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Volcarona

On the topic of hold items - I'm quite fond of Lum. Paralysis and Sleep just ruin this guy, for obvious reasons, and you never know when something random is going to have Twave or the like.

True, but after +1 Spe, very little will be able to outspeed and Twave it, unless they can survive a +1 STAB attack. Do you think Jirachi can survive a +1 Fire Dance and then Twave? Probably not. The only Twaver I can see surviving Uru's attack is Blissey. And there's probably more Twavers from Gen. V that might be able to do that.

Lum berry actually could be pretty useful, I think I'm gonna test Lum Berry first before I try LO. Great idea :D

And someone brought it up before, but using Bulb would be pretty cool too. Even though it doesn't provide an immunity, Uru can survive a lot of Water attacks, since most are special attacks, and it'll get an extra SpAtk boost, which is awesome, along with Fire Dance and Butterfly Dance!
 
I'm not sure what would be better in the last slot - HP Rock, or Pyschic. How much does Pyschic do on Dnite and Gyarados after +2 SpAtk?

If it doesn't OHKO them, I'm going with HP Rock and hoping that I don't see many Kerudio :/

LO timid Urgamoth psychic does 66.2% - 77.9% to standard RestTalk Gyarados, very small chance to OHKO after stealth rock. Note that this is pretty much the bulkiest version of Gyara, all others are easily OHKOed after SR.
252/252 Dragonite takes 49% - 57.8%, a 2HKO. Note that this version of Dragonite (DD+Heal Bell) usually only runs Dragon Claw as their attacking move which doesn't OHKO back, so Uru still wins. Almost all other versions are OHKOed after SR.
Salamence is always OHKOed with SR (with good chance of OHKOing even without it).

Out of those 3 pokes, only Rest-talk Gyarados can actually defeat Uru. Stealth rock is crucial though, but as i said in some post earlier, Uru needs lots of support, and stealth rock isn't that difficult to set up.
Note however that if you go for HP rock, you have no chance whatsoever to defeat Kerudio and Terakion (although you do get neutral hit on heatran).

True, but after +1 Spe, very little will be able to outspeed and Twave it, unless they can survive a +1 STAB attack. Do you think Jirachi can survive a +1 Fire Dance and then Twave? Probably not. The only Twaver I can see surviving Uru's attack is Blissey. And there's probably more Twavers from Gen. V that might be able to do that.

Lum berry actually could be pretty useful, I think I'm gonna test Lum Berry first before I try LO. Great idea :D

I found Lum berry most useful when setting up. One of the best setup opportunities for Uru is Nattorei (who i saw on like every single team). Uru resists both it's STABs and also threatens KO back, however since Butterfly dance is so predictable, Nattorei might try to Twave instead of switching. Same goes for Jaroda who cannot do much with it's attacking moves (well, as long as it doesn't have +6 SpA :) ), but it can paralyze with glare while you use Butterfly dance.
Also, even after Uru is at +1 spe, there's still mischeavous heart pokes. Erfuun might try to stun spore as a last ditch attempt to stop the sweep, even if it will sacrifice itsef doing it (i stopped Urugamosu and Doryuzzu sweeps like that quite a few times) and lum would be of great help in that case.
 
i found 1 MAJOR problem using urugamosu. its the enviroment. in 1 battle i lacked a rapid spinner and i was SR'd and spiked and as soon as i switched into urugamosu i cound't use butterfly dance because i had 1/4 hp,so the tip here is have a rapid spinner when using it.
 
i found 1 MAJOR problem using urugamosu. its the enviroment. in 1 battle i lacked a rapid spinner and i was SR'd and spiked and as soon as i switched into urugamosu i cound't use butterfly dance because i had 1/4 hp,so the tip here is have a rapid spinner when using it.
Would Doryuuzu be a good partner for Urugamoth, then? It can switch in to Stealth Rock, then Rapid Spin it away. It can also take the Rock attacks aimed at Urugamoth; Urugamoth can also take the Fighting attacks aimed at Doryuuzu; however, both Pokemon are weak to Water.
 
