Hey Smogon! I’ve come to the RMT forum this time for my Ground Gym team in regards to my Pokemon Forum’s Gym Challenge (which if you’re interested in, you should check out my sig for the link). The rules are basically choose a type, and make sure EVERY Pokemon on your team has that type in it, NO WILDCARDS. People who suggest wildcards are wasting energy, that could have gone to other things... like...reading the intro paragraph >.>
Mamoswine
Item: Focus Sash
Trait: Snow Cloak
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
~ Earthquake
~ Ice Shard
~ Endeavour
~ Stealth Rock
This ain’t no stall team, so an offensive lead was the aim here. Mamo is the only real offensive ground typed lead but I guess he does his job. Getting Rocks up is 50/50 though, but I really need this fella to revenge some common Dragons and all the other blah that comes with Mamo that I just love. It’s just annoying getting them up later versus Jirachi, Azelf, Aero and such.
Flygon
Item: Choice Scarf
Trait: Sand Veil
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
~ Outrage
~ Earthquake
~ Thunderpunch
~ U-turn
Flygon has served a pretty reliable Choice Scarf user. Thunderpunch works to revenge Gyarados which is the only reason it has the move, but then again what else do you seriously put in that slot, let alone ever use? Outrage and Earthquake are just boring old dual STAB, yada yada. U-turn is really cool for scouting, but only really a solid choice if I’m avoiding something that not only kills Flygon but also, doesn’t slaughter the rest of the team, and late game with a Ground Gym that’s kinda common :/
Torterra
Item: Leftovers
Trait: Overgrow
Nature: Jolly
EVs: 252 HP / 4 Atk / 252 Spe
~ Wood Hammer
~ Earthquake
~ Stone Edge
~ Rock Polish
Torterra is like one of those “in theory you’ll rape shit” but yeah in reality it’s alright, not much else I guess. The selling point was resistance to Water considering it’s part Grass, so really it’s only a neutrality but shit it’s better than nothing. What’s really cool is when I bring this out later game and sweep shit when they switch, even then with this weird bulky spread yet fast (after Rock Polish) that’s easy anyway and then he’ll go on a rampage picking up the scraps. The general bulk works nicely with his handy resistances as often he’s hit and run before setting up and sweeping, so this spread goes a long way for the 2 roles he fills.
Camerupt
Item: Leftovers
Trait: Solid Rock
Nature: Modest
EVs: 252 HP / 4 Def / 252 SpA
~ Lava Plume
~ Earthquake
~ Hidden Power Ice
~ Substitute
Camerupt is mainly just the Scizor cremator, it can’t do jack to him, but he’ll screw the living hell outta Scizor, then again so can most of counters :P Regardless my amazing spread substitutes as they switch and then hits stuff kinda hard, how nice... So funny when people laugh at it and switch to their SUPER LEET COUNTER and then get shitcanned behind a sub. Great stuff. This thing gets general Steels, Dragons, Grass types and other general blah especially behind a sub, but in general not the most amazing thing ever, I just needed a specially bulky Ice resister.
Gliscor
Item: Leftovers
Trait: Sand Veil
Nature: Jolly
EVs: 252 HP / 4 Def / 252 Spe
~ Earthquake
~ Ice Fang
~ Taunt
~ Roost
Gliscor is cool. Nuff said, if you’re not a mod then you know what this does and you can skip to Swampy cause every Gliscor does this.
You are a mod, and are therefore reading my “anti-lock-even-though-it’s-obvious-what-this-does” paragraph. Gliscor basically owns up stall with the Taunt + Roost combo. Also it’s a general hit taker, with some nice resistances and a Ground immunity is always welcomed. He kinda misses Sand Veil working reliably, now I only get versus the Rock Gym which I challenge a lot for moral support ownage.
Swampert
Item: Leftovers
Trait: Torrent
Nature: Impish
EVs: 240 HP / 52 Atk / 216 Def
~ Earthquake
~ Avalanche
~ Rest
~ Sleep Talk
This set should be the standard, seriously it’s soooo good it’s uncanny. Swampert without reliable recovery, even without RestTalk is one of the best Physical Walls in the game, so going half way with RestTalk is sick. Swampy covers much that the team can’t handle alone, just the steroid Physical Sweepers and is able to come in and do that again with his recovery method. My most reliable Water counter, unlike Torterra who takes water neutral but then the impending and inevitable Ice Beam 4x super effective. The coverage of Earthquake and Avalanche is pretty flawless too, I think it only misses out on Shedinja from memory, not bad stuff.
Okay so that’s the team. The only troubles I’m having is generally hit taking. Individually, certain Pokemon fair quite nicely like Swampert and Gliscor for example, but then things like my Torterra may take a Surf but are then swamped by an Ice Beam. I’ve tried many combinations but I can’t seem to get a good one down, so any help is really appreciated ^_^ Thanks in advanced to all you raters.
_____________________________________________________________________

