Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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Sorry if this is the wrong place but please i need help! I just went to southern island for fun and i ran into a shiny latias. But i have no pokeballs. If I lose/run/beat it. Will it be shiny if i return to it?
(This is Ruby btw)

I had left my game on all night. This is my first shiny in third gen. and I wasnt even SR, this is like my 10 battle.
 
If you want hard counters to Mence, Cresselia with Ice Beam hard-counters all the standard sets; Porygon2 or Gardevoir with Sitrus Berry are also almost hard counters (they can withstand any two moves from standard Mences except Fire Blast and Draco Meteor in that order, and can OHKO back). On the other hand, the issue with counters that hard is that they generally don't do anything else... (At least this isn't as bad with the situation with Garchomp, which needed ridiculous things like Choice Scarf Cresselia or Cloyster to counter...)
 
2)When will the event Raikou/Entei/Celebi be released and in which versions?

Japanese DPPtHGSS players who pre-order a ticket to Phantom Champion Z will be able to download one of the legendary beasts at selected Pokémon Centers from June the 18th to August the 31st, one per ticket. Celebi will be available to the same versions, I believe, for download at the movie theater (starting from July the 10th, which is the release date).

Should SpecsStar use Surf or Hydro Pump?

It's a matter of preference: accuracy vs. power. Surf can miss the KO on Scarf Tyranitar on the switch-in, but Hydro Pump can just plain miss. Hydro Pump usually OHKOes 248 HP Scizor after Stealth Rock as well. Surf is very powerful though. http://www.smogon.com/calc/
 
Sorry if this is the wrong place but please i need help! I just went to southern island for fun and i ran into a shiny latias. But i have no pokeballs. If I lose/run/beat it. Will it be shiny if i return to it?
(This is Ruby btw)

I had left my game on all night. This is my first shiny in third gen. and I wasnt even SR, this is like my 10 battle.

Sorry mate but...it won't be shiny when you rebattle it :(
 
Must physical MixApe use U-turn, or it can be dropped for both Mach Punch and Stone Edge?


Mach Punch/Stone Edge is a viable combo with nice coverage, but U-Turn is strongly recommended. It lets your ape get a hit and run off dealing damage and switching out to something that can deal with whatever your ape can't. It's also a nice move for a predicted switch-in. You get to deal some damage to whatever it is and then bring in a specific counter.

Feel free, however, to run any set you like. Experiment and see what works for you ^^.
 
What's a good moveset, and EV spread in UU or NU for Dusclops, assuming that Dusclops is Impish, and 31 / * / 31 / * / 31 / * , and has acces to Counter and Seismic Toss as tutor moves?
 
I miss Latias and Garchomp, and I'm a tad concerned about Salamence.

Are there any servers that use the Battle Tower restrictions of the games to determine their OU tier? I couldn't care less about balance issues and I'm perfectly fine with stairing down Latios and Garchomp, but I need a metagame that matches the pokemon games self-defined standard tier - that is, the pokemon that are legal for the battle tower. Unfortunately, I need to both face and use those dragons to decide on my future team. My in game team will most likely have on or more of the following: Garchomp, Latios, Latias, and Salamence; and as a result, I'm looking for a server that uses the more traditional, less "balanced" Standard tier list.
 
What's a good moveset, and EV spread in UU or NU for Dusclops, assuming that Dusclops is Impish, and 31 / * / 31 / * / 31 / * , and has acces to Counter and Seismic Toss as tutor moves?

With those IVs and duclops's awesome defences, you have a wicked tank.

EV spread I reccomend is 252 HP / 128 Def / 128 Sp. Def for a general all-purpose 'switches into anything' beast.

Seeing as how you're impish though, I'm gonna amend that to: 252 HP / 6 Atk / 252 Def

Have you got access to pain split? That really makes Dusclops shine, since he takes hits like a champ and then redistributes damage. If you haven't bred it onto him then consider trying again to breed for it, because it's worth it. If you're determined to run without, however:

Will-o-Wisp (a necessity on this defensive monster, slashes their attack + adds DoT)

Seismic Toss isn't a bad option on a Dusclops, especially without pain split. It's a reliable 100 damage which is often more than the opponent can deal to you.

Confuse Ray is gay as all hell and the 50% safety net it grants can really boost this guy's longevity.

Shadow Sneak is an awesome STAB priority move. Won't deal a ton of damage, but then if you need a heavy hitter, this is the wrong guy for you.

Dusclops also has access to elemental punches, but if you run them consider splashing EVs into Atk for extra damage.

At the end of the day, however, without pain split Dusclops lacks any kind of a recovery move and is crippled in his role as an annoying defensive wall because of it.

Hope this helped.
 
Also, I went to the portrait of an Uber page, and disagree with some of the assumptions it makes. Where can I argue that the criteria they use is invalid?

