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np: OU Suspect Testing Round 1 - ...wait, I'm not Jumpman16!

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Most Doryuuzu run Jolly Balloon. And if you remove everything that can counter or check something and get a chance to set it up, of course it sweeps.

And yes, some scarfers can take on sandslash, but they are few and far between. Base 105 speed is already very good, most pokes above that usually don't go scarfed.
I keep noticing you're using the popularity appeal and it doesn't work work. Firstly, even though Jolly Balloon Doryuuzu is his most popular set, it is not his best nor his only set. Adamant LO Dory is the superior sweeper, period. Doryuuzu at his best is 10x better than Sandslash at his best. You can make the argument that Balloon is his best set for the sake of Sandslash, but it doesn't change the fact that you're basically neutering Doryuuzu to make Sandslash seem like anywhere close to a threat in comparison (it's not).

Also, the thing you mentioned about 105 Scarfers not being popular atm; that's a product of the current metagame, which is focused in part Doryuuzu (the bigger threat). If we were to suppose Sandslash were the offensive behemoth instead, that's when 105+ Scarfers become popular.

In other words, the only reason Sandslash seems better now is because it's not a huge threat compared to Doryuuzu and no one is worried about countering it. But the mere capacity to counter it is far, far greater than that of its metallic older brother. And one more thing: even if Adamant LO Slash is slightly stronger than Jolly Baloon Doryuuzu, the amount of damage it takes from residuals is virtually none. Spikes/Tspikes immune, 3.125% SR damage as opposed to 6.25%, and no LO recoil still push this argument in Doryuuzu's favor.
 
I keep noticing you're using the popularity appeal and it doesn't work work. Firstly, even though Jolly Balloon Doryuuzu is his most popular set, it is not his best nor his only set. Adamant LO Dory is the superior sweeper, period. Doryuuzu at his best is 10x better than Sandslash at his best.

Also, the thing you mentioned about 105 Scarfers not being popular atm; that's a product of the current metagame, which is focused in part Doryuuzu (the bigger threat). If we were to suppose Sandslash were the offensive behemoth instead, that's when 105+ Scarfers become popular. The only reason Sandslash seems better now is because it's not a huge threat compared to Doryuuzu and no one is worried about countering it. But the mere capacity to counter it is far, far greater than that of its metallic older brother.

Even when it's stopped cold by ditto and jolly balloon dorys, as well as being revenged easier by mach punchers (who usually fall just short without a boost or band), and defensive pokes with EQ, such as hippowdon? Originally I ran adamant LO Dory but was always stopped by jolly balloon dory, so I switched to jolly balloon myself.

One of the biggest assets that Sandslash provided me was the ability to switch into superpowers aimed at ttar and set up, something Dory can never do.

In truth, neither of them completely outclasses the other; they in fact only share a few checks- Jolly Balloon dory, gliscor, balloon tran, tech breloom (if it has bullet seed). Mach punchers, balloon terakion, and some others beat dory, while defensive grasses and maybe the more defensive bulky waters beat sandslash. In fact, if he runs brick break, he probably beats balloon dory (not 100% sure on this though). That probably explains why my double mole strategy wasn't so effective- the checks they do share they pretty much can't touch and weaken at all- gliscor just roosts and they can't do enough without setting up first, and tech breloom only needs to take a hit from Sandslash. Although balloon dory loses to the combo where it would win against one, same with balloon tran.

Also, I myself didn't use LO Sandslash, I used EP sandslash to maintain his bulk.
 
Addendum: I also really feel that throwing Chomp, Mence, and Deoxys back into Ubers would REALLY open up a lot of options in OU that are just really suboptimal due to how powerful those guys are.

Options > Super-Pokes
 
remember dory can use rapid spin on all out attacking variants i have been to much success (admitedly i'm so paranoid about eccentric ditto being released w/o me catching it i'm not using break as 2 be able 2 beat it consistantly if i have it) thus alowing it 2 switch in freely as a revenger/non-setup sweeper as many times as nessisary w/o fear of hazzards after i lose my balloon.
 
Wait a minute, why are thinking about using SLASH on Sandslash if it ever gets used?? Isn't Return like better in every way apart from the critical hit chance (this isn't RBY peoples)??

Anyway, people really need to use Team Preview to their advantage, or just use it so you don't lose Pokemon for free. Seriously, if I see Shaymin-S on your team, the first thing I'm going to do when I send out Manaphy is to use Ice Beam. In about 70% of matches, I usually kill their Skymin because people send him out when I know they have it. Be prepared for mind-games.
 
