So basically against Stall Salamence is free to go in and out whenever it wants? Why do people still run Stall if it is so easily beaten? That's like running a baton pass team.
So basically against Stall Salamence is free to go in and out whenever it wants? Why do people still run Stall if it is so easily beaten? That's like running a baton pass team.
That is exactly the point. People run stall because they have come up with ways to 'check' Salamence, as unsuccessful as they may be. I already brought this up with you as to why stall has been replaced by semi-stall. Rarely anyone runs the common 6 wall teams anymore (obi stall if you wanna call it that). The change in the metagame adapted to Salamence, as it could clearly 6-0 the older stall team versions. Oh, and before you bring up more arguments about Mixmence being common and discovered back then, most Salamence were in fact DDMence in the past, when Garchomp was still allowed. Salamence didn't also have Outrage back then, which is a major difference between the past metagame and the current one.
Also, for your kind information, a -2 Salamence isn't deadweight, as it can still easily KO Forretress and Scizor, and still dent Skarmory relatively hard on stall. You seem to be forgetting that Outrage, Earthquake, and Brick Break also exist on Mixmence sets, so no a -2 Salamence isn't deadweight as you'd like to think.
I still do not understand how you guys can blatantly say that Mixmence cannot sweep by itself. Mixmence is the ONLY Pokemon that is capable of single-handedly beating stall teams (older variants anyway, not this new semi-stall bullshit). Even Lucario can't claim that, considering the combination of Rotom and Gyarados always could stop it regardless of whether it's carrying Crunch or Stone Edge.
As for your offensive team arguments, well nothing on an offensive team can switch into Salamence. And in all those hypothetical Scizor - Salamence situations you created, all versions of Salamence have a higher chance of beating Scizor than Scizor does of beating Salamence, even with Stealth Rock. I don't understand why you cannot grasp this. Bullet Punch does anywhere between 67-77%, which means more often than not, Salamence wins either way. Salamence is never switching into Scizor, whereas Scizor often switches into Salamence.
Finally, at ChouToshio, name me one Pokemon Salamence's Mixmence set cannot 2HKO other than Cresselia and possibly Suicune. Salamence needing Sandstorm is just a lol point that you're trying to interject in order to make it seem that it's vital for its sweeping capabilities. Every Pokemon Salamence can 2HKO in Sand is also 2HKO'd out of sand (other than the two mentioned).
Edit: As a last point, you guys are so heavily involved in usage statistics and junk that your actual battling knowledge sounds ignorant and is quite frankly often wrong (as shown by saying that Infernape can 2HKO everything but Starmie in a previous post, which is obviouly wrong and inaccurate). Try using some battling examples and expertise on top of usage statistics and you may get me to stop criticizing your points. Statistics are obviously important but aren't even close to experience Salamence in action, aka what should matter more.
To be honest Twist, I'm kind of disappointed in you. I didn't think you were the closed-minded type who didn't thoroughly read other's posts or be quick to make groundless criticisms. I also didn't think you were the type to make sweeping generalizations, lumping poster's opinions together without actually reading the individual posts. :/
First off, it's totally unfair to suggest that the opinions of other are not based on actual battle. I have never stuck to usage stats or damage calcs for my arguments, and wrote out 2 clear examples in my earlier post (though it's quite clear you didn't read my posts clearly).
I was playing naive mixmence almost half a year before platinum came out (when you had to use Stone Edge in Outrage's place) and was one of (if not the first and only) one to use Outrage Naive Mixmence when Platinum did come out, with the exact moves and ev spread that it is still using. Hell, I remember the entire forum criticizing my decision to use Outrage over Stone Edge, or hell-- +speed mence was non-existant in general. Imagine how good that set was when no one was prepared for it! :naughty:
I piloted a team with that mence to the top 10 of the ladder, which is admittedly the highest I've gotten (never broke the top 5). You can check the RMT archives if you don't believe. I have used, and am still using that same mence set to this day, so don't tell me I have no real-time experience with it.
