Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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Has it occered to you that nerfing SR would make Salamence nigh on uncounterable? Because that's one of the few arguments that keeps it OU.
 
A few previous post made the claim that there could potentially be dual-typed attacks. My first thought was... that is just stupid. However, now that I think of it... in the last Pokemon episode that caught my attention the trainers were combining two attacks in order to get a stronger attack. Food for thought.
 
Also, not like it actually matters, because it is unlikely that A) Game Freak takes competitive Pokemon in to consideration and B) even if they had, there is absolutely no way they would be taking considerations from the suggestions in this thread, but for arguments sake the idea of more Stealth Rock imitations on different typings is in my opinion a horrible idea. It's bad enough as it is.

The existance of moves like Stealth Rock ALONE is evidence Game Freak takes competitive battling into consideration. Or do you take your Suicide SR Lead for a spin to get that elusive 8th badge or defeat the Elite Four?
 
I used a TS Roserade suicide lead for the E4...

But still. Two Type attacks aren't going to happen and SR needs to be made fairer.
 
Without wanting to repeat anything that's already been said on the Stealth Rocks discussion...

I would like to add that Stealth Rocks (and Spikes) are almost worthless in 4x4 doubles, due to the low rate of switching. As this is the premier form of battling (according to Nintendo) then why would they consider it broken?

Anyways, my hopes for Generation V

A ghost type that can opperate in a sandstorm team without taking sandstorm damage...

A better distribution of Volt Tackle/Flare Blitz

Evolutions to Jynx, Lapras, Scarmory, Shuckle, Bibarel

A legendary Bug Type

More implementation of Double battles within the game

A special attack version of intimidate

A special type Rock attack

A mini-Kyogre usable in ou...

Not too much to ask is it?

G_L_P
 
All it takes to break Rain wide open. The solution, imo, is indeed to create sun and rain versions of Hippowdon and Abomasnow, but the whole ''weather lasts forever unless it's changed" has to go. Either that, or a non-Uber with Air Lock.

Tyranitar and Hippowdon are quite common already, so I don't expect there'll be that much of a problem. Also, there IS Golduck with Cloud Nine. :P

Also, for people asking for a special Rock-type move, there's Power Gem, although that has horrible distribution, I admit. Better distribution of Power Gem (Ampharos, Persian, and Grumpig, but not Omastar? seriously?) and a few other special Rock options would be nice as well. I also agree that better physical Fire-, Ice-, and Electric-type moves would be great (Thunder/Fire Punch and Volt Tackle/Flare Blitz is all, and Ice only gets Ice Punch...), as well as more special Fighting-type moves with not-shitty accuracy (or better distribution of Aura Sphere).
 
All it takes to break Rain wide open. The solution, imo, is indeed to create sun and rain versions of Hippowdon and Abomasnow, but the whole ''weather lasts forever unless it's changed" has to go. Either that, or a non-Uber with Air Lock.
Doesn't Golduck have Cloud Nine, which is essentially the same thing? I think we do need an OU-level Pokemon that can do it, but maybe if more stream-weather abilities become prevalent in OU, his new usefulness would bring him up.
 
If they decide to add more entry hazards, they should make a move that steals the opponents entry hazard(s). For example, if my opponent put up stealth rock, instead of rapid spinning it away, I just use the move and it switches stealth rock to his side of the field affecting his pokemon as they switch.
 
Hm... how about a Fossil-type?

I really think it would work in the system, as there are already quite a few Rock-type Pokemon who would fit the mold (Kabuto, Omastar, Aerodactyl, Relicanth, Armaldo, Cradily, Rampardos, Bastiodon, hell, even Corsola works). The type could be included to "balance" the chart.

Resists: Normal, Dragon, Fighting, Ground, Fossil
Weak to: Poison, Steel, Grass, Flying, Bug

Super-effective against: Water, Steel, Dragon
Resisted by: Poison, Grass, Flying,
Not effective against: Psychic

Unaffected by sandstorm

Or something to that effect. And Gen 5 could always introduce more powerful Fossil-types.
 
Better distribution of Power Gem (Ampharos, Persian, and Grumpig, but not Omastar? seriously?)

GF doesn't create Pokemon like Smogon does. As you indicated in your statement GF does enjoy the "flavor" aspect of Pokemon creation and I'm glad that they take that approach.
 
A few previous post made the claim that there could potentially be dual-typed attacks. My first thought was... that is just stupid. However, now that I think of it... in the last Pokemon episode that caught my attention the trainers were combining two attacks in order to get a stronger attack. Food for thought.

They have combined two attacks ever since the first series in kanto, if I recall correctly. I also remember an episode in which a ghost attack and Ice Beam would cause some sort of explosion (in the pokemon league I believe), but I don't really watch the anime anymore.
 
No, you're missing the point. Your SR has nothing to do with my SR.

