I can't decide if I love it or hate it.
Exactly. Not only will this require months of work from volunteers in order to sprite all of the Pokémon, it will likely take months of editing after that to reach the level of uniformity Gamefreak does. Remember, they hire a team of professional artists who make fewer mistakes to begin with and can readily switch between spriting styles.TVboyCanti said:Obviously we would edit each other's sprites to keep uniformity. It will be necessary to edit and refine the less experienced spriters works anyway. I also have hardly enough time to do a scratch a week, so it would definitely be a good idea to get everyone's help on this.
I mean, do you think Gamefreak only had 1 or 2 artists do all 493 sprites?
stuffs
Love the Regice, you're getting heaps better
Raikizen, it's usually a good idea to pixel-over an image larger than the final sprite. Resizing a FR/LG sprite to pixel over is a bad idea.
Try using Sugimori's artworks for pixel-overs; you should bea ble to find high-res ones on the net, and they're clear and easy to pixel over ;)
Wichu read my post up there before this^
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Wobbuffet Pixel Over Line Art, is this the sort of size you were looking for Wichu?
EDIT:
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Can't really get it transparent, doesn't work in Iaza due to white in the tail and photoshop makes dots D:
EDIT:
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Can't really get it transparent, doesn't work in Iaza due to white in the tail and photoshop makes dots D:
Those dots are the transparency...
Trace the shading too.
You have to make sure the shading is smoother; the boundary between the normal and shadow parts has too many straight lines, so doesn't look natural. Unlike what TVboyCanti said, DO NOT trace the shading from the art; shade it from scratch. Artwork does not use the same shading style as in-game sprites. It's best to copy the shading and outlining styles from an actual sprite, but obviously scaled up.
Anyway, other than that, that's a pretty good sprite. A few suggestions:
Make the mouth a bit more jagged. I'm pretty sure its mouth is 'spiky' on the art; you should always refer back to the original art when pixeling over, or you can miss details like that.
The outline colours are a bit inconsistent. For example, the outline of its back 'leg' is hard to see against the tail; that should be black. Again, refer to the sprite to see how the outline was done there; I did that when I was making the Gligar sprite.