Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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Because it doubles the speed of a pokemon while increasing fire moves and making Thunder 100% accurate. The only comparable abilities are Drizzle/Drought and Swift Swim/Cholorophyll, and the former pair are Uber (while your idea is on a pokemon with OU like stats, it shares characteristics with both Drizzle and Drought).

Then maybe we should get rid of some characteristics to make it less uber?
 
Someone also mentioned Smog. Make an ability that heals HP in this/Acid Rain. Make it a secondary ability for Weezing/Muk/both. Maybe even Drapion.

Poison is a pretty good defensive type. w/ more recovery than Leftovers and Pain Split, Weezing would be insane. The problem is loosing Levitate....

Another thing: Steel/Poison Weezing would be awesome if it had Levitate (idea was borrowed).

Then maybe we should get rid of some characteristics to make it less uber?

How bout the ability is exclusive to Spinda and Luvdisc.
 
About poison: i always thought of o move with 100 Base Power and 100% accuracy that the special effect is "being typeless", so it hits everything and everyone with neutral damage.
And give it only to Muk, because i said so...

Being typeless means it won't get STAB. Look at poor Doom Desire.
 
That's what 100 Base Power is for (100 is enough, i think... if not, 120 is good).

Then give it Recover, so we have a really bulky Curser immune to Toxic and Trick.
Giving it space to use Gunk Shot, since the other one is strong and typeless and will hit anything for neutral anyway.

That's why Muk is the one who should receive it hihihi
 
I'm thinking Dugtrio needs an evolution to make him badass so we can breed us some mad Digletts for it.

I'm thinking like an asphalt or cement oriented one...called like Dugtuple or Doztrio or something. Maybe with a central Diglett with four or five of them that circle it...and it kicks some ass.

I dunno, I think they need to give the Dugs some lovin'.

AND: And Ursaring.

Minetheon/Minejury.

Mono-ground.

Twelve Digletts, arranged in 3 rising tiers of 4.

Base 110 Attack.
Base 150 speed.
Arena Trap.
Enjoy.

Also,

Thorgiga

Mono-electric

Electrode+eight electrified spikes and crimson/pale blue white coloring.

Levitate/Static, 102 Sp. A, 75 Attack (so Explosion isn't completely pointless) and 150 speed.
Enjoy also.

Diglett and Voltorb are version exclusives, no matter how unlikely the idea of Game Freak being merciful with Voltorb is.

I know it's just fun, but quite honestly, I'd love those. No matter how broken Minetheon would end up being.
 
Intimidate doesn't stop anything from revenging Salamence. Dragonite natural bulk does (depending of the attack, of course).

The main difference about DD Dragonite and Salamence is that it's hard to get one more DD with Sala (compensating with sheer power, so it's hard to take Sala attacks), while it's far easier with Dragonite (which needs bulk for it to be effective, thus meaning Dragonite won't hit nearly hard as Sala).


95/80/80 defenses aren't too far from 91/95/100 and Both have Roost so there are some Bulky Eved Mences out there.
With the quad weakness to Ice Nite will usually need both Light Screen and Roost to have hope of setting up on the Suicunes and Vaporeons Salamence can't.
Salamence, OTOH, takes better advantage of the Fighting attacks its typing naturally resists with Intimidate and Roost plus a stratospheric threat rating.

IMO, most of the movepool advantages of Nite (Heal Bell/Light Screen/T Wave) over Salamence are better utilised by even bulkier support Pokemon.
And for sweeping duties, Salamence is just more effective though there are usable Anti-Lead and Wallbreaker Nite sets.
The bottom line is that I'd definitely like Dragonite get a solid and relevant niche in the future metagame so I'm hoping for some unique upgrades.
 
95/80/80 ARE too far from 91/95/100, mence cant even dream about matching nite defensive capabilitys, intimidate is the single reason anyone would even think about using bulky mence who is STILL outclassed by nite, people gottal learn what pokemons are suppose to do, dont run bulky mence or offensive DD nite.
 
As you all know, the poison type is really underpowered:

-It's only super effective against grass types, and grass types are usually dealt with ice or fire moves, both common in the metagame.
-Steels are immune to poison, and with steels like Scizor running rampant, no one ever uses poison STAB. Not even the mighty Gengar needs his poison STAB.


