5 Eh, it's alright. A lot of things need changing.

    Votes: 7 13.2%
  • 1/5 Pretty bad, rethink your strategy/team.

    Votes: 3 5.7%
  • 0/5 Horrible. Change the whole team.

    Votes: 13 24.5%

  • Total voters
    53
~~~~~Introduction~~~~~
Team RtC(Ready to Compete)

Alright this team is used to fit my style more than anything. I'm an offensive guy and like to play offensively, sitting back and trying to take blows isn't my forte. That doesn't necessarily mean I can't have a little bit of Defense though. A good offense is a good defense. I like originality, too. That's why my team doesn't look like the generic ones today. I'll usually craft a whole new team if more than 3 pokes are needing of a change, but I'll keep this one up here. Why? Variety, that's why. I like a variety of choices. So here it is, Team RtC.

I promise as I begin to learn what OHKOs what my descriptions will be better, but I'm still learning with that so please bare with me!

~~~~~The Team~~~~~

Honryu
260Swampert.png

Swampert @ Leftovers
Ability: Torrent
EVs: 252 Hp/ 212 Def/ 44 SpD
Relaxed nature (+Def, -Spe)
- Earthquake
Hits Metagross, Heatran others.
- Ice Beam
Gets those flyers and dragons out of the way.
- Stealth Rock
Set it up and roll with roar.
- Roar
Whirl around their team to screw set ups, get them hit with SR or just get a threat temporarily out of the way.

My lead. Swampert's primary job is to get SR off. After that's done it's basically just a filler. (Sometimes I'll Roar around their team for a bit if I can.) He switches in to hit dragons with Ice Beam or Heatran, Metagross, etc. with EQ. At desperate times I'll have him take a hit and die just to get another poke out there safer. Not much more to say about this one.

~~~

Ikari
130Gyarados.png

Gyarados @ Leftovers
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spe
Adamant nature (+Atk, -SpA)
- Dragon Dance
Gets Gyarados's attack way up and helps him sweep. If I can get this I'm a shoo-in for a victory.
- Waterfall
Hits Heatran, and Lucario with some force.
- Stone Edge
Hits flyers and others hard.
- Taunt
Stops annoying supporters with amazing ease.

My sweeper as well as a stall stopper. I'll usually put him in whenever I get the chance or I'll switch him in on a staller and use Taunt. I tend to switch him in on something that I know will switch out and while they do I'll use DD and then sweep from there. With DD, Waterfall and Stone Edge can OHKO most things that don't resist them.

~~~

Hotaru
212Scizor.png

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spe
Adamant nature (+Atk, -SpA)
- U-Turn
Switch out against anything I need to, when I need to.
- Bullet Punch
Hits anything that's weak hard and fast.
- Superpower
Same as bullet punch with more kick and less quick.
- Pursuit
Gets those pesky psychics and ghosts.

Revenge Killer/Scout. Scizor is there to wipe out Rotom or anything else weak to it's moves. Bullet punch anything with low health so I can kill it without any troubles or to hit things weak to it such as T-tar or other rocks, etc. Superpower hits Jirachi and other steels. U-Turn to scout, pretty simple. Not much else to say, he's your basic Scizor.

~~~

Karite
rotomcut.png

Rotom-C @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 SpA/252 Spe
Timid nature (+Spe, -Atk)
- Thunderbolt
T-bolt can hit Togekiss and other flyers, and waters for some massive damage.
- Leaf Storm
Leaf Storm will hit Swampert with some major force as well as hitting other ground, rock and waters.
- Shadow Ball
Shadow Ball hits Rotom hard as well as Celebi.
- Trick
Gets those annoying stallers out of the way.

My speedy sweeper/scout. Rotom's job is to hit those weak to it without any trouble due to it's high speed and SpA. T-bolt hits waters and flying. Shadow Ball hits Rotom and Gengar. Leaf Storm hits ground/rock. And then there's Trick for stopping stallers.

~~~

Kuragari
Art-Goukazaru.jpg

Infernape @ Life Orb
Ability: Blaze
EVs: 64 Atk/252 SpA/192 Spe
Naive nature (+Spe, -SpD)
- Fire Blast
Hits Scizor and other metals really hard.
- Close Combat
Knocks out anything weak to it.
- Grass Knot
Gets Swampert and others out of the way with ease.
- HP Ice
Hits those flyers and dragons. THey never see it coming.