I feel a certain attachment to this set, because while I am not the one who invented naive mixmence, and had no part in designing the Ev Spread, I am the one who first decided to slap Outrage on it, which seems to be the version that is giving you all so much trouble. As a partial-parent to modern naive mixmence, I am well aware of it's amazing abilities, but also even more stingingly aware of it's serious flaws. Everything I posted about the set is true, and in my opinion, it is quickly losing it's effectiveness for the reasons I described. Certainly, I can't rely on it to accomplish the goals I used to depend on it for.
I may have been little involved with the meta for a while now, but for just this salamence set, I can guarantee there are few players who have piloted it as much as I have (and I've been playing it in the recent metagame too, where it really sucks compared to before!). I have hundred's of games worth of experience with that set, from watching nearly 6-0 (against very crappy players) to watching it fail to make any kills at all in games where I sorely needed it.
If you don't think sandstorm makes a big difference when fighting against leftovers users, you are the one who obviously needs more practice with this set. Against more balanced tanks like Snorlax, Vaporeon, Suicune and Celebi, depending on the EV spread, Leftovers could make all the difference in the world. Especially against Vaporeon, who between wish and Protect, gets extra turns to heal with lefties. Actually Vaporeon is the Mix-Wall breaker's worst nightmare, as it is literally impossible for any MixMence or MixNape set to kill it 1-on-1 without a Critical (due to Wish-Protect), though it can't switch into Draco Meteor/Outrage (it can beat mence if it switches into fire blast/earthquake). With Sand, Salamence can at least leave Vaporeon with huge damage, and has a better chance of killing it. But Mixmence v. Vaporeon outside of sand? lol you got no chance dude.
The point I made about sand being extremely useful for self-killing is also really true. I have been saved so many times from an Agiligross, Empoleon or Luke Sweep thanks to sand finishing off Mence before they had a chance to set up on locked Outrage. I have played Mixmence in hundreds of games, experiencing it before and after I got my Tyranitar to the field, and can say with certainty that Mixmence's power is totally different and truly augmented by sand-- but it also dies that much faster.
Oh really, Mixmence versus Vaporeon means that Mixmence has no chance? Last I checked, LO DM from the new Mixmence on-site does 65.8% - 77.7%. Add Leftovers, and Vaporeon has anywhere from 40% to 28% roughly. Guess how much Outrage does? 51.1% - 60.3% from the same on-site new Mixmence set. And considering that most your claims so far have involved 'Salamence being OU because it spams Draco Meteor so much', I'd say that Vaporeon is butftucked like most of the other OU Pokemon.
I'm so tired of reading some of these posts. Damn. You people act like every time a Salamence is in play, the following conditions are met:
- No Stealth Rock
- No Sandstorm
- 1+ Attack, 1+ Speed
- Salamence knows Dragon Dance, Draco Meteor, Fire Blast, Earthquake, Brick Break, Dragon Claw, Outrage, Roost
You're making what I like to call the convenient argument. Salamence is not a self sustaining sweeper. That is what sets itself apart from Garchomp, and any other Uber Pokemon. It relies on specific strengths that have specifics fallbacks in every single viable set it has. Ubers do not have this problem. Garchomp didn't have this problem. I don't recall any Uber needing team support to be damaging to the metagame, or did I miss something?
Salamence cannot balance our cheque books, make sandwiches, and sweep entire teams effortlessly by itself nearly every game the way an actual Uber will. I have not seen a single argument in this whole thread to the contrary. Only redundancies like how powerful Salamence is, and how it can OHKO to 2HKO every OU Pokemon. Christ, with the amount of convenient conditions you people are making in these instances, I'm sure it could.
I feel like I got hit by a truck. I'll make responses and quotes tomorrow or something.