Mamoswine
Item: Focus Sash
Trait: Snow Cloak
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
~ Earthquake
~ Ice Shard
~ Endeavour
~ Stealth Rock
This ain’t no stall team, so an offensive lead was the aim here. Mamo is the only real offensive ground typed lead but I guess he does his job. Getting Rocks up is 50/50 though, but I really need this fella to revenge some common Dragons and all the other blah that comes with Mamo that I just love. It’s just annoying getting them up later versus Jirachi, Azelf, Aero and such.
_____________________________________________________________________

Flygon
Item: Choice Scarf
Trait: Sand Veil
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
~ Outrage
~ Earthquake
~ Thunderpunch
~ U-turn
Flygon has served a pretty reliable Choice Scarf user. Thunderpunch works to revenge Gyarados which is the only reason it has the move, but then again what else do you seriously put in that slot, let alone ever use? Outrage and Earthquake are just boring old dual STAB, yada yada. U-turn is really cool for scouting, but only really a solid choice if I’m avoiding something that not only kills Flygon but also, doesn’t slaughter the rest of the team, and late game with a Ground Gym that’s kinda common :/
_____________________________________________________________________

Torterra
Item: Leftovers
Trait: Overgrow
Nature: Jolly
EVs: 252 HP / 4 Atk / 252 Spe
~ Wood Hammer
~ Earthquake
~ Stone Edge
~ Rock Polish
Torterra is like one of those “in theory you’ll rape shit” but yeah in reality it’s alright, not much else I guess. The selling point was resistance to Water considering it’s part Grass, so really it’s only a neutrality but shit it’s better than nothing. What’s really cool is when I bring this out later game and sweep shit when they switch, even then with this weird bulky spread yet fast (after Rock Polish) that’s easy anyway and then he’ll go on a rampage picking up the scraps. The general bulk works nicely with his handy resistances as often he’s hit and run before setting up and sweeping, so this spread goes a long way for the 2 roles he fills.
_____________________________________________________________________

Camerupt
Item: Leftovers
Trait: Solid Rock
Nature: Modest
EVs: 252 HP / 4 Def / 252 SpA
~ Lava Plume
~ Earthquake
~ Hidden Power Ice
~ Substitute
Camerupt is mainly just the Scizor cremator, it can’t do jack to him, but he’ll screw the living hell outta Scizor, then again so can most of counters :P Regardless my amazing spread substitutes as they switch and then hits stuff kinda hard, how nice... So funny when people laugh at it and switch to their SUPER LEET COUNTER and then get shitcanned behind a sub. Great stuff. This thing gets general Steels, Dragons, Grass types and other general blah especially behind a sub, but in general not the most amazing thing ever, I just needed a specially bulky Ice resister.
_____________________________________________________________________

Gliscor
Item: Leftovers
Trait: Sand Veil
Nature: Jolly
EVs: 252 HP / 4 Def / 252 Spe
~ Earthquake
~ Ice Fang
~ Taunt
~ Roost
Gliscor is cool. Nuff said, if you’re not a mod then you know what this does and you can skip to Swampy cause every Gliscor does this.
You are a mod, and are therefore reading my “anti-lock-even-though-it’s-obvious-what-this-does” paragraph. Gliscor basically owns up stall with the Taunt + Roost combo. Also it’s a general hit taker, with some nice resistances and a Ground immunity is always welcomed. He kinda misses Sand Veil working reliably, now I only get versus the Rock Gym which I challenge a lot for moral support ownage.
_____________________________________________________________________

Swampert
Item: Leftovers
Trait: Torrent
Nature: Impish
EVs: 240 HP / 52 Atk / 216 Def
~ Earthquake
~ Avalanche
~ Rest
~ Sleep Talk
This set should be the standard, seriously it’s soooo good it’s uncanny. Swampert without reliable recovery, even without RestTalk is one of the best Physical Walls in the game, so going half way with RestTalk is sick. Swampy covers much that the team can’t handle alone, just the steroid Physical Sweepers and is able to come in and do that again with his recovery method. My most reliable Water counter, unlike Torterra who takes water neutral but then the impending and inevitable Ice Beam 4x super effective. The coverage of Earthquake and Avalanche is pretty flawless too, I think it only misses out on Shedinja from memory, not bad stuff.
_____________________________________________________________________
Okay so that’s the team. The only troubles I’m having is generally hit taking. Individually, certain Pokemon fair quite nicely like Swampert and Gliscor for example, but then things like my Torterra may take a Surf but are then swamped by an Ice Beam. I’ve tried many combinations but I can’t seem to get a good one down, so any help is really appreciated ^_^ Thanks in advanced to all you raters.