Would Doryuuzu be a good partner for Urugamoth, then? It can switch in to Stealth Rock, then Rapid Spin it away. It can also take the Rock attacks aimed at Urugamoth; Urugamoth can also take the Fighting attacks aimed at Doryuuzu; however, both Pokemon are weak to Water.

That's what I was thinking. In the team that I constructed, I have a Uru, Scarf Doryuuzu w/ Rapid Spin (The only reason I'm using Scarf Doryuuzu is because my team doesn't have Sandstorm support), and a Gyarados to cover their water weakness. Doryuuzu covers Gyara's two weaknesses, and Doryuuzu + Uru have good synergy. I think I'll be using a lead Gigaisu (Sp?) w/ SR, Stone Edge, EQ, and Explosion. I'm thinking of using Starmie as well, as a back-up Rapid Spinner, but Idk as of now. And in te last slot, I'm thinking of a Dragon, probably Garchomp for a second Electric resist. We'll see.

@PooF: Are those calcs. after +1, or after +2? Thanks for the analysis! I think I'll go with Pyschic, and a Lum Berry as an item.
 
That's what I was thinking. In the team that I constructed, I have a Uru, Scarf Doryuuzu w/ Rapid Spin (The only reason I'm using Scarf Doryuuzu is because my team doesn't have Sandstorm support), and a Gyarados to cover their water weakness. Doryuuzu covers Gyara's two weaknesses, and Doryuuzu + Uru have good synergy. I think I'll be using a lead Gigaisu (Sp?) w/ SR, Stone Edge, EQ, and Explosion. I'm thinking of using Starmie as well, as a back-up Rapid Spinner, but Idk as of now. And in te last slot, I'm thinking of a Dragon, probably Garchomp for a second Electric resist. We'll see.

@PooF: Are those calcs. after +1, or after +2? Thanks for the analysis! I think I'll go with Pyschic, and a Lum Berry as an item.
Why Psychic? It doesn't add much coverage compared to HP Ground/Rock.
 
Why Psychic? It doesn't add much coverage compared to HP Ground/Rock.

Pychic gets rid of Uru's biggest counters: Kerudio and Terekion. Pychic allows you to beat them, and it's true that it won't hurt Heatran much, but it's a much better option, Imo, since with it, you can beat almost everything but Tran. (Who could be KOd with enough SpAtk boosts)
 
I love this guy! If he can get a Dance off he will flat out destroy everything! But it is obvious that Urugamoth requires buddies who can remove entry hazards for him, Doryuuzu is my spinner of choice since I use a T-Tar to stop rain/sun teams.
Urugamoth needs people who resist its two main weaknesses, Rock and Water. I use Doryuuzu for rock and either Sazando or ScarfDit[to] for water, and if those two are down I can always have Togekiss or T-Tar take the hit. Urugamoth has two good stabs in Bug Buzz and Fire Dance/Blast but the rest of his movepool is very limited and needs to use Hidden Power for coverage. Someone in this thread brought up the idea of using Psychic as a coverage move, a good idea and one I will probably try once gen5 PO is back up, but I fear that you will get your shit wrecked by Heatran so I am hesitant to use it since HPs Rock and Water were working really good.

this is what I was using on mine:
Item: Left Overs
Ability: Swarm
Nature: Modest
EVs: 4hp/252SpAtk/252Speed
Moves:
Butterfly Dance
Bug Buzz
Fire Dance
HP: Rock

This guy is by no means a "bad" pokemon, he is actually really, really, good to have on your team. We took a tally on which of the new Pokemon were the most popular on PO. This guy was in the top5, which really says alot. (Doryuuzu was #1 in usage amongst all pokemon in case you were wondering)

Stealth Rock is not that much of an issue with all these MH leads, Zoroak leads (lol overrated), Weather Inducers, and spinners like Doryuuzu and Starmie everywhere.

I don't see Urugamoth being that big of a game changer like Doryuuzu or Sazando but I see him as being one of the top threats in OU play.
 
Pychic gets rid of Uru's biggest counters: Kerudio and Terekion. Pychic allows you to beat them, and it's true that it won't hurt Heatran much, but it's a much better option, Imo, since with it, you can beat almost everything but Tran. (Who could be KOd with enough SpAtk boosts)
Well, +2 Psychic has a very low chance of 2HKOing ScarfTran, although after 2 Butterfly Dances, Heatran can't touch you, even with no Sp.Def investment. Even HP Rock from ScarfTran (if it runs it for some weird reason) would rarely 2HKO Urgamoth.
 
