New and 'creative' moveset/EV spread thread Mk. 5

Wow, I wanted something new, and I got something capable of taking on all leads bar taunters, Heatran, and Infernape, though it still gets its job against the latter two. Meet Clefable, the SR lead. This variant is different from others. Let me explain.

th_Clefable.png


Clefable (M) @ Flame Orb
Ability: Magic Guard
EVs: 252 HP/162 Def/96 Spd
Impish nature (+Def, -SAtk)
- Trick
- Stealth Rock
- Protect
- Seismic Toss
---

It just hinders Metagross outspeeding the 8 speed EV'd Metagross by 2 points (for those that gets smart and add an extra point) to burn it. SR is what it does reliably being stopped only by Dynamic punch Machamp and taunters. Anything else can't really scratch it. Wish support would be acceptable for this lead. Below are some damage calcs.

Timid roserade's leafstorm 2KO (counting special attak drop)
349 SpAtk vs 216 SpDef & 394 HP (140 Base Power): 244 - 288 (61.93% - 73.10%)

Lead gross's meteor mash (outsped and tricked btw) 2KOs when not ubrned
403 Atk vs 244 Def & 394 HP (100 Base Power): 178 - 210 (45.18% - 53.30%)

When burned
403 Atk vs 244 Def & 394 HP (100 Base Power): 90 - 106 (22.84% - 26.90%)

Lead ape's CC never OHKOs
260 Atk vs 244 Def & 394 HP (120 Base Power): 276 - 326 (70.05% - 82.74%)

Azelf's psychic 3KOs
349 Atk vs 216 Def & 394 HP (90 Base Power): 157 - 186 (39.85% - 47.21%)

As you can see, it fares well against many of the top leads with protect activating the burn preventing status leads from ruining your fun. If you save your FO for later you might even catch something like Scizor on the switch, though it's unlikely. The bulk provided by these EVs is just amazing considering the amount of damage most physical attacks like Scizor's U-turn will do.

 
Wow, I wanted something new, and I got something capable of taking on all leads bar taunters, Heatran, and Infernape, though it still gets its job against the latter two. Meet Clefable, the SR lead. This variant is different from others. Let me explain.​



th_Clefable.png

Clefable (M) @ Flame Orb
Ability: Magic Guard
EVs: 252 HP/162 Def/96 Spd
Impish nature (+Def, -SAtk)
- Trick
- Stealth Rock
- Protect
- Seismic Toss
---​

It just hinders Metagross outspeeding the 8 speed EV'd Metagross by 2 points (for those that gets smart and add an extra point) to burn it. SR is what it does reliably being stopped only by Dynamic punch Machamp and taunters. Anything else can't really scratch it. Wish support would be acceptable for this lead. Below are some damage calcs.​

Timid roserade's leafstorm 2KO (counting special attak drop)
349 SpAtk vs 216 SpDef & 394 HP (140 Base Power): 244 - 288 (61.93% - 73.10%)​

Lead gross's meteor mash (outsped and tricked btw) 2KOs when not ubrned
403 Atk vs 244 Def & 394 HP (100 Base Power): 178 - 210 (45.18% - 53.30%)​

When burned
403 Atk vs 244 Def & 394 HP (100 Base Power): 90 - 106 (22.84% - 26.90%)​

Lead ape's CC never OHKOs
260 Atk vs 244 Def & 394 HP (120 Base Power): 276 - 326 (70.05% - 82.74%)​

Azelf's psychic 3KOs
349 Atk vs 216 Def & 394 HP (90 Base Power): 157 - 186 (39.85% - 47.21%)​


As you can see, it fares well against many of the top leads with protect activating the burn preventing status leads from ruining your fun. If you save your FO for later you might even catch something like Scizor on the switch, though it's unlikely. The bulk provided by these EVs is just amazing considering the amount of damage most physical attacks like Scizor's U-turn will do.

Thats pretty snazzy friend =). Im guessing this set could be used with choice items as well?
 