My other sweeper. Infernape hits practically everything hard. Being a Mixnape he has speed along with power to successfully use his moves to their max potential. CC knocks out steels and normal types. Fire Blast also hit steels, but also hits grasses and bugs. Grass Knot hits ground/rock types and then HP Ice hits dragons. This guy is a true savior when I'm in need.

~~~

Decalouge
448Lucario.PNG

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spe
Adamant nature (+Atk, -SpA)
- Swords Dance
Sets up Luke to sweep. se it as they switch.
- Close Combat
Hits (almost) everything hard enough to OHKO.
- Extreemespeed
Hits those who outspeed Lucario and shuts down last attempts of stopping Luke.
- Crunch
Hits those evil Rotoms and Gengars.

My late-game sweeper. Lucario is truly a beast. I'll switch him in against anything that can''t knock him out and while they switch out, I'll use Swords Dance. After that he can truly take out anyone. Close Combat hits steels and normals and anything else that doesn't resist it. Crunch hits Gengar and Rotom and then Extreemespeed knocks out anything that outspeeds it or anything that has low health and I feel like playing it safer.

~~~~~Threats~~~~~

Coming soon.


Pics are from Bulbapedia.

Thank you to all who have helped me on this RMT.
Special thanks to Omega Phoenix.
 
hey kruk, welcome to smogon. I would like you to read the rmt rules before posting so that a mod will not lock your thread. Don't just jump into competitive battling right away. Play a bit on shoddy battle and lurk around so you can get a better idea of competitive play. GL

As for pics- find an image of your poke on the web and right click. Then copy and paste it on your rmt by right clicking again. Be sure to give credit to the site you got your pics from.
 
Thank you ^_^

I read the rules, I don't see anything that I did wrong except possibly the descriptions are short... And I've used this and a couple other teams on Shoddy already, so I'm not new, but I'm still getting used to it and learning the big details like who outspeeds who and such.
 
In order to rate your team to the best of my abilities, longer descriptions are needed. Without them, I can't determine how you play the pokes, why you chose them, the synergy between them, etc.

I'll give you some links to good RMTs so you can have a few examples on the depth that should be provided by an RMT.

http://www.smogon.com/forums/showthread.php?t=56449

http://www.smogon.com/forums/showthread.php?t=56755

Feel free to PM me if you update your RMT, and I will gladly take the time to rate it!

EDIT: If you added more descriptions. I can't tell. Make each description about 5 sentences long.

This: "A basic Blissey as well as the defensive wall/stat caster on the team" is not enough.
 
Hey Kruk
what ive noticed first up is the potential for a mixape with hp ice sweep
while not as common as it used to be, it still rips through everything except suicune, and given that your suicune runs an offensive ev spread, if its taken damage i dont see how youd stop it. To fix this, i feel a latias could be useful on your team, as with its special bulk, it can wall his moveset entirely. Although im not sure what you could run it over, maybe over suicune?

also i dont see the point of sp atk evs on a dd mence with no special attacks? i suggest flamethrower on this moveset in order to take down scizor, in place of dragon claw. if your worried about being locked into outrage, replace that instead, but i find the extra power to be more effective.

For your steel problems (metagross, scizor, lucario) maybe a defensive rotom could make its way on to your team
i reckon try the bulky rest talk set as it would be able to inflict burns on all these offensive threats, and live to fight another day
Rotom-A @ leftovers
Bold
252 HP / 120 Def / 136 SpD
Rest
Sleep Talk
Discharge
Will-O-Wisp

Discharge will also help with its 30% paralysis rate to help your stat up sweepers come in and find time to set up
again im not sure what to run this over

theres more i could write, but dinners calling haha
hope i helped
 
Tyranitar and heracross are missing 4 EVs.

Why is salamence naughty with only physical attacks, and why does it have SpA EVs??
 
Thanks guys.
I'll take your changes in consideration or at least for subs, Omega. As for the mixape I'll just hope to get lucky and not run into him and if I see it coming I'll change things up.

Lol, fixed the EVs. Accidently cut them off while editing.

Changed around Bliss, and gave Salamence Fire Blast which I should've had on there before, but oh well, it's good now.

Anything else?
 
He, and I didn't directly copy it, I had it on my notepad (with the three last choices) and picked a random one at the time and forgot to look at it. But I fixed it, so it's all good.

Also I thought about putting Zapdos with HP grass (replace cune or bliss) in there to cover Swampert and Rotom. Any thoughts?

