In just about every competitive game that requires thinking over reflexes, and that allows a variety of play styles, four dominant types of play can be seen.
Aggro
When the goal is to win as fast as possible through sheer force, usually with little meddling with the opponent.
Stall
When the goal is to outlast the opponent, preventing them from making any game winning progress.
Control
When the goal is to reduce the opponent's capabilities as much as possible, then win easily.
Toolbox
When your win strategy lacks complexity, but you have the tools to dismantle the opponents complex strategy.
Aggro can be seen easily in Pokemon today. With the current metagame, everything is a OHKO, 2HKO, or 3HKO, and speed matters. With my little understanding, it seems that Stall was much better in the Advance generation, but it can still be seen with Sandstorm and Hail teams. Toolbox is usually a hedge case in any game, so I'd like to focus on Control and its role in Pokemon.
I've some questions that I don't think are fit for the simple questions thread, and that I can hope can spur discussion.
What is Control's place in Pokemon?
We've seen numerous mathematical analysis on how good a Pokemon can be at Aggro and Stall. Some very competitive moves are obvious Control, such as spiking and taunting, while some others control moves (such as Imprison, Disable) just aren't very good at all.
What is a Control Pokemon? Which Pokemon would dominantly fall into this category?
Is a revenge killer Control? It exists to stop a sweep, to prevent the opponents Aggro. Or is a revenge killer Toolbox? As they are usually tailor made to cover a team's weakness. Are lead pokemon dominantly Control? Whether they are lead or anti-lead, the general purpose is to hinder the opponent as soon as the match starts.
What would be a good Control team? Could such teams exists?
Or do control elements need to be mixed in with Aggro and Stall teams?
Aggro
When the goal is to win as fast as possible through sheer force, usually with little meddling with the opponent.
Stall
When the goal is to outlast the opponent, preventing them from making any game winning progress.
Control
When the goal is to reduce the opponent's capabilities as much as possible, then win easily.
Toolbox
When your win strategy lacks complexity, but you have the tools to dismantle the opponents complex strategy.
Aggro can be seen easily in Pokemon today. With the current metagame, everything is a OHKO, 2HKO, or 3HKO, and speed matters. With my little understanding, it seems that Stall was much better in the Advance generation, but it can still be seen with Sandstorm and Hail teams. Toolbox is usually a hedge case in any game, so I'd like to focus on Control and its role in Pokemon.
I've some questions that I don't think are fit for the simple questions thread, and that I can hope can spur discussion.
What is Control's place in Pokemon?
We've seen numerous mathematical analysis on how good a Pokemon can be at Aggro and Stall. Some very competitive moves are obvious Control, such as spiking and taunting, while some others control moves (such as Imprison, Disable) just aren't very good at all.
What is a Control Pokemon? Which Pokemon would dominantly fall into this category?
Is a revenge killer Control? It exists to stop a sweep, to prevent the opponents Aggro. Or is a revenge killer Toolbox? As they are usually tailor made to cover a team's weakness. Are lead pokemon dominantly Control? Whether they are lead or anti-lead, the general purpose is to hinder the opponent as soon as the match starts.
What would be a good Control team? Could such teams exists?
Or do control elements need to be mixed in with Aggro and Stall teams?