Encore would probably be superior for such purposes, but yes, they're viable as well. I figured I'd rather just abuse its ability and SR as well as its all around bulkiness. Very rarely has it actually failed me. Most of the times it has was because of mistakes in prediction on my part, but otherwise, it gets the job done. Oh, and if you really hate gliscor (which I do) you can run ice beam over protect, though protect will be more useful for you in most situations.
 
That's the exact same set I posted on the first page of this thread, with an Impish nature instead of Calm. wtf. BTW, my set is never OHKOed by lead 'Ape either, so don't try to bring up that point.
 
Didn't see that. Sorry...

Anyway, there is the difference between encore and protect, but w/e. Honestly, I didn't think the EV spreads would be the exact same either. I'm actually amazed at that seeing as I did the damage calcs and everything just to come up with the same exact EV spread....

Impish is needed to get at Infernape and Metagross, though so you could say it's a "refined" version.
 
Didn't see that. Sorry...

Anyway, there is the difference between encore and protect, but w/e. Honestly, I didn't think the EV spreads would be the exact same either. I'm actually amazed at that seeing as I did the damage calcs and everything just to come up with the same exact EV spread....

Impish is needed to get at Infernape and Metagross, though so you could say it's a "refined" version.

No, its not. Infernape never OHKOs with Close Combat against my set either, and Metagross is still outsped and 4HKOs. Most will Stealth Rock turn 1 so you can just Encore them after you burn them.
 
But you're missing the main point of setting up SR on turn one which it does quite well. You made it a second option and it's far more valuable than encore IMO.
 
But you're missing the main point of setting up SR on turn one which it does quite well. You made it a second option and it's far more valuable than encore IMO.

I made it Stealth Rock / Seismic Toss. It is a primary option. If you don't want to get screwed by Taunters and have a good Stealth Rocker(which you should if you decide to opt for Seismic Toss) then it is a fine secondary option. You shouldn't be setting up Stealth Rock T1 the majority of the time. Encore allows you to beat cocky Azelf/Aerodactyl/Infernape leads by forcing them to use Stealth Rock again. Trick should be used against Swampert, Metagross, Tyranitar, Jirachi, etc. Protect --> Encore for Smeargle and Roserade leads. Stealth Rock should be used T2.

If you want a lead that is just meant for setting up Stealth Rock, use Azelf or Aerodactyl. If you want a lead that can infuriate your opponent by crippling them, then use Stealth Rock, use Clefable.
 
Me from locked thread said:
With the recent addition of head smash on aggron, he is capable of more then people might think.

For example, this works good with a rock polish set.

One i thought of is:

Aggron @ Focus sash
Nature: Jolly
EV spread: 252 Atk 252 SpE 4 HP

Moveset:
Rock Polish
Head Smash
Aqua tail/ Double-Edge
Earthquake

Focus sash garuntees that at least one rock polish will be successfully put up (assuming there are no Stealth Rocks or SPikes in play.)

After just a single rock polish, aggron will be able to outrun a good number of things in UU and OU alike.

Head Smash is a devastatingly powerful move, and although it has a downfall of 1/2 recoil, Rock Head nullifies that, so basically you have a super fast super powerful move at your desposal.

Earthquake and Aqua tail are there for coverage, mainly for things like annoying steel rock and ground types that might have otherwise walled you. Heck you could even use double edge. Infact that might work better seeing as how aqua tail almost never comes in handy. Or maybe even the elemental punches for coverage if you need them, though i certainly never use them do to their lackluster base power.

While it's easy to point out all the positive things of this set, it has a big weakness to many things. One of these things is priority. Both Mach punch and Vaccum wave are big threats, and if Aggron has already been hit down to his sash, any priority move will kill him. Another problem is Stealth Rock and Spikes. Although i rapid spinner will help, it's not uncommen to have a team without one. Thus it is reccomended you have rapid spinner when using aggron. Still, this is also a big problem with Aggron.

USE A RAPID SPINNER WITH THIS SET.

That is all, have a nice day.
 
