Ask a simple question, get a simple answer - mark 22 (READ THE OP)

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There is a chance that someone else will trade for your guy, which is why it is preferred to trade with a friend, but it can work.

You could just offer it for a Lv. 9 or under legendary if you've seen one. (Note: Don't do it with Mew, Jirachi, Dialga, Palkia, Giratina, Manaphy, Phione, or Regigigas.) Either that or an evolved Pokemon that can't be obtained at those levels. IIRC, even if you don't make a trade, after 24 hours, the Pokemon will evolve anyway.

Edit:
Also I have a question about the HG/SS breeding mechanics. If I wanted a Milotic with 31 IVs in HP, Def and SpDef with a bold nature and I have a Ditto with 31 IVs in HP and a Milotic with a bold nature and 31 IVs in SpDef and Def, would I have a better chance of getting the Milotic I wanted by giving my current Milotic either the Def power item, the SpDef power item or the everstone?

I'm fairly certain you would want an Everstone since there is a 1:24 chance to have Milotic pass the Def and SpDef which means there is a 1:48 chance to get the correct IVs and Nature. There is a 1:25 chance to have the nature you want to appear and a 1:6 and 1:4 chance for Def and SpDef to be passed down respectively so you would have a 1:100 and 1:150 chance to get the Milotic you wanted if you used Power Belt or Band respectively. I'm fairly certain this math and the probabilities are right.
 
^^^
Wow I've never heard of that. But I'm assuming there is a chance you could lose your guy, right?
People ask for either the same thing at a higher level, or something ridiculous or impossible. If when you try to do a trade by searching, you get all the people wanting Level 9 Palkia or any Dialga for rubbish Pokemon, odds are it's people using the glitches.
 
People ask for either the same thing at a higher level, or something ridiculous or impossible. If when you try to do a trade by searching, you get all the people wanting Level 9 Palkia or any Dialga for rubbish Pokemon, odds are it's people using the glitches.

Yeah, I figured. Good thing I have two DS's...
 
Ok, so I'm trying to breed pokemon with perfect IV's in two stats. I know that giving the parents the respective power items allow the IV to be passed down to the egg pokemon. When I hatch the egg and check the IV's, it says one or the other only passed down. I've done this multiple, times, looked it up on google, and I always get that both IV's are supposed to be passed down.

Side note: I was trying to breed a Mudkip with a perfect HP and Attack IV. The father has the HP, and the mother the Attack. Again, each one had their respective Power item. (I am using HGSS)

Can anyone tell me what I am doing wrong?
 
How do I get to the center of the fourth ice area in the Ice Path, the one with the item and the ladder in the middle?

There are four holes and four boulders on the floor above. Push all four boulders into the holes and they fall down giving you the stoppers you need to get to the middle.
 
EDIT - found my answer on a later page. Now I'd like a new clarification:

It's more complicated that that.

IVs and EVs both give a 'fixed' stat boost. For IVs, 1 IV is 1 point, and the variation is 31. For EVs, 4 EVs are 1 point, meaning the variation is 63 - ie twice that from IVs. (All this is only for level 100).

Nature, however, is a percentage, and is applied after IVs and EVs. The boosted stat gets boosted 10%, and the dropped stat dropped 10%.

So whether IVs or Nature is more 'important' depends on the base stat. If the actual stat, after EVs with a neutral nature and no IVs, is greater than 310, then the positive nature does more than the 31 IVs. If the actual stat is less then the IVs do more. This corresponds to a base stat of 121.

Does this mean that no bonus stat gains due to nature are applied until after a Pokemon has all its EVs? I was under the impression that two wild Pokemon with different natures would often show a sizeable difference in their stats (and obviously they wouldn't have EVs yet). Is this coincidence due to IVs, or am I interpreting this wrong?
 
Does this mean that no bonus stat gains due to nature are applied until after a Pokemon has all its EVs? I was under the impression that two wild Pokemon with different natures would often show a sizeable difference in their stats (and obviously they wouldn't have EVs yet). Is this coincidence due to IVs, or am I interpreting this wrong?
You're interpreting it wrong. It means that the nature has an effect on bonus stats gained from the EVs (i.e. the calculation for nature is done after the calculation for EVs); nature affects the stats of not-fully-EVed Pokémon just fine.

