More on weather effects
Okay since no one has replied to my messages about my research on weather effects, I will post more.
First off: I have hatched my first shiny using weather effects as a way of advancing the RNG
Second, Stark Mountain Ash has an IRNG Frame advancement of 50-60 FPS. My research still only shows an inclination to 50. Which by the way, is faster than double taps.
Rain and Snow are two very different weather effects however. First off, there are 3 types of snow: Snowpoint snow (Falls from top of screen, fps unknown, due to pattern similarity to stark ash, probably 50), Acuity snow (Blown in from left of screen, fps unknown similar to the dirt clods in a sandstorm, putting it at about 60 FPS) and blizzard (Basically a white sandstorm)
Rain is interesting however, as it seems to have a fluctuating rate from about 100 FPS to 120 FPS. It seems to me that the Frame rate is based on the number of squares covered by trees in the area (Research for this was conducted outside of Pastoria.)
Now, as for what this means:
If rain and such in HGSS still run on the IRNG (Snow near Red, rain near Azela town), then the process of hatching shiny eggs in HGSS with proper nature and ability would be similar to emerald (Amount of time in the weather to a very specific time.)
Okay since no one has replied to my messages about my research on weather effects, I will post more.
First off: I have hatched my first shiny using weather effects as a way of advancing the RNG
Second, Stark Mountain Ash has an IRNG Frame advancement of 50-60 FPS. My research still only shows an inclination to 50. Which by the way, is faster than double taps.
Rain and Snow are two very different weather effects however. First off, there are 3 types of snow: Snowpoint snow (Falls from top of screen, fps unknown, due to pattern similarity to stark ash, probably 50), Acuity snow (Blown in from left of screen, fps unknown similar to the dirt clods in a sandstorm, putting it at about 60 FPS) and blizzard (Basically a white sandstorm)
Rain is interesting however, as it seems to have a fluctuating rate from about 100 FPS to 120 FPS. It seems to me that the Frame rate is based on the number of squares covered by trees in the area (Research for this was conducted outside of Pastoria.)
Now, as for what this means:
If rain and such in HGSS still run on the IRNG (Snow near Red, rain near Azela town), then the process of hatching shiny eggs in HGSS with proper nature and ability would be similar to emerald (Amount of time in the weather to a very specific time.)