I love this guy! If he can get a Dance off he will flat out destroy everything! But it is obvious that Urugamoth requires buddies who can remove entry hazards for him, Doryuuzu is my spinner of choice since I use a T-Tar to stop rain/sun teams.
Urugamoth needs people who resist its two main weaknesses, Rock and Water. I use Doryuuzu for rock and either Sazando or ScarfDit[to] for water, and if those two are down I can always have Togekiss or T-Tar take the hit. Urugamoth has two good stabs in Bug Buzz and Fire Dance/Blast but the rest of his movepool is very limited and needs to use Hidden Power for coverage. Someone in this thread brought up the idea of using Psychic as a coverage move, a good idea and one I will probably try once gen5 PO is back up, but I fear that you will get your shit wrecked by Heatran so I am hesitant to use it since HPs Rock and Water were working really good.

this is what I was using on mine:
Item: Left Overs
Ability: Swarm
Nature: Modest
EVs: 4hp/252SpAtk/252Speed
Moves:
Butterfly Dance
Bug Buzz
Fire Dance
HP: Rock

This guy is by no means a "bad" pokemon, he is actually really, really, good to have on your team. We took a tally on which of the new Pokemon were the most popular on PO. This guy was in the top5, which really says alot. (Doryuuzu was #1 in usage amongst all pokemon in case you were wondering)

Stealth Rock is not that much of an issue with all these MH leads, Zoroak leads (lol overrated), Weather Inducers, and spinners like Doryuuzu and Starmie everywhere.

I don't see Urugamoth being that big of a game changer like Doryuuzu or Sazando but I see him as being one of the top threats in OU play.

I'm definitely using Pychic as the last move on Uru. It can pretty much still beat Tran after 2 Butterfly Dances, since Tran can't hurt it then, and Uru can 3HKO with Psychic, I think.

Well, +2 Psychic has a very low chance of 2HKOing ScarfTran, although after 2 Butterfly Dances, Heatran can't touch you, even with no Sp.Def investment. Even HP Rock from ScarfTran (if it runs it for some weird reason) would rarely 2HKO Urgamoth.

Yep, if what you said about Pyschic 3HKO Tran, I'm using that as the filler move. I'm also using Fire Dance over Blast for the awesome SpAtk boosts which will make Uru sweep most teams.
 
I'm definitely using Pychic as the last move on Uru. It can pretty much still beat Tran after 2 Butterfly Dances, since Tran can't hurt it then, and Uru can 3HKO with Psychic, I think.



Yep, if what you said about Pyschic 3HKO Tran, I'm using that as the filler move. I'm also using Fire Dance over Blast for the awesome SpAtk boosts which will make Uru sweep most teams.

Since the Gen5 PO server went back up I have gotten some good matches in using Urugamoth. Surprisingly Heatran is not nearly as common as it once was. Actually I see more Urugamothes than Heatrans, about 1 every 4th team as opposed to 1 every 16th (play 15 games, include my own team, see 1 heatran). I was running Psychic and it seems to work fairly well.
People apperently like to think that Urugamoth is some sort of unstoppable killing machine after 1 dance, its not. Unless you got Psychic or some other move, you will get walled by guys like Terrakion (who is really really common) and Bunkurnieu (what ever its called, I call it PringlesJelly). Its a damn shame this badass doesn't get shadow ball.

Also, I was playing a game where we were both on our last pokemon, my Urugamoth only had 6% his Swampert was at full. +2 bugbuzz with Swarm (no LO, I like Lefties) from a 244Spatk EV Modest Urugamoth 1shots swampert who was running a tank build without SR or spikes.
 
By far the biggest problem I've had running Mothra is that douchebag Ditto. And it's a pain in the butt once you give the opponent their own Mothra WITH a boost to play with. It might be a good idea to run something that uses paralysis+Mischievous Heart(Erufuun, Borutorosu) so you can at least make sure it doesn't turn your sweep right back at you.