Wait a minute, why are thinking about using SLASH on Sandslash if it ever gets used?? Isn't Return like better in every way apart from the critical hit chance (this isn't RBY peoples)??

Anyway, people really need to use Team Preview to their advantage, or just use it so you don't lose Pokemon for free. Seriously, if I see Shaymin-S on your team, the first thing I'm going to do when I send out Manaphy is to use Ice Beam. In about 70% of matches, I usually kill their Skymin because people send him out when I know they have it. Be prepared for mind-games.

Noone said to use slash on sandslash- although I believe someone used it as an abbreviation for sandslash though.
 
Even when it's stopped cold by ditto and jolly balloon dorys, as well as being revenged easier by mach punchers (who usually fall just short without a boost or band), and defensive pokes with EQ, such as hippowdon? Originally I ran adamant LO Dory but was always stopped by jolly balloon dory, so I switched to jolly balloon myself.
Did you not consider using a 100% counter like Gliscor, or really good checks like Skarmory, Magnezone, or Landlos? The problems I usually ran into were Gliscor being on ever single fucking team. -_- Other Doryuuzu came out lategame and by then, my check/counter was usually still alive.

In truth, neither of them completely outclasses the other; they in fact only share a few checks- Jolly Balloon dory, gliscor, balloon tran, tech breloom (if it has bullet seed). Mach punchers, balloon terakion, and some others beat dory, while defensive grasses and maybe the more defensive bulky waters beat sandslash. In fact, if he runs brick break, he probably beats balloon dory (not 100% sure on this though). That probably explains why my double mole strategy wasn't so effective- the checks they do share they pretty much can't touch and weaken at all- gliscor just roosts and they can't do enough without setting up first, and tech breloom only needs to take a hit from Sandslash. Although balloon dory loses to the combo where it would win against one, same with balloon tran.

Also, I myself didn't use LO Sandslash, I used EP sandslash to maintain his bulk.
Hmm, noticing some DW stuff in there. It'd be an entirely different metagame if Breloom were released, since it's absolutely everywhere on PO's server and you need like 2-3 counters to it. But I do see double mole working with Sandslash taking out/severely hurting Gliscor with +2 Stone Edge or Return. Most Gliscor now are Poison Heal, and besides, it can't Roost if it's at like 20% and you're applying immediate pressure with Doryuuzu.
 
I just had a wild idea. The most controversial aspects of Rain Sweepers and Doryuuzu are their blistering Speed. Instead of looking to ban Drizzle and Doryuuzu, why don't we consider banning Swift Swim and Sand Throw?

EDIT: I thought it was self-explanitory, but apparently not. I'm only suggesting this proposition in the event that Drizzle in its current state (with the Swift Swimmers running around) gets banned, which, looking at the suspect nominations thread, is a very real possibility. In the event the Drizzle isn't deemed broken in its current state, then obviously there is no need for this proposition. I'm just worried that, given how much support banning Drizzle has, we might not even get the chance to test it separately, and so I'm putting this idea out there as a middle ground.

Please give it a moments thought before tossing the idea aside. Here are my main reasons for this proposition:

- Apart from Hydration Manaphy, I think everyone will agree Swift Swim Pokemon are the only Pokemon that make Rain a suspect in this metagame. I haven't seen anyone complaining about Rain Dish Tentacruel and Dry Skin Parasect being broken.
- Without Swift Swim, Rain Offensive is reduced to a team of Pokemon who can hit very hard (Water STAB boost), but who can still be outsped by common metagame threats.
- By removing Drizzle we're effectively ridding the game of a strategy that is very effective in the rain but doesn't rely on Swift Swimmers: Rain Stall. If we can agree on a way to keep Drizzle in the OU metagame without making it broken (Swift Swimmers) then we should definitely find a way to do so, as it will be a boon to Rain Stall, and we should really be encouraging different styles of play.
- Lets face it, if we ban Drizzle, we aren't going to be seeing any of the "Swift Swim suspects" abusing Swift Swim anymore. Kingdra will still be good as it is an effective Pokemon in it's own right, but the rest will fall back into obscurity for the most part. You'd only ever see these Pokemon abusing Swift Swim on the kinds of Rain Teams we saw in Generation 4, which were rare and only used under niche circumstances. My point is that for the most part, in an OU metagame without Drizzle, the Swift Swimmers won't really be missing their ability that much (as hardly anyone will be using them). And so I don't see the harm in taking away their ability but leaving the rain behind. At least this way the Pokemon may see more consistent use.
- Without SandThrow Doryuuzu becomes a lot more manageable and I don't think anyone would question its status as a suspect.