Solutions:


-A new weather affect: Acid Rain. It should:

~Lasts for 5 turn using the move, "insert move here".

~Errode Rock types and Steel type and make them vulnerable to poison attacks (SE for rock, at least neutral for steel)

~Give poison moves a 50% power boost.

~All poison types heal 1/16th of their HP per turn. (plausible)

~Thunder never misses. (if regular rain can do this, why can't acid rain? Also, lightning strikes can sometimes release sulfur dioxide into the atmosphere and cause acid rain naturally.)

~And in relation to lightning strikes releasing sulfure dioxide, if any pokemon on the field uses Thunder, then it has a 1/6 of making Acid Rain last one more turn.

~Fire moves earn a 30% power boost, since sulfur dioxide is flammable.
__________________________________________________________


LOL Acid Rain. Sorry, the reason I laugh is because a weather condition with that name already exists in all the fourth gen games. It's a glitch that happens when weather is in effect and you KO an opponent's Pokemon with Pursuit. Here, check it out: http://bulbapedia.bulbagarden.net/wiki/Acid_rain

This idea sounds kinda cool, although it's a bit complicated...I can't really see a seven year old understanding the concept of "lightning strikes releasing sulfur dioxide". Poison does need a boost, but I'd rather see it get a super-effective hit on Bug and/or Water.

It's not all about weaknesses and resistances, though. To be honest, what the Poison type really needs is some bulkier, stronger sweepers. Gengar and Roserade have great Special Attack, but even if Sludge Bomb got some kind of boost (like hitting an additional type for SE) they'd never use it, since it's basically an invitation to Scizor to switch in and Bullet Punch them in the nads. On the physical side, Poison's hopeless. Pokemon like Drapion and Toxicroak just don't have enough raw power to reach top tier.

how about ice types get defnse x 1.5 like rock types got sandstorm. Hail needs something. Although walrein would be more beast

Minor nitpick...Sandstorm boosts the Special Defense of rock types, not their Defense. Also, a boost like this would break Walrein. He's already annoying enough!

I always thought Hail should make Ice moves more powerful, similar to Rain Dance with Water and Sunny Day with Fire. But maybe that would be too much as well.
 
I like the idea of more weather types. Smog/Acid Rain for Poison, some kind of Locust swarm for Bug, nightfall for Dark, etc. It'd be interesting to see if they can come up with something other than "Boosts same-type moves" and "hurts other types".Oh, and they should make Defog clear all weather effects.
 
95/80/80 defenses aren't too far from 91/95/100 and Both have Roost so there are some Bulky Eved Mences out there.
With the quad weakness to Ice Nite will usually need both Light Screen and Roost to have hope of setting up on the Suicunes and Vaporeons Salamence can't.
Salamence, OTOH, takes better advantage of the Fighting attacks its typing naturally resists with Intimidate and Roost plus a stratospheric threat rating.

IMO, most of the movepool advantages of Nite (Heal Bell/Light Screen/T Wave) over Salamence are better utilised by even bulkier support Pokemon.
And for sweeping duties, Salamence is just more effective though there are usable Anti-Lead and Wallbreaker Nite sets.
The bottom line is that I'd definitely like Dragonite get a solid and relevant niche in the future metagame so I'm hoping for some unique upgrades.

Idea:

SerpenStrike:

Base 120 Power
100 accuracy
-1 Def after use
-1 Sp. Def after use.
5 base PP

The user sends out a quick, snake-like strike at the enemy. However, it leaves the user vulnerable.

Learnpool:

Dratini family
Sneasel family (lol)/sneaky Pokemon in general that look very lithe and agile
Zoroark
Jolteon (lol)
Sceptile
Rayquaza (Hey, it's already uber.)
Milotic
Ekans/Arbok/epic Poison/Dragon Arbok evo named Adnocana
Seviper
Some Gen V snake we don't know about.
Drapion
Raikou
Linoone/Sentret/Raticate (breeding)

Salamence (and Gyarados) does not get it. Gyara in the same sense a football player wouldn't get this move (I.E. it's too bulky), and Salamence because it is outright fat.