I do not think their arguement applies when there are multiple pokemon with those defining characteristics in a tier, and I also think that by eliminating all the pokemon with those characteristics from a tier you will end up creating more pokemon with those characteristics that would have been originally walled or countered. In other words, I think this application somewhat undermines Standard tier, and wish to express my disagreement before this standard is used to justify a possible Salamence ban (which I think would push something else into uber territory, such as Scizor, which is already the number one most used pokemon in spite of being countered by Salamence).

http://www.smogon.com/forums/showthread.php?t=43566
 
Also, I went to the portrait of an Uber page, and disagree with some of the assumptions it makes. Where can I argue that the criteria they use is invalid?

I do not think their arguement applies when there are multiple pokemon with those defining characteristics in a tier, and I also think that by eliminating all the pokemon with those characteristics from a tier you will end up creating more pokemon with those characteristics that would have been originally walled or countered. In other words, I think this application somewhat undermines Standard tier, and wish to express my disagreement before this standard is used to justify a possible Salamence ban (which I think would push something else into uber territory, such as Scizor, which is already the number one most used pokemon in spite of being countered by Salamence).

http://www.smogon.com/forums/showthread.php?t=43566
If you can make a good enough OP, you may PM it to a Stark Mountain mod and ask for permission to post it.

However, Scizor is nowhere close to uber, having problems with Rotom-A, Gyarados, Heatran, and other Pokmon.

The closest example I can make is the UU metagame. They have banned enough Pokemon into the BL tier so that nothing is really standing out as "broken" (the closest thing is Milotic), which is what we're trying to emulate with the OU metagame.
 
Scizor is mainly used because it revenge kills / checks Latias and Salamence (somewhat Tyranitar) to an extent, not the other way around. Sure, Latias could beat it, and bulky Salamence can risk losing to a number of other Pokémon to beat it (though I do like the set), but they are Pokémon the two Dragon-types have problems with, not the other way around. I expect Scizor usage to drop a bit once they're gone, though it'll still have applications. It is beaten easily by / has problems with the Pokémon supermarth64 mentioned, among others, such as Magnezone when locked into BP (Salamence/Magnezone is an extremely popular offensive combination), Zapdos, and Jirachi (as long as the latter two don't keep coming in on U-turn and Stealth Rock). A Pokémon that is so easily dealt with is not likely to become broken any time soon.

I miss Latias and Garchomp, and I'm a tad concerned about Salamence.

Are there any servers that use the Battle Tower restrictions of the games to determine their OU tier? I couldn't care less about balance issues and I'm perfectly fine with stairing down Latios and Garchomp, but I need a metagame that matches the pokemon games self-defined standard tier - that is, the pokemon that are legal for the battle tower. Unfortunately, I need to both face and use those dragons to decide on my future team. My in game team will most likely have on or more of the following: Garchomp, Latios, Latias, and Salamence; and as a result, I'm looking for a server that uses the more traditional, less "balanced" Standard tier list.

There is none, sorry. You could WiFi battle people with Battle Tower rules and just keep two Shedinja with Sticky Barb at the back of your party.
 
If you can make a good enough OP, you may PM it to a Stark Mountain mod and ask for permission to post it.

However, Scizor is nowhere close to uber, having problems with Rotom-A, Gyarados, Heatran, and other Pokmon.

The closest example I can make is the UU metagame. They have banned enough Pokemon into the BL tier so that nothing is really standing out as "broken" (the closest thing is Milotic), which is what we're trying to emulate with the OU metagame.

I really hope not. If they did to OU what they did to UU, I couldn't use Smogon's shoddy server anymore. Though if they were banned to some tier that's still standard other than OU, that would be fine. 11 bannings is not comprehensible to me, because it means that there are 11 different pokemon that are all too powerful to be allowed. Which means that there is balance, because the top 11 pokemon are all checked by eachother in some way or another.

Incidently, I could really use a server that follows the default rules from the games when it comes to standard. That is, 6 pokemon, no pokemon explicitly forbidden by the game, no soul dew, no repeated items, the standard in game rules. Which server can I use such a ruleset?
 
Scizor is mainly used because it revenge kills / checks Latias and Salamence (somewhat Tyranitar) to an extent, not the other way around. Sure, Latias could beat it, and bulky Salamence can risk losing to a number of other Pokémon to beat it (though I do like the set), but they are Pokémon the two Dragon-types have problems with, not the other way around. I expect Scizor usage to drop a bit once they're gone, though it'll still have applications. It is beaten easily by / has problems with the Pokémon supermarth64 mentioned, among others, such as Magnezone when locked into BP (Salamence/Magnezone is an extremely popular offensive combination), Zapdos, and Jirachi (as long as the latter two don't keep coming in on U-turn and Stealth Rock). A Pokémon that is so easily dealt with is not likely to become broken any time soon.