Otherwise, it's been extremely effective for me.
 
By far the biggest problem I've had running Mothra is that douchebag Ditto. And it's a pain in the butt once you give the opponent their own Mothra WITH a boost to play with. It might be a good idea to run something that uses paralysis+Mischievous Heart(Erufuun, Borutorosu) so you can at least make sure it doesn't turn your sweep right back at you.

Otherwise, it's been extremely effective for me.

Are you using Fire Dance or Blast? And what Hidden Power?
 
The only ideal counter that immediately popped in my head to this guy is Ho-Oh because he resists anything Urugamosu throws at him (bar HP Rock, although Ho-Oh has a 154 base SP Def) and can bust through it's sub-par Defense with Ho-Oh's high Attack.


Any oppositions to Ho-Oh walling him fairly well? Anything I'm missing?
 
If you run Fire Blast and HP Ground, you can Butterfly Dance again after Ditto comes in. He can't really touch you after another BD, and you can always take your time to BD again, since he'll probably be stuck using HP if he thinks it is HP Rock.
 
The only ideal counter that immediately popped in my head to this guy is Ho-Oh because he resists anything Urugamosu throws at him (bar HP Rock, although Ho-Oh has a 154 base SP Def) and can bust through it's sub-par Defense with Ho-Oh's high Attack.


Any oppositions to Ho-Oh walling him fairly well? Anything I'm missing?

+1 252 Sp.Atk Timid Urugamosu Hidden Power [Rock] vs 0 HP/6 Sp.Def Ho-Oh
91.8% - 108.8%

+1 252 Sp.Atk Timid Urugamosu LO Hidden Power [Rock] vs 0 HP/6 Sp.Def Ho-Oh
119% - 140.5%

+1 252 Sp.Atk Timid Urugamosu LO Hidden Power [Rock] vs 252 HP/6 Sp.Def Ho-Oh
101% - 119.2%

Unless Ho-Oh is packing the berry that reduce the damage of Rock type attacks I can't see it been a particuarly good counter tbh.

If you run Fire Blast and HP Ground, you can Butterfly Dance again after Ditto comes in. He can't really touch you after another BD, and you can always take your time to BD again, since he'll probably be stuck using HP if he thinks it is HP Rock.

Besides the fact that Ditto outspeeds and deals a minimum of 81% with Fire Blast assuming you both have the same number of Butterfly Dance boosts (Which you will provided Ditto doesn't switch in on a Butterfly Dance). The only way you're winning that match-up is if the Ditto player risks going for Hidden Power, or misses with a Fire Blast.
 
What do you guys think? What sets do you think look promising besides the one I've listed? Who will you guys partner him with? Who do you think will give him trouble?

Entry hazard put this pokemon in a huge problem. Even the opponent only lay down 1 SR and 1 Spikes, this pokemon would only have maximum 37% HP on the first time to go (and there is no second time for it, unless the hazards are spined away).

I think the best teammate for Urugamosu is a spinner, but while Shandera can trap and KO most of popular spinners, if is quite hard to choose a suitable rapid spinner for Urugamosu (assume that Shadera shadow tag occurs in the game in the near future)
 
+1 252 Sp.Atk Timid Urugamosu Hidden Power [Rock] vs 0 HP/6 Sp.Def Ho-Oh
91.8% - 108.8%

+1 252 Sp.Atk Timid Urugamosu LO Hidden Power [Rock] vs 0 HP/6 Sp.Def Ho-Oh
119% - 140.5%

+1 252 Sp.Atk Timid Urugamosu LO Hidden Power [Rock] vs 252 HP/6 Sp.Def Ho-Oh
101% - 119.2%

Unless Ho-Oh is packing the berry that reduce the damage of Rock type attacks I can't see it been a particuarly good counter tbh.



Besides the fact that Ditto outspeeds and deals a minimum of 81% with Fire Blast assuming you both have the same number of Butterfly Dance boosts (Which you will provided Ditto doesn't switch in on a Butterfly Dance). The only way you're winning that match-up is if the Ditto player risks going for Hidden Power, or misses with a Fire Blast.
You could BD up and win a Speed tie (I'm not saying that is a viable option though).