People ask for either the same thing at a higher level, or something ridiculous or impossible. If when you try to do a trade by searching, you get all the people wanting Level 9 Palkia or any Dialga for rubbish Pokemon, odds are it's people using the glitches.

Of course, a level 9 Palkia/Dialga is entirely possible nowadays due to HGSS, IIRC. The glitch-abusers will need to find a new ridiculous request (maybe L1 Kyogre, or is there some way to get one of those too nowadays?)
 
Of course, a level 9 Palkia/Dialga is entirely possible nowadays due to HGSS, IIRC. The glitch-abusers will need to find a new ridiculous request (maybe L1 Kyogre, or is there some way to get one of those too nowadays?)

Yeah, I think all the legendaries I listed before are the only ones that you can get at Lv. 9 or under. I usually go with Arceus since, iirc, Arceus can't be traded on the GTS anyway because the only legit ones have the "no GTS" ribbon on them so Nintendo just blocks all Arceus. That way, I'm doubly sure that no one can take my Pokemon.

Also, I think the Pomeg glitch in Emerald makes it so you could have something like a Lv.1 Dragonite so the only safe fully evolved Pokemon are DPPt only ones. This means that in HGSS regional dex, the only Pokemon you can request and not risk your Pokemon being traded are the legendaries. (Unless Nintendo blocks underleveled evolved Pokemon like they do with the legendaries.)
 
Ok, so I'm trying to breed pokemon with perfect IV's in two stats. I know that giving the parents the respective power items allow the IV to be passed down to the egg pokemon. When I hatch the egg and check the IV's, it says one or the other only passed down. I've done this multiple, times, looked it up on google, and I get that both IV's are supposed to be passed down but only one passes down.

Side note: I was trying to breed a Mudkip with a perfect HP and Attack IV. The father has the HP, and the mother the Attack. Again, each one had their respective Power item. (I am using HGSS)

Can anyone tell me what I am doing wrong?
 
Ok, so I'm trying to breed pokemon with perfect IV's in two stats. I know that giving the parents the respective power items allow the IV to be passed down to the egg pokemon. When I hatch the egg and check the IV's, it says one or the other only passed down. I've done this multiple, times, looked it up on google, and I get that both IV's are supposed to be passed down but only one passes down.

Side note: I was trying to breed a Mudkip with a perfect HP and Attack IV. The father has the HP, and the mother the Attack. Again, each one had their respective Power item. (I am using HGSS)

Can anyone tell me what I am doing wrong?

Sorry about that I forgot to answer that question. I think what's happening is the game is randomly selecting both of the IVs of one of the parents to be passed down. For example, the father passes down his HP IV due to the Power Item but when the mother tries to pass down her IV, the game uses its random number generator to decide that the father will pass down his Atk IV and overrides the IV the mother was supposed to pass down.
 
Sorry about that I forgot to answer that question. I think what's happening is the game is randomly selecting both of the IVs of one of the parents to be passed down. For example, the father passes down his HP IV due to the Power Item but when the mother tries to pass down her IV, the game uses its random number generator to decide that the father will pass down his Atk IV and overrides the IV the mother was supposed to pass down.

Ok, thank you :D Do you think I should keep trying to get two IV's to pass, or am I hopeless?

What is an alternate Ev spread for a CB Scizor that can take special hits and still have max attack?


I would do this:

HP 128
Atk 252
Sp. Def 128

Or

Atk 252
Sp. Def 252

But if you want some speed:
Atk 252
Sp. Def 100
Spd 156

Adamant every single spread.
 
Ok, so I'm trying to breed pokemon with perfect IV's in two stats. I know that giving the parents the respective power items allow the IV to be passed down to the egg pokemon. When I hatch the egg and check the IV's, it says one or the other only passed down. I've done this multiple, times, looked it up on google, and I get that both IV's are supposed to be passed down but only one passes down.

Side note: I was trying to breed a Mudkip with a perfect HP and Attack IV. The father has the HP, and the mother the Attack. Again, each one had their respective Power item. (I am using HGSS)

Can anyone tell me what I am doing wrong?

I've been trying this, too, and it's EVERY TIME. Only one power item seems to work (beyond the regular breeding mechanics). I really think what's going on is that all the guides are wrong. Nice to have confirmation, though.
 