That's a standard rock polish aggron with just focus sash over LO. Focus sash is really a mediocre option on something that's not a lead Pokemon, also note that Aggron has plenty of opportunities to set up thanks to its massive defence and useful resistances, so life orb is generally the best item for something supposed to sweep teams. Unless you're dumb and try to set up it on things like Infernape or Lucario, you'll be able to set up your RP anyway, especially with sandstorm support.
 
Bulkychamp
Machamp @ Leftovers
Adamant 200Att, 252Hp, 52Def
- Dynamic Punch
- Stone Edge
- Payback
- Bullet Punch

This set isn't in the analysis but it definitely should be standard IMO.
Takes many hits while dishing out alot more damage in return. The main crux of this set is obviously Dynamic Punch which ruins many of Champ's counters due to the confusion it causes.

Gyarados is killed switching into Dynamic Punch by the following Stone Edge even with Intimidate if SR is up. In return, Gyarados does around 40% with it's Waterfall.

Zapdos is put in a similar situation as only the very offensive versions are able to 2hko with thunderbolt. Stone Edge 2hkos Zapdos while roosting makes Zapdos vulnerable to Dynamic Punch dealing 50% up.

What you might like most is the ability to 2hko CB Scizor while it only manages a 3hko back with BP. Swampert manages a 4hko with Waterfall or Earthquake while Machamp has a chance to 3hko it but the confusion again gives Champ the advantage. Its not funny how many Physical attackers are completely stopped by Machamp. Even Salamence and Dragonite face the same situation as Gyarados while only LO/CB boosted Outrages have a chance to 1hko with SR. Just remember that chance is reduced further again by 50% if they switch into Dynamic Punch thinking they can resist it.

Even special attackers like Gengar and Latias fall to Champ. Gengar only being able to 1hko with Specs Psychic while only item-boosted Shadow Ball is able to 2hko. Latias 1hkos with Psychic which is again quite rare as they carry Thunderbolt, Surf or HP Fire to complement Dragon Pulse and Draco Meteor in the CM or Specs set. Machamp survives a non-CS Draco Meteor while KOing back with Payback and Bullet Punch.

Super Defensive Rotom forms can survive 2 Paybacks while burning Champ with WoW. Without WoW however, any attack of Rotom can at best manage a 3hko, giving Machamp the win. Defensive Celebi 3hkos with Grass Knot while Machamp can take it out with Dynamic Punch + 2 Paybacks. Again you're counting on the 50% confusion chance to win it for you but Celebi can stop you with Reflect and Recover.

Bullet Punch takes out frail pokemon with around 20% of their hp left, taking them out before they can revenge you. Also my revenge killer to Leadape after they survive with their FS thinking they can Endeavor or Blaze-boosted Fire Blast the switch-in. Does good damage against Mamoswine and Tyranitar, letting you take a chunk out of their health before they outspeed and ko you.

You can't really say this Machamp has any real counters as the confusion from Dynamic Punch gives them at most a 50% chance to deal with Machamp. Even if they do not hurt themselves in the confusion, Machamp is unlikely to be 1hkoed by them in the next turn, while Machamp's type coverage can most likely give it the advantage. Ask for Calculations if you don't really believe the facts, too lazy to post them now.

Got lost behind on the previous page. any comments?
 
This used to be a standard set but whatever.. heres a good combo:

Latias (F) @ Leftovers
Ability: Levitate
EVs: 208 HP/52 Def/244 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Hidden Power [Fire]
- Calm Mind
- Recover
---

Not that creative, but a much more efficient EV spread. Kill Scizorbitch with HP Fire. There is no point in maxing speed if you lose to other Latias, so this puts you at 1 point above Infernape. Also, your reach a higher leftovers threshold and more physical bulk (since you arent beating blissey anyway...)


Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 84 Atk/204 Spd/220 SAtk
Naughty nature (+Atk, -SDef)
- Agility
- Draco Meteor
- Outrage
- Earthquake
---

Latias baits out Scizor and kills it. This set used to be a standard and it still works.. the only thing that keeps nite from sweeping really is that ugly SR weak makes it hard to set up. Otherwise, Agility makes you faster than Jolly ScarfFlygon and Scarfrachi and you can put htem out of their misery. Then you Draco your first victim and sweep with Outrage. Works excellent with spikes, and Outrage is only slightly less powerful than a DD Lum varient.
 
victreebel.png


Victreebel - Modest
252SpeATK/252Speed or 252HP
Life Orb​

Sunny Day
Solar Beam
Hidden Power Ice/Energy Ball/Leaf Storm/Sludge Bomb
Weather Ball​

Kinda obvious this is used solely for Sunny Day, the moveset might look whack, but lemme lay the deal on ya. HP Ice is used for any dragons/flying types, considering that flying types can rape you. Energy Ball and Leaf Storm are mentioned here solely for the purpose of Tyranitar's dreadful Sand Stream, Leaf Storm does roughly 335 and 395 damage points to a max SpeDef Tyranitar while Solar Beam does 288 and 339 to the same stat distributed one, and energy ball will do 194 and 228. Why weather ball over Hidden Power Fire? Simple, in Sunny Day, Weather Ball is a 100 powered fire attack, add that onto Sunny day, which is basically the same thing as STAB, and Victreebel's SpeATK, AND Life Orb, and you will see some serious hurt! But once again, on the energy ball, etc note, it is highly recommended that you go with HP Ice, or just drop Solar Beam if youre brave, yes you, not the pokemon's nature, lol. Due to MOST dragons resisting you big time. Any feedback or questions are most appreciated =)​

PS,

Lets not forget fire types, so Sludge Bomb was added here.​


Got buried earlier, so ima repost, feedback pl0x
 
That's a standard rock polish aggron with just focus sash over LO. Focus sash is really a mediocre option on something that's not a lead Pokemon, also note that Aggron has plenty of opportunities to set up thanks to its massive defence and useful resistances, so life orb is generally the best item for something supposed to sweep teams. Unless you're dumb and try to set up it on things like Infernape or Lucario, you'll be able to set up your RP anyway, especially with sandstorm support.

Well the whole idea of Focus Sash is to ensure that you'll be able to set up at least one RP.

Because let's say if your opponent has a pokemon with say, EQ, and they are faster then Aggron. They're probably thinking they have a dead aggron right about then, right? Wrong. He'll survive with his focus sash, RP up, outspeed the opponent, and kill them.

It has problems i'm sure but i think it's somewhat unique.
 
You just don't set up on Pokemon that carry EQ or stab fighting attacks, Aggron is sturdy enough to take even a super effective hit, that's why I suggested to support it with SS. You can set up on a plethora of choiced Pokemon, like scarf-Rotom, scarf or specs Latias, CB TTar and Scizor and the list goes on. Focus sash is just a bad idea as it still leaves you vulnerable to priority moves and Aggron can take even 2 CB bullet punches. If you play correctly, then you'll be able to set up a RP anyway, you don't need focus sash.
 
sometime ago i posted a dragonite set,but this time i am posting a sceptile OU set,the set itself is a mixed sceptile made to fighting OU pokemons instead of UU.well here it is!

Sceptile @ Life Orb
Ability: Overgrow
EVs: 34 Atk/224 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Leaf Storm
- Dragon Pulse/hp ice/hp fire
- Crunch/brick break/hp fire
- Earthquake/leaf blade/hp fire

