Suspect Test Process Stage Three - Version 2.0!

So exactly what the hell does counter Kingdra? The only thing not getting wrecked by it is Empoleon, who does absolutely nothing except run down the timer on its weather just because it doesn't die immediately. The only argument against it is the greater support it requires (Rain Dance, though Kingdra could even do that itself) but it's also much more dangerous in its element and very difficult to revenge kill because it outspeeds even most Scarved pokémon in rain while resisting Bullet Punch and being neutral to Ice Shard.

You're pretty much right here. Kingdra and other swift swimmers are deadly in the rain, but the support they require is way higher than the support required by Grachomp. Other than that, the Pokemon you mentioned, Kingrda, has just an average 95 Atk \ 95 SpA when compared to Garchomp's massive 130 base Atk. Yeah, it has the typing to set up a DD or two, but even then everything you have to do is to make it lock itself into outrage, not to mention that Scizor can easily take a +1 waterfall and take away a huge chunk of its health with u-turn. Vaporeon usually does well enough against Kingdra, being able to comfortably roar it away while possibly recovering health when switching into a water move. Skarmory can easily wall the physical DD Kingdra and easily set up entry hazards on it. Kingrda is definitely a scary Pokemon, but I would not compare it to Grachomp.

Salamence you pretty much hit the nail on the head, though keep in mind it doesn't even have to set up like Garchomp does to blast through things. Salamence is also not susceptible to Spikes or Toxic Spikes and it actually tends to be more resilient against stall because of Roost. (Granted, stall practically doesn't exist on Suspect right now...)
You're right again, but as others have mentioned, stealth rock is on almost every team and losing 25% of its health upon every switch in gives Salamence no more than 2 switch ins per match, especially when combined with LO recoil and possibly sandstorm damage. Also, unlike Garchomp, Salamence goes automatically into Scizor's bullet punch's kill range after a switch in and a turn of life orb recoil.

And speaking of Machamp, as you mentioned it with regard to defending against T-Tar, but what of it as an attacker? :P Being forced to fight through automatic confusion attached to its PRIMARY ATTACK is god-awful, Machamp can totally wreck teams because of that stupid confusion garbage and its Payback destroys Ghosts that dare switch in to avoid it. What are you going to do, use Slowbro against me? That's a joke. Hell, defensively EVed Machamp can even switch into Garchomp and punch its brains in while completely ignoring Sand Veil.
Yes, Machamp is annoying, but it's extremely slow when compared to Garchomp, has an arguably worse type and lower overall defences. And no, Machamp can't switch into Garchomp because a +2 EQ will always OHKO a 252 HP / 0 Def Machamp (and even an impish 252 HP\ 252 Def Machamp takes up to 83% from a +2 EQ, while without a significant Atk investment dynamic punch doesn't even 2hko Chomp)



What a nonsensical argument. Yeah, Dragon Dancers don't hit as hard as Swords Dancers! Did you know they're also faster? Swampert and Suicune still survive Garchomp's +2 attacks. Where Garchomp really has the advantage is those mid-range bulky pokémon that can survive a +1 but not a +2, like offensive Rotom-A. But then Salamence and Gyarados also don't get revenge-killed by Starmie, as they end up faster due to their +1 Speed. DD is an equally effective buff move, it just works against a different subset of pokémon.
I pretty much agree on the usefulness of DD. But about the underlined sentence: yeah, they can survive an attack, but what are they doing in return? Yache Chomp beats both of them 1 vs 1: if they attack, then they're 2hko'd by EQ (or, even worse, Chomp gets a 2nd SD), if they roar, then they're left with minimal health so that Garchomp can eliminate them upon their second switch in.



I'm not even going to fabricate a new response to this discussion, as it's exactly what I refuted in my past couple posts. Those listed pokémon do a lot more than simply counter Garchomp. They're OU for a reason. Toxic Spikes does a lot more than just beat Garchomp, though it's one of many wallbreakers that stall teams can rely on Toxic Spikes to beat. Even offensive teams will use Toxic Spikes to support special attackers against things like Blissey or Vaporeon. Rotom-A uses Reflect primarily to protect itself from Tyranitar, and other Pursuit users, but it certainly holds Garchomp at bay for the screen's duration, doesn't it? People don't use Mamoswine or Scizor just to revenge-kill Garchomp, strong priority is a boon against a wide range of threats.
So basically every team should carry Skarmory, a toxic spiker and a reflect user to beat Garchomp if I'm getting it right. Well, then I think that team may also be able to beat Groudon. And by the way, Mamoswine and Scizor can revenge kill Chomp only when it's at about 50% of its health, unless you plan on packing both of them just to revenge kill it (and sacrificing one of them to bring in the other safely).

