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Community Create-A-Team: Heracross (OU)

Which would be the most effective Heracross set?

  • Swords Dance + Guts (Flame Orb)

    Votes: 185 69.5%
  • Swarm

    Votes: 28 10.5%
  • Sleep Talk

    Votes: 53 19.9%

  • Total voters
    266
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I really think Heatran would work well with Heracross as they both cover most of each other's weaknesses but the question is: Which set?
 
Heatran and Magnezone is kind of iffy. I suppose we could always add more Ground resist.

Heatran would have to be wary of Earthquake from Dusknoir and Discharge/TWave from Rotom but if it gets a Flash Fire boost they're out. Scizor Pursuits well but can't switch in on Rotom-H. Spiritomb can handle Ghosts pretty well with STAB Pursuit/Shadow Sneak/Sucker Punch but doesn't really fit on an offensive team.
 
Heatran and Magnezone is kind of iffy. I suppose we could always add more Ground resist.

Heatran would have to be wary of Earthquake from Dusknoir and Discharge/TWave from Rotom but if it gets a Flash Fire boost they're out. Scizor Pursuits well but can't switch in on Rotom-H. Spiritomb can handle Ghosts pretty well with STAB Pursuit/Shadow Sneak/Sucker Punch but doesn't really fit on an offensive team.

I really don't think Tran and Maggy would be good on the same team. Not only do you have 2 4x weak to ground, but you have both weak to fighting. As great as the synergy is that Hera and Tran have, they don't do too much to remove ones counters. I'm going to be testing a lot of stuff tonight though, so it may work, but who really knows?
 
In OU Heracross probably should run Night Slash over Megahorn, because Close Combat / Night Slash / Facade covers basically anything Megahorn would hit, and Night Slash is useful for the Rotom forms. Standard Rotom-A takes 69-81% from +2 Guts Megahorn, which is especially a problem against Rotom-h as it can use Overheat, but any Rotom can set up Reflect or use Thunderbolt, both of which slows a Heracross sweep. Night Slash, on the other hand, does 107-126%. This is assuming Heracross is running Jolly, which it probably should in my opinion, if just for things like Timid Heatran or Adamant Gyarados.
 
In OU Heracross probably should run Night Slash over Megahorn, because Close Combat / Night Slash / Facade covers basically anything Megahorn would hit, and Night Slash is useful for the Rotom forms. Standard Rotom-A takes 69-81% from +2 Guts Megahorn, which is especially a problem against Rotom-h as it can use Overheat, but any Rotom can set up Reflect or use Thunderbolt, both of which slows a Heracross sweep. Night Slash, on the other hand, does 107-126%. This is assuming Heracross is running Jolly, which it probably should in my opinion, if just for things like Timid Heatran or Adamant Gyarados.

With Pursuiters on the team though, ghosts are no longer a problem, and Heracross gets two great double STAB attacks.
 
lol, yeah i realized Heracross would die a lot easier with sandstorm in effect. :P. but really, Heracross needs some dark type support
 
All right, seems like we are going to try and work the Hyper-Offense style. For this next stage, we are going to figure out teammates for Heracross. When deciding teammates keep in mind these things...

Heracross's Set - Flame Orb (on front page)
Heracross's base speed of 85
Heracross's resistances of: Grass. Fighting, Bug, Dark, Ground
Heracross's weakness' of: Fire, Psychic, Flying


Be sure to checkout the front page for any updates!
 
Exclamation point, Heracross is also weak to flying.

Ok, so we have all agreed that Magnezone is our best teammate, with possibly Rotom-H as a status spreader. However, having Rotom is probably going to slow our momentum down.
 
Exclamation point, Heracross is also weak to flying.

Ok, so we have all agreed that Magnezone is our best teammate, with possibly Rotom-H as a status spreader. However, having Rotom is probably going to slow our momentum down.

I was playing around last night with the standard flame orb set you guys are talking about now. I'd like to emphasize again the need for parasupport... with out it Hera becomes almost 100% useless. Seriously, just playing on the server for an hour I saw a huge spread of counters that absolutely destroyed the set up. Sandstorm really sucks as well.