What's more important is to look a it like this: Even if you rapid spin, at some point I could just SR again, and if you wasted another turn spinning, than it's the same thing-- my 1 turn use was better always better than yours.

Like I said, it's exactly the same situation as recovering in the face of 60% hits. You just don't notice it as easily because it's spread out over time.

As of now a lot of people use suicide leads and stealth rock is often gone after it has been removed once-- but the main reason why suicide leads are now as (or more) common than pokemon who can use SR repeatedly is because rapid spin is so rare.

Why is rapid spin so rare? Mostly because it sucks-- for the reasons I have talked about. If you really wanted Rapid Spin, there are plenty of great pokemon who can use it-- but having/using rapid spin at all is unarguably inefficient in this meta, and a potential liability.

If Game Freak does what you're proposing, and make a pokemon that can absorb entry hazards, you could assume that it's usage would be somewhere in the 80%s which means that people will stop using entry hazards period, thus making the metagame a lot less interesting. I think the entry hazard situation is just fine and perfectly balanced the way it is, and no changes here are necessary.

P.S. I realize that this might be off-topic in the current topic of discussion, but i just wanted to sate my beliefs before i forgot them.
 
Better distribution of Power Gem (Ampharos, Persian, and Grumpig, but not Omastar? seriously?)

Maybe that is so because Omastar has no gem to unleash power from, while the others do?

On a different topic, I really really REALLY hope IVs are abolished, or reduced by half *at least*, with a preferred variation to be at about 10-12 values only. So, either 0-15, 0-11, or 0-9. 0-31 is a CRAZY margin.
 
Maybe that is so because Omastar has no gem to unleash power from, while the others do?

On a different topic, I really really REALLY hope IVs are abolished, or reduced by half *at least*, with a preferred variation to be at about 10-12 values only. So, either 0-15, 0-11, or 0-9. 0-31 is a CRAZY margin.

Or at least let me change them somehow.

Or let me know what they are without an out of game application.

seriously, IVs suck.
 
Or at least let me change them somehow.

Or let me know what they are without an out of game application.

seriously, IVs suck.

Tell me about it. It's something that leads to abuse anyway, since people will always find a way to crack whichever RNG system is chosen for the game, or make "legal hacks" with AR anyway. And the majority/the purists are stuck with countless hours of breeding just to get something competitive :pirate:
 
History repeats itself, heheh.

But yeah I'd imagine GameFreak have caught wind of RNG abuse. I reckon with this new gen, there'll be a lot of changes with how the core mechanics work. This time round, now I can do some Japanese, I reckon I'll import a game and work through it myself instead of reading Serebii's daily updates.
 
No, you're missing the point. Your SR has nothing to do with my SR.

What's more important is to look a it like this: Even if you rapid spin, at some point I could just SR again, and if you wasted another turn spinning, than it's the same thing-- my 1 turn use was better always better than yours.

But the whole game after that is better for me, as I have no SR on my side anymore, and you still have to deal with it. With the suicide lead craze, setting SR up again is quite rare. I honestly can't see how removing a disadvantage from my side of the battle, while you still have it is like using Recover again a 60% damaging move.

Why is rapid spin so rare? Mostly because it sucks-- for the reasons I have talked about. If you really wanted Rapid Spin, there are plenty of great pokemon who can use it-- but having/using rapid spin at all is unarguably inefficient in this meta, and a potential liability.

I actually find most spinners to be rather shitty lol. Starmie is a good pokémon, but an awful spinner; it's not defensive, and the only thing that makes it useable as a spinner is the fact that it can Hydro Pump Rotom all the way to Pokémon hell.

The only other spinner available in OU is forretress, who's not ever getting over Rotom. All the others are UU, which says something about how good they are. (Or is Tentacruel still OU? Not sure on that one.) If only Rapid Spin could hit Ghosts, I could see Forretress being one hell of a great spinner.
 
Hm... how about a Fossil-type?
And what makes Fossil different from Rock ? To be honest I don't see any reason for adding type like this, when Fossil is just organic rock. At least for me.

Anyway, I think if we have Grass type, maybe something like Wood type would be a good idea ? Weak to Fire, Fight, Poison and Rock and it resists Water, Grass, Normal (Wood is not as hard as rock or steel, but still hard to break) and Earth (for argument, look for super-effective section, but inside out) and maybe something like Dragon to balance out this type ? Also at offensive it would hit for super-effective ground (well, trees absorbs some minerals, etc. from ground) and water (well, tress needs water, that's quite obvious :P) however I see problems here with others types, which it could hit for super-effective damage and make it logical.

