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np: UU - Rain Drops Keep Falling on my Head

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Does anyone feel like these past few days have been one of the more decentralized metagames in a while? Maybe it's people looking for replacements for suspects they feel will be banned, or maybe it's people dicking around before their ratings are reset (have they been reset..?) but I've been seeing a pretty diverse set of Pokemon and teams lately. It makes me happy. And on a similar note, I think Baton Pass is an extremely underrated move in UU. We have quite a few good pokes that get it, but they really only see use on Baton Pass teams, which are just not very good...however, one Pokemon passing boosts to other members who can function just fine on their own is a very powerful strategy. It's essentially a way of circumventing counters; a Slowbro switched into your Blaziken? Pass to Torterra and hit something really really hard. Tangrowth all up in your Leafeon's face? Pass to Arcanine and watch it punch holes. Hell, I've swept teams just with a simple Leafeon -> Azumarill pass due to its great coverage and priority (and I imagine Leafeon -> Feraligatr may even be better due to Feraligatr being able to beat Venu/Milo). I think single-pass strategies are underutilized, and should be looked into. Edit: Oh, and, when do we start sending in paragraphs...?

Very true. I use a simple sweeper Leafeon set with Baton Pass in the last slot, and when something like Registeel comes out I just send the boost to Rhyperior, RP and sweep. It's really that simple.
 
Semi Baton Pass is definitely an undervalued tactic, but a similar thing can be done with other concepts. Semi Rain is a good example. You can run a normal SR + scouting Uxie and SD Kabutops alongside four other regular pokes on a seemingly regular team, then mid-to-late game you can unleash your Rain Dance surprise and sweep a team that probably wasn't playing as conservative as they would have done against your everyday Rain team. The best thing is that you don't even need to pull off the strategy every game in order to win, as all the Pokes work just fine as standalones, but when you do you can often checkmate teams that you wouldn't be able to otherwise, and the opponent will likely not (be able to) play / conserve their autopilot anti-Rain strategy for the whole battle. Standard Rain is boring IMO, as is standard BP to be fair, but strategies like this have more than one dimension to them.

I guess Sun could work a similar way, but I just use Sunny Day on a standalone sweeper if at all. The difference is that Sunny Day sweepers don't tend to work that well as standalone Pokemon without the weather, so you have to incorporate the move into their moveset, which is already much more limiting than on a passive supporter. But maybe somebody else could see something good that I haven't.
 
Sunny Day on a standalone set is perfectly viable. A few examples would be stuff like Sunnybeaming Moltres or Entei or something like that. I personally like Entei better because he has Calm Mind and can deal with Milotic much easier with +1 SpD and Sun up, but Moltres is good just for outright killing. On a similar note, dual weather (Which I posted near the start of this megathread) is also a fun tactic to use, although you should mix it up with pure Rain and other stuff to throw your opponents off guard. The purpose of dual weather is pretty much to run one weather condition and force your opponent to conserve the counters to that weather condition and sack their counters to the second condition. For example, starting off running Rain, forcing your opponent to keep stuff like Milotic, who would get completely steamrolled by Chlorophyll abusers later in the game. The same can work vice-versa.
 
You can always count on UU players to be so positive and gung-ho about things. Me? I'm busy writing my paragraph's while it rains like hell outside.

I've actually seen a Minun passer (using Nasty plot) it looked cool until I realized that Ambipom can do the same thing with superior stats.
 
I just have to say, writing paragraphs doesn't feel so bad. It's quite a sense of achievement to see how much you've written about a Suspect. I'm kind of comparing it to proving a vector subspace, only the other way around (For a vector subspace, you have to prove it fits the 3 axioms to prove that it is and only need on example to disprove it, while for Pokemon, if you want something to be UU, you need to show that it doesn't fit ANY of the 3 characterstics while if you want it to be BL, you only need to show that it fits in ONE characteristic).
 
Eh, I don't really like the comparisons to math. Math is (almost) entirely objective (oh noes do I assume the Axiom of Choice or not) while this suspect test is inherently subjective. It does tend to be quite an achievement, though, when you consider that ~20 people get to vote on anything.
 
I guess Sun could work a similar way, but I just use Sunny Day on a standalone sweeper if at all. The difference is that Sunny Day sweepers don't tend to work that well as standalone Pokemon without the weather, so you have to incorporate the move into their moveset, which is already much more limiting than on a passive supporter. But maybe somebody else could see something good that I haven't.

I actually think Sun works as good as Rain for this specific tactic. If you stick Sunny Day on something like Moltres or Arcanine that forces switches, you can not only beat bulky Water-types but you can also send in something like Scarf Typhlosion afterward to finish their team off with effectively no defensive Fire-type resist.
 
