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CAP 10 CAP 10 - Sprite Submissions

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Doug, your front sprite is amazing, but I honestly am a little iffy with the back sprite. Maybe try raising the shrimp's head a little bit so you can see the head?
 
Fixed the antenne and possible shiny. I also made it a little bigger.
cap103.png

I'll probably get to work on a backsprite now.
 
Darth I really like the shiny colors. It pops right out of the page. The antennae look good. Doran Dragon, I also like your shiny. The antennae are also very nice.
 
@ Cartoons!

I'd have to say between the two front sprites, the one on the right looks better. As for the back sprites, I think that the full body would work best, since that pretty much portrays how small (I imagine) the shrimp mon will be. The one (minor) critisism I have to make is that the eyes actually seem a tad large, although shading / dithering could alleviate this problem.

@ Chaoscrippler

Your new sprite looks really cute. I think this is a lot better than the other one you were working on... it seems to be more, er, professional than the other one (even though the mantis pose was an interesting idea). Either way, I think you should use the new sprite.

@ Doug-Just-Doug

The agressive eyes is... an interesting take on the shrimp mon. He seems to be going, "hey, don't call me little, you jerk!" In regards to shiny coloration, I'd suggest going with the sea green one.

Also, I really like your back sprite- it gives off the same agressive vibe that the front gives the viewer. However, as previously stated, I think lifting the head up a little bit may do the back sprite quite a few favors.

---

As always, I'm loving the effort you guys are putting into these: its always fun to comment on pieces that are created by talented spriters. Keep at it.
 
I notice there's a lot of discussion about the size of the sprites, what it does and doesn't imply, and what the Game Freak's precedent is. I figured a post like this could be helpful to people no matter which way they are arguing.

Some of the smallest fully evolved sprites I could find:
151.png
251.png
385.png
487.png
486.png
485.png
495.png
494.png
213.png
446.png
132.png
358.png
351.png
222.png
416.png
Some babies:
13.png
10.png
4.png
7.png
19.png
43.png
258.png
425.png
Some sprites that represent small things but aren't so small:
123.png
15.png
166.png
410.png
169.png
26.png
Some sprites of things with really high base HP:
242.png
202.png
321.png
143.png
504.png
431.png
297.png
131.png
134.png
And finally, some shrimp:
shrimps2.png
sc724y.jpg
shrimp21.png
eqrtoi.jpg
cap103.png
9h0y0g.jpg
eleshrimpspritefinal.png
smogonsprite.png
krilliandollarbaby.png


From left to right:
Cartoons!
Chaoscrippler
DougjustDoug
DragonzRule
DarthVader317
Chaoscrippler
m190049
Doran Dragon
Paras Hilton

Apologies to anyone I missed / posted an out of date sprite for you. I wasn't trying to show any favoritism, just trying to show a wide variety of sizes and poses.
 
Chaoscrippler, if you look at the original artwork, you will notice two things immediately incorrect about your interpretation of the art. The first is that the primary design has claws, not pincers. That's important, since right now your sprites look excellent, but do not look like Krilowatt. Secondly, the back shell of the sprite looks extremely squishy and frail. Notice in the original art how the links of the shell are staggered and actually look like bulky armor. This is an important feature to implement in your sprites so that they look the bulk that Krilowatt has.

Lastly, I still really liked your older forward sprite better. The new one still seems to be gazing off into the distance with the way the body is angled. Here, let me show you...
Blank.gif
212en3b.jpg

448.png
Blank.gif


This is a rough approximation of how a battle against your sprite would look like. It looks good, but see how it appears to be looking and angled off screen and nowhere near the direction of Lucario? That's what I'm talking about.

I definitely enjoy the quality of your work and I hope you find my comments helpful in its development.

Cheers.
 
Chaoscrippler, if you look at the original artwork, you will notice two things immediately incorrect about your interpretation of the art. The first is that the primary design has claws, not pincers. That's important, since right now your sprites look excellent, but do not look like Krilowatt.

Not true. I added the pincers because to me, they add a bit more detail and character to the design. They still angle downwards distinctively like in the original art (at least in the backsprite), so how does such a small additive disrupt the accuracy of the sprite to the point that there is no resemblance? What happened to artistic license?