EDIT: Added pics ^_^
 
Alright so the MixApe weakness has been pointed out. I don't see suicune doing too much so I think we can change it up. One of the best offensive infernape counter is bulkydos. I would use the exact set from the analysis . It will be able to switch in easily and can procede to set up. You also have a good way to deal with leads like hippowdon and swampert and just stall in general. Next I think Heracross should be changed. Flameorb Hera is great on paper but not in reality. The Heracross used by most people is choice scarf because his actual speed just isn't enough. He will almost always get hit first. Factor that in with burn damage and his poor bulk and you have yourself a ticking time bomb set at 1 sec. He usually only manages to get one if not two attacks off before he faints because he doesn't have that useful resistances and takes quite a bit of damage from common attacks that aren't se. The new replacement for hera would have to be either scarf flygon or CBscizor. The main thing you need is a good revenge killer and scouter and both get the job done. The thing about Flygon is that you now have something that resists elec and can replace blissey with a more offensive pokemon with better typing because its adding to your fighting weakness. Scizor will give an easy way to take down latias.
156 HP/ 252 ATK/ 100 SDef gives you an easy time trap killing specs lati. If you run scizor then you should replace blissey with someone that is immune to electric such as swampert. I would like swampert to be the lead and then you can change skarmory to a rotom-h as he has some good uses or you can have someone that can counter. You can also try this guy out:

Infernape@Life Orb
Naive
252 Atk/ 252 Spe/ 4 SAtk
-SD
-CC
-Overheat
-Stone Edge

This is another offensive sweeper and a very good one. You shouldn't have any trouble with stall now. This Infernape also acts as bait for Zapdos and gyarados. With SR down, Infernape has little trouble OHKOing them with Stone Edge if they switch in on SD. The standard MixApe is countered by these guys so running this set should catch people off gaurd. Overheat is capable of getting those OHKO on guys like Skarmory but you can try to change the EVs up by adding more in SAtk and a bit less in Atk and bringing speed down to 234 so you can manage to outrun standard MixApe. Gl with the team.
 
Alright, so let's see here:

Suicune --> Bulkydos

Heracross --> Scarf Flygon or CBScizor

(If I pick Scizor) Blissey --> Swampert(Lead)

Skarm --> Rotom-H

And sneak in that Infernape.

Alright, well I will try things out, I might just craft a new team (still keeping this one up) just so I have more variety with my choices.

But can you think of anything besides Rotom, I really REALLY hate Rotoms.

Thanks a lot though, I appreciate it.

Comments anyone?
 
Welcome to Smogon!

In your Threat List, you should only note pokemon in BL, Limbo, or OU.

The team itself, though, is decent.
 
Thank you and I know. I just added Blaziken because I faced a couple recently and they nearly sweeped me.

Other Notes: Changed up Heracross. Setting up the team that MC came up with my own little twists due to the pesky Rotom.

EDIT: Replaced Bliss with Infernape. A work in progress.
 
Gah, fixed.

EDIT: Added a poll. Thinking of changing DDTar to CBTar. Thoughts?

EDIT 2: Infernape is a blazing success! Pun intended.
 
Skarmory loses to about every lead I can think of. If it doesnt outright die, then it doesnt disrupt the opponent at all.
Examples of what Skarmory does against common leads:
Azelf- Forced out, and then you HAVE to go to Tyranitar to avoid the scenario of Fireblast, SR as you break the sash, Explosion
Infernape- Need I say more about this one?
Aero- you fail to get rocks up, and they get to save aero for death fodder later
Smeargle- Spored, you dont get SR up, they do
Gyara- You get taunted. If they then attack like EQ or Stone Edge, suicune isnt really a counter anymore should is DD later in the match.
Ninjask- You win this one! to bad Ninjask is horrible anyway...
Jirachi- You either both get SR and it saves the scarf, or you get crippled and you both get SR
Metagross- Here you dont LOSE... you just dont stop them from setting rocks either
Swampert- Read Metagross

Basically, Im getting at Skaromory is in fact doing very little for this team... Alead infernape or swampert would do a better job as a lead and open a spot up on you team... sadly, Im not sure for what exactly.
 
Alright, I see what you're getting at. So I guess it's bye bye Skarm.

But, that's...Yes, I mean... Yea that'll...!!! Amazing!!

(About to edit! THanks so much BurtonEarny!!)

EDIT: Alright, changed up my team. Added in the Swampert and switched Suicune for Jolt. I think this'll do wonders. Comments?

Threat list is NOT up to date, and yes I will add to the descriptions for Pert and Jolt very soon.

Still don't know if I want SR or Roar...
 
from battling against you id say
1) try out a lead gross in place of skarm
Metagross @ Occa Berry
Adamant
252 HP / 236 Atk / 12 Def / 8 Spe
Stealth Rock
Meteor Mash/Earthquake
Bullet Punch
Explosion

This lead has similar bulk and typing to your skarmory, but has one thing it doesnt. Unpredictability. Taunt leads now have to stop and think about taunting or laying rocks, as you can either attack and finish them off with priority, or lay your own. This guy is the number one lead right now for a reason and i see him greatly helping your team.