Overall I feel banning all weather speed-boosting abilities across the board is an elegant solution that can be applied equally across all weathers (no inconsistencies like banning an ability in one case and a Pokemon in another). Most importantly we're diversifying the OU metagame by including rain without its most broken characteristic.

The only downside to this proposal I can think of is that it destroys the kind of Sunny Day/Rain Dance teams we saw in Generation 4. But those are such a rarely seen playstyle that I think the advantages of the method I proposed above far outweigh this one con.

I have a few more thoughts on this but I want some feedback first.
 
That logic puts out that we should ban +speed abilities because it allows non-broken tactics in... but that in itself is biased, because not all Pokemon are broken with Sand Throw/Swift Swim.

You just can't win an argument banning one thing that's not broken in order to not ban something else that's not broken.
 
That logic puts out that we should ban +speed abilities because it allows non-broken tactics in... but that in itself is biased, because not all Pokemon are broken with Sand Throw/Swift Swim.

You just can't win an argument banning one thing that's not broken in order to not ban something else that's not broken.

I don't understand your argument, of course you can ban something in order to not ban something else. It's called risk management, you ban whatever will whatever will result in the "best" OU metagame afterwards. Personally I don't think Rain is broken even with Swift Swim. Though many people do, and so I am suggesting this a compromise, as I believe it would be healthiest thing for the OU metagame in terms of encouraging diversity without the "broken" aspect of said diversity.
 
I just had a wild idea. The most controversial aspects of Rain Sweepers and Doryuuzu are their blistering Speed. Instead of looking to ban Drizzle and Doryuuzu, why don't we consider banning Swift Swim and Sand Throw?

Please give it a moments thought before tossing the idea aside. Here are my main reasons for this proposition:

- Apart from Hydration Manaphy, I think everyone will agree Swift Swim Pokemon are the only Pokemon that make Rain a suspect in this metagame. I haven't seen anyone complaining about Rain Dish Tentacruel and Dry Skin Parasect being broken.
- Without Swift Swim, Rain Offensive is reduced to a team of Pokemon who can hit very hard (Water STAB boost), but who can still be outsped by common metagame threats.
- By removing Drizzle we're effectively ridding the game of a strategy that is very effective in the rain but doesn't rely on Swift Swimmers: Rain Stall. If we can agree on a way to keep Drizzle in the OU metagame without making it broken (Swift Swimmers) then we should definitely find a way to do so, as it will be a boon to Rain Stall, and we should really be encouraging different styles of play.
- Lets face it, if we ban Drizzle, we aren't going to be seeing any of the "Swift Swim suspects" abusing Swift Swim anymore. Kingdra will still be good as it is an effective Pokemon in it's own right, but the rest will fall back into obscurity for the most part. You'd only ever see these Pokemon abusing Swift Swim on the kinds of Rain Teams we saw in Generation 4, which were rare and only used under niche circumstances. My point is that for the most part, in an OU metagame without Drizzle, the Swift Swimmers won't really be missing their ability that much (as hardly anyone will be using them). And so I don't see the harm in taking away their ability but leaving the rain behind. At least this way the Pokemon may see more consistent use.
- Without SandThrow Doryuuzu becomes a lot more manageable and I don't think anyone would question its status as a suspect.

Overall I feel banning all weather speed-boosting abilities across the board is an elegant solution that can be applied equally across all weathers (no inconsistencies like banning an ability in one case and a Pokemon in another). Most importantly we're diversifying the OU metagame by including rain without its most broken characteristic.

The only downside to this proposal I can think of is that it destroys the kind of Sunny Day/Rain Dance teams we saw in Generation 4. But those are such a rarely seen playstyle that I think the advantages of the method I proposed above far outweigh this one con.

I have a few more thoughts on this but I want some feedback first.

You have quite a point there. I agree with you, banning those abilities can be a solution if we find rain/sand/sun broken.

However, I was thinking that by banning all autoweather abilities (except hail, I guess) we could make the weather moves more viable, and rain teams would still be more viable than last gen since they wouldn't have to worry about Ttar and hippo.

As it stands, weather offense completely outclasses weather stall, autoweather or no autoweather. If you're not applying pressure, this gives your opponent a chance to ruin your weather, by switching in their autoweather carrier or by using a weather move.

Banning just swift swim/chlorophyll/sand throw could be an alternative option and make weather stall a little more viable. But it would throw offense into the dust.