Secondly, the back shell of the sprite looks extremely squishy and frail. Notice in the original art how the links of the shell are staggered and actually look like bulky armor. This is an important feature to implement in your sprites so that they look the bulk that Krilowatt has.

Again, I disagree. I do not understand how the shell appears "extremely squishy and frail" simply because I took the liberty to sprite Krilowatt more sleek in appearance similiar to that of the supporting material as opposed to the original art. The shell clearly isn't staggered in the supporting material. Actually, I sprited the shell in the exact same manner as the supporting art. Also, there are plenty of official sprites that do not over-emphasize certain aspects of their design to match their stat spread. Take a good look at Shuckle, for example.

Lastly, I still really liked your older forward sprite better. The new one still seems to be gazing off into the distance with the way the body is angled.

This is a rough approximation of how a battle against your sprite would look like. It looks good, but see how it appears to be looking and angled off screen and nowhere near the direction of Lucario? That's what I'm talking about.

I see your point now, thanks. This should do it:

iodvea.jpg


I definitely enjoy the quality of your work and I hope you find my comments helpful in its development.

Cheers.

I appreciate all of your feedback, but here I feel as if you criticized my work while strongly favoring your own preferences over mine.
 
ChaosCrippler said:
Not true. I added the pincers because to me, they add a bit more detail and character to the design. They still angle downwards distinctively like in the original art (at least in the backsprite), so how does such a small additive disrupt the accuracy of the sprite to the point that there is no resemblance? What happened to artistic license?
There's a very fine line between artistic license and changing the design. I think that changing something so noticeable and important as Krilowatt's claw design has definitely "crossed the line" so to speak. Perhaps you should look into finding some other peoples' opinion on the matter. This is more opinion than anything, though, so no biggie.
ChaosCrippler said:
Again, I disagree. I do not understand how the shell appears "extremely squishy and frail" simply because I took the liberty to sprite Krilowatt more sleek in appearance similiar to that of the supporting material as opposed to the original art. The shell clearly isn't staggered in the supporting material. Actually, I sprited the shell in the exact same manner as the supporting art. Also, there are plenty of official sprites that do not over-emphasize certain aspects of their design to match their stat spread. Take a good look at Shuckle, for example.
I recognize what Shuckle looks like and how he doesn't look nearly as defensive as he is. Beside that, though, I am more concerned with how it appears much squishier than the original art design by AB. Perhaps the sprite you have with the sleeker design would work well for the female sprite, but I feel that the male sprite at the very least should have the more staggered shell-link design of the original concept. It'll go a long way to add some badassery to Krilowatt while maintaining closer to the original design. My two cents.
ChaosCrippler said:
I appreciate all of your feedback, but here I feel as if you criticized my work while strongly favoring your own preferences over mine.
As I find no fault in your technique, it is only logical that one would try to comment on the more subjective feel of the art. You're always free to disagree with and ignore any critique you receive. I give you this feedback at all because your work is my favorite of the thread so far; it's only natural I have a lot to say on it. No big deal. :)

Anyways, cheers. The angled sprite is looking much better.
 
Spriters are under no obligation to map exactly to the design. The "artistic license rule" is included in the OP for a reason. There is almost no "incorrect" way to sprite a design, as Rising Dusk indicated to ChaosCrippler. Obviously, this thread is for feedback, so people should tell spriters what they think of the sprites. But don't tell a spriter that they are "incorrect". Tell them you don't like it, or say that you disagree with their choice -- but don't imply that they are "wrong" or doing something against the rules. Because, that is completely untrue.

Spriters are welcome to do almost anything they please, as long as the sprite can be reasonably justified to be "inspired" by the main design. At the end of the day, if the majority of people don't like an individual spriters interpretation of the design -- then they are more than welcome to not vote for it.

As for ChaosCrippler's sprite -- it is well within any reasonable limits for artistic license. Also, the main design for Krilowatt does not actually preclude pincers, as the areas where the pincers would be located -- those areas are obscured in the design. I realize that AB's supporting art may show those areas more clearly -- but supporting art is not definitive for design purposes, only the main design. And even if the main design clearly showed no pincers -- it STILL would not preclude ChaosCrippler from using artistic license to draw it however he sees fit.

