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Jellicent

Other than a diverse movepool and some nifty resistances, I don't see why I'd use this... it has both the weaknesses of a specially-biased spin blocker and a bulky water.
 
Other than a diverse movepool and some nifty resistances, I don't see why I'd use this... it has both the weaknesses of a specially-biased spin blocker and a bulky water.
Because unlike specially-based spin blockers, it has a reliable recovery, and unlike bulky waters, it can spread Burn more reliably through Will'o'Wisp.
 
I tried the Jellyfish, and while its certainly not bad at all, it has a major issue in that it doesn't take physical hits well enough even with a 252/252 Spread and a +Def Nature without the burn. Also, its very prone to getting trapped by Shandera from my Gary Oak experiences. It'll stay high OU until Shadow Tag is legit, but I think after that, it'll be relegated to a niche role like Tentacruel, in stopping Infernape and Spinblocking. That being said, with Rotom-Appliances gone, its really one of the only viable Spin Blockers for Stall now.
 
Other than a diverse movepool and some nifty resistances, I don't see why I'd use this... it has both the weaknesses of a specially-biased spin blocker and a bulky water.

Well, it's a pretty good Starmie counter, which is a great achievement considering how much spinblockers struggled with it in Gen IV. Remember, there aren't too many options for a solid spinblocker now that Rotom-A is gone.

Spiritomb -- Very good. I expect to see a lot of these in Gen V for teams that want a separate bulky water and spinblocker. Also, it counters Rohpushin that don't use Stone Edge.
Desukan -- Good, but it lacks reliable recovery
Shanderra -- " "
Goruugu -- EW. Starmie walks all over this thing.
Dusknoir -- Sucks
Misdreavous -- Too Frail
Gengar -- " "
Rotom -- Eh, I see it getting some attention, but it's pretty frail.
 
Deffinetly taking Rotoms throne this gen lol.I mean seriusly this thing is EVERYWHERE.And is the proud member of 5th gen's "Skarmbliss" as well.Its seriusly much much scarier then its stat make it out to be.Deffinetly staying on top of OU if you ask me..
 
I love this guy. From the unique typing to his good defenses & reliable recovery to his REALLY awesome gender differences, Burunkeru will be on my team for sure.
I'm liking the idea of Evil Eye as an option too if he has Toxic Spikes support. I don't know the mechanics of it yet, but apparently it does more damage if the target is poisoned, paralyzed, asleep, etc. I'm hoping it doubles the base power, which is possible considering attack effects in the past... in which case, you'd have basically a Ghost-type, special Earthquake.
Also with Cursed Body, this thing could really be a thorn in the opponent's side, forcing them to switch out and lose carefully-earned stat boosts.
In short, I can NOT wait for Black and White to come out here. XD
 
You know what I just realized about this guy? He either resists or is immune to almost every single priority attack there is in the game (aqua jet, quick attack, mach punch, vaccuum wave, bullet punch). The only one that he doesn't resist is shadow sneak (if I remembered them all). I didn't count sucker punch because it only hits first if you use an attacking move, so I don't really consider it to be a priority attack. More like setup fodder.
 
You know what I just realized about this guy? He either resists or is immune to almost every single priority attack there is in the game (aqua jet, quick attack, mach punch, vaccuum wave, bullet punch). The only one that he doesn't resist is shadow sneak (if I remembered them all). I didn't count sucker punch because it only hits first if you use an attacking move, so I don't really consider it to be a priority attack. More like setup fodder.
You would be surprised with how useful Sucker Punch is. Coming from LO Honchkrow, it's deadly.
 
I don't really know why this pokemon is that good. I have compiled a list of pros and cons for it as a wall.

PROS
Ghost, which means rapid spin blocking
Usable Special Attack (See Mamanbou)
Recover
Good enough Special Bulk with this typing (otherwise Celebii would wall as around efficeintly as it =/)
Resistances (I won't even bother to count)
Boiling Water
Cursed Body and Water Absorb

CONS
4 Weaknesses, 1 common, 3 not too common. But still afraid of pursuits.
...

That's all I can think of now.

To tell the truth, before I wrote this, I was thinking "Vaporeons so much better and Blissey too!" But after that I realised why you all praise this guy.

That was kinda weird for me.
 
Oh Vaporeon and Blissey still have their place, and they are much better in some ways, it just depends on what you're looking for.
 
Whenever I see this guy I automatically assume the opponent has a Nattorei as well and I'm almost always right.
I expect lots of pokemon running surprise HP Fire just to counter this duo.

People keep talking about that, but it's not like there aren't four other Pokemon they have to add to the defensive core.

Anyway, Burungeru's main attraction is spin blocking + Recover, imo. It has great bulk, obviously, and Taunt shuts down a lot of stuff. Taunt + Recover + Night Shade + Boiling Water is fantastic.
 
People keep talking about that, but it's not like there aren't four other Pokemon they have to add to the defensive core.

Anyway, Burungeru's main attraction is spin blocking + Recover, imo. It has great bulk, obviously, and Taunt shuts down a lot of stuff. Taunt + Recover + Night Shade + Boiling Water is fantastic.