There is none, sorry. You could WiFi battle people with Battle Tower rules and just keep two Shedinja with Sticky Barb at the back of your party.

That is really weird, and defeats the entire purpose for which I use shoddy. I don't want to play a game like pokemon, I want to play pokemon, but without having to make a set from scratch every time I have an idea. How do I play-test a standard Latios if there are no servers that let me use Latios in standard?

See, I'm about to catch a Latios in Soul Silver, and I want to use it in the battle frontier, but I would really like to test a shoddy one against the common threats you see in the battle tower before I use TMs, ev's, and natures I regret. I can't do that in Uber, I need an OU playtest if I'm using it against OUs.

That wasn't a rhetorical question by the way; I am curious as to the best way to test a Latios in the OU setting it will be used in. An OU setting with garchomp and possibly Wobbuffet, but no Mewtwo or Kyogre.
 
actually i was breeding shroomishs and the one in the daycare had effect spore and i noticed the chance of the baby getting poison heal was far less than the baby getting effect spore so I swapped the shroomish in the daycare for a shroomish with poison heal and i got more babies with poison heal than effect spore, that's just something i noticed, maybe it was a coincidence though
I doubt it. Considering how stats are inherited, I'd sooner believe that the offspring's personality values are in some way affected by the parents.

But as you said before, there's insufficient data to suggest that. I could actually test that myself using Alakazam. I was breeding it to get some synchronizers for catching pokemon with desirable natures, and wound up with 2 Synchronize Abras, and 2 Inner Focus Abras.

If I conduct such a test, I'll post the results. But that's a pretty big if.

Twice now while chaining magnemite at Fuego Ironworks something odd has happened. At a little above 30, I would enter a wiggle patch and enter it and encounter a magnemite, but when I exited the battle, the chain count had reset.

Why is that happening?
I've seen it stated that sometimes a chain will stop for seemingly no reason at all; you might want to refresh the pokeradar more frequently at higher chain numbers. Also, try to avoid wiggling bushes near the edge of the patch cluster; they're always bad news. It seemed to me that entering a wiggling patch at the edge of a cluster, where very little % of the screen had patches on it, resulted in more frequently broken chains. My current hypothesis is the game picks four tiles to wiggle, whether or not they actually have grass, and if those four tiles all lack grass then you're SOL and JWF (That's Sh** Outta Luck and Jolly Well F***ed).

Above a chain of 30, though, you might want to start considering just spamming the pokeradar and only entering shiny patches. The likelyhood of a shiny maxes at a chain of 40, and after a while, the added benefit is outweighed by the risk of a broken chain.

Are there any good routes/straight-aways for egg hatching in HG/SS? The only one that I can think of that I've been using so far is Cycling Road...

Can I trigger the Arceus event multiple times in one game with different event Arceus, or can I only trigger it once per game?
Not sure, I only read the first part of this.

Concerning routes/straightways, have you considered the Viridian City Gym? There are spinners in there. Conceivably, you could tape down one of the buttons on the control pad and just have your character run into the same spinner over and over. Then you could leave the game to its own devices while you do something else!
 
I doubt it. Considering how stats are inherited, I'd sooner believe that the offspring's personality values are in some way affected by the parents.

But as you said before, there's insufficient data to suggest that. I could actually test that myself using Alakazam. I was breeding it to get some synchronizers for catching pokemon with desirable natures, and wound up with 2 Synchronize Abras, and 2 Inner Focus Abras.

I'm pretty sure that the PID is independent of the parents; you can trivially test this by RNGing for it. The PID that comes up from a given RNG seed is the same no matter which parents you used (so long as you don't use an Everstone, or international parents). There's still a possibility that there's some item that makes a parent more likely to pass down its ability, though.
 
hey is there a revised item clause as of 5/26/10? I heard somewhere it changed to not allow multiple items per team, with the exception of leftovers. is this true and if so what are some other new rules?
 
It hasn't been revised. Regarding the ability thing, it's possible the mechanic hasn't been discovered yet. Possible. It might be worth testing, but it's also possible it could be with an item (such as the Everstone), and so on...
 
Thanks the tip, Ford. That'll help for future egg hatchings, especially the ones that require large amounts of steps.

And thanks, Skymin_Flower, for answering a page back.
 
So I got a Milotic over the GTS and look at it, its hacked to get some I'm going to make a baby and either release or recycle it....Its Cynthia's Milotic so I wondered what Its IVs were (I assumed all 31 because of the how hard the elite four is using 'regular' Pokemon). They turned out to all be 30, so has it been confirmed of what IVs Trainers/Leaders/Elite Four Pokemon's IVs are? Cause I'm now assuming Leaders/Elite Four are all 30.
 
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