this was made to fight in OU instead of UU and to make the enemy think you are using a only physical or special set,leaf storm is the main atack here because of high power and STAB,dragon pulse has a assured ohko on the standard naive salamence with rocks in field,since it does a minimun of 76% damage,if you think bulkmences or dragonites can be a problem,hp ice is a solid replacement that would also let you fight back against enemy grass types,still dragon pulse is the recomended one,hp fire would be only for scizor and foretress,ohko then both but that is about what you get with hp fire,if you decide to use,put 4 evs from atack into speed,i will explain in the end about the evs.
the third slot is made to fight pokemons that might treat your team,crunch is the recomended atack to deal with gengar,dragon pulse still 2hko gengar(ohko if he took some considerable damage already) so if you think crunch is redutant,brick break can also be used to deal with tyranitar has leaf storm is your best option otherwise,and it lower your atacking power,if you decided to use dragon pulse on the second slot,hp fire can be used here instead,on the last slot you are going to be using to face steel types with the move earthquake,it always ohko non-shuca berry heatran,but it only manage a 3hko on lead metagross,if you think you got all the enemys covered and want a more realible STAB move,leaf blade can also be used,hp fire is also a option if you decided not to put anywhere until now,the evs allow you to outspeed jolly scarf tyranitar,who fire blast could ruin the fun,it also allow to outspeed all pokemon with a base speed of 115 and below who dont hold a choice scarf,max special atack since you will be primaly using special moves,the rest is put into atack to power up the physical moves,if there is no physical moves,just put all the evs into special atack and speed with timid nature,if you decide to run hp fire,dont forgot to place 4 evs from atack into speed so that you can still outspeed scarf tyranitar

no one said anything about it,if someone got anything that could help my sceptile,i would be very happy,feedback is something i really appreciate,it dont matter if its good or bad,has long your opnion help,i will be very gadly,if no one give me help on this one i will think its already good enough to play in OU and will work on another set for a different pokemon,thank you and good day
 
Anti-lead Metagross with some minor twists. "Rockless" Metagross. Though similar to standard Occa Metagross, this plays with a different goal of getting a KO or two as opposed to Stealth Rocking.

Metagross @ Lum Berry
Adamant
232 HP / 232 Attack / 44 Speed

Iron Head
Bullet Punch
Earthquake
Explosion

HP allows guarenteed survival against Choice Band TTar or Focus Sash Mamoswine Earthquake. Metagross will survive a follow up Mamoswine Ice Shard some of the time too, although maxing HP is an option to always survive it. 44 Speed outruns other lead Metagross, but also allows you to outrun Adamant Lucario if you are Tricked a Scarf. Since Meteor Mash has 85% accuracy (which translates into a 15% chance of FUCKING YOU OVER) Iron Head was chosen. It doesn't lose any KOs. Explosion is the prefered option, but Stealth Rocks is an ok choice if nothing else can lay them (though this derives from the purpose of the set).

Azelf - Iron Head + Bullet Punch always KOs, Fire Blast never does. It can't even burn through Lum Berry.
Metagross - Earthquake 2HKOs while you survive even a Choice Banded Earthquake. 44 Speed outruns virtually all other Metagross leads.
Swampert - Explosion always OHKOs. This will keep rocks away too. This is one of the reasons Explosion is run over Stealth Rocks as much as possible.
Aerodactyl - Iron Head + Bullet Punch KOs. Earthquake 3HKOs in return.
Jirachi - Earthquake 2HKOs while Fire Punch 4HKOs. It can't even burn you.
Infernape - It needs Fire Blast to always OHKO, but Infernape wins here.
Roserade - Iron Head + Bullet Punch always KOs. Sleep Powder is negated with Lum Berry and even Roserade's Specs HP Ground won't OHKO.
Heatran - Fuck him.
Smeargle - Iron Head + Bullet Punch KOs, Spore can suck it.
Hippowdon - Explosion OHKOs the Smogon EV spread.
Tyranitar - Iron Head 2HKOs while no attack Tyranitar commands can OHKO. Bullet Punch will finish off even 252 HP Tyranitar 100% of the time. Iron Head may even flinch it.
Gliscor - Explosion OHKOs, though it may drop rocks. If you carry Lucario or Dragon Dance TTar this is a huge win.
Ninjask - Between Iron Head and Bullet Punch Ninjask gets destroyed.
Dragonite - Explosion OHKOs while Metagross will survive every move it learns barring Modest Life Orb Fire Blast.
Bronzong - Fail.

Assuming you run Explosion, most leads are erradicated by Metagross either without rocks being laid, or with Metagross still at full HP. A huge advantage to the Metagross player.
 