2) As for heracross, i either recommend a cb scizor, or giving it a scarf. Hera can only act as a revenge killer as its typing wont let it switch in on much, and it doesnt have the outright speed needed to be effective in ou so a scarf would solve this problem. Also pursuit in place of night slash imo is a better option to get those fleeing ghosts

3) Suicune is fine, but i think a more defensive approach could suit your team. Try out crocune from the analysis, but with hp electric instead of sleep talk. It gives it more survivability whilst still being able to counter gyarados, and not get walled by vaporeon.

But again, your still very mixape weak, hope that helps
 
from battling against you id say
1) try out a lead gross in place of skarm
Metagross @ Occa Berry
Adamant
252 HP / 236 Atk / 12 Def / 8 Spe
Stealth Rock
Meteor Mash/Earthquake
Bullet Punch
Explosion

This lead has similar bulk and typing to your skarmory, but has one thing it doesnt. Unpredictability. Taunt leads now have to stop and think about taunting or laying rocks, as you can either attack and finish them off with priority, or lay your own. This guy is the number one lead right now for a reason and i see him greatly helping your team.

2) As for heracross, i either recommend a cb scizor, or giving it a scarf. Hera can only act as a revenge killer as its typing wont let it switch in on much, and it doesnt have the outright speed needed to be effective in ou so a scarf would solve this problem. Also pursuit in place of night slash imo is a better option to get those fleeing ghosts

3) Suicune is fine, but i think a more defensive approach could suit your team. Try out crocune from the analysis, but with hp electric instead of sleep talk. It gives it more survivability whilst still being able to counter gyarados, and not get walled by vaporeon.

Hope that helps

Im not sold on the Meatgross lead tbh. I feel infernape or Swampert could so a better job.

Swampert in his ability to check opposing Salamence and Dragonite as well as Tyranitar and Heatran while still reliably either setting rocks, ko'ing the opponents suicide lead, or both.

Infernape as a lead was suggested largely because he was already on the team, plus it can put Metagross in Ko range for something else should it run the fire berry.

but I agree whole-heartedly with the Suicune comment as losing skarmory gets rid of the primary bulk of this team. The heracross comment I also agree with.

Now the main issue is what goes in the free spot? If you use Swampert then you are finished, if you bump infernape to the lead spot, then you would need a mon. I wanted to say Starmie as it can check ape, dragons, Gyarados, Heatran... so on, so on. however, Suicune can check MOST of those threats and has better bulk. And then you would need to take out even more defensive presence on this team.

noticed this... Jolteon with Choice specs can essentially beat this team by itself. All an opposing player need do is use the other five pokes as fodder to change Jolteon's attack. Now thanks to my abysmal knowledge of what is Standard viable and what is not.. I cant really help you with that problem.
 
You guys are a tad late. Look up. Lol.

One fix on the swampert... Perhaps move the Sp. Atk. Ev's into Spe. Def.
This lets you never be OHKO'd from a mixmence's Draco Meteor which no one on this takes particularly well(I THINK you cant be OHKO'd even after SR... might wanna check on that, you can also survive a +1 Outrage). Um so thats what I have with Swampert.

Just curious... what is surf hitting that EQ and Ice beam dont? I think you could potentially run SR/ Protect/ EQ/ Ice Beam. Protect gives you a chance to out predict opponents and their Metagross' explosion. SR is just needed. Ice beam for aforementioned Dragons. Eq for Heatran, Metagross and some other stuff.

Also, now your descriptions are a kinda short. new raters cant be as helpful with one sentence descriptions. I think maybe you should lengthen them ASAP as right now they dont say much at all...

EDIT:
Looking at the OP now, I see that Salamence is a MASSIVE threat. Heracross basically has to have a scarf, this will also help with Latias.

Jolteon seems alot worse for you than suicune, and I really think its changing too much too fast
 
Very good insight. I think I'll run that. But by taking out the SpA EVs am I missing any OHKOs or 2HKOs?

EDIT: How is Mence a threat? Nape with HP Ice and Pert with Ice Beam. If I change Hera to Scarf will I miss out on OHKOs that are essential?

I feel Jolt works, he covers my bases where others don't. I tried him out and he seems to work perfectly.
 
Very good insight. I think I'll run that. But by taking out the SpA EVs am I missing any OHKOs or 2HKOs?

Not on the things that matter as they are x4 weak. I cant be certain about all of OU though again, dont know much about the meta beyond the top threats.
 
Back
Top