The best protection against Garchomp is simply to build and play smart. Make sure some of your checks against other threats also work against Garchomp, which isn't that difficult considering it's susceptible to the same things other OU threats are. Garchomp is a complete non-threat if you have a Reflect active. Don't do stupid shit like Tbolt with your Trickscarf Rotom before you've confirmed the opponent's roster and maybe U-Turn more readily with your support Jirachi. You could even be a little gimmicky and use Shuca/Ice Punch Metagross, Shuca/Ice Beam Tyranitar, or Shuca/whatever else too. Not like those things can't come in handy against a lot of other things as well, Earthquake is the most common attack in OU and surprise factor is strong.
See, I consider myself quite a smart player, though I've been swept by Garchomp more than once. Sometimes because of sand veil, some other because Garchomp's 2 best checks (Latias and Scizor) can be eliminated by TTar\other pursuiter and Magnezone.
 
I believe you just answered your question. "Balance purpose" is a good motivation itself to have criteria for banlists.

Why are you trying to balance it? Doesn't Ubers work fine? That's what I'm getting at. At the very base level, the entire concept of these schemes (other than outlawing resources that not everyone has access to) is motivated by an attempt to maintain a fun battling environment.

In regards to the arbitrariness; the only way you get rid of arbitrariness is by having an unrestricted voting pool. That said, I'm not actually saying that arbitrariness is necessarily bad.
 
Why are you trying to balance it? Doesn't Ubers work fine? That's what I'm getting at. At the very base level, the entire concept of these schemes (other than outlawing resources that not everyone has access to) is motivated by an attempt to maintain a fun battling environment.

Ubers work fine. But would you want a metagame made of 30-35 Pokemon? Because that would be the result of having no ban lists at all. It's quite evident that some Pokemon are over-powered when compared to others because of their stats distribution, abilities, movesets. Game Freak itself supports some sort of banlists (though with different - and quite obscure - criteria).

In regards to the arbitrariness; the only way you get rid of arbitrariness is by having an unrestricted voting pool. That said, I'm not actually saying that arbitrariness is necessarily bad.

Having a restricted voting pool, like we used to have until stage 3, simply means that each and every potential voter, who has accumulated enough experience with the suspect during the testing period, has to vote accordingly to the 3 uber characteristics outlined before.
 
scizor aint really a good check to garchomp it barely hurts garchomp

even if garchomp was low on life they would switch when they see a scizor

ive seen garchomp with skarmory a couple of times for that purpose

a sub heatran can be useful against that combination if ttar is out of the way since his pretty much on team aswell thanks to his sandstorm which is being used so garchomp can try abusing it

prediction is like one of the best ways to counter garchomp in my opinion
 
Scizor barely hurts Chomp? Bullet Punch 2HKOs and U-Turn does a hefty chunk of damage. Scizor is one of the best Garchomp checks out there.
 
Garchomp is hardly anything im worrying about right now, it's not getting past my team anytime soon. Not that I'm using anything special, just scizor(occa berry is great on scizor, allows it to take on latias, magnezone and garchomp and making sure they are defeated for good) latias and defensive manphay( HAH i LOL every time a garchomp switches in manaphy, does it seriously think its gonna take it out? o_O) speaking of manpahy i came to it later. ,

I'd like to say to the people who say we are forced to use certain pokemon/items/steel types(actually steel types are quite common i.e metagross,scizor,skamory, bronzong, heatran in OU) to take garchomp on. why are we randomly sticking hp electric for gyarados or even hp fire for scizor, hp grass for swampert why? etc etc...because we are adapting to the metagame and taking these threats out.

Now on to manaphy, this set is doing wonders, this can take hits and hit back hard if you managed to get some CM's under.