Tanking Arcanine:

Intimidate, Calm Nature, 252 HP, 252 SpD, Leftovers
-Flamethrower
-Dragon Pulse/HP Ground
-Will-o-wisp/toxic
-Morning Sun

This thing has some very nice stats on both ends 90/80/80 is not bad defensively, but is greatly aided by intimidate, WOW, and the proper EV investment not to mention leftovers and Morning Sun for reliable recovery.

Offensively, while Att is the stronger stat at 110, SpA isn't far off at 100 and gives Arcanine a little more versatility. Flamethrower for strong STAB and HP ground vs Dragon pulse depending on if you fear dragons or Heatran more.

Toxic is there as an option because being on the special end leaves Arcanine open to Blissey. Although I suppose you could always change the nature to Hardy and use flare blitz over flamethrower to keep WoW over toxic...
 
Morning Sun is no where near as effective in OU as UU with the amount of T-tar and Hippowdon that lurk in OU. With Manaphy being OU now, Rain teams will definitely see an increase in usage while people figure out Manaphy, which is another strike against Arcanine in OU.

Also, what exactly can do this Arcanine do? It seems like you just put together a set looking at Arcanine's stats, abilities, and move pool with little regard for the metagame.
 
Double Status Rotom:

499.png

Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/144 Spd/112 SDef
Calm nature (+SDef, -Atk)
OR
EVs: 252 HP/144 Spd/112 Def
Bold nature (+Def, -Atk)
Depending on which defense you want

- Will-o-wisp
- Thunder Wave
- Pain Split
- Shadow Ball/Thunderbolt

This Rotom is a pro at harassment. Fire off a status move, and often they will assume you don't have the other. If they catch you thunder waving then WoW the scizor switchin.
The speed EVs guarantee you outrun Jolly Ttar so you can WoW him before he tries anything. This Rotom wants a defensive spread, as it depends on its status to gain the advantage. Shadow Ball or Thunderbolt is your choice as to which you want to be walled by: Blissey and Steels, or Grounds (most of both groups would not like status)
 
sometime ago i posted a dragonite set,but this time i am posting a sceptile OU set,the set itself is a mixed sceptile made to fighting OU pokemons instead of UU.well here it is!

Sceptile @ Life Orb
Ability: Overgrow
EVs: 34 Atk/224 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Leaf Storm
- Dragon Pulse/hp ice/hp fire
- Crunch/brick break/hp fire
- Earthquake/leaf blade/hp fire

this was made to fight in OU instead of UU and to make the enemy think you are using a only physical or special set,leaf storm is the main atack here because of high power and STAB,dragon pulse has a assured ohko on the standard naive salamence with rocks in field,since it does a minimun of 76% damage,if you think bulkmences or dragonites can be a problem,hp ice is a solid replacement that would also let you fight back against enemy grass types,still dragon pulse is the recomended one,hp fire would be only for scizor and foretress,ohko then both but that is about what you get with hp fire,if you decide to use,put 4 evs from atack into speed,i will explain in the end about the evs.
the third slot is made to fight pokemons that might treat your team,crunch is the recomended atack to deal with gengar,dragon pulse still 2hko gengar(ohko if he took some considerable damage already) so if you think crunch is redutant,brick break can also be used to deal with tyranitar has leaf storm is your best option otherwise,and it lower your atacking power,if you decided to use dragon pulse on the second slot,hp fire can be used here instead,on the last slot you are going to be using to face steel types with the move earthquake,it always ohko non-shuca berry heatran,but it only manage a 3hko on lead metagross,if you think you got all the enemys covered and want a more realible STAB move,leaf blade can also be used,hp fire is also a option if you decided not to put anywhere until now,the evs allow you to outspeed jolly scarf tyranitar,who fire blast could ruin the fun,it also allow to outspeed all pokemon with a base speed of 115 and below who dont hold a choice scarf,max special atack since you will be primaly using special moves,the rest is put into atack to power up the physical moves,if there is no physical moves,just put all the evs into special atack and speed with timid nature,if you decide to run hp fire,dont forgot to place 4 evs from atack into speed so that you can still outspeed scarf tyranitar

I think this is my favorite set for Sceptile. I would use Crunch and HP Ice, because you outspeed both Gengar and Salamence and can easily OHKO both. Earthquake is so nice to kill Heatran. The spread is very nice. HP Fire is not as good because Bullet Punch will hit very hard and you cannot beat priority with good speed.