So it comes down to a choice- 8-turn weather offense, or autoweather stall. Ugh, we've hit the arbitrary choice mess even with only simple bans.
 
@Johnathan

I don't understand that. What your basically saying is doing a blanket ban even though somethings arent broken with the said ban. That's more like trashing the metagame than anything else. Doryuzuu is broken with Sand Throw and Kingdra is mabye broken with Swift Swim. What about their counterparts in Sandslash and (What I believe to be a counterpart.) Floatzel respectively. Those arent broken with Sand Throw and Swift Swim and yet your still willing to cripple these pokemon. That's inadvertently breaking the metagame by getting rid of these potentially potent counterparts. (I'm just using them as an example)
 
Banning swift swim would mean banning much more pokemon than banning drizzle, many of said pokemon would lose their one good selling point in standard.

On this point I think we should wait on banning an entire play style while the obviously suspect are around. That and the fact that the nato-buru core and the skarm-bliss core can beat rain when well played. You shouldn't be so quick to ban everything you can't play around, but instead try to be more flexible. I had problems facing rain so I used it myself and in doing so, found out how to beat it. That and the fact that weather provides good variation to the metagame. Without rain you'd be seeing a hell of a lot more sand teams with Doryuuzu. We should at least put off on voting for rain until we've gotten rid of Manaphy.

Edit: To Jonathan's point above banning auto-weather wouldn't make the weather moves more viable, it would just break the metagame in a different way. The metagame wouldn't become semi-weather oriented, I think it would become more like the Gen IV metagame. In that meta, weather teams outside of sandstorm didn't see much use at all. Even then they had consistency issues. I would argue that the weather teams provide a level of variation. Now, we see teams based around a concept that each brings different users around. It wasn't like last generation where you'd see the same 10-15 pokemon on one team. Did anyone here think that they'd ever see Venusaur, Charizard, Ninetales, Politoed, Omastar, Gorebyss, or Hunttail in standard play? No right? It's because they just weren't viable during that metagame. Banning auto-weather inducers would force all those pokemon back into obscurity. You have to realize that centralization is not necessarily a bad thing. Sure you might see certain things more often, but that's not a reason to complain. When you see something that often that just means you need to learn how to play around it.
 
You have quite a point there. I agree with you, banning those abilities can be a solution if we find rain/sand/sun broken.

However, I was thinking that by banning all autoweather abilities (except hail, I guess) we could make the weather moves more viable, and rain teams would still be more viable than last gen since they wouldn't have to worry about Ttar and hippo.

Thank you, and yes just to clarify (as it seems I didn't make this clear for a few other people) I'm only suggesting this course of action if it looks like Drizzle is deemed broken as it currently stands. I do like your idea also, the only "problem" being that Hippo and Ttar's other DW abilities haven't been released yet, so we'd effectively banning two top-tier, but not broken OU Pokemon. I'm not sure we want to be doing that.

As it stands, weather offense completely outclasses weather stall, autoweather or no autoweather. If you're not applying pressure, this gives your opponent a chance to ruin your weather, by switching in their autoweather carrier or by using a weather move.

I completely disagree, and would like to remind you about our match the other day ;)


@Johnathan

I don't understand that. What your basically saying is doing a blanket ban even though somethings arent broken with the said ban. That's more like trashing the metagame than anything else. Doryuzuu is broken with Sand Throw and Kingdra is mabye broken with Swift Swim. What about their counterparts in Sandslash and (What I believe to be a counterpart.) Floatzel respectively. Those arent broken with Sand Throw and Swift Swim and yet your still willing to cripple these pokemon. That's inadvertently breaking the metagame by getting rid of these potentially potent counterparts. (I'm just using them as an example)

I'd like to remind you that I'm only suggesting this course of action if people rule Drizzle broken in its current state (with the Swift Swim absuers present). What's the point of even using Swift Swim Floatzel if Drizzle isn't around in the first place?


Banning swift swim would mean banning much more pokemon than banning drizzle, many of said pokemon would lose their one good selling point in standard.

On this point I think we should wait on banning an entire play style while the obviously suspect are around. That and the fact that the nato-buru core and the skarm-bliss core can beat rain when well played. You shouldn't be so quick to ban everything you can't play around, but instead try to be more flexible. I had problems facing rain so I used it myself and in doing so, found out how to beat it. That and the fact that weather provides good variation to the metagame. Without rain you'd be seeing a hell of a lot more sand teams with Doryuuzu. We should at least put off on voting for rain until we've gotten rid of Manaphy.