New status: Fatigue

-Basically acts as a reverse AncientPower boost, decreasing all your stats by -1. Acts as a visible status like poison, burn, and paralysis, and drains 1/16 every time an attack is used successfully.

Outrage change:

-Inflicts Fatigue instead of confusion at the end of the Outrage turns.

Behold the undoing of Mixmence that lack Blissey cleric support. :P
 
Acid Rain sounds cool. We should get more pokemon that are able to utilize the weather. I want a pokemon to use Drizzle/Drought. And just to make it fair, have it be NU. Don't want a mini Kyogre/Groudon running around in OU
 
dont run...offensive DD nite.
I've run it, when I seemed to be coming across a lot of Porygon2 which of course check Mence by tracing Intimidate. The real problem with it was the lack of power on the special side though - Nite's Fire Blast can't do what Mence's can, and Fire Punch leaves you walled by Skarm.

In any case, to all those complaining about Nite being outclassed by Mence - Dragonite is still OU. For every three Salamence there is one Dragonite. Not too shabby really.
 
IMO, most of the movepool advantages of Nite (Heal Bell/Light Screen/T Wave) over Salamence are better utilised by even bulkier support Pokemon.
And for sweeping duties, Salamence is just more effective though there are usable Anti-Lead and Wallbreaker Nite sets.
The bottom line is that I'd definitely like Dragonite get a solid and relevant niche in the future metagame so I'm hoping for some unique upgrades.

There's Dragonite advantage. Being able to support AND sweep with one set (ok, sweeping with only Dragon Claw is hard with so many steels out there... but steels not carrying Explosion or Ice Punch has some difficult on taking Nite off).
Normally pokes leans towards sweeping or supporting. Nite can do both without losing any effectiveness (and probably being even more difficult to bring down).
 
LOL Acid Rain. Sorry, the reason I laugh is because a weather condition with that name already exists in all the fourth gen games. It's a glitch that happens when weather is in effect and you KO an opponent's Pokemon with Pursuit. Here, check it out: http://bulbapedia.bulbagarden.net/wiki/Acid_rain

This idea sounds kinda cool, although it's a bit complicated...I can't really see a seven year old understanding the concept of "lightning strikes releasing sulfur dioxide". Poison does need a boost, but I'd rather see it get a super-effective hit on Bug and/or Water.

It's not all about weaknesses and resistances, though. To be honest, what the Poison type really needs is some bulkier, stronger sweepers. Gengar and Roserade have great Special Attack, but even if Sludge Bomb got some kind of boost (like hitting an additional type for SE) they'd never use it, since it's basically an invitation to Scizor to switch in and Bullet Punch them in the nads. On the physical side, Poison's hopeless. Pokemon like Drapion and Toxicroak just don't have enough raw power to reach top tier.



Minor nitpick...Sandstorm boosts the Special Defense of rock types, not their Defense. Also, a boost like this would break Walrein. He's already annoying enough!

I always thought Hail should make Ice moves more powerful, similar to Rain Dance with Water and Sunny Day with Fire. But maybe that would be too much as well.

Yeah I know about that glitch haha. The only reason I picked Acid Rain over Smog is because with Acid Rain, it can corrode steel and rock, and smog can't do that, so it gives and advantage over steels.


I also agree with the sweepers. Like I said, my made up ability, "Nitrogen Absorb" (I changed it to nitrogen, instead of sulfur, my logic was wrong :P) Toxicroak would receive double speed in Acid Rain, and it can run a +Attack nature with it (along with Life Orb or Choice Band), making it an effective sweeper. I also mentioned my Eevee evolution. A great mixed sweeper with the Nitrogen Absorb ability. And my other is just for setting up Acid Rain with it's ability and is a mixed wall with it's massive defenses and HP (Pseudo legend)
 
I like the idea of new weather effects as well. Smog was one of the first given, and I also proposed the idea of a Night effect a long while back (If it was suggested before then, then it was a really long time ago).

About lesser Drizzle/Drought abilities, I believe it was tested to be broken even on a pokemon fit for OU (They de-leveled Groudon and Kyogre to OU level for the test). This was also proven to be so if the ability only lasted for 5 turns. Why exactly, I don't know, but that's what I heard.