I would even use this with Choice Scarf with HP and more attack IV's as a revenge killer.
 
"LeadGon"



Flygon @ lum berry/choice scarf
252 atk/252 spd/6hp
Adamant/Timid nature
Levitate

~ U-turn
~ Earthquake
~ Outrage/Dragon Claw
~ Quick Attack/Stone Edge/ThunderPunch

Counters many leads. Whatever you cant counter, you can just U-Turn out off. Quick attack to finish off low hp fiends. If using choice scarf, then go for stone edge (aerodactyl) or for thunderpunch (gyarados)

Leads it does well against:

Metagross: (2hko with EQ, metagross can only hope to KO by exploding or with ice punch (note: ice punch is very rare on a metagross)
Azelf: A u-turn does about 70% damage. Azelf will mainly use SR anyways so might as well u-turn to a Dark type (tyranitar does nicely here)
Swampert: U-turn to a counter is your best option here
Aerodactyl: If packing thunderpunch or Stone edge, then Use it! If not, then U-Turn to a counter
Jirachi: If tricked a choice scarf, then there is no harm at all (even better if you're already holding a scarf!) beware of ice punch though
Infernape: Lead ape never carries HP Ice, so dont be scared to Earthquake (activate sash) then KO with quick attack
Roserade: Sleep power fails against Lum berry, and since you are faster, you can 2HKO with EQ for the win!
Heatran: EQ + Quick attack will own this MoFo.
Smeargle: Lum berry is your friend here. 2HKO with EQ for the win while lum berry takes care of the spore
Hippodown: Possibly your only problem, especially if it's carrying ice fang. U-turn is your best possibility here.
Gliscor: Same as Hippodown
Ninjask: I wouldnt use QA against this guy, as i doubt it would break a sub. If packing T-Punch or Stone edge, then use it (beware of Stone edge accuracy) if not, then u-turn out to a counter (skarmory is probably best bet here)
Dragonite: Congratulations! you're faster than this MoFo, so why not use Outrage! OHKO for the freaking win!

As we can see, flygon only really loses out to the ground typed pokemon. A great counter for these pokemon would be something like a Roserade with Leaf storm/sleep powder/spikes/HP Ice or something similar.

and another i did before, but was totally ignored )=

"ScareChamp"



Machamp @ Leftovers
Adamant nature
No Guard/Guts

252 Atk/252 spd/6 hp

- Scary Face
- DynamicPunch/Close Combat
- Stone Edge
- Payback/Earthquake

the point of this set is to force a switch, dynamicpunch something, or catch a switch offguard. This works best with Toxic spikes, spikes or Stealth rock to catch pokemon in the switch. Scary face also works well to catch switch in's off guard (e.g a latias will not be expecting a scary face) After a scary face everything becomes slower than machamp unless it has a choice scarf or has boosted its speed previously. Machamp is then freee to dynamicpunch lots of things to oblivion with that high atk stat. the other attacks are for coverage. Guts and Payback annhiliates Rotom.
 
i don't really see the point of quick attack. if they are a steel priority user (gross or schizor) then quick attack may be ineffective. As for 1hp users , rare as they are , there are better way to handle them. I guess you may have found that it is good against weakened dragonite ? I don't know.

Why not use thunderwave instead on Machamp ? with 252 speed evs he most likely outspeeds already the ground ones (the big hippo and swampert mostly) who are unaffected by it.

edit :
He probably didn't mention thunderwave because machamp doesn't learn it.

You are correct. I was looking at it's moves in the pokedex but i probably miss clicked and didn't see correctly. I stand corrected. I checked it again and it's as you say.
 
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