Stats: Yes, maxgene pkmn are exceedingly rare. The standard remedy for this is to use a Gameshark. It's not illegal, it just allows you to do in five minutes what could take five years or more of shark-free play. I highly reccommend it; nobody wants to go to the safari zone and catch several boxfuls of Tauros, Chansey, etc.
Sand-Attack: Actually, this is a normal type move. RBY does have a few other nondamaging moves that will fail due to type: Moves which cause poison won't hit poison types, and Leech Seed can't hit Grass types.
Critical Hits: Actually, chance for critical doesn't depend on how much faster or slower you are. It just depends on your base speed, the move you're using, and whether or not you've used Focus Energy.
Surfchu: Just use Pikachu, the ubers, and the legendary birds. Absolute cake. Or if you're strapped for time, or have previously gotten surfchu fair and square and don't see what you would gain from doing it the long way again, use the gameshark.
Amnesiaduck: It is rather gratifying to fill Stadium's Hall of Fame, but if you're making a competitive team and don't have time for such tomfoolery, just use the gameshark =].
Netbattle: If you choose to use this simulator, bear in mind that Toxic/Leech Seed/Burn will not work in combination with Wrap/Bind/Fire Spin/Clamp =[
Does PBS work?? I tried it and couldn't get it to work but that was back when I had ghetto internet...
Holy crap, special and physical aren't split by type anymore?!?!?!
Well, here's my question: Does anybody know empirically:
1) how the slots at the game corner work
and/or
2) how the safari zone rocks/baits work?
And here's a better question:
I'm making a linkbattle team. I have constructed half of it, and thus far I have determined that the most dire threat to my current half-team is Tauros, but ONLY a Tauros with Horn Drill/Fissure, Earthquake, a STAB move (duh), and an ice or electric move. What's a good counter to such a Tauros?
But it's more complicated than that. The teams I build are a bit novel. For this team, I'm not using any paralysis or sleep, and I don't use more than one of any given type unless I feel I absolutely must in order to make the team halfway competitive. The types I already have are psychic, electric, normal, and flying.
So, given my self-imposed restrictions, what do yall think I should use against said Tauros?
One thing that crossed my mind: Hitmonchan?!?!? It can use Agility to circumvent Horn Drill/Fissure, it can 2hko Tauros, and barring criticals, Tauros needs Hyper Beam in order to 2hko Hitmonchan, into which I will naturally be ready to switch something that can survive it so as to catch the bull with its pants down. Plus Chan can do the switch in/Counter trick.
Opinions?