ChaosCrippler knows all this -- since he has been a longtime participant in CAP spriting polls, and his sprites have done very well in the past. In fact, I think a hallmark of ChaosCrippler's sprites have been the artistic spin and creativity that he brings to each of them. I personally look forward to seeing what ChaosCrippler is going to do on every CAP, because it is often fresh, exciting, and challenges the preconceived notions of the design.

And, BTW -- I really like your Krilowatt sprites, ChaosCrippler. I think they are the "cutest" sprites in the thread. And they have great dynamic posing and creativity.
 
WOAH WOAH WOAH back from an extended abscence

krillbill.png


Throwin' a side by side comparison in here too since I'm not even sure whats changed:
krillbill.png
krilliandollarbaby.png


I love Chaoscrippler's backview sprite, 'tis v. awesome.
 
Chaoscrippler, I liked your first one much MUCH more, and it is probably my favourite in the entire thread so far.
 
WOAH WOAH WOAH back from an extended abscence

http://img682.imageshack.us/img682/9962/krillbill.png

Throwin' a side by side comparison in here too since I'm not even sure whats changed:
http://img682.imageshack.us/img682/9962/krillbill.png
http://img528.imageshack.us/img528/2541/krilliandollarbaby.png

I love Chaoscrippler's backview sprite, 'tis v. awesome.

I really like the dynamic pose your sprite, Paras. There's only one thing about it that slightly bothers me, and that's the top-right claw. For some reason, it made the sprite look a little oblong to me, and I just realized why. The arm that the claw is attached to is hidden, and that makes the claw look like it's sticking out too much.

If you can reposition the claw slightly in order to reveal the arm behind it, I think it will give the sprite a much more "solid" shape. Even otherwise, it's fantastic, but do give it a try if you agree with the above. :)
 
shrimpnorm.png


I am considering using two different eye designs for my sprite -- aggressive and emotionless. The different eyes will connote gender difference. Right now I have the "mean male" and "cute female" -- but I may switch it around, I'm not sure. I did change the eye designs ever-so-slightly from previously posted versions, to make them aesthetically consistent with each other.

I also changed my back sprite to raise the head up a bit, as suggested by several people in this thread. I was a little too ambitious with my earlier pose, and most people could not figure out what they were looking at with most of the face covered. With the higher position, the eyes are in view, which should clarify the pose. I'm not entirely sure this is the backsprite pose that I want to use; I may start the backsprite over from scratch, and "turn" the whole thing more to the right. But the current backsprite pose is very consistent with my front sprite, so I am inclined to stick with it.

I'm also leaning toward a blue shiny coloring, but I changed the pattern color to orange, as suggested by Gamer128.

shrimpblue.png


I am still seriously considering the Sea Green and Purple shinies as well. You can see the latest cutsheet of those with these links:

http://img85.imageshack.us/img85/146/shrimpseagreen.png
http://img96.imageshack.us/img96/1153/shrimppurple.png

I probably won't settle on a shiny color until the very last minute, so feel free to let me know which one you think looks best.
 
DJD, awesome sprite. Among all, yours and cartoons are my favorites.

Allthough I think the backsprite would look better if you actualy could see the head.
 
I kinda have to really agree with Rising Dusk, on most points.

While all the changes you made are acceptable I really really really don't like them. The pincers SERIOUSLY detract from the design, IMO, giving it this weird lobster-like feel. Looking at the bottom pincer, it really lacks the same feel as the intended claw design. It just doesn't seem like it would be doing the same things you could imagine it doing before. Especially on the back sprite, where they just look like these fleshy, droopy thingies, that are just sort of... hanging there. Rather than threatening claws it can use for offense.

And also, I find the areas where you connected the body parts on the hidden back-side to also look very awkward. It just doesn't seem to match up with the front, in terms of symmetricality. It feels like, while the front of it's body seems to curve, the legs should be farther down. Though they don't, and what I see is this weird look where it's hidden limbs seem to be growing out of the top of it's back.

Additionally, I find way you used the yellow for the facial bolt to be very weird. It's a very bright color- one that every time I look at it continues to look like it's just a highlight of the pink. It makes it look like it's lacking the bolt in general- especially since it seems to cover the entire upper face, adding to to the idea that it looks just like a highlight. Closer to the nose, you can see it a bit more, though the color still just seems overwhelmingly bright, and if it doesn't fit in well.