I'm so tired of reading some of these posts. Damn. You people act like every time a Salamence is in play, the following conditions are met:
- No Stealth Rock
- No Sandstorm
- 1+ Attack, 1+ Speed
- Salamence knows Dragon Dance, Draco Meteor, Fire Blast, Earthquake, Brick Break, Dragon Claw, Outrage, Roost
You're making what I like to call the convenient argument. Salamence is not a self sustaining sweeper. That is what sets itself apart from Garchomp, and any other Uber Pokemon. It relies on specific strengths that have specifics fallbacks in every single viable set it has. Ubers do not have this problem. Garchomp didn't have this problem. I don't recall any Uber needing team support to be damaging to the metagame, or did I miss something?
Salamence cannot balance our cheque books, make sandwiches, and sweep entire teams effortlessly by itself nearly every game the way an actual Uber will. I have not seen a single argument in this whole thread to the contrary. Only redundancies like how powerful Salamence is, and how it can OHKO to 2HKO every OU Pokemon. Christ, with the amount of convenient conditions you people are making in these instances, I'm sure it could.
I feel like I got hit by a truck. I'll make responses and quotes tomorrow or something.
You do realize most of my post was reflected toward the other guy right, but I guess you're just as quick to jump the gun as you believe I am. The other guy had a ton of wrong battling quotes which I corrected, and for some odd reason you think I was talking to you.
As for your offensive team, yes I remember it. And from what I remember, it was always Salamence breaking holes in the opponent's defense that let your Infernape and Flygon clean up. I've played you more times than you may think, and every time I lost, it was always Salamence that created the opening, which falls under the support characteristic for me (aka without Salamence there was no way in hell you would have beat me, because nothing carries the destructive power that Salamence has). This is just from my personal experience against you, and as you said you have other logs that may show different, so I'll just leave it at that.
Oh really, Mixmence versus Vaporeon means that Mixmence has no chance? Last I checked, LO DM from the new Mixmence on-site does 65.8% - 77.7%. Add Leftovers, and Vaporeon has anywhere from 40% to 28% roughly. Guess how much Outrage does? 51.1% - 60.3% from the same on-site new Mixmence set. And considering that most your claims so far have involved 'Salamence being OU because it spams Draco Meteor so much', I'd say that Vaporeon is butftucked like most of the other OU Pokemon.
As a last thing to say to you, you haven't even been in the competitive scene for a while, which is a big point. You used Salamence in the past, congratulations. The metagame adapts and things do change. What was once considered OU can change to being considered Uber quite fast, as shown by Deoxys-S. So all your past history and logs, although somewhat useful, aren't remotely close to the opinions and logs of people that currently play, sorry that's just my opinion. It might come off as rude, but things do change, and you can rely on the past up to a point.
I'm so tired of reading some of these posts. Damn. You people act like every time a Salamence is in play, the following conditions are met:
- No Stealth Rock
- No Sandstorm
- 1+ Attack, 1+ Speed
- Salamence knows Dragon Dance, Draco Meteor, Fire Blast, Earthquake, Brick Break, Dragon Claw, Outrage, Roost
You're making what I like to call the convenient argument. Salamence is not a self sustaining sweeper. That is what sets itself apart from Garchomp, and any other Uber Pokemon. It relies on specific strengths that have specifics fallbacks in every single viable set it has. Ubers do not have this problem. Garchomp didn't have this problem. I don't recall any Uber needing team support to be damaging to the metagame, or did I miss something?
Salamence cannot balance our cheque books, make sandwiches, and sweep entire teams effortlessly by itself nearly every game the way an actual Uber will. I have not seen a single argument in this whole thread to the contrary. Only redundancies like how powerful Salamence is, and how it can OHKO to 2HKO every OU Pokemon. Christ, with the amount of convenient conditions you people are making in these instances, I'm sure it could.
I feel like I got hit by a truck. I'll make responses and quotes tomorrow or something.
@Chou: I agree but that isn't MixMence's job. Its job is to severely weaken walls. Whats stopping Mence from Roosting?