Jesus christ, does the entire UU ladder read this thread? I've seen so many baton pass-oriented teams today. Hey guys I have an idea, I hear that Grumpig is one of the best special walls in the entire tier! Everyone use Grumpig yay~~
 
Jesus christ, does the entire UU ladder read this thread? I've seen so many baton pass-oriented teams today. Hey guys I have an idea, I hear that Grumpig is one of the best special walls in the entire tier! Everyone use Grumpig yay~~

That's so true :P.

Quick everyone use the superior electric type Raichu!
I hear the SubNP set looks awesome...
 
Maybe that was the reason that there was an influx of rain teams when we started discussing them and then they all died out after we stopped.

Everybody on the UU ladder reading this, use Growlithe! It will rock your sox!!1!11!one!!1!

In all seriousness, I want to try out a BP SD Blaziken. Fire+Fighting gets pretty good coverage, so I think I can afford the extra moveslot. I might use Swellow as a receiver, because I do not want to know what it's like to have a +2, Guts-boosted, already very fast Swellow staring you down. If it were me, I would shit my pants.
 
An "easy but hard" BP combo is to BP Cosmic Power/Stockplile to something with Agility, and then BP to Azumarill. Belly Drum and watch while everyone gets OHKOed.
SD Cradily as a backup poke.
 
Doing that with Solrock would be awesome, but Taunt sort of shuts it down. :(

In other news, I have found Stall to be a really effective playstyle (probably going to get me two alts on the leaderboard tomorrow after screwing around on my old one). Torterra is really pulling his weight, and Rest+cleric is really underrated. I might have missed some other RMTs but I've yet to see anyone use that combination on a Rapid Spinner or Spin Blocker except for PK Gaming.

Edit: The best part about UU stall is that your options aren't as limited as they are in OU. I'm enjoying that. :)
 
Doing that with Solrock would be awesome, but Taunt sort of shuts it down. :(

In other news, I have found Stall to be a really effective playstyle (probably going to get me two alts on the leaderboard tomorrow after screwing around on my old one). Torterra is really pulling his weight, and Rest+cleric is really underrated. I might have missed some other RMTs but I've yet to see anyone use that combination on a Rapid Spinner or Spin Blocker except for PK Gaming.

Edit: The best part about UU stall is that your options aren't as limited as they are in OU. I'm enjoying that. :)

He isn't kidding. I played one of your teams with my alts and got tarnished. With spoiling to much of Metagross' team, people should use Blastoise. It's actually an amazing pokemon and with proper rest usages it can really pull it's weight.


PS: I did 2/3 of my paragraphs. Are they really due on Thursday?!?
 
I don't think the paragraphs are due on Thursday. Nomad told me that it's possible for me to get upper req if I PM a mod about the .23 points above 45 deviation. I made sure the day before my deviation was 44.5 and I had to lose a lot to get that much....

On another note, what alt were you using? I don't remember facing you, unless I didn't recognize you. :p

Baton Pass is a good strategy if you pass once, but I've been messing around with that too much and it's more than likely the reason my CRE fell so low.
 
I don't think the paragraphs are due on Thursday. Nomad told me that it's possible for me to get upper req if I PM a mod about the .23 points above 45 deviation. I made sure the day before my deviation was 44.5 and I had to lose a lot to get that much....

On another note, what alt were you using? I don't remember facing you, unless I didn't recognize you. :p

Baton Pass is a good strategy if you pass once, but I've been messing around with that too much and it's more than likely the reason my CRE fell so low.

Do it do it do it. You totally deserve Upper reqs, you worked your ass off to get them. (0.23, that sucks badly)

I was laddering under an old alt of mine. (p-rpgs) and I was using a test team.
 
I think Nasty Plot Toxicroaks have officially died, unless I'm the only one who hasn't fought one for like, weeks. =p

Been seeing a lot more Mesprit leads lately, which is cool. But I still think CB is its best set.

I've been using a Curse Muk lately and I must say I was surprised at how effective it was. There have been so many peeps who try and Trick it only to be forced out and to let me get another Curse. The Psychic weak isn't that bad because people only use it with STAB, and Muk is bulky enough to take one or 2 hits. The Ground weakness sucks but after a Curse Muk can survive STAB Earthquakes.
 
Maybe that was the reason that there was an influx of rain teams when we started discussing them and then they all died out after we stopped.

Everybody on the UU ladder reading this, use Growlithe! It will rock your sox!!1!11!one!!1!

In all seriousness, I want to try out a BP SD Blaziken. Fire+Fighting gets pretty good coverage, so I think I can afford the extra moveslot. I might use Swellow as a receiver, because I do not want to know what it's like to have a +2, Guts-boosted, already very fast Swellow staring you down. If it were me, I would shit my pants.

Then the opponet sends out a steel type. Ouch. Blaziken isn't good at luring those in.
So send out growlithe!
 