Edit: To Jonathan's point above banning auto-weather wouldn't make the weather moves more viable, it would just break the metagame in a different way. The metagame wouldn't become semi-weather oriented, I think it would become more like the Gen IV metagame. In that meta, weather teams outside of sandstorm didn't see much use at all. Even then they had consistency issues. I would argue that the weather teams provide a level of variation. Now, we see teams based around a concept that each brings different users around. It wasn't like last generation where you'd see the same 10-15 pokemon on one team. Did anyone here think that they'd ever see Venusaur, Charizard, Ninetales, Politoed, Omastar, Gorebyss, or Hunttail in standard play? No right? It's because they just weren't viable during that metagame. Banning auto-weather inducers would force all those pokemon back into obscurity. You have to realize that centralization is not necessarily a bad thing. Sure you might see certain things more often, but that's not a reason to complain. When you see something that often that just means you need to learn how to play around it.

First of all banning Swift Swim doesn't mean banning any Pokemon, as they all have alternate abilities. And again (I feel like I'm repeating myself a lot) these Pokemons' "only selling point in standard" only exists if Drizzle is around in the first place. If people decide to vote Drizzle Uber, these Pokemon won't see the light of OU anyway.

If you read my suspect nominations post in the other thread you'll notice that I'm also advocating banning everything else first and then looking at Drizzle. I'm just worried that, given how much support banning Drizzle has, we might not even get the chance to test it separately, and so I'm putting this idea out there as a middle ground.

Also I think you mixed me and Arc Tech up in your Edit.
 
I have a quick question.

How are we going to deal with multiple suspects being banned / nominated at once, with people voting based on assumptions about the other suspects?

For example, say both Manaphy and Politoed get nominated. Based on some of the posts I've been reading in the other thread, it isn't uncommon for people to use the "well once X isn't around to check Y anymore, Y will be an issue so let's just ban it now." If both are on the chopping block, and everyone votes Manaphy Uber on the assumption that Poli is staying (but then Poli ends up going), it's been a mistake.

Additionally, the removal of a few of these suspects alone has the potential to make the metagame significantly different. Getting rid of Latios, Dory, and Shaymin-S alone makes the metagame just a bit less fighting-centric, the speed tiers shift, Grass-types (Jaroda, Sceptile, Shaymin-L, Celebi) rise to take the latter's place, etc. Suddenly, Manaphy isn't looking so threatening with Grass-types rising to the top and the bulky Latias showing her face every now and then. It might be a completely different environment, and it's why suspects were generally tested in isolation, at least initially, last gen (despite the problems that particular system had).

Just a thought. Anyways, my nominations / opinions:

-Inconsistent: This is simply uncompetetive, and I support its banning for that reason alone. I mean it is statistically proven that for Double Team to be worth it, the opponent has to miss twice. In other words, the better player will generally win. It's those times when the worse player wins on that small chance alone that makes Evasion in general an uncompetetive strategy, and we comfortably ban that. Additionally, all of the users of Inconsistent have alternative abilities, so banning the ability is a simpler course of action.

Verdict: Uber

-Sleep Moves: Let's be real here, Darkrai isn't the issue. What so many people have highlighted is that sleep has become an even better status condition that FRZ thanks to the upgrade it received this generation. Unless you are ResTalk Shuffle Gyara/Milotic, who's strategies rely on sleep, you are essentially crippled for the rest of the match, useful as nothing more than death fodder. Base 135 SpA + boosting move isn't really anything special this gen, especially when your main attacking option is a mere 80 BP. Sleep kept Darkrai out of OU last gen, it nearly saw Venusaur pushed out of UU because of it, and it gave Breloom what was basically its only niche (SubPunch + Spore would have been nothing special without the ability to force a guaranteed sleep). It was good then, and it's even better now.

Verdict: Uber

-Deoxys-A: I'm not going to overhype it like everyone else has. What I am going to say is that despite its issues, it still manages to easily remove 1-2 pokemon from the game on a regular basis. It's offensive stats are really just too extreme for anything other than Jirachi / Meta / Bronzong / Spiritomb / Obscure Pokemon to handle, and the fact that this select group is the only thing standing in its way makes it the perfect lure for them.

Verdict: Uber

-Deoxys-N: I haven't dealt with this one enough to decide. However, it is 60 points weaker statistically than its offensive counterpart, and the additional bulk won't be useful for anything more than taking a bit more priority.

Verdict: Undecided.

