Next on the list of hate is Psychic. This is isn't the best secondary typing choice at all. It's awful. All it really has going for it is a resistance to Fighting, which Togekiss isn't even weak to. Psychic hits Fighting-types super effectively? That's not even necessary because Togekiss already hits Infernape, Machamp, Breloom, etc, super effectively with STAB Air Slash. Psychic lures Ghost attacks? Of course it does, but who uses them? Rotom-A and Gengar. We've been through this already countless times in the previous thread, but I will say it again. Fighting/Psychic CAP 11 ends up luring in Togekiss's worst nightmare, Rotom-A. That's smart. Best of all, though, Fighting/Psychic doesn't help us with anything against Rotom-A and Zapdos. I'm not getting it.
I'm sorry Fuzz, but with all due respect, I have to disagree with you on the Psychic subtype. For starters, you cannot argue that resisting Fighting for Togekiss isn't useful at all. If that were the case, then Dark / Fighting resisting Dark is a useless argument, as Togekiss doesn't resist Dark. Fighting / Rock resisting Normal or Fire is also null and void. In reality, this simply is not the case. In short,
perks are perks. To be honest, I feel that the more "super effective on one, neutral on the other" pairings this duo has, the less likely it is to succeed as a core. The best example is CeleTran, or RegiBro in UU. SkarmBliss is an exception, however, this is because of their superior
stats, which have not been made for CAP11 due to poll jumping, making that argument null and void. Fighting / Psychic is limited to
Ice, Electric, and Flying. That's it. The other types that hit this pairing are either neutral / neutral or resistant (immune) / neutral. The other prevalent types in this thread, save for Electric, have more than this. For example, Dark has
Ice, Electric, Flying, and Fighting. Rock has
Ice, Electric, Water, Fighting, and Steel. Resisting Fighting and only having three of these synergy-based pairings seems like a viable choice as a subtype. I'm not seeing defensively why this can't be considered a good type.
STAB Psychic, or at least in my argument, was more or less for neutral coverage on Togekiss' counters. The same kind of coverage you would receive with Dark on Zapdos and such. The only offensive difference between Psychic and Dark is that Rotom is handled better. I'm not saying that Psychic is superior to Dark offensively by any stretch of the imagination, but defensively, Psychic is arguably better. Same with Rock, or any other type in the thread. As of right now,
the sub-type's neutrality or effectiveness on counters seems to be what is most important. Is that not why a sub-type is predominantly chosen? To give it more cushion against possible counters resistance-wise and help with STAB? In fact, the concept greatly revolves around this, does it not? While it seems that many are gunning for an offensive duo, the resistance factors of the duos that inspired this entire process have been forgotten.
We cannot simply dismiss defensive qualities at the sake of offensive properties. We will need a mix of both, just like every current duo has. It's nothing new, really.
I find it quite ironic how the Rotom-A weakness is somehow escaping the "this duo will have a weakness" rule. As much as Rotom will hurt a Fighting / Psychic 'Kiss pairing,
so will other Pokemon with other type pairings. For example, Infernape (who you actually listed as being "tolerable"). Togekiss can't switch into Infernape. CAP11 can't switch into Infernape if it's Fighting / Dark or Fighting / Rock or Fighting / Steel (especially). You cannot really say that Togekiss doesn't mind Close Combat by Infernape, which could potentially OHKO it if SR is in play and it has taken ~8% of damage (Sandstorm would give it a chance to be KO'd). The same goes with Machamp. Machamp comes into CAP11's STAB Dark attack or Pursuit, or a Rock attack. Will you switch in Togekiss? No?
Then the duo has been countered. Rotom-A and (to an extent) Gengar are Fighting / Psychic's bane. Fighting types like Infernape are the bane of Fighting / Dark. There will always be a bane here, sorry, and I just don't see why Rotom-A can't be it when plenty of other Pokemon can give Togekiss and CAP11 the same trouble.
To be honest, your description of a Fighting / Psychic type as "narrow minded" is mistaken. If anything, it has just as many perks as the other types being discussed here. Unless there is concrete evidence to support that a Fighting / Psychic type will cripple Togekiss because of its typing alone, why shouldn't it be considered?
@ HD: I expect that a Stone Edge will be more often than not the move of choice against Togekiss by Tyranitar. That's already a fairly safe switch-in point, in which TTar is forced out or OHKO'd by a STAB Fighting move. I see no reason to fear Dark attacks any more than Normal attacks on any CAP that is neutral to it. Should we say that Fighting / Psychic will give Snorlax a chance to hit hard with its STAB Return, thus making it have the superior match-up against CAP11?