I have understood natures for quite some time, but I just recently had a thought. Every nature raises a stat and lowers a stat by the same percentage, and every nature is different. The Bashful, Docile, Hardy, Quirky, and Serious natures are listed as "neutral" in the natures chart. So this made me think, what are the respective stats to the 5 previously listed natures? Because if my sources are correct, those 5 natures are shown as "neutral" because they raise and lower the same stat. But that wouldn't make too much sense, would it? Why it wouldn't make any sense:
100(Pokémon's original stat) x .10(percent of stat change by nature) = 10
10 + 100 = 110
110 x .10(other percent of stat change by nature) = 11
110 - 11 = 99 or
300 x .10 = 30
30 + 300 = 330
330 x .10 = 33
330 - 33 = 297
So now I'm under the impression that the "neutral" natures do not actually raise and lower the same stat, or else the respective stat for each of the 5 previously listed natures would be a slight bit lower than normal. Thoughts?
Too long, didn't read: Do "neutral" natures raise and lower the same stat or do nothing at all in terms of changing stats?
 
I wouldn't be surprised if the natures worked sort of like the stat boosts so it would end up being 1+.1-.1=1. However, I think that the neutral natures don't raise or lower stats. Neutral natures can also change Pokeathlon stats as well so that might be something to think about, too.

Edit:
What is an alternate Ev spread for a CB Scizor that can take special hits and still have max attack?

I use 252 Atk/248 SpDef/8 Spe since it allows for maximum special bulk while still retaining max Atk and the standard 8 Spe EVs. I have no idea what the speed is for but it's in the analysis. If you don't want to use that speed, put the 8 EVs in SpDef and HP.
 
I wouldn't be surprised if the natures worked sort of like the stat boosts so it would end up being 1+.1-.1=1. However, I think that the neutral natures don't raise or lower stats. Neutral natures can also change Pokeathlon stats as well so that might be something to think about, too.

It just seems strange because I've always been told that those 5 natures are neutral because they raise and lower the same stat, but my math shows that it doesn't just go even in the end.

And to Anton, sorry I don't know more, but in Platinum I think the best way to EV train is to fight the girl with 5 Bidoofs or the guy with 5 Magikarps, if I remember correctly. I'm not sure where they are though

Edit: Ahh good point cantab, that might be how it works, I didn't think of it like that
 
Too long, didn't read: Do "neutral" natures raise and lower the same stat or do nothing at all in terms of changing stats?
They don't actually change it. However, it can be thought of as raising and lowering the same stat if you take the amount raised and lowered by as both from the ORIGINAL stat.

Pokemon's neutral stat is Sn
Amount boosted or dropped by, d, is 0.1Sn
Boosted stat, Sb = Sn + d
Dropped stat, Sd = Sn - d
Boosted and dropped stat, Sbd = Sn + d - d = Sn

I think the liked pokeblock/poffin flavour normally goes on the boosted stat, and that lets you distinguish the neutral natures and figure out which stat is 'boosted and dropped'.
 
I've been trying this, too, and it's EVERY TIME. Only one power item seems to work (beyond the regular breeding mechanics). I really think what's going on is that all the guides are wrong. Nice to have confirmation, though.

Allow me to third this. Giving both parents a power item seems to be completely useless because they seem to cancel each other out, or something. I have a Ditto with 31 Def breeding with a Magikarp with 31 Speed, holding their respective power items, and only a small percentage of my babies have perfect IVs in both stats. Every guide I've read suggests that two parents with power items pass down those two IVs, guaranteed, but it's just not happening for me.
 
Is there any difference between Lunar Dance and Healing Wish other than Lunar Dance recovering PP?

Healing Wish doesn't let the turn end so if you use it against a slower Pokemon, that Pokemon will attack your switch-in. Lunar Dance let the turn end before your Pokemon gets switched in. If the Pokemon switched in after Healing Wish gets KOed by entry hazards, the next Pokemon switched in will be healed instead. If the Pokemon after Lunar Dance is KOed by entry hazards, however, no Pokemon will be healed.

Edit: Does anyone know what the Challenge Bonus is in Pokeathlon and how you get a higher score on it?
 
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