Shit where this user picks apart an argument not taking in any context at all and assuming they are a god
Note: Mix-Wall Breaker as in MixMenceChou said:Actually Vaporeon is the Mix-Wall breaker's worst nightmare,
Chou said:Also, just to illustrate point about Salamence v. Vaporeon:
The only thing worse than people arguing that there are no methods to deal with Salamence is that they don't like the current methods to deal with Salamence.
So you don't like Swampert or Mamoswine. Add some other team members to deal with Salamence. I gave a decent list, like, a few walls of text up. I'm sorry, but if you're complaining about Salamence because you don't like what OU has to offer you to deal with it, then I think you're playing the wrong game man. There are many OU threats in this game that demand immediate attention the moment they hit the field, and require team planning and role specific decisions for your six Pokemon while team building. Many of them are capable of 6-0ing your whole team on a single mistake. Salamence is not an exception to this.
I hate Machamp. I can't stand the thing. I dislike many Ghost Pokemon, and any of my checks or counters that swap in to Dynamic Punch, even if they resist it, are going to have to deal with hax. But just because I don't like the fact that I have use a Ghost type, predict appropriately, or risk losing one of my Pokemon to either Machamp or an incoming sweeper does not mean I should be in a specified thread arguing for it's testing as a suspect.
What shitty theorymon. What battles are you playing? So you're explaining to us that a Salamence is going to waltz in, OHKO something, and proceed on it's mary way? First off, if Salamence has the capability of OHKOing a Pokemon, I doubt a player of any competence would have that Pokemon remain in. Secondly, you'd need two turns to both Roost off the damage, and OHKO the Pokemon, minimum, and that's assuming a fragile Pokemon that is both incapable of statusing Salamence, or damaging it to at least 75% health to make up for the damage recovered via Roost. And what makes you assume in this ridiculous set of examples that your opponent would sit idle and let this happen? I don't know what magical battles you're partaking in, but this is Pokemon.
And again, you're conveniently ignoring a plethora of answers to Salamence for the sake of your own bitching. Nothing personal, but reading crap like this is irritating.
Shed Shell? Hell, a little Speed EV's and U-Turn/Superpower even? And how the hell is Magnezone going to remove Lucario?
I don't recall dedicating specific Pokemon on my team to remove numerous threats to my sweeper to meet the definition of "little effort". In fact, that's how most OU teams operate. To take your words out of there context, if I "provide x with the right amount of support", I'll win. That's Pokemon, and it applies to many OU threats. You fail to distinguish how Salamence is separate from the OU metagame in this regard, and why that defines it as a suspect.
As for Lucario, I have no clue how you're implying using priority often leaves it open to be removed. In your Magnezone example, outside of the use of Choice Band (which is 1/7 items used less than 4.9% of the time by the way, which is essentially a competitively void circumstance), that isn't happening.
Your argument falls apart here for the same reasons. You're assuming that if Salamence were to fall under the Support Characteristic, it would be done in an offensive manner, not via support moves. If Salamence is not capable of meeting the Offensive Characteristic because many Pokemon are defensively able to take the damage, and either cripple or KO Salamence, it fails at the Support Characteristics for the same reason.
Magnezone gets rid of Steels, it does not get rid of Salamence's total threat list in any way. Even Magnezone isn't a guarantee to rid the team of Steels. Magnezone can only guarantee a kill against Scizor and Forretress and not suffer retaliation if it runs HP Fire, and has Speed EV investment, otherwise it risks being KO'd by Superpower and Earthquake. Heatran and Jirachi threaten it with STAB Fire, Earth Power and Fire Punch, Lucario murders it with Close Combat, Metagross often carries Earthquake, and Skarmory almost always has Shed Shell. And these are just Steels. This isn't taking in to account all the other threats that give Salamence problems.