To be honest I like the game right now we have. I don't want to see many totally game-changing ideas and I would love to see only those:
a) Much higher Rapid Spin distribution.
b) Little nerf for Stealth Rock hitting for 25% only Flying types. It would help to keep in check threats like Salamence and Gyarados and help pokemon like Charizard and Moltres being more viable, as I'm almost sure they would be OU without being x4 weak to SR. And to balance it out, just to make more pokemon neutral to it. I don't think adding more entry hazards is neccesary.
c) Higher distrubution for moves like: Aura Sphere (Focus Blast is just sad), Power Gem (special rock attack is really needed), Volt Tackle (yeah, water types are a bit too dominant), Flare Blitz (Flareon and Entei just begs for it), Psycho Boost (this one is controversial, but Psychic type is a bit too nerfed) and more priorities for more pokemon (Heracross would love to have Mach Punch and I don't think it would be broken).
d) Nerfing Draco Meteor to 120. STAB Draco Meteor from monsters like Latias or Salamence is a bit too overpowered. With this little change bulky waters would stop them most of time cold (at least Salamence). However adding 1-2 more dragon resists would balance it out also.
e) I would love to see those types:
- Grass/Dragon - Interesting type with good resists and still x4 weak to ice to balance it out (especially if Grass/Dragon ends up as pseudo-legendary). Also it would make poison type a bit better.
- Fire/Grass (yeah, Pyroak :P) - At last Grass type pokemon would have second great STAB to work with, helping poor grass type in offensive way.
- Ghost/Water - Defensively sounds interesting (Water, Ice, Fire, Bug, Steel, immunity to Fight and Normal) with few weaknesses, but quite easy to cover. With Levitate even better. Ghost/Fire also would be interesting to work with. To be honest I predict few types combinations with Ghost type, as we have many options left here.
- Flying/Fight - Man, that sounds interesting is both defensive and offensive way (Offensive probably even more. imagine offensive monster with STAB Brave Bird and STAB Close Combat to work with). In defensive neutrality to SR, resists to Dark, Grass, x4 bug (take that Scizor !), Fight and immunity to earth. Sounds good for me ;). And only flying, ice, psychic and electric would hit for for SE damage only Ice and Electric being popular.
- And for lols Ghost/Psychic ;). It would be first x4 weak Pursuit pokemon and probably one of the worst in defensive and offensive way :D (sorry, couldn't resist :P).
f) Pre-evo for Skarmory (UU and Little Cup would love it :D). Maybe some legendaries would have some pre-evos ? That would be quite interesting, but only for few of them (NO for Groudon and Kyogre).
g) Give that poor Ice type Dragon resist ;). Or at least Normal type.
h) Special Dragon Dance.
j) I think that Trick Room 8 turn item would be a bit too broken (for Gravity too), however one-time use Berry would be interesting for both of them. And Trick Room would love some boost. However I see problem here in doubles, so yeah, quite controversial.

I guess that's it. I really like how pokemon looks right now and for me I think we don't need any huge changes. But that's me.
 
I'm with getting rid of IVs. But it won't happen.

Raikou wants Volt Tackle, Entei wants Flare Blitz. Actually, never mind Gen 5 - please give us these as event Pokemon for HGSS! (OK Rai doesn't have the best attack stat, but whatever, it would still be nice to have Volt Tackle on it)
 
And what makes Fossil different from Rock ? To be honest I don't see any reason for adding type like this, when Fossil is just organic rock. At least for me.

Anyway, I think if we have Grass type, maybe something like Wood type would be a good idea ?

...

You question Fossil's likeness to Rock by suggesting something that's middle ground between Grass and Ground?
 
You question Fossil's likeness to Rock by suggesting something that's middle ground between Grass and Ground

I suggested Wood, but not because I question Fossil likeness to Rock and I don't even compare those two. I just suggest it because I think it's probably the most unique type to suggest right now (and for me Fossil just doesn't make it IMO, but of course some people may disagree). About Grass/Wood - True, both are plants (and I don't know how can you compare ground to wood), but differences between them are huge enough to threat them in totally different way. At least in my opinion. Anyway I can't think of anything else as pokemon games right now for me use all the most popular types possible and it's really hard to think of something new.
 
My biggest concern is that it will be simply impossible to cover all threats in the metagame with just 6 pokemon. It would simply come down to who's team happened to have a pokemon that the other team wasn't prepared for.

I also think that there is a possibility that Game Freak will introduce Close Combat-esque 120 Base Power moves or Draco Meteor-esque 140 Base Power moves for each type. I mean, its a guess based on next to nothing bar the idea that they will probably add more offensive moves for each type.

If the above two speculations are true, I think it will totally destabilize the metagame. As a substitute for checking threats, people will simply run the fastest and hardest hitting pokemon in an attempt to outspeed and KO threatening pokemon before they can do much damage; Hyper Offense would dominate the competitive scene. With all HO abound, Stall teams would perform poorly and Defensive pokemon would see low usage. Diversity in the metagame would be horrible and offense would generally be the only viable type of team.

tl;dr - the world is coming to an end

yeah, I don't think that will all actually happen, it's a possibility though.

I also think Magic would make an interesting type, although that may perhaps overlap a bit with Psychic-type.
 
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