In regards to rotom slowing down our momentum, we could always use ol' double status.
Gengar
Shadow Ball
Thunderbolt/HP Fire/Focus Blast
T-wave
WoW

I dunno...
 
Might I recommend CB Machamp on the same team?

Why?

Machamp has similar counters to Heracross so he can lure them well. Dynamic Punch/Close Combat makes him a strong threat to any switch in and running Payback, he can switch into T-Tar or Blissey and Payback on the obvious switch to a Ghost, easily OHKOing standard Rotom-A.

He can also use Stone Edge or the BoltBeam Punches to murder Flying-type switch ins.

Between No Guard and Guts, the choice is hard since a statused CB GutsChamp will murder almost any switch in with Close Combat, even if it's resisted (it can OHKO offensive Latias with Rocks up). No Guard Dynamic Punch speaks for itself and is a good idea if you end up with another status absorber.


In keeping up with the Hyper Offense, LO Jolteon would be a good addition as he can counter Flying-types (use HP Ice), hit Rotom-A hard with Shadow Ball and can help clean up if Heracross falls short.


I also think RD Kingdra is worth adding as the Rain will remove Sand Stream, letting Heracross last longer and he can break walls with ease, especially in the mid-game. Along with Jolteon, Heracross will either breeze through their remains or batter the enemy so much that either could finish up, depending on the situation.
 
LO Jolt can 2HKO Latias with Shadow Ball, I think, and it can also outspeed Gyara after a Dragon Dance (Timid is a given). It's a fairly good idea. But we should take care to make it our only specially oriented attacker to avoid a SkarmBliss stall.

CB Machamp gives us some power, but what we really need is speed. Machamp is great on defensively oriented teams because its sheer power lets it break through walls like Skarmory, but the primary thing we need here is speed.
 
Lead Swampert or even an Empoleon for SR support.

You can use a Roaring Swampert, or the fad of Hydro Pump/Aqua Jet Empoleon.
 
LO Jolt can 2HKO Latias with Shadow Ball, I think, and it can also outspeed Gyara after a Dragon Dance (Timid is a given). It's a fairly good idea. But we should take care to make it our only specially oriented attacker to avoid a SkarmBliss stall.

CB Machamp gives us some power, but what we really need is speed. Machamp is great on defensively oriented teams because its sheer power lets it break through walls like Skarmory, but the primary thing we need here is speed.

Do we really want Magnezone and Jolteon on the same thing though? Both are electric types mainly focused on special attacking, I don't know how that is going to go. Maybe that could be a back up plan though, have the two electrics taking out eachothers counters to open a sweep for the other. I'm not sure, what do you guys think about it?
 
Probably most have scene the Heracross thread here in the forums. Well, its time for redemption! Our goal is to show that Heracross still has what it takes to take on the top contenders of OU.
Can you please change 'scene' to 'seen'? It's really bothering me. ;-;

Thanks.

EDIT:

Also, I think that

In regards to rotom slowing down our momentum, we could always use ol' double status.
Gengar
Shadow Ball
Thunderbolt/HP Fire/Focus Blast
T-wave
WoW

Is a good idea, since Rotom is a nuisance. Also, if something like CBTar or CBScizor come in and Pursuit it, then Heracross can easily come in and set up, since they are forced to switch out or attack with a resisted Pursuit.

I would go with:
Gengar @ Life Orb
Timid Nature
252 Attack/252 Special Attack/6 HP
-Shadow Ball
-Focus Blast/HP Fire
-Thunderbolt
-Thunder Wave

Paralysis will be far more useful than Burn here, since we want Hera to outspeed everything and take as little damage as possible. Thunder Wave will be unexpected, so it should be able to fire off a few of them. I guess HP Fire could go over Focus Blast since Scizor can be a bit of a problem, but as Magnezone has already been mentioned, Focus Blast would probably be the superior option.
 
LO Jolt can 2HKO Latias with Shadow Ball, I think, and it can also outspeed Gyara after a Dragon Dance (Timid is a given). It's a fairly good idea. But we should take care to make it our only specially oriented attacker to avoid a SkarmBliss stall.

CB Machamp gives us some power, but what we really need is speed. Machamp is great on defensively oriented teams because its sheer power lets it break through walls like Skarmory, but the primary thing we need here is speed.