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP/212 Def/44 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Rain Dance
- Surf
- Rest

I'm sweeping teams with ease and least taking out a bunch of pokemon. After a few CM's and under the rain, this is a real beast and many teams as I've seen are unprepared for this. I know kingdra could stop this manaphy and use it to its advantage and gyarados can setup. I've haven't come arcoss any of them yet.I went for 44 speed EV's just for making sure i outspeed defensive celebi/zappy incase they carry extra speed ev's.
 
i just nailed fire fang garchomp with a scizor bug bite :/ honestly scizor is great at killing gaychomp for the above reasons
i have ran HP electric timid heatran for months...

drawback to that manaphy is vaporeon it cant touch it.
 
i just nailed fire fang garchomp with a scizor bug bite :/ honestly scizor is great at killing gaychomp for the above reasons
i have ran HP electric timid heatran for months...

drawback to that manaphy is vaporeon it cant touch it.

Vappy doesn't really do anything, Manpahy can PP stall it out.
Scizor is great yeah, occa berry has given me some success.

EDIT: Forgot vappy can roar out manaphy, soo I guess it sorta counters that manaphy set :]
 
i just nailed fire fang garchomp with a scizor bug bite :/ honestly scizor is great at killing gaychomp for the above reasons
i have ran HP electric timid heatran for months...

drawback to that manaphy is vaporeon it cant touch it.
SERIOUSLY, stop with the "Gaychomp z0mg haxz0r sand veil UBER," alright? If you're going to play suspect, you need to have an open mind. All I hear you saying is "I can't get my rating up because Garchomp is being a bitch." I have had no problems with Garchomp myself (not saying its a no-threat because, obviously, that's not true), but if you really are having this much trouble playing suspect, then you clearly shouldn't have a right to vote, as you can't make proper adjustments to your team, since Garchomp clearly IS counterable.

On my Suspect team, personally, there's no pokemon that Garchomp can come in on without losing at least half of its health (or promptly being 0HKO'd), and then promptly being revenge killed (and no, its not a hyper offense team). Hell, if you can predict the Outrage/SD/EQ accordingly, then more often than not, no sacrafices are needed. The problem with Choice Scarf/Haban/Yache/Life Orb/Brightpowder Chomp that knows Outrage/Dragon Claw/Substitute/Swords Dance/Earthquake/Fire Fang/Fire Blast/Draco Meteor/Stone Edge/Crunch is that not only can it only do so much, but its still very predictable. If it doesn't run substitute, then switch in something faster than it (or with Bullet Punch *hint hint*) depending on which move it uses. If it runs Substitute, Skarmory and Bronzong can perpetually wall it, and luck in general also ruins it. If it runs choice scarf, well, you have a great revenge killer, along with a late game sweeper once ground/dragon resists have been removed, but the same could be said about Salamence (Granted the stealth rock weakness, 2 lower base speed, and lack of ground stab, although with 5 more base attack) and Flygon (Although a major lack of power here). I can tell you from experience that a LO 244 SpAtk Leaf Storm from Celebi will usually 0HKO Chomp with SR factored in, and keep in mind that while it is an extremelly powerful attack in general, it only hits Chomp for neutral. Bottom line for my short argument is that if Garchomp is sweeping your team, then you're not playing well enough, haven't built a good enough team to check the dragon, or have really bad luck with Sand Veil. Hopefully this argument doesn't come off as flaming. Oh, and I know what I'm talking about, I'm currently ranked 5th on the Suspect leaderboard.
 
I can tell you from experience that a LO 244 SpAtk Leaf Storm from Celebi will usually 0HKO Chomp with SR factored in, and keep in mind that while it is an extremelly powerful attack in general, it only hits Chomp for neutral.

244 Atk vs 206 Def & 357 HP (140 Base Power): 232 - 274 (64.99% - 76.75%)

This is with Life Orb factored in as well. It doesn't even come close to a OHKO with SR up, it would need to get up to 94% to do that.

I do agree with the rest of your post though.
 
244 Atk vs 206 Def & 357 HP (140 Base Power): 232 - 274 (64.99% - 76.75%)

This is with Life Orb factored in as well. It doesn't even come close to a OHKO with SR up, it would need to get up to 94% to do that.

I do agree with the rest of your post though.
I meant 244 EV investment. That's 326 Atk total. Sorry if that came out unclear.

87.18% chance to 0HKO 4 HP/0 SpDef Garchomp with rocks up. 15.38% chance to 0HKO without rocks.
 
I have had no problems with Garchomp myself (not saying its a no-threat because, obviously, that's not true), but if you really are having this much trouble playing suspect, then you clearly shouldn't have a right to vote, as you can't make proper adjustments to your team, since Garchomp clearly IS counterable.
This.