Lets also not forget Salamence's moveslot syndrome. You're claiming Salamence can solve all of it's switch in problems through the use of Draco Meteor and Fire Blast. That's two of it's moves, and you have two remaining. Are you carrying Dragon Dance? Have you even used it? If not, all Pokemon above base 100 Speed are a threat to you. You lacking Earthquake? I'm sure Steel type friends will be glad to switch in to you without it after a -2 Special Attack drop. How do you plan on dealing with Scizor, Skarmory and Bronzong when your Fire Blast is gone? What about 252/252 Bold Blissey? It's only a possibly 2HKO with Dragon Claw if Life Orb is used with Adamant and 252 EV's devoted to Attack. It takes 57% at best, which equates to 51% after Leftovers. Are you going to sit there and eat Life Orb damage as Blissey Softboils? What if it Protects/Wishes? Then what? Or do you have Outrage? That will 2HKO it for sure. It will also lock you in. Or will you switch to one of your team members for support again? Are you even taking Stealth Rock damage in to account?
Salamence cannot cover all the bases. And it isn't very difficult for an intelligent player to figure out what Salamence set is being used for Salamence mid battle. I already covered that topic before in this thread.
I find it a little ironic that Scizor, Tyranitar, Latias and Heatran are also very capable of killing Salamence, depending on the set. Yet you fail to mention this at all. And they don't exactly have to go out of their way to do it either.
I think one of the biggest underlying differences between a powerful OU Pokemon like Salamence and an Uber like Rayquaza is not whether or not so much if a player can find ways to eliminate it, but more or less whether or not that said Uber is a detrimental requirement to use in order to be a competitor. I can think of numerous reasons to not include Salamence on a team. In fact, my current Salamence needs to go as it is too frail for what my team requires. There would be absolutely no reason for anyone to not use Rayquaza if it were allowed in OU other than personal preference.
That's my take on that.
I fail to understand any real claim you're trying to make here. Deoxys-S required a specific set to define itself Uber to the community. Garchomp did as well with the Yache Berry set. Exactly what has Salamence gained recently to cause this stir of discussion that it didn't have a year ago? You contradict yourself in many of the posts you make and I don't know if you realize it or have an ulterior motive or what.
I will attempt to add theory to this argument. I will use reachzero's argument to do this as his was noted to be the best so far. His argument is:Theory.
There's a reason why I pointed out reachzero's arguments were on the line with what I was looking for, while I have criticized others. Many people simply only use their experience and theorymon to back up their arguments, without an overarching theory behind it.
In essence, in order to argue on "this will improve the metagame", you need to demonstrate that you know how the game of Pokemon works, not just on an intuitive level, but on a level where you can express your ideas logically. To an extent, many users forget that part and simply argue only on one dimension of the picture. You need to show "what aspect of the game of Pokemon is this hurting competitively", and you need to make sure your theory behind it is backed up by complete and consistent theory.
Pokemon is game that pits 6 Pokemon vs 6 opposing Pokemon. Battles are fought out by carrying out a strategy that your team of 6 employs to help carry out. The stronger the team, the more likely a player is to execute their strategy. Whether that strategy allows you to win or lose depends on the strategy. (e.g Successfully setting up a "Stall scenario" will lead to win more often than not while successfully setting up a strategy around Shedinja will likely fail.) A successful team executing a successful strategy lead by a skilled battler should win more than a player that does not meet one or more of these characteristics. However, we can accept that there is no perfect play (I use the word "play" to represent a combination of battler/team/strategy) and that the "hax" in the game can cause a successful play to lose against a not-so successful play. Successful plays should win more often than not in a healthy metagame.I feel that people have not really thought through "how is Salamence different from Lucario, Magmortar, etc.?" When we talk about "preparing for Salamence" it is qualitatively different from preparing for "obviously OU" threats like Lucario, Gyarados and Heatran. The reason is twofold.