Unfortunately, with Ditto around you have to start thinking on how to counter your own Pokemon... Well, you could always use Heatran to absorb the Fire Blast and make use of the fact that he is Scarfed to force a switch.
 
I've seen Doryuuzu work well as a Spinner in Sandstorm. Most Ghosts won't switch in for fear of a boosted Earthquake so you're free to spin entry hazards away. Urugamosu doesn't really like Sandstorm but it's better than taking away 50% of its HP when you switch it in and Leftovers can negate the Sandstorm damage.
 
Alright, I've been using Uru for quite some time now.
Stealth Rocks isn't a problem, there are about (imo) 3-4 different ways to run him. The most prominent, of course, is the Butterfly Sweeper. In Sunny Day, I found sacrificing a move (Hidden Power) for Morning Sun proved to be quite effective in negating rocks.

He's an amazing Pokemon, with Fair Weaknesses to keep him from being too broken. I like him, and he'll be used on most of my teams. I'm sure nearly all other points I could make have been discussed, so I'll end it here.
 
+1 252 Sp.Atk Timid Urugamosu Hidden Power [Rock] vs 0 HP/6 Sp.Def Ho-Oh
91.8% - 108.8%

+1 252 Sp.Atk Timid Urugamosu LO Hidden Power [Rock] vs 0 HP/6 Sp.Def Ho-Oh
119% - 140.5%

+1 252 Sp.Atk Timid Urugamosu LO Hidden Power [Rock] vs 252 HP/6 Sp.Def Ho-Oh
101% - 119.2%

Unless Ho-Oh is packing the berry that reduce the damage of Rock type attacks I can't see it been a particuarly good counter tbh.



Besides the fact that Ditto outspeeds and deals a minimum of 81% with Fire Blast assuming you both have the same number of Butterfly Dance boosts (Which you will provided Ditto doesn't switch in on a Butterfly Dance). The only way you're winning that match-up is if the Ditto player risks going for Hidden Power, or misses with a Fire Blast.



Well you have a point (and thanks for the calcs, making it seem prudent to invest a little bit in sp def for that purpose), but packing HP Rock leaves Urugamosu stopped in it's tracks by Heatran =(
 
I was thinking:

Can a "bulky Urugamosu" work?

Urugamosu @ Leftovers
Evs: bulky ones. have fun
Nature: Modest/Bold

- Butterfly Dance
- Morning Sun
- Flamethrower
-Bug Buzz/HP Rock or something


Does it has even a chance of working?
 
I was thinking:

Can a "bulky Urugamosu" work?

Urugamosu @ Leftovers
Evs: bulky ones. have fun
Nature: Modest/Bold

- Butterfly Dance
- Morning Sun
- Flamethrower
-Bug Buzz/HP Rock or something


Does it has even a chance of working?


Well not with it's poor DEF stat, but maybe a semi-special tank?

With sunny day support morning sun/flamethrower do well, so maybe.


It's possible; but I wouldn't bet on it. This 'mon seems definitely more suited to set-up sweeping imo
 
That's why i was thinking of ditching many (MANY) EVs into defense, and let Butterfly Dance take care of boosting your speed and special side.

I just love bulky set up sweepers (bulky Dragonite was on 3/3 of my OU teams on 4th gen with all kinds of sets and EV spreads), though this one lacks physical bulk...
 
Well you have a point (and thanks for the calcs, making it seem prudent to invest a little bit in sp def for that purpose), but packing HP Rock leaves Urugamosu stopped in it's tracks by Heatran =(

HP Ground only really hits Heatran though. HP Rock hits a hell of a lot more things generally speaking. It's far easier to make sure the rest of your team can handle Heatran than it is to compensate for the various things you lose against with HP Ground.

That's why i was thinking of ditching many (MANY) EVs into defense, and let Butterfly Dance take care of boosting your speed and special side.

I just love bulky set up sweepers (bulky Dragonite was on 3/3 of my OU teams on 4th gen with all kinds of sets and EV spreads), though this one lacks physical bulk...

Urugamosu really doesn't have the physical bulk to pull it off without completely comprimising it's ability to actually do anything.
 
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