Garchomp is a threat that you have to consider him but he's not impossible to beat.
It's less about having specific counters and more about not giving him freedom of action.
I found out that having Pokemon with Ice Attacks, Reflect, Phazing moves, Spikes, and the lovely Encore
(speedy Jumpluff does well if you can get it on or after Sub/Dance/EQ) can frustrate him in stall teams.
 
why are you ranting at me for not being prepard for garchomp when its obvious i'm talking about whats good on garchomp?
its obvious i am prepared for it, but i dont think my right to vote should be based on luck thats plain rediculous
 
why are you ranting at me for not being prepard for garchomp when its obvious i'm talking about whats good on garchomp?
its obvious i am prepared for it, but i dont think my right to vote should be based on luck thats plain rediculous

Voting rights are unlikely to be decided by luck!
Even with Sand Veil you're more likely to hit than miss with most moves.
Luck could be responsible for determining eligibility to vote if only one match
counted but I understand it to be a statistical computation based on the result of several matches.
Though luck is a factor in any Pokemon match (critical hits, random misses, secondary effects),
it seems likely that if you're losing too much overall to get voting rights luck is not the main reason!
 
Garchomp is hardly anything im worrying about right now, it's not getting past my team anytime soon. Not that I'm using anything special, just scizor(occa berry is great on scizor, allows it to take on latias, magnezone and garchomp and making sure they are defeated for good) latias and defensive manphay( HAH i LOL every time a garchomp switches in manaphy, does it seriously think its gonna take it out? o_O) speaking of manpahy i came to it later. ,

I'd like to say to the people who say we are forced to use certain pokemon/items/steel types(actually steel types are quite common i.e metagross,scizor,skamory, bronzong, heatran in OU) to take garchomp on. why are we randomly sticking hp electric for gyarados or even hp fire for scizor, hp grass for swampert why? etc etc...because we are adapting to the metagame and taking these threats out.

Now on to manaphy, this set is doing wonders, this can take hits and hit back hard if you managed to get some CM's under.

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP/212 Def/44 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Rain Dance
- Surf
- Rest

I'm sweeping teams with ease and least taking out a bunch of pokemon. After a few CM's and under the rain, this is a real beast and many teams as I've seen are unprepared for this. I know kingdra could stop this manaphy and use it to its advantage and gyarados can setup. I've haven't come arcoss any of them yet.I went for 44 speed EV's just for making sure i outspeed defensive celebi/zappy incase they carry extra speed ev's.

This is a good set for slower paced teams (which are rare since garchomp is king around here). However, keep in mind that this set does not make Manaphy uber by any means, because it takes way too much support to set up properly. Toxic Spikes break down some of this guys biggest switch-ins- bulky waters (vaporeon), blissey, etc. So you need a toxic spiker, of which Forretress is really the only viable one. They you need something to take care of Latias, who is a rock solid initial switchin to Manaphy, so you need like a Scizor or Weavile or something. And so on and so on. Manaphy isn't Uber because all of his sets either give him poor coverage (RD+Rest variants) or fraility (Tail Glow variants).


By the way, is there a minimum rating you need for voting?
 
Garchomp has got progressively more annoying for my team as people are now starting to play them with late game, keeping them hidden. It's more the case of long term thinking than anything else, always thinking "is that last pokemon Garchomp?". People are clocking on about how to use the threatening SD versions (Scarf obviously may come out midgame etc).

Manaphy is manageable, mostly due to it's relatively low Speed. Latias can't quite give a straight OHKO with Thunderbolt or Draco Meteor, from experience. Garchomp outspeeds anyway, and does a relative amount of damage with Earthquake.

Latias is still the one which is paining me the most. Every time I see a Latias, my team takes a hefty chunk of damage regardless. I'm finding it to be the hardest to deal with just because of Life Orb / Choice Specs Draco Meteors being thrown at my team.

I have also been using a lead Garchomp. It's really cool, the only lead it really has trouble with is Dual Screen Azelf. Otherwise, it's able to take on the majority of leads excellently (I'm running Stealth Rock / Protect / Earthquake / Dragon Claw, with a Lum Berry). I know it might seem like a waste, but Garchomp is a solid attacker midgame too provided he stays alive (which is pretty often, in reality). He checks a lot of the slower metagame, so it's nice to keep him around.
 
"Ubers are banned because they give a player who uses one a significant advantage gap over a player that isn't using one, a gap that cannot be closed by skill.