1. Salamence is immediately threatening to a degree that most OU sweepers are not. If the immediate response to Salamence is wrong, the opposing player will likely lose a Pokemon immediately. This is especially true in the case of "MixMence" sets, that is, sets that have Draco Meteor. This puts heavy pressure on the opposing player to switch. The fact that Salamence has base 100 speed means that there is a very large pool of Pokemon that it threatens with a very low level of risk--and unlike, say, Jirachi, it is virtually impossible to wall. Switching against Salamence is almost a necessity (especially, though not exclusively, for stall and semi-stall teams), yet switching is never safe. Most importantly, the threat of MixMence gives Dragon Dance Salamence chances to stat up that it would likely not otherwise get--for example, Skarmory will almost always switch out the the first time it sees Salamence, since most players will not risk losing Skarmory to a Fire Blast (of course, the Salamence user can always choose to Fire Blast Skarmory later if he/she needs to anyway).
2. Salamence is incredibly difficult to revenge kill without specific priority moves.
Again, base 100 speed is a major factor, but the real back-breaker is Dragon Dance. MixMence is at least moderated in its effectiveness by the fact that it is fairly easy to revenge kill and can even be switched into with the help of a little prediction (though that is risky, of course). Once Salamence gets a Dragon Dance, however, the list of options becomes very short. The most common (and effective) option is to use Scizor or Mamoswine to revenge kill Salamence with their powerful priority moves. Yes, I realize that Weavile can do so as well, but Weavile has difficulties in the present metagame unrelated to Salamence (and did before Scizor obtained Bullet Punch....). While this is admittedly effective, both Pokemon are relatively easy to lure out and easily walled. Scizor in particular can be virtually 100% dealt with using Magnezone. Yes, Scizor does hurt Salamence's effectiveness somewhat, but not as much as, say, Blissey affects Latios' effectiveness. One Pokemon is not sufficient in itself to keep any other in a lower tier, particularly one that is relatively easy to remove. Of course, the second method of revenging Salamence would be to use a Choice Scarfed revenge killer, yet the list of potential OU revenge killers of over base 100 speed is short--Jolteon, Azelf, Starmie, Gengar, Latias, Infernape. Yes, some of these are commonly used with a Choice Scarf (Gengar and Latias, once in a while Azelf or Infernape), yet all have clear weaknesses as revenge killers, such as being easily walled and severely hurt by Pursuit. Choice Scarfed revenge killers tend to be a poor response for Dragon Dance Salamence. The third method is to use a bulky water such as Swampert or Suicune to survive a +1 Outrage and KO back with Ice Beam; the downside is that neither can be switched safely straight into Salamence (because of the possibility of Draco Meteor), yet if the bulky water is coming in to revenge kill, the player is sacrificing most of a second Pokemon's health just to kill Salamence, which seems to me somewhat excessive.
All of this is not to say that Salamence should necessarily be Uber. Each of the above methods works "enough" to not make Salamence an automatic win for its user. However, I believe that this provides enough evidence that Salamence is unusually difficult to deal with by OU standards that it merits status as a Suspect.
@Chou: I agree but that isn't MixMence's job. Its job is to severely weaken walls. Whats stopping Mence from Roosting?
Salamence turns a Pokemon match into a guessing game, punishing players who predict incorrectly. Salamence, although capable of only running one set in any giving game, has so many competitively viable Sets, Spreads, and Moves that his existence in a match threatens any giving play. [...] This creates a situation where Salamence and his existence independently create successful plays and any play without Salamence or one that is unprepared for Salamence becomes unsuccessful or one that loses. (However, is is possible for plays to be successful without Salamence but Salamence greatly influences and limits this possibility.)
Not necessarily. The metagame will only become centralised around a Pokemon if that Pokemon is so useful that teams of most or all playstyles are disadvantaging themselves by not using it.Once people here said that Chomp was Uber because it was centralizing the game around it. Making more and more Pokemon Uber does nothing but centralizes the game around a few Pokemon that remain un-Uber'ed.