Lastly, while more of a personal preference, I'm not really a fan of the mouth. *Shrug* I just think it makes the sprite look too goofy and feels out of place. Rather than making it look like the design has "Paras-Eyes," it looks... dim-witted. Like it's not concentrated on battle and like it just wants to "swim around in shallow waters and play with children and spread joy through the land!!~." ...Even though it's been described as a dark, ruthless, carnivorous deep-sea hunter. I seriously can't see this when I look at your sprite. The pincers from before also add to this jolly look, as the original single-pointed claws, similar to scythes or daggers, make it look more fierce. Your sprite just screams "FUN!" way too strongly, which I find very very very out of place.

I very honestly really liked your other sprite better. It was probably a favorite of mine- one I would enjoy seeing winning, and would probably have voted on in a final poll. Though I really don't even like your new sprite all too much. I probably wouldn't vote for yours, in it's current rendition. Even if the first sprite poll was one like the first art poll, where we could vote for as many entries as we desired. Sorry, though that's the truth.

I know a lot of these criticisms sound very harsh (actually, after I re-read through it, they seem almost unnecessarily viscous), sorry, though I'm just being truly honest here. I hope you at least consider some of the things I said (and are able to see the constructive side of my post, rather than just take it as a bunch of bashing- which it seriously was NOT intended to be).
 
Chaoscrippler, I don't agree with most of what Dusk said, but I am in agreement with him about the artistic liberty of him having pincers. I personally prefery the claws over the pincers, and feel that the pincers deviate just slightly too much from the original concept... It's your decision, of course, but just know that I (and possibly others) may be more likely to vote for a design that doesn't have that. However, I happen to like your back sprite the best so far, the only thing I would change would be the pincers -> claws (something that looks easily fixable, should you choose to do so. Which again, is your decision).

...also, he really should be more forward-facing... Dusk is right about that too, I suppose.

Paras, I really like the dynamic pose of yours, and I think the new darker shading looks better, but I reeeeeally want to vote for a small sprite for CAP-10. D: Honestly, that's the single biggest thing that will probably keep me voting for yours. Just one last nitpick, I don't think flipping Kril's liddle tailfin upwards was all that necessary, I kind of like the previous tailfin better.

Doug, I personally liked the green shiny palette better, but this new blue one looks pretty cool too. I also like that you went back to the original round eyes, I think they work much better than the angry-lookin' ones. :0

DarthVader, I like yours a lot as well, but I feel like its head should be juuuust a bit larger in relation to the rest of its body than it currently is.

That's all I can say for now, hope it helps...
 
Doug, I really like the new shiny color, I would stay with it. The back sprite looks good, but i would drop the front claws a little bit (or even downward and inward a little bit) so we can get a look at the head.
 
Doug, I see that it is quite hard to work with orange, mainly because I tried it and it is impossible without ruining the shading.

However, the way you use it makes it seem like a rainbow of colors. Almost like there is a distant green in the sprite between the yellow lights and blue body, as well as the legs. I really do like the color schemes you posted, though. I just thought that orange would add more color to the shiny sprite, and it added more than just orange, in my eyes.

I am obviously welcome to the other 2 colors. But, did you also add orange to the sea green shiny? It looks like you did. If you didn't, that's fine. It's my second-favorite to blue with "orange".
 
DougJustDoug, I love your sprites but there are still a couple of things about them which don't quite work for me. Please ignore me if you want! That's the artist's prerogative, after all.

1. Something about the 'emotionless' eyes doesn't quite work for me. I'm not convinced that they're actually symmetrical - i.e. if you could see it in 3D, I think the left and right eyes would be in different places and that's what's bugging me. Does it look any better/worse to you if the right eye (as we look at it) moves left a little bit, and the left eye moves right? Just a pixel or two.

2. The upper claws look a bit limp just hanging there, especially in the 'back' pictures. What happens if you change the pose just a tiny bit... say putting them at 80 degress to the horizontal instead of 90?

Again the main takeaway is I love your sprites. If you think my criticisms are weird then just ignore me, you'll still get my vote. But I reckon you can get these even better.
 
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