If you guys want to test Garchomps brokeness, you shouldn't be keeping it from everyone, that would prove nothing regarding the advantage given to one player over another by using Garchomp. You should be recording the results of battles between a player using Garchomp and a player without. "

This is an edited post from a garchmp thread from before he was originally banned. I don't think it was very popular then. But i believe he has point.

In the current OU enviroment I do not feel at all compelled to use any individual pokemon on my team to make the most powerful team I can. However I feel like Garchomp is sadly almost a requirement to be truly competitive. I feel this is an absurd burden on the game.

I know everyone wants to experience the suspect for themselves and this is good. Still I feel like sucess sans Garchomp would prove more about the metagame. If anyone is say top 20 or so on the leaderboard and not using garchomp (and I'm sure there are people) I would like to hear their experience of this Metagame.
 
In the current OU enviroment I do not feel at all compelled to use any individual pokemon on my team to make the most powerful team I can. However I feel like Garchomp is sadly almost a requirement to be truly competitive. I feel this is an absurd burden on the game.

I know everyone wants to experience the suspect for themselves and this is good. Still I feel like sucess sans Garchomp would prove more about the metagame. If anyone is say top 20 or so on the leaderboard and not using garchomp (and I'm sure there are people) I would like to hear their experience of this Metagame.

Forget Garchomp, I see so many teams with Skarmory and Scizor as well. And even then, none of them can directly switch in to Garchomp because of Fire Fang/Fire Blast. Bottom line is, Garchomp can still threaten to sweep or rip chunks out of a team, and usually succeed, with almost the entire metagame standing on its head to stop it.
 
skarmory and scizor have another problem, people use magnazone to take them out :/ occa berry helps scizor against the zone and in some ways the chomp (if it doesnt switch into the fire fang of course) but scizor is easily overwhelmed by latias and the 2 aformentioned pokes.
what to know how prepared my team is?
2 immune to ground
1 immune to fire
1 immune to electric
4 immune to toxic spikes
but yea garchomp as last poke is the most problematic, if i know whats left and its tight at the end strategic choice can win. but a late game scarfchomp is insanly hard to be rid of, before it came out early i could get it locked into outrage and get a burn onto it.
i had a baton pass team back when garchomp was OU previously and metagross was the main focus for passing not the chomp BUT i have noticed since latias' arrival and metagame shifts this time garchomp is even stronger because it has more cover.
 
Forget Garchomp, I see so many teams with Skarmory and Scizor as well. And even then, none of them can directly switch in to Garchomp because of Fire Fang/Fire Blast. Bottom line is, Garchomp can still threaten to sweep or rip chunks out of a team, and usually succeed, with almost the entire metagame standing on its head to stop it.

That's the problem with Garchomp. People say stuff like 'Hey, I have little trouble with Chomp, it's [insert name] I have problems with!' but the reason why is that most people just base their entire team around beating it, and then getting swept by something like Heatran because they've got a team full of Steels.

So basically, if you don't have Garchomp in your team, you'll either lose to someone who exploits your bad synergy that you have thanks to Chomp, or you'll have your good team torn apart by Chomp itself. And if you both have it, games normally just come down to who uses Chomp most effectively. IMO, it's very clearly Uber.
 
That's the problem with Garchomp. People say stuff like 'Hey, I have little trouble with Chomp, it's [insert name] I have problems with!' but the reason why is that most people just base their entire team around beating it, and then getting swept by something like Heatran because they've got a team full of Steels.

So basically, if you don't have Garchomp in your team, you'll either lose to someone who exploits your bad synergy that you have thanks to Chomp, or you'll have your good team torn apart by Chomp itself. And if you both have it, games normally just come down to who uses Chomp most effectively. IMO, it's very clearly Uber.

The problem is if Garchomp get to OU it'll be used in each team. On suspect ladder now in each team there is a garchomp. So IMO it is clearly Uber too.
 
If Garchomp is sweeping almost every team in suspect with minimal setup then it's Uber by the offensive characteristic.
I strongly suspect that this is not happening.
Does anyone want to try for another characteristic?

FREQUENT USE DOES NOT MAKE A POKEMON UBER!

And suspects that are being tested are going to be used especially with SEXP..
 
What if it is sweeping most teams about 20% of the time? And the rest of those times it is still doing a lot of damage?

I'd say that meets the offensive criteria. It certainly can sweep with minimal setup, it does it much easier than any other pokemon I am aware of..

Have a nice day.
 
Back
Top