-Deoxys-S: Uber last gen, OU this gen, IMO. Everyone was fine with its cleaner / offensive sets early on, and it wasn't until the lead set came around that it became an issue. It has much more competition as a hazard layer this gen, and the game is less focused on hazards comparatively speaking, lessening its importance as a pokemon. There are better counters to it, spinning is arguably easier with the Rotom formes' loss of ghost-typing / ubiquity, and there are several pokemon that really just don't care about hazards regardless. It checks a fair amount of pokemon with its decent stats and excellent movepool, but it isn't really overpowered.

Verdict: OU

-Deoxys-D: It was suspect last gen, and people have caught on that it isn't anything special this time around. 50 / 160 / 160 is nice and all, but it lacks the resistances to abuse them and finds itself susceptible to being overpowered. Its support movepool is incredible, yes, but then it can only realistically run 2 support moves at a time (since it will won't want to be Taunt bait), and faces competition from more useful pokemon like Nattorei. I'm not concerned with it at least for now.

Verdict: OU

-Shaymin-S: I've always been a huge proponent of this pokemon, right from the start. People have always (for whatever reason) dismissed grass as a shitty typing and, offensively speaking, it has been. Traditionally, defense is where it shines. However, Shaymin-S does it just a bit too well because it has access to flying-STAB as a backup, and otherwise has just enough moves to scrape together a Scarf, Specs, LO, or Subseed set - and do it well. The power is what distinguishes it from Jirachi, as the side effects of Jirachi's moves are, while annoying, not directly connected to the power of the attacks themselves. A little burn or flinchhax here and there isn't so bad, because Heatran can still stay in and counter it so long as that one Fire Blast breaks through. If Serene Grace gets the SpD drop on Nattorei (an otherwise perfect counter), Air Slash will finish it off and it is over. The speed is what distinguishes it from Togekiss, and superior typing. Kiss has to waste a slot ThunderWaving if it wants to flinch anything, Skymin does not. It has more resistances to come on with its decent bulk, and is fast enough to where it doesn't worry about a stray Stone Edge or Outrage coming its way - if it does, then you know its a scarf set and can deal accordingly. And with Sceptile and Shaymin-L still being perfectly viable alternatives, as well as the new Nattorei and eventually Perversity Jaroda, we won't be lacking in the grass-type offense department. I hate to see it go, but I won't mind the game it leaves behind.

Verdict: Uber

-Latios: This one I honestly do not think is Uber, and I have a few reasons. The first issue usually addressed is strength, so I'll start with that. The closest comparison to it is, obviously, Sazandora. The Specs sets have an almost equal power output, with Sazandora winning out due to Latios being essentially forced to run Timid nature. Sazandora has equal or more powerful versions of Latios' every move, with the exceptions of Psychic and Trick, for which it answers with Dark Pulse and U-Turn. Despite the speed difference, the sets play largely the same as far as early- and mid-game are concerned: get in, nuke something, switch out. Sazandora does this arguably better with its similar overall bulk and resistances and more powerful fire moves, not to mention U-Turn. Late-game is where they differ, as SpecsLatios will more easily sweep with Dragon Pulse. The thing is, what pokemon ISN'T sweeping late-game when you've already gone to the trouble of removing their counters? I believe the two are similar enough so that if Sazzy is manageable, so is Latios (and I've dealt with both just fine up to this point).

Verdict: OU

-Manaphy: This is a tricky one. It is difficult to determine the culprit behind Manaphy's power, which is either the Rain or its own individual characteristics. Looking at Manaphy, I see a Water-typed, special version of Garchomp. It hits a similar stat after the TG boost and has great coverage combined with bulk. However, I find that Manaphy can still be easily overwhelmed in this metagame. HydraRest sets are running either Water + Ice coverage or Water + Grass coverage; we already know the problems each on has. So long as you have 1 pokemon that resists each and is strong enough to take it on, it isn't too bad. Manaphy can only Rest for so long, and the match will end either when a critical hit strikes or when Manaphy chooses offense over defense, usually the latter in my experience. When it does, you outspeed its average 328 speed and finish it off. TG + 3 Attacks doesn't face the coverage issue, but is less resilient. CM versions can take the special hits, but are physically vulnerable. Even if Latios and Skymin go, we have the options of Drought (coming in on a Rest is still viable, folks, just like in Ubers), other grass types, Latias, and plain old power to get through it.

Take away the weather and it becomes that much more manageable - it can't come in on ToxicScor's Fling, it can be paralyzed, it isn't resting up anytime soon, etc. I'm still not sold on Manaphy being a top suspect.

Verdict: OU for now.