That is a good point but Machamp's purpose is to weaken Heracross' counters and he makes an excellent Ghost-Killer. He might not be fast, but I think he would be a good "ace in the hole". Being able to OHKO Bulky Zapdos with Stone Edge or possibly Ice Punch (Rocks needed) is huge. Add in KOs on Rest-Talk Gyarados and Salamence after Intimidate with the right Punches or even Stone Edge with Rocks up and I think this should be seriously considered. All he really has to do is switch in and Stone Edge and something will be hurting. If you can predict, he's a guaranteed KO on a counter for the main sweeper, that is very important on teams like this since all Heracross needs is dead counters and it's GG.


EDIT: With regards to Jolteon, I think Heatran is a better partner than Magnezone.
 
Might I recommend CB Machamp on the same team?

Why?

Machamp has similar counters to Heracross so he can lure them well. Dynamic Punch/Close Combat makes him a strong threat to any switch in and running Payback, he can switch into T-Tar or Blissey and Payback on the obvious switch to a Ghost, easily OHKOing standard Rotom-A.

He can also use Stone Edge or the BoltBeam Punches to murder Flying-type switch ins.

Between No Guard and Guts, the choice is hard since a statused CB GutsChamp will murder almost any switch in with Close Combat, even if it's resisted (it can OHKO offensive Latias with Rocks up). No Guard Dynamic Punch speaks for itself and is a good idea if you end up with another status absorber.


In keeping up with the Hyper Offense, LO Jolteon would be a good addition as he can counter Flying-types (use HP Ice), hit Rotom-A hard with Shadow Ball and can help clean up if Heracross falls short.


I also think RD Kingdra is worth adding as the Rain will remove Sand Stream, letting Heracross last longer and he can break walls with ease, especially in the mid-game. Along with Jolteon, Heracross will either breeze through their remains or batter the enemy so much that either could finish up, depending on the situation.

OK, awesome ideas in this post. I like all three, personally. On a team I made for Heracross before, I tried a champ lead with Payback... I noted right away how much less of a problem stuff like rotom was because they were always trying to switch into D-punch. I think Guts would be better though, so it doesn't care if said rotom burns it.

Jolteon worries me because of it's frailty, but it definitely fits into the team. it can outspeed and ko gliscor with HP Ice, right?

RD Kingdra is perfect as well, because sandstorm is a HUGE pain.

I vote for this stuff. >:0
 
OK, awesome ideas in this post. I like all three, personally. On a team I made for Heracross before, I tried a champ lead with Payback... I noted right away how much less of a problem stuff like rotom was because they were always trying to switch into D-punch. I think Guts would be better though, so it doesn't care if said rotom burns it.

Jolteon worries me because of it's frailty, but it definitely fits into the team. it can outspeed and ko gliscor with HP Ice, right?

RD Kingdra is perfect as well, because sandstorm is a HUGE pain.

I vote for this stuff. >:0

Only thing that can save Gliscor from Jolteon is Sand Veil, even if it's Max HP, Special Defense + nature (assuming Rocks up).

Thanks for the comments man :)
 
We can use vaporeon in conjunction with heracross as it can provide wish support for Heracross, but then Rotom-H could tear through so Heatran would work well. With Heracross/Heatran/Vaporeon we'd have a great start or else Heracross would just die too early. And since we are going to have wish support we can make Heatran a LO version for some surprise kills.
 
Well, when using SD Flame Orb, you really only have one chance to get it in, boost up, and attack. Wish could be used to block a blow on the switch. I don't think anyone has thought of this yet, but we could use a TrapPasser like Umbreon, who can switch into a Choiced attacker, Mean Look it on a resisted attack, Substitute, then Baton Pass. Heracross with a Sub, can Swords Dance once, maybe twice, than is free to go.
 
Well, when using SD Flame Orb, you really only have one chance to get it in, boost up, and attack. Wish could be used to block a blow on the switch. I don't think anyone has thought of this yet, but we could use a TrapPasser like Umbreon, who can switch into a Choiced attacker, Mean Look it on a resisted attack, Substitute, then Baton Pass. Heracross with a Sub, can Swords Dance once, maybe twice, than is free to go.

Is umbreon our only choice?
 
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