nowadays entry hazard is one of the most important thing in the metagame
several leads after leads is selected to bring the sucess of bringing the so called entry hazard and/or preventing the opponent to get the advantage
As all of us know, the advent of DP metagame has give us the most used move in the metagame Stealth rock which unlike spike only need 1 turn of set up to function maximally and arguably the best entry hazard as of now
now i want all opinion on how stealth rock affect the metagame whether its a positive and negative opinion f.e:
i think stealth rock not only overcentralize the metagame it greatly speeds up the metagame because of the 1 turn set up that it need
the downside is sometime it's causing an overeliance on using stealth rock
this somehow making the game quite boring sometime seeing roughly 60% of every team we face having Stealth,Rapid Spi,Blocker,etc
thx in advance
several leads after leads is selected to bring the sucess of bringing the so called entry hazard and/or preventing the opponent to get the advantage
As all of us know, the advent of DP metagame has give us the most used move in the metagame Stealth rock which unlike spike only need 1 turn of set up to function maximally and arguably the best entry hazard as of now
now i want all opinion on how stealth rock affect the metagame whether its a positive and negative opinion f.e:
i think stealth rock not only overcentralize the metagame it greatly speeds up the metagame because of the 1 turn set up that it need
the downside is sometime it's causing an overeliance on using stealth rock
this somehow making the game quite boring sometime seeing roughly 60% of every team we face having Stealth,Rapid Spi,Blocker,etc
thx in advance