-Doryuuzu: This one I'm not sure about. Its best set is Adamant LO, but no one will ever run that because as long as someone out there is running Jolly Balloon, it is unsafe to do so. Meanwhile, it has solid checks, IMO. Virizion, Gliscor, Rohbshin, Landlos...all are solid checks to it in and outside of the weather, with that list growing if Sand isn't blowing. And then, Dory isn't magically getting to +2 unharmed and with its balloon intact. There have been many occassions when the opponent simply cannot afford to set up in the face of whatever I have out at the time, rendering it less effective than ScarfChomp, who at least has no existing type immunity to its STAB Outrage.

And then, the fact stands that Doryuuzu is nothing special outside of sand. Read it twice, read it three times for it to sink in. It is probably the most indicating factor that the perma-weather is the issue: people are just least likely to believe it in this case because Sand-inducers have been around since Gen 3, and only just now, 8 years later, are there Rain and Sun-esque abilities to accompany it. For now though, Dory is manageable, at least in my opinion.

Verdict: OU

-Drizzle / Drought / SandStream: Notice how I lumped these three into the same category. Why? Because, as I noted in the above paragraph, they are finally similar enough for me to be able to do so. With all the controversy about Manaphy and Dory and whatnot, these abilities really do seem to stand out as the method behind the madness. "Manaphy's Hydration is just the cherry on the top," and "Dory completely remodels the speed tier structure" are a few sentiments I've seen echoed in the other thread and this one. But really, it isn't Hydration - the rain activating it is what makes it an issue. Same for Dory and its average base 302 speed max. Sand Throw isn't what gets it to 604, its the Sand blowing behind it. To be fair, Rain sweepers do have the ability to simultaneously boost speed and power, but it hasn't been an issue so long as it is contained within eight turns.

Banning these abilities may be the way to go. If Kingdra, Manaphy, Kabutops, and Shell Break Gorebyss are all manageable outside of rain (and they are, in my experience), but they suddenly become demigods in rain...then limit their rain. If Dory and Landlos aren't exceedingly powerful outside of sand, but then become impossible to defeat in Sand (which they aren't), then stop the Sand. All of the weather inducers have alternative abilities through the Dream World, and when those are released, they can be re-allowed into play. I really hate to say it, as I love the diversity the abilities bring but, until such is true, they may need to be banned for the support they provide to other pokemon.

Verdict: Uncertain, but leaning heavily Uber.
 
@Johnathan

I don't understand that. What your basically saying is doing a blanket ban even though somethings arent broken with the said ban. That's more like trashing the metagame than anything else. Doryuzuu is broken with Sand Throw and Kingdra is mabye broken with Swift Swim. What about their counterparts in Sandslash and (What I believe to be a counterpart.) Floatzel respectively. Those arent broken with Sand Throw and Swift Swim and yet your still willing to cripple these pokemon. That's inadvertently breaking the metagame by getting rid of these potentially potent counterparts. (I'm just using them as an example)
Sand Throw Sandslash kills every one of Doryuuzu's priority counters with +2.
When I was using ST sandslash in DW, this shit was E-Z.
Bring it in, which isn't hard because it's physically bulky. SD up. Start hitting shit hard. with adament life orb. I wasn't even running max speed just enough to outrun the common crap. scarfchomps not too big of a deal unless im low, otherwise he can tank the hit, and earthquake back for sweet damage.
Once a team has to deal with Sandslash, Doryuuzu can pick off the rest or vise versa.
Hell even if you remove Doryuuzu again, Sandslash can kill a lot of the exact same pokemon like he was taking candy from a baby.
People don't realize how good sandslash is because they're not using him, and in standard he's not released yet.
ST Sandslash can eat teams, a wicked mid/late game sweeper.

2/3 fully evolved sand throw pokemon sweep with ease.
Only Muurando doesn't because his move pool is trash, if he got a damn decent move, he'd be just almost as bad as the rest, with his ability to actually take a special hit, being faster than Sandslash too, but fortunately his movepool is terrible.

Im chilled with the swift swimmers, I think teams are just finding themselves hard to prepare for everything, naturally. You need something to deal with Darkrai, Shaymin, try to survive Deoxys, etc. You try to pack a doryuuzu counter, a venusaur counter, something to hit kingdra & politoed.
Obviously teams are stretched out IMO and it's not any one weather. All weathers are powerful, so everyones getting divided. You start prepping to take down Sand,Rain & Sun and then hail comes in and remember "Forgot me?".

If anything if one weather was banned, the other three would be easier because the threat of the other has gone down significantly, so more focus could be put on covering the other three, and being just slightly flexible in case 8 turn weather shows up.