Also, Dragonite has his niches over Salamence. Not only is he bulkier with a very good Attack stat, he learns a far better movepool and one of the most powerful priority moves, Extremespeed. Dragonite in today's metagame fills a role that's akin to "Jack of all trades, master of none". What this does mean is that he is one of the most versatile semi-legendarys created, and can definitely fit in a good number of teams.
 
95/80/80 ARE too far from 91/95/100, mence cant even dream about matching nite defensive capabilitys, intimidate is the single reason anyone would even think about using bulky mence who is STILL outclassed by nite, people gottal learn what pokemons are suppose to do, dont run bulky mence or offensive DD nite.

Intimidate is a big deal because the special attacks that will come at a Dragonite (Ice) still rape it barring Light Screen + Roost and it can't switch into Physical Fighting attacks as freely as a Mence with Recovery.
So as a Dragon/Flying switch-in to Fighting types, a bulky Mence is actually far superior to Dragonite.
Many sweepers, half as powerful, go to bed and dream of 95/80/80 bulk plus Intimidate and instant recovery so don't knock it.
 
intimidate only work for switching into atacks, the enemy can just switch and your little bonus is gone, bulky nite is 9000% superior to bulky mence, nite being outclassed in the offensive is one thing but people trying to make mence bulky is just fucking retarded. nite also dont need light screen to survive ice beams, with enough evs he can take ice beams from swampert, bliss and cress all day, setup DD (bulky DD, does way better then mence) and roost. mence should always and only be used on the offensive, any other thing nite does better.
 
There's Dragonite advantage. Being able to support AND sweep with one set (ok, sweeping with only Dragon Claw is hard with so many steels out there... but steels not carrying Explosion or Ice Punch has some difficult on taking Nite off).
Normally pokes leans towards sweeping or supporting. Nite can do both without losing any effectiveness (and probably being even more difficult to bring down).

Even so, that's a rather marginal niche which is why it isn't used that much.
Most teams will opt for a really reliable Cleric and a reliable sweeper rather than a jack of all trades and master of none.

Do you want to switch into Starmie Ice Beams with Bronzong and set up screens or shuffle about trying to get Nite in?
Do you want to outright KO Skarmory with Salamence's Fire Blast or worry about eliminating it first to open a Nite sweep?

The only reason to argue about this is if you feel Dragonite is "good enough".
I think it needs a special something to become a real staple and it'll be interesting if Gen V gives it that thing.
 
The way I see it for the starters.

Celebi head looking one: Grass/Flying
Middle Turtwig looking one: Fire/Ground
Piplup looking one: Water/Poison could be a frog
 
I like the idea of new weather effects as well. Smog was one of the first given, and I also proposed the idea of a Night effect a long while back (If it was suggested before then, then it was a really long time ago).

About lesser Drizzle/Drought abilities, I believe it was tested to be broken even on a pokemon fit for OU (They de-leveled Groudon and Kyogre to OU level for the test). This was also proven to be so if the ability only lasted for 5 turns. Why exactly, I don't know, but that's what I heard.

Also, Dragonite has his niches over Salamence. Not only is he bulkier with a very good Attack stat, he learns a far better movepool and one of the most powerful priority moves, Extremespeed. Dragonite in today's metagame fills a role that's akin to "Jack of all trades, master of none". What this does mean is that he is one of the most versatile semi-legendarys created, and can definitely fit in a good number of teams.

I still think Acid Rain>Smog simply for the fact that it can break down steels and rocks and smog can't.
 
I've run it, when I seemed to be coming across a lot of Porygon2 which of course check Mence by tracing Intimidate. The real problem with it was the lack of power on the special side though - Nite's Fire Blast can't do what Mence's can, and Fire Punch leaves you walled by Skarm.

In any case, to all those complaining about Nite being outclassed by Mence - Dragonite is still OU. For every three Salamence there is one Dragonite. Not too shabby really.

+1 Fire Punch easily (64.1%-76%) 2HKOs Skarmory, so I don't know how you think Fire Punch leaves you walled. Honestly I find the Anti-Lead Dragonite set the most effective out of either pokemon's sets (usually nets me at least two kills per game) but most of the time I feel I'm better off with Flygon or Latias.
 
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