Anyone considered the Hail equivalent of Sunnybeam? Basically the idea is to use Hail, then Blizzard.

Pros: 120 base power 100% accurate attack; provides some defense against opposing weather team (imagine KO'ing Hippostas and then using Hail); if you can survive a hit, you can turn a 3HKO into a 2HKO + rid opposing walls of Leftovers recovery (maybe you can now 2HKO Chansey instead of 3HKO with Ice Beam, making Chansey no longer a counter); 30% chance to hit through Protect; hail is rather more common than sun - if you face a hail team you don't need to set up hail; Ice is a much more powerful attacking type than Grass.

Cons: Lose one move worth of coverage; lose one turn worth of attacking; may activate Snow Cloak on opponents (although you may also trigger your own Snow Cloak, depending on which Pokemon it is); 8 PP Blizzard; hail doesn't boost Ice-type attacks.

I'm a bit sceptical over how effective this is, but then again, I've not tried it and it does look like it'll work as a gimmick. If nothing else, hey you could be the only person on ladder to be using the move "hail".
 
Anyone considered the Hail equivalent of Sunnybeam? Basically the idea is to use Hail, then Blizzard.

Pros: 120 base power 100% accurate attack; provides some defense against opposing weather team (imagine KO'ing Hippostas and then using Hail); if you can survive a hit, you can turn a 3HKO into a 2HKO + rid opposing walls of Leftovers recovery (maybe you can now 2HKO Chansey instead of 3HKO with Ice Beam, making Chansey no longer a counter); 30% chance to hit through Protect; hail is rather more common than sun - if you face a hail team you don't need to set up hail; Ice is a much more powerful attacking type than Grass.

Cons: Lose one move worth of coverage; lose one turn worth of attacking; may activate Snow Cloak on opponents (although you may also trigger your own Snow Cloak, depending on which Pokemon it is); 8 PP Blizzard; hail doesn't boost Ice-type attacks.

I'm a bit sceptical over how effective this is, but then again, I've not tried it and it does look like it'll work as a gimmick. If nothing else, hey you could be the only person on ladder to be using the move "hail".

Whenever I use my trolling hail clefairy bomb team ( look at sig) it's mostly my choice scarf Glaceon that does the work with Blizzard and clefairy just support it easier...get rid of bulky water+Arcanine and you'll find that glaceon gets a really easy sweep against most teams lol most teams jsut arent prepared for ice type attacks in UU.
 
Honestly, I'd use that sort of set on Walrein; that way, Hail provides more benefit than just giving you a 100% accurate Blizzard (also gives you double lefties healing, which can cancel out LO or give you tons of recovery with Leftovers). Walrein has a respectable base 95 SATK, but its low speed is a let down. Still, could work out well against stall if you put it Taunt/Encore on it.
 
Anyone considered the Hail equivalent of Sunnybeam? Basically the idea is to use Hail, then Blizzard.

Pros: 120 base power 100% accurate attack; provides some defense against opposing weather team (imagine KO'ing Hippostas and then using Hail); if you can survive a hit, you can turn a 3HKO into a 2HKO + rid opposing walls of Leftovers recovery (maybe you can now 2HKO Chansey instead of 3HKO with Ice Beam, making Chansey no longer a counter); 30% chance to hit through Protect; hail is rather more common than sun - if you face a hail team you don't need to set up hail; Ice is a much more powerful attacking type than Grass.

Cons: Lose one move worth of coverage; lose one turn worth of attacking; may activate Snow Cloak on opponents (although you may also trigger your own Snow Cloak, depending on which Pokemon it is); 8 PP Blizzard; hail doesn't boost Ice-type attacks.

I'm a bit sceptical over how effective this is, but then again, I've not tried it and it does look like it'll work as a gimmick. If nothing else, hey you could be the only person on ladder to be using the move "hail".

I really don't see why you should use Hail when you can just use Snover to give you permanent hail. About the "2HKO on Chansey", that is not going to happen. Imagine this, Specs Hydro Pump from Gorebyss in the rain doesn't 2HKO Chansey without hazards, how do you expect to 2HKO with Blizzard that isn't boosted by the weather?? The strongest Blizzard in the game, coming from Modest Specs Glaceon, does 35.05% - 41.28% to standard Chansey. Unless you pass Nasty Plot to it, you're never going to 2HKO.

Anyways, about Cleffa, it is a really fun tactic to use, especially against noobs, since they rage so easily. I've used a triple FEAR Cleffa team (Cleffa, Clefairy and Clefable), in OU with Hail and Sandstorm and have seen it take down at least 3 Pokemon with it (Ghosts are killed off by Tyranitar). Might not be as effective in UU (Due to not so good weather inducers), but I could try it out some time.
 
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