The thing I wonder about, is Night Shade really worth using over Shadow Ball? It has a very usable special attack stat.
Although Night Shade+Boiling Water cannot be resisted by anything but that grass/normal pokemon, you also won't be hitting other ghosts or psychics super effectively.
And Boiling Water does cover many(Not all) of the pokemon that resist shadow ball.

The main reason other pokemon use seismic toss or night shade is mostly because they either don't have a usable attacking stat, or just don't receive STAB to exploit their usable attacking stat.. This guy, however, has 2 very good STABs with usable special attack so I personally don't believe it has to resort to night shade.
 
The thing I wonder about, is Night Shade really worth using over Shadow Ball? It has a very usable special attack stat.
Although Night Shade+Boiling Water cannot be resisted by anything but that grass/normal pokemon, you also won't be hitting other ghosts or psychics super effectively.
And Boiling Water does cover many(Not all) of the pokemon that resist shadow ball.

The main reason other pokemon use seismic toss or night shade is mostly because they either don't have a usable attacking stat, or just don't receive STAB to exploit their usable attacking stat.. This guy, however, has 2 very good STABs with usable special attack so I personally don't believe it has to resort to night shade.

Night Shade helps a lot though- stuff like Sazando, Empoleon, and Nattorei resists the combination of Shadow Ball + Boiling Water, but hitting them for 100 damage is pretty significant. While 85 special attack is certainly usable, Shadow Ball isn't going to do much to stuff like Shaymin, nor will Boiling Water do 100 HP against random Steel-types (76 - 90 damage to Scarf Jirachi, 69 - 82 to special Skarmory, 84 - 99 to lead Metagross, etc). I guess I'll have to test Shadow Ball instead, but Night Shade gets the job done.
 
After using Burungeru, I think it is the best spinblocker available. I've been playing stall, and it checks almost the entire specially-based attacking metagame, as well as a number of physical threats if you really need it to. Here's the set I've been using:

Burungeru @ Leftovers
Calm Nature
252HP/52DEF/204SPD
-Recover
-Boiling Water
-Taunt
-Will-O-Wisp

Burungeru can switch into any spinner (except Doryuuzu, but most of them don't spin), take the attack and recover off the damage. I've been able to take Thunderbolts from Starmie for about 40% and Paybacks from Forretress for about the same. Taunt stops setup as well as preventing the common Blissey switch in from statusing Burungeru. Boiling Water for STAB as well as potentially burning physical switch ins, and Will-O-Wisp for a more reliable burn move if you need to take a physical threat or want the residual damage on an opposing special tank.
 
Just noticed it doesn't get Curse, I was thinking of a Sub-Curse set. Remember Curse has a different effect on Ghosts. You know, more of a gambling set with Recover and Night Shade. Though I guess it could have been illegal. -_-!
 
Eh, you might want to run 44 Spe Evs on the Taunt set to outspeed no investment Vaporeon. Trust me, it works wonders when you can block her Toxic.

I've been also caught a little off-guard by offensive Burungeru. A little. It has the surprise factor of taking down Swampert and Breloom with Energy Ball and Ice Beam respectively, but Energy Ball only KOes after SR, which Leftovers negates and I Substitute up on Breloom first most of the time anyways. But a neat gimmick, if you can pull it off successfully, or run Calm Mind+Recover. 85 base Satk is on par with Suicune if I remember correctly, and we all know how powerful it is after a few boosts.
 
I'm still using this as an all out special wall, combined with physically defensive Forretres to set up rocks and spin. Even with only 6 Def evs, Burungeru can take hits rather well after burning, and just proceed to recover to switch into Forretress.
 
ive made a stall team (with 2 offensive powerhouse though that serve as a spinblocker and filler) and gosh even with those defensive stats he's so dang bulky.
Also if we say he isnt bulky almost every bulky water say hello.
Bulky water is mysteriously bulky even with lackluster stats anyway
which means water type IS broken even more than dragon (IMO)
 
Burungeru fits very well into stall teams I find, possibly taking over Tentacruel's occasional appearance if running something like this:

Code:
Blissey@Leftovers
Bold; 252 HP / 252 Def / 4 SpD

Wish
Toxic
Protect
Flamethrower

Skarmory@Leftovers
Impish; 252 HP / 240 Def / 16 Spe

Roost
Spikes
Whirlwind
Brave Bird

Burungeru@Leftovers
Calm; 252 HP / 52 Def / 204 SpD

Toxic
Recover
Night Shade
Boiling Water

Nattorei@Leftovers
Careful; 252 HP / 60 Def / 196 SpD

Gyro Ball
Leech Seed
Power Whip
Stealth Rock

Hippowdon@Leftovers
Impish; 252 HP / 252 Def / 6 Atk

Roar
Slack Off
Fire Fang
Earthquake

Forretress@Leftovers
Impish; 252 HP / 112 Atk / 144 Def

Payback
Rapid Spin
Volt Change
Toxic Spikes

I haven't tested it, but I think this could work as a sample team. Burungeru is present as a solid check to Blaziken/Infernape, Timid LO Starmie, Heatran, etc. It has the option of using Toxic to catch pokemon like Sazandora and Zapdos as they switch in and attempt to avoid Toxic Spikes, and provides some nice special bulk alongside Blissey and Nattorei.
 
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