I do a lot of run on sentences :P
 
Whoa, whoa, whoa, banning Speed boosting abilities? You guys are getting way too ban-happy. I mean, not everything with Swift Swim is even broken. In the event of a ban, we're taking Swift Swim off of Lumineon, Tsunbeaa, and other things that suck. And also we're really walking the fine line of outright nerfing certain Pokemon just to make sure they fit with our own standards. (Is anyone even trying to avoid that anymore?)

I think a better alternative is to see how the metagame goes without Drizzle and Drought. Sun was a very low-tier playstyle all throughout Gen 4 and it's being mostly neglected even in Gen 5. More speed isn't enough to change the shortcomings of some of these Chlorophyll abusers, namely that they're walled too hard by common Pokemon, or can be checked/countered adequately by even non-walls (Doreida, for example). There are also those that are too slow (Exeggutor, Tangrowth) to be anymore threatening than common scarfers or even Electivire with their boosts. Take away auto-weather? Yeah, you're not going to see it anywhere.

With Rain, like, every shitty Water type in the book has Swift Swim and on top of that, most of them can still be feasibly countered within the context of the current metagame. For things like Lumineon and Floatzel, perma-rain is their only chance at salvation. Individual sweepers like Kingdra can be evaluated, but it's clear to me that the ability itself isn't the culprit; all it really does is boost speed under a certain condition that can easily be nullified through other means. Not a broken quality at all. We should either be looking at auto-Drizzle/Drought or the Pokemon that abuse it best, but nothing more.

@ Ensoriki: I don't think Muurando's movepool is horrible at all. Return is good enough for STAB, Crunch for Ghosts, and the elemental fangs can at least OHKO bulky sweepers like Garchomp, Gyarados, Mence, etc. The real problem is Steel types who can wall and set up on him, even with Fire Fang. Heatran, Skarmory, and Jirachi laugh right in his face, unfortunately. :/
 
I agree with this. Kabutops was UU in Gen 4, and even with DrizzleToed it's not like it's uncounterable or anything.

Roobushin used Mach Punch!
Kabutops fainted.

Although Dory is truly broken and should be banned.
 
^This. The speed-boosting abilities alone are not going to do anything if the prerequisite condition is not met, and the auto-weather abilities are to blame for that.

No one had a problem with speed abilities last gen when they were limited to 6 turns max. I understand this is a different generation, but still, come on.
 
The only issue with banning weather is that Hippowdon and Tyranitar lose a good chunk of their movepools. If we do ban their abilities, we should probably just let them choose 'No Ablity' rather than having to pick their DW one, which locks them out of Stealth Rock, the elemental punches, Superpower, and a plethora of other useful moves.
 
The only issue with banning weather is that Hippowdon and Tyranitar lose a good chunk of their movepools. If we do ban their abilities, we should probably just let them choose 'No Ablity' rather than having to pick their DW one, which locks them out of Stealth Rock, the elemental punches, Superpower, and a plethora of other useful moves.

I concur. I think the best solution is to only ban an ability if every user of said ability has another non-DW ability to use.

Of course, that limits our ability-banning powers, but it seems most practical to me.
 
sand would still be crazy powerful >.> We are in a weather based metagame I think people need to deal. 5th gen is all weather.
I'd just get rid of manaphy who's going to tail glow whether you change the weather or not and hit you back hard regardless.

get rid of stuff like darkrai and shaymin and things will probably work out. If the metagames based on whether then the metagames based on weather, and pokemon that don't work with weather go to UU. Thats how it is.
 
In that case, you can either accept Tyranitar and Hippo with their 5th gen movepools (which are likely to be upgraded in Gray / RS remakes anyway) and use them in OU, or ban them to Ubers like we do Groudon and Kyogre. If Auto-Sand is broken, they have to go.
 
Why are we even discussing banning Sand Stream? Sand Throw is all it really has going for it and the only thing with a case for broken on that level is Doryuuzu. Sand Veil is unreliable and can't be planned around, while Sand Power isn't all that gamebreaking with its 1.3 boost. 1.5x Sp. Def boost doesn't even save most Rock types, lol.
 
Why are we even discussing banning Sand Stream? Sand Throw is all it really has going for it and the only thing with a case for broken on that level is Doryuuzu. Sand Veil is unreliable and can't be planned around, while Sand Power isn't all that gamebreaking with its 1.3 boost.

Sand power is 1.3? I stand corrected then. Doryuuzu is